3D engine with modern graphics
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3D engine with modern graphics
Jolt physics integration (Plugin) for Unreal Engine 5 (UE5)
Zig build package, bindings and C API (JoltC) for https://github.com/jrouwe/JoltPhysics
JVM bindings for Jolt Physics and V-HACD
Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.
Lustra is a new WIP lightweight game engine
A free, open-source C++23 3D game engine for FPS and beyond — DirectX 12, Vulkan, Jolt Physics, ECS, ImGui editor, AngelScript scripting
A Homemade game engine written in C++23 with Vulkan
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
WIP Custom game (and engine) written in C with SDL and OpenGL/Vulkan
Physics framework for Python built upon Jolt Physics
Cross-platform C# physics engine using Jolt
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
Realtime GPU Voxel Ray Tracer using Vulkan Compute & DDA Traversal. Implements a custom cross-platform window management system with runtime switchable behavior.
🛠 Build a simple physics engine in Zig, featuring rigid body dynamics and collision detection with evolving APIs. Ideal for experimental development.
A simple performance test that compares Jolt Physics on libGDX and Godot.
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