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line-clipping

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Computer Graphics built using Win32 Desktop Applications with C++. Depends on input taken from mouse clicks. Building computer graphics from scratch using mathematical equations and problem solving with C++. Implementing the most famous computer graphics algorithms from scratch.

  • Updated
  • C++

Cohen–Sutherland is a Line Clipping Algorithm used to Determine which Portions of a Line Segment are Visible within a Rectangular Viewport (or Clipping Window) in 2D Space—Dividing the 2D Space into 9 Regions, Assigns a 4-bit Region Code (Outcode) to Each Endpoint of the Line Indicating its Position Relative to the Viewport

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  • Rust

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