![]() |
VOOZH | about |
Minecraft Bedrock Dedicated Server with selectable version
10M+
The following starts a Bedrock Dedicated Server running a default version and exposing the default UDP port:
docker run -d -it -e EULA=TRUE -p 19132:19132/udp -v mc-bedrock-data:/data itzg/minecraft-bedrock-server
For Minecraft Java Edition you'll need to use this image instead:
EULA (no default) : must be set to TRUE to
accept the Minecraft End User License AgreementVERSION (LATEST) : can be set to a specific server version or the following special values can be used:
LATEST : determines the latest version and can be used to auto-upgrade on container startPREVIOUS : uses the previously maintained major version. Useful when the mobile app is gradually being upgraded across devices1.11 : the latest version of 1.111.12 : the latest version of 1.121.13 : the latest version of 1.131.14 : the latest version of 1.141.16 : the latest version of 1.16UID (default derived from /data owner) : can be set to a specific user ID to run the
bedrock server processGID (default derived from /data owner) : can be set to a specific group ID to run the
bedrock server processPACKAGE_BACKUP_KEEP (2) : how many package backups to keepThe following environment variables will set the equivalent property in server.properties, where each is described here.
SERVER_NAMESERVER_PORTSERVER_PORT_V6GAMEMODEDIFFICULTYLEVEL_TYPEALLOW_CHEATSMAX_PLAYERSONLINE_MODEWHITE_LISTVIEW_DISTANCETICK_DISTANCEPLAYER_IDLE_TIMEOUTMAX_THREADSLEVEL_NAMELEVEL_SEEDDEFAULT_PLAYER_PERMISSION_LEVELTEXTUREPACK_REQUIREDSERVER_AUTHORITATIVE_MOVEMENTPLAYER_MOVEMENT_SCORE_THRESHOLDPLAYER_MOVEMENT_DISTANCE_THRESHOLDPLAYER_MOVEMENT_DURATION_THRESHOLD_IN_MSCORRECT_PLAYER_MOVEMENTFor example, to configure a flat, creative server instead of the default use:
docker run -d -it --name bds-flat-creative \
-e EULA=TRUE -e LEVEL_TYPE=flat -e GAMEMODE=creative \
-p 19132:19132/udp itzg/minecraft-bedrock-server
/udp when exposing the port, such as -p 19132:19132/udp/data : the location where the downloaded server is expanded and ran. Also contains the
configuration properties file server.propertiesYou can create a named volume and use it as:
docker volume create mc-volume
docker run -d -it --name mc-server -e EULA=TRUE -p 19132:19132/udp -v mc-volume:/data itzg/minecraft-bedrock-server
If you're using a named volume and want the bedrock process to run as a non-root user then you will need to pre-create the volume and chown it to the desired user.
For example, if you want the bedrock server to run with user ID 1000 and group ID 1000, then create and chown the volume named "bedrock" using:
docker run --rm -v bedrock:/data alpine chown 1000:1000 /data
If using docker run then simply reference that volume "bedrock" in the -v argument. If using a compose file, declare the volume as an external using this type of declaration:
volumes:
bedrock:
external:
name: bedrock
When running the container on your LAN, you can find and connect to the dedicated server in the "LAN Games" part of the "Friends" tab, such as:
The Bedrock Dedicated Server requires permissions be defined with XUIDs. There are various tools to look these up online and they are also printed to the log when a player joins. There are 3 levels of permissions and 3 options to configure each group:
OPS is used to define operators on the server.-e OPS "1234567890,0987654321"
MEMBERS is used to define the members on the server.-e MEMBERS "1234567890,0987654321"
VISITORS is used to define visitors on the server.-e VISITORS "1234567890,0987654321"
There are two ways to handle a whitelist. The first is to set the WHITE_LIST environment variable to true and map in a whitelist.json that is custom-crafted to the container. The other is to use the WHITE_LIST_USERS environment variable to list users that should be whitelisted. This list is player names. The server will look up the names and add in the XUID to match the player.
-e WHITE_LIST_USERS="player1,player2,player3"
Starting with 1.16.230.50,
ALLOW_LIST,ALLOW_LIST_USERS, and the fileallowlist.jsonwill be used instead.
For more information about managing Bedrock Dedicated Servers in general, check out this Reddit post.
Assuming you started container with stdin and tty enabled (such as using -it), you can attach to the container's console by its name or ID using:
docker attach CONTAINER_NAME_OR_ID
While attached, you can execute any server-side commands, such as op'ing your player to be admin:
op YOUR_XBOX_USERNAME
When finished, detach from the server console using Ctrl-p, Ctrl-q
The examples directory contains an example Docker compose file that declares:
The service configuration includes some examples of configuring the server properties via environment variables:
environment:
EULA: "TRUE"
GAMEMODE: survival
DIFFICULTY: normal
From with in the examples directory, you can deploy the composition by using:
docker-compose up -d
You can follow the logs using:
docker-compose logs -f bds
The examples directory contains an example Kubernetes manifest file that declares:
The pod deployment includes some examples of configuring the server properties via environment variables:
env:
- name: EULA
value: "TRUE"
- name: GAMEMODE
value: survival
- name: DIFFICULTY
value: normal
The file is deploy-able as-is on most clusters, but has been confirmed on Docker for Desktop and Google Kubernetes Engine:
kubectl apply -f examples/kubernetes.yml
You can follow the logs of the deployment using:
kubectl logs -f deployment/bds
Content type
Image
Digest
sha256:aa13bc146…
Size
75.3 MB
Last updated
3 days ago
docker pull itzg/minecraft-bedrock-serverPulls:
142,956
Last week