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VOOZH | about |
A downloadable game for Windows, macOS, and Linux
Berlin, November 2089: The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. Both sides have scrambled to send agents back in time to find who is behind the attack and how to prevent it. If they fail, the whole world will turn to ash, forever.
“All Walls Must Fall’s nightclub shoot-outs are a devilish dream, capturing at once the brilliance of Terminator’s Tech Noir horror and the actual punk in cyberpunk.”
Rock Paper Shotgun
“Witty and wonderfully scrappy, turn-based combat has never looked quite like this before.”
Eurogamer - Recommended
“My favorite part of the game is watching the brutal, complex routines I’ve been painstakingly scripting play out before me on the bustling dance floors of a cyberpunk, neon-noir vision of Berlin.”
Strategy Gamer - 4 / 5
All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.
All Walls Must Fall features a killer soundtrack that reacts to the gameplay, and features original music from talented artists drawn from both the Berlin club scene and the world of video game music:
Windows
Mac
Linux
| Status | Released |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 4.5 out of 5 stars (24 total ratings) |
| Author | inbetweengames |
| Genre | Role Playing |
| Tags | LGBT, Narrative, Noir, Perma Death, Roguelike, Tactical, Tactical RPG, tech-noir, Time Travel, Turn-Based Combat |
| Average session | About a half-hour |
| Languages | German, English, Spanish; Castilian, French, Polish, Portuguese (Brazil), Russian, Chinese (Simplified) |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |
| Links | Homepage, Twitter/X |
| Mentions | itch.io Recommends: Fresh games for the... |
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So got this on my switch and I do like it but I have to say there are 3 things I would change/add y'all don't seem to have a discord or something to message you guys about this and I am aware that game dev takes time, energy and often money. But I feel like this game has a ton of promise but still needs work and feedback is important. So with that said here it goes:
1. Character customization, by this I mean more than 1 character model and the ability to set your character name. If you guys wanted to expand role playing ability in the game I would say be able to choose things like background or sexuality that might present different dialogue options and story paths.
2. Alternate upgrade paths for the cyber fist and other weapons, I really like it but would love to have the option to use it for a stealth or melee specific build, because as it is now upgrading it just means more damage and bigger holes in the walls, which honestly makes it not that great. Ideally I think it would be fun to have the option to increase punching speed, damage and/or stun. If people want a bigger hole thats cool, but if they want the ability to quietly takedown people and breach walls without standing in the middle of a gaping hole that would be awesome. That would make it a lot more fun to do a run without firearms and thus bypass the scanners. Adding other nonlethal weapons or gadgets like the persuader some of which could be taken through scanners would also open up greater flexibility in builds and increase replayability options.
3. A restart level button, I'd love just for the quality of life feature of being able to restart the level or load from last combat end and not just rewind beat by beat. As it is now restarting requires exiting the mission and starting it again from the campaign menu or or rewinding painstakingly slowly to reach the desired place both of which are tedious if you're going for a nonlethal completion.
Now available on Snap Store !. Hello, I made a package of your game for this store (used by several Linux OS), this will make it findable by more players. Thanks for releasing it as freeware. https://snapcraft.io/allwallsmustfall
sorry, would I get a steam key if I purchase it here?
I believe you just get the executable