Note

Access to this page requires authorization. You can try signing in or .

Access to this page requires authorization. You can try .

ID3D10Asynchronous::Begin method (d3d10.h)

Starts the collection of GPU data.

Syntax

void Begin();

Return value

None

Remarks

Calling Begin starts the asynchronous collection of GPU data. Calling ID3D10Asynchronous::End causes data collection to stop.
See ID3D10Asynchronous Interface for additional information.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Asynchronous Interface


Feedback

Was this page helpful?

Additional resources