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ID3D10Asynchronous::End method (d3d10.h)
Ends the collection of GPU data.
Syntax
void End();
Return value
None
Remarks
Calling ID3D10Asynchronous::Begin starts the asynchronous collection of GPU data. Calling ID3D10Asynchronous::End causes data collection to stop. See ID3D10Asynchronous Interface for additional information.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10.h |
| Library | D3D10.lib |
See also
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