Note
Access to this page requires authorization. You can try signing in or .
Access to this page requires authorization. You can try .
ID3D10EffectVariable::AsShaderResource method (d3d10effect.h)
Get a shader-resource variable.
Syntax
ID3D10EffectShaderResourceVariable * AsShaderResource();
Return value
Type: ID3D10EffectShaderResourceVariable*
A pointer to a shader-resource variable. See ID3D10EffectShaderResourceVariable.
Remarks
AsShaderResource returns a version of the effect variable that has been specialized to a shader-resource variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain shader-resource data.
Applications can test the returned object for validity by calling IsValid.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10effect.h |
See also
Feedback
Was this page helpful?
