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CD3D11_BUFFER_DESC structure (d3d11.h)

Represents a buffer and provides convenience methods for creating buffers.

Syntax

struct CD3D11_BUFFER_DESC : D3D11_BUFFER_DESC {
 void CD3D11_BUFFER_DESC();
 void CD3D11_BUFFER_DESC(
 const D3D11_BUFFER_DESC & o
 );
 void CD3D11_BUFFER_DESC(
 UINT byteWidth,
 UINT bindFlags,
 D3D11_USAGE usage,
 UINT cpuaccessFlags,
 UINT miscFlags,
 UINT structureByteStride
 );
 void ~CD3D11_BUFFER_DESC();
};

Inheritance

The CD3D11_BUFFER_DESC structure implements D3D11_BUFFER_DESC.

Members

void CD3D11_BUFFER_DESC()

Instantiates a new instance of an uninitialized CD3D11_BUFFER_DESC structure.

void CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC & o)

Instantiates a new instance of a CD3D11_BUFFER_DESC structure that is initialized with a D3D11_BUFFER_DESC structure.

void CD3D11_BUFFER_DESC( UINT byteWidth, UINT bindFlags, D3D11_USAGE usage, UINT cpuaccessFlags, UINT miscFlags, UINT structureByteStride)

Instantiates a new instance of a CD3D11_BUFFER_DESC structure that is initialized with D3D11_BUFFER_DESC values.

void ~CD3D11_BUFFER_DESC()

Destroys an instance of a CD3D11_BUFFER_DESC structure.

Remarks

Here is how D3D11.h defines CD3D11_BUFFER_DESC:


struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC
{
 CD3D11_BUFFER_DESC()
 {}
 explicit CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC& o ) :
 D3D11_BUFFER_DESC( o )
 {}
 explicit CD3D11_BUFFER_DESC(
 UINT byteWidth,
 UINT bindFlags,
 D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
 UINT cpuaccessFlags = 0,
 UINT miscFlags = 0,
 UINT structureByteStride = 0 )
 {
 ByteWidth = byteWidth;
 Usage = usage;
 BindFlags = bindFlags;
 CPUAccessFlags = cpuaccessFlags ;
 MiscFlags = miscFlags;
 StructureByteStride = structureByteStride;
 }
 ~CD3D11_BUFFER_DESC() {}
 operator const D3D11_BUFFER_DESC&() const { return *this; }
};

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

CD3D11 Helper Structures


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