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CD3D11_RECT structure (d3d11.h)

Represents a rectangle and provides convenience methods for creating rectangles.

Syntax

struct CD3D11_RECT : D3D11_RECT {
 void CD3D11_RECT();
 void CD3D11_RECT(
 const D3D11_RECT & o
 );
 void CD3D11_RECT(
 LONG Left,
 LONG Top,
 LONG Right,
 LONG Bottom
 );
 void ~CD3D11_RECT();
};

Inheritance

The CD3D11_RECT structure implements D3D11_RECT.

Members

void CD3D11_RECT()

Instantiates a new instance of an uninitialized CD3D11_RECT structure.

void CD3D11_RECT( const D3D11_RECT & o)

Instantiates a new instance of a CD3D11_RECT structure that is initialized with a D3D11_RECT structure.

void CD3D11_RECT( LONG Left, LONG Top, LONG Right, LONG Bottom)

Instantiates a new instance of a CD3D11_RECT structure that is initialized with the dimensions of a rectangle.

void ~CD3D11_RECT()

Destroys an instance of a CD3D11_RECT structure.

Remarks

Here is how D3D11.h defines CD3D11_RECT:

struct CD3D11_RECT : public D3D11_RECT
{
 CD3D11_RECT()
 {}
 explicit CD3D11_RECT( const D3D11_RECT& o ) :
 D3D11_RECT( o )
 {}
 explicit CD3D11_RECT(
 LONG Left,
 LONG Top,
 LONG Right,
 LONG Bottom )
 {
 left = Left;
 top = Top;
 right = Right;
 bottom = Bottom;
 }
 ~CD3D11_RECT() {}
 operator const D3D11_RECT&() const { return *this; }
};

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

CD3D11 Helper Structures


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