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Skins refer to the textures that are placed onto the player character model. Skins can be created using a skin editor or the Character Creator, or they can be purchased in skin packs from the Marketplace. Players can change their skin in the Minecraft Launcher or Dressing Room.
The default skins are always available in the Minecraft Launcher or Dressing Room, including nine Minecraft characters. Skins can have different arm or height sizes; Ari, Kai, Steve, Sunny, and Zuri have wide arms by default, Alex, Efe, Makena, and Noor have slim arms by default.
Skins are divided into areas that act as the surface area of the character (e.g., the front head area, left leg area, etc.) They are stored as 64Γ64 pixels templates, consisting of an inner and outer layer; each layer consisting 1,632 usable pixels, making 3,264 total. In Bedrock Edition, players can also use 128Γ128 pixels templates, consisting of two layers of 6,528 usable pixels, making 13,056 total.
The outer layer of the skin is 0.5 pixels bigger than the inner layer on the body, arms, and legs; and is 1 pixel bigger than the inner layer on the head. This layer is usually used to give the character glasses, hats, or other accessories (even a bigger head).
Skins set to "slim" model lose 25% of their arms' width, and the rightmost pixels in the skins' images are ignored. Slim skins from 64Γ64 templates have two layers of 1,568 usable pixels, making 3,136 total, and slim skins from 128Γ128 templates have two layers of 6,272 usable pixels, making 12,544 total. In Bedrock Edition, the arms of slim skins' model are lower than the torso by about 0.5 pixel.
On both editions, a pixel on the skin's outer layer can be completely transparent. Semitransparent pixels, which are pixels with opacity between 0 and 255, and inner layer's transparency are dictated by each of the editions' color calculation:
In Bedrock Edition, there are two types of skin which the players can choose from: the Character Creator skins and the "Classic Skins".
Character Creator skins are made in the Dressing Room with a range of cosmetic items that can be applied to specific parts of the character's model, such as facial features or individual body parts, or clothing items. There are two types of cosmetic item depending on the parts they are applied: body items, which apply to their body parts/features; and style items, which are worn like accessories or apparels. They can appear three-dimensional, that is, they are built on top of the character's body in 3D space, or completely replace specific body parts (like the arms or legs) with custom models. The eyes part of Character Creator skins also blink occasionally.
Cosmetic items are usually made by Marketplace creators, and are obtained from the featured items or the Marketplace Pass selection on the Character Creator menu, which can be free or paid costing Minecoins (or Tokens on PlayStation versions). Body items are mostly reserved by Minecraft and can be equipped for free, except the arms and legs, which are obtainable like previously mentioned. Some cosmetic items can be earned by completing certain achievements, and historically, limited-time challenges and in-game live events, which make these items only obtainable during specific time periods.
Players can adjust the character's height and arms size of Character Creator skins, where the character's model gets resized along with the texture pixels. It has no effect on the hitbox size, although the camera eye height does change.β[more information needed]
The "Classic Skins" are standard wide or slim character models with a skin texture applied from a skin pack (from Marketplace or a custom skin pack), or a custom PNG image imported from the player's device. They do not have an ability to use 3D models, as this feature is restricted to the Character Creator skins, and for imported skins, they have limited visibility for players with "Only Allow Trusted Skins" option turned off in the Settings.
In other tabs, all skin types can be modified in the Dressing Room using capes, and emotes can be selected and obtained similarly to body or style items.
In order for a skin to be displayed in the game, the player's GameProfile data containing the skin's texture URL and signature is sent by the server through Player Info Update packet. The signature is then validated by vanilla clients to be displayed properly in their game; this ensures that no custom skin outside the ones uploaded through the Minecraft services can be used or tampered. As a side effect, it also makes offline mode players unable to use a skin, at least without using mods.
When a player wears a new skin, the signature for that skin is generated alongside the texture URL. This data is stored permanently in Minecraft services, even when the skin is no longer used by the original player, and can be traced back by third-party services, such as NameMC or MineSkin. Notably, MineSkin has utilize this quirk to generate multiple valid signatures for user-uploaded custom skins with a limited set of accounts.[1] Furthermore, these custom skins can be applied to mannequins or player heads through the [NBT Compound / JSON Object] profile tag or minecraft:profile data component respectively.
Only players who have purchased Minecraft can change their character's skin. This is done on the profile page or in the Minecraft Launcher by uploading a valid PNG image that is 64Γ64 pixels, or a legacy texture that is 64Γ32 pixels, which then replaces the default skin.
Skins also have the option of having either 3 or 4 pixel wide arms, which can be changed on the profile page as well.[2]
The steve.png and alex.png files in client.jar can also be changed and replaced via a resource pack, but the effects are visible only to players using the resource pack, and affects all players with the default skin.
Players can choose one of the nine default skins upon first launch or in the Dressing Room when creating from an empty slot. The Dressing Room, accessible from the main menu, profile, and game menu, can also be used to switch skins, change, or remove skins from five available slots.
In the "Classic Skins" tab, players can switch to a downloaded or owned skin. Skins can be obtained as part of skin packs in the Marketplace, purchased using Minecoins. The player has to sign in to their Microsoft (or their respective console account on PlayStation/Nintendo) to access all the skins they owned and bought from the Marketplace, on any device.
On Windows and mobile devices, custom skin files can be imported in the "Classic Skins" tab, or manually in com.mojang/custom_skins. The player must select a valid skin image file from their file explorer/photo gallery (a .png texture from 64x32, 64x64, or 128x128 pixels), and must choose between the two model sizes (classic/slim). Players can also make their own skin packs, which must include a manifest.json file, a skins.json file, and all the desired skins. An additional .lang file can be added inside a folder labeled texts to display the skin names, but the game can register the skins without it.
Skin packs are collections of multiple wearable skins and available in Bedrock Edition as downloadable content. They can be acquired through:
.mcskin files put in the skin_packs or development_skin_packs folder in the game files (inaccessible on consoles)..mcpack files (not on consoles). For information about the contents of a custom skin pack, see Skin pack Β§ Package format.The following skin packs were released on minecraft.net by Mojang Studios for certain events. These are technically not "skin packs" but simply collections of skin files marketed together. Although designed for Java Edition, they can also be imported in Bedrock Edition, except console ports.
| Image | Name | Description | Release date |
|---|---|---|---|
| π Image |
MINECON Earth 2017 Skin Pack | Realeased in promotion of MINECON Earth 2017.
It was also released as a skin pack for Bedrock and Legacy Console editions. |
November 13, 2017 |
| π Image |
Builders & Biomes | A tie in to the Minecraft: Builders & Biomes board game.
It was also released as a skin pack for Bedrock Edition. |
October 13, 2020 |
| π Image |
Striding Hero | A tie-in to the Striding Hero DLC, featuring characters from the map. | December 14, 2020 |
| The Garden Awakens | A tie-in to The Garden Awakens. | December 5, 2024 | |
| Chase the Skies | A skin pack tie-in to Chase the Skies. | June 26, 2025 | |
| The Copper Age | A tie-in to The Copper Age. | October 8, 2025 | |
| Mounts of Mayhem | A tie-in to Mounts of Mayhem. | December 15, 2025 |
Many players prefer their own unique skin. While premade skins can be found online, players may prefer to create their own.
A custom skin is a way to personalize the player model and can be done either by using a variety of community-made skin editors, or by editing the steve.png or alex.png file manually with an image editor like Photoshop, GIMP, Paint.net or similar image editors. The steve.png file can be downloaded here and the alex.png file here. When editing the steve.png or alex.png file manually, be sure to keep the original image dimensions and make the background of the skin (the unused pixels) completely transparent. Otherwise, Minecraft may fail to recognize the skin as intended.
Alternatively, some may find it easier to use a program, either downloadable or in-browser, which provides a live view of their character on a three-dimensional model as they are editing the skin. For example, programs may further assist players by providing them with a wide variety of pre-made selections (such as hats, boots, sweaters, etc.) to give the skin creator exactly what they want, even if the creator has little to no artistic skill.
After making a custom skin, either by using a skin editor or by editing the steve.png file directly, one still needs to upload the .png file at the Skin section of the Profile page on Minecraft.net (found here) before the skin is applied. Other players in multiplayer can also see this skin. Note that players cannot see the custom skin if they are not logged in or when playing offline.
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| rd-132328 | π Image Mobs were added with their skin and model from Zombie Town. These are later used for the player. | ||||||
| Java Edition Classic | |||||||
| June 10, 2009 | Notch announces intentions to add custom skins "starting very soon". | ||||||
| June 13, 2009 | Custom player skins are tested. | ||||||
| 0.0.18a | Custom skins released. | ||||||
| 0.24 SURVIVAL TEST | π Image The player skin was changed. | ||||||
| The arms and legs of the player are now mirrored on opposite sides; they were previously not. | |||||||
| Hat layers are released to skins, increasing customizability. | |||||||
| 0.28 | π Image The player skin was changed, once again, removing the beard. | ||||||
| Java Edition Beta | |||||||
| 1.2_02 | Skins are now downloaded through an Amazon S3 server. Previously, they were downloaded from the Minecraft website.[3] Due to this, players trying to play older versions of the game may find their custom skin unable to be loaded in-game. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 4 | All "bottom" textures (including hand and foot) have been flipped 180 degrees. It's worth mentioning that the textures were specifically flipped and not rotated because an updated texture with the bottom surface rotated as opposed to flipped may display incorrectly depending on the intended alignment with relation to the rest of the skin. | |||||
| April 1, 2014 | On April 1st, all skins applied to players were changed and locked to villager skins as an April Fools' prank. Capes were still shown, however, if the user had one. | ||||||
| 1.8 | 14w03a | Skins have received an overhaul; right and left legs/arms can now be edited independently and the hat layer now counts for the whole body, meaning overlays can now be added on skins. This means there are now 3.06013 Γ 1023,581 unique Minecraft skins instead of 2.29507 Γ 1011,328 previously. | |||||
| 14w04a | Now displays the right arm's second layer in first person view. | ||||||
| pre1 | π Image Added a new player model with smaller arms, and a new player skin called Alex. | ||||||
| 1.9 | 15w47a | Overlay layers (hat, jacket, sleeves, and pants) correctly render semitransparent pixels, instead of just fully opaque and fully transparent pixels. | |||||
| August 20, 2022 | π Image π Image π Image π Image New skin textures for Steve and Alex were added in the Minecraft Launcher, including classic and slim versions. | ||||||
| October 15, 2022 | Seven new default skins (Sunny, Efe, Zuri, Noor, Ari, Makena, and Kai) are announced at Minecraft Live 2022. | ||||||
| October 20, 2022 | Added the seven new default skins. | ||||||
| New skin textures for Steve and Alex were added in the Minecraft Launcher. | |||||||
| 1.19.3 | 22w45a | Integrated player skin now stored separately by wide and slim model. | |||||
| π Image π Image π Image π Image Updated integrated skins of Steve and Alex. | |||||||
| π Image π Image π Image π Image π Image π Image π Image Integrated the seven new default skins. | |||||||
| The seven new default skins can be assigned to offline players now. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | Added skins. Players can choose 'Steve' and 'Alex' models or their own custom skin (uses the same format as in Java Edition). | |||||
| build 10 | π Image π Image Added the first two skin packs: City Folk and Town Folk. Each skin pack has 5 free skins, and purchasing the skin pack unlocks the rest of the skins. Skin packs cost USD $0.99. | ||||||
| v0.12.3 | π Image π Image π Image Added the Halloween Costumes Skin Pack. | ||||||
| v0.13.0 | build 5 | π Image π Image π Image Added Biome Settlers Skin Pack 1. | |||||
| v0.13.1 | π Image π Image π Image Added the Holiday Skin Pack 2015. | ||||||
| v0.13.2 | π Image π Image π Image Added the Journey to the West Skin Pack. | ||||||
| v0.14.0 | build 7 | π Image π Image π Image π Image π Image Added the Redstone Specialists Skin Pack. | |||||
| v0.14.1 | π Image π Image π Image π Image π Image Added Story Mode Skin Pack. | ||||||
| v0.14.3 | π Image π Image π Image π Image π Image π Image Added Biome Settlers Skin Pack 2. | ||||||
| v0.15.4 | π Image π Image π Image π Image π Image Added Villains Skin Pack. | ||||||
| v0.15.9 | π Image π Image π Image π Image Added MINECON 2016 Skin Pack, available for a limited time. | ||||||
| 30 September 2016 | The Minecraft twitter starts tweeting out teasers for skins planned to be added in the Campfire Tales Skin Pack in v0.15.10 | ||||||
| v0.15.10 | π Image π Image π Image π Image π Image Added Campfire Tales skin pack. | ||||||
| 4 October 2016 | The last 'teaser-tweet' for the Campfire Tales Skin pack is sent, after the skin pack was released. | ||||||
| 7 October 2016 | The limited-time offer for the MineCon 2016 Skin pack is over, it has been removed from all app stores and its redemption code is now expired. Players who obtained it while it was available are still able to use it. | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added Festive 2016 Mash-up pack. | |||||
| 1.0.4 | π Image π Image π Image Added Strangers - Biome Settlers 3. | ||||||
| 1.0.5 | π Image π Image π Image Added Mighty Morphin Power Rangers. | ||||||
| 1.0.6 | Added Chinese Mythology Mash-up pack. | ||||||
| 1.0.7 | Added Fallout Mash-up pack. | ||||||
| 1.0.8 | Added Magic: The Gathering Skin Pack. | ||||||
| 1.0.9 | Added Greek Mythology Mash-up pack. | ||||||
| 1.1.0 | Added Minecraft Marketplace, which has the community skin packs. | ||||||
| Added Skyrim Mash-up pack. | |||||||
| 1.1.3 | Added Adventure Time Mash-up pack. | ||||||
| Bedrock Edition | |||||||
| 1.13.0 | beta 1.13.0.15 | The character creator has been added in-game. | |||||
| 1.19.50 | Preview 1.19.50.21 | π Image π Image π Image π Image π Image π Image π Image Added seven new default skins: Sunny, Efe, Zuri, Noor, Ari, Makena, and Kai. | |||||
| The textures of default skins Steve and Alex were changed. | |||||||
| 1.21.20 | ? | Changed default body colors of all preset skins in the character creator to approximately match Java Edition.[4]β[more information needed] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU3 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added Character Skin Selector to allow players to choose their skin from the default skins or from downloadable skin packs. |
| π Image π Image π Image π Image π Image π Image The first skin pack is available as downloadable content. | |||||||
| TU7 | Added skin-related animations for skin packs. | ||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | π Image π Image π Image π Image π Image π Image π Image π Image 8 'Alex' model skins added to default skin pack. | ||
Issues relating to "Skin" are maintained on the bug tracker. Issues should be reported and viewed there.
The total number of possible unique player skins varies immensely, depending on version, as well as what is considered unique. Below are tables with the number of unique skins on Java and Bedrock Edition, with cells within rows and columns that correspond to different rules. Cells in the left columns consider all completely transparent pixels to be the same, while the ones on the right consider them to be unique.
| Allowing Upper Layer Translucency (ot = 256),
Not Allowing Bottom Layer Transparency (ob = 1) | |||
|---|---|---|---|
| All 0-Opacity Pixels Same (s = False) | All 0-Opacity Pixels Different (s = False) | ||
| 64Γ64
(t = 4) |
Slim | (224 Γ 255 + 1)1568 Γ 237632
β 1.501 746 863 Γ 1026430 |
287808
β 6.947 991 250 Γ 1026432 |
| Wide | (224 Γ 255 + 1)1632 Γ 239168
β 9.105 734 170 Γ 1027508 |
291392
β 5.412 073 956 Γ 1027511 | |
| Not Allowing Upper Layer Translucency (ot = 2),
Allowing Bottom Layer Transparency (ob = 2) | |||
|---|---|---|---|
| All 0-Opacity Pixels Same (s = True) | All 0-Opacity Pixels Different (s = False) | ||
| 64Γ64
(t = 4) |
Slim | (224 + 1)3136
β 5.268 352 583 Γ 1022656 |
278400
β 5.644 949 436 Γ 1023600 |
| Wide | (224 + 1)3264
β 3.060 728 626 Γ 1023581 |
281600
β 1.115 953 711 Γ 1024564 | |
| 128Γ128
(t = 8) |
Slim | (224 + 1)12544
β 7.703 699 416 Γ 1090626 |
2313600
β 1.015 407 167 Γ 1094403 |
| Wide | (224 + 1)13056
β 8.776 054 301 Γ 1094325 |
2326400
β 1.550 903 312 Γ 1098256 | |
The formulae below can be used to find the number of skins with a given width, template dimensions, etc. It essentially finds the number of potential states for pixels on the bottom layer, multiplies that by the number of potential states for pixels on the top layer, then sets that to the power of the total number of pixels on each layer.
, where:
is the number of possible values for each bottom layer pixel
is the number of possible values for each bottom layer pixel
is the number of possible opacity values for each bottom layer pixel
is the number of possible opacity values for pixels on the top layer.
is the thickness, equal to the number of pixels wide legs are: 4 for 64Γ64, 8 for 128Γ128
is the arm thickness/thickness ratio: 1 for wide, 0.75 for slim
is the "sameness" of 0-alpha pixels: True if all 0-alpha pixels are considered the same regardless of color, False otherwise
In an AntVenom video, he calculated a total of 281600 Γ 53264 (β3.060 133 2201 Γ 1026845) skins. The rules he used were to include only wide skins, allow transparent pixels only on the top layer, consider all fully transparent pixels to be unique, and include only 100 possible opacity values (Ξ±b = 1, Ξ±t = 100, t = 4, A = 1, s = 0).
Skin editors:
See Tutorial:Programs and editors/Skinning and texturing for a more detailed list.
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