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The tooltips in version 1.4 name this item "Button," not "Stone Button." --Mozai
Any workarounds yet? quite a few contraptions depend on using a button that is within 2m of the player, which is too close for the hitbox bug. --Mozai 15:05, 7 May 2011 (UTC)
Can only players push buttons? Can animals? Can zombies and skeletons? --Ericjs 01:32, 24 May 2011 (UTC)
Do I have to connect a redstone wire or attach a redstone torch to the block that is supporting the button, or is there a better way to transfer the signal that hides the circuit?
I'm asking this because I learned about pressure plates transferring power down 2 blocks LONG after I started making complicated circuits :) Right now, the best way I know of hiding, say, a double door circuit is having a 3-block long doorway and sticking a redstone torch on the button block and putting redstone wire underneath. This makes for some huge doorways if I want the circuit to be hidden. Aib 01:53, 27 October 2011 (UTC)
It can be destroyed even faster with an axe. Can't beleive that no one added this :P Just found it out now.
I just noticed while holding a bucket of water and trying to press the button. I accidentally put a block of water on the face where the button was, and after I picked the water back up I noticed the button had disappeared. I've had this happen to me several times now.
It seems that with the new wooden button, there is a funny bug that kind of cheats games that require you to hit the button with an arrow. No matter where you hit on the block face that the button is on, if on the bottom half, it will always activate, even if not on the button, but will never activate on the top half. Trigger hurt 20:58, 26 September 2012 (UTC)
Wool buttons, dirt buttons, birch/spruce/jungle wood planks, gravel button, mossy cobblestone button or cobblestone button Zigzagar 04:04, 23 October 2012 (UTC)
I built a toggle circuit which is basically a pulse generator which is stopped (via the new repeater feature) when halfway through by being timed to the stone button's signal length. When I put a wood button on the same block and activate it (by hand, not with an arrow), the toggle no longer works, as the pulse runs too long. It can be repaired by adding a repeater and setting it to 2, which would mean the wood button's pulse is 0,2 seconds longer. Can anyone reproduce it? Is this a bug or a feature? --188.174.81.191 19:33, 2 November 2012 (UTC)
Can't reproduce. Does this really work? --188.174.94.242 20:41, 5 November 2012 (UTC)
Get rid of "button (wooden)" in the table of blocks found under each block page. Pressure pads don't have it like that, door don't have it like that, etc. etc. etc. so why do buttons get the special treatment? Change the icon and rename "Button" into "Buttons" and kill "(Wooden)" 60.241.224.44 20:33, 10 December 2012 (UTC)
How were wooden buttons in 12w34a crafted, if it was possible? It mentions in the History section that they were added in 12w34a, but that the new button recipe was added afterwards in 12w34b.
12w34a - Wooden buttons were added. They could be triggered by arrows as well as players.
12w34b - A new crafting recipe was created for both stone and wooden buttons to avoid conflict with the sticks recipe.
217.42.61.63 16:14, 21 July 2013 (UTC)
In trying to use a command to place a stone button, I discovered the Button/DV Block Data table is incorrect for Bedrock. (DV=0 is correct, but the others are in reverse order.) Has this been replaced by Block State in Java yet, so I could just reorder the table entries? If not, is it correct as it stands for Java? If the values really are different between the two, I'll change this table to have separate JE and BE columns. --– Auldrick (talk · contribs) 00:22, 10 December 2017 (UTC)