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I just created this page because it was sorely needed. Does anyone have any suggestions? LB 01:17, 22 June 2012 (UTC)
I'm tired of going nowhere just because I forget pages are case sensitive. So I'll just leave this here. Firebastard 09:34, 19 November 2012 (UTC)
How to check which Program supports which NBT Version? --Sfan5 16:28, 10 December 2012 (UTC)
32,767 UTF-8 Code Points (see UTF-8 format; most commonly-used characters are a single code point).
Not sure if other definitions exist, but as the term is normally used, a unicode code point (see Wikipedia) is the same thing as a character. What is likely meant is "32767 bytes in UTF-8 (see UTF-8 format; most commonly used characters are encoded by a single byte)." Arancaytar 15:10, 26 March 2013 (UTC)
This page is a great idea, however it needs much more info. An example of how DataTags could be used in the /give command would be great.Mokiki 04:11, 8 September 2013 (UTC)
The string are UTF8, but does the 2 byte size specify the number of bytes or the number of unicode code points? I am guessing bytes?114.77.189.179 02:24, 21 December 2013 (UTC)
The page says that there are only 12 tag types, yet I've run across TAG_boolean elsewhere on the wiki. (Chunk Format Skull Block Entity) Is there any reason why this isn't included? --Zero318 (talk) 04:51, 16 August 2015 (UTC)
Hi, I'm playing with NBT files and noticed that statement in the wiki:
Additionally, almost every root tag has an empty name string and encapsulates only one Compound tag with the actual data and a name.
All the files I examined seem to start with that "unnamed root compound".
Could someone point me to examples of NBT actually used in Minecraft 1.13+ where the root is not a compound whose name is empty?
-- Sylvain [[[Special:Contributions/80.67.177.9|80.67.177.9]] 21:25, 8 October 2019 (UTC)]
The page has a ton of information, but there's nothing to help an amateur use the information (i.e. without writing a mod).
Can someone please explain, step-by-step, how to implement usage of a tag? Specifically, I would like to know how to undo the 1.18 change to light level requirements near spawners, so please use that as an example.
Thank you! SirDaddicus (talk) 16:13, 7 September 2021 (UTC)
You can't change light level requirements they are part of source code not nbt. PromisedName (talk) 00:42, 24 January 2023 (UTC)
I suggest the balloon text of Data Types icon be changeable in declaration or context.
In description of JSON format, e.g. Data_pack, the icon's balloon text is different from RFC8259 reffered.
Surely NBT format looks like a superset of JSON format, although I think JSON terms should be used on JSON description. Confusing terms between JSON and NBT would be undesireble for firsttime learners too.
Thank you for your concideration. – Unsigned comment added by Karakufire (talk • contribs) at 14:00, 2 October 2022 (UTC). Sign comments with ~~~~
The article currently mentions that conversion from NBT to JSON is only used for ambient particles in custom biomes and in processor lists, however I'm unsure of what this is supposed to mean (wouldn't ambient particles be a conversion from JSON to NBT?) and whether these are truly the only places this conversion is used by the game.
(note: the current edit is by me, but the info about NBT -> JSON conversion was adapted from a previous edit) Thinker :3 (talk) 18:51, 31 December 2024 (UTC)
This article is missing links to NBT path, though I'm not sure the best way to do it. Perhaps a section where NBT path is the main article?
I'm hesitant on proposing a merge since this article is already quite long, and I suggest any such proposal start a new topic. – ZacNVR (talk) 00:01, 8 June 2025 (UTC)
{{for}} template at the top of the page. – ZacNVR (talk) 01:53, 17 June 2025 (UTC)Suggestion to update this page to contain more information related to heterogeneous lists.