![]() |
VOOZH | about |
I've done a little research, and found that there are five instruments, and that each once can be reached through several different blocks being underneath, as follows:
I also tested it above a workbench, and it doesn't make a sound. Anything else, I've not tested. Use how you will. Chilari 19:05, 13 January 2011 (UTC)
Can someone please upload this and add it under the wiring, with the caption "How to wire a Note Block." or something similar? Thanks. Link: http://i53.tinypic.com/28jureg.png -FragPl0x 14:20, 13 January 2011
This page is already fairly comprehensive, but might I add am image with a short explanation of how using note blocks and a clock generator you can make a repeating musical sequence? Or does that belong on the Circuits/Mechanisms page?
I just updated the instrument names and removed the "Rhodes" keyboard one. I checked the sound files and there are 7 sound files, 2 of which are similar enough to other instruments that they're practically duplicates, so there are 5 instruments. Secondly, checking the names of the files indicates that the all other blocks instrument is called harp (it has a similar sounding file called pling as well), so we should probably go with harp, since that's also what it actually sounds like. Secondly, I changed 'marimba' to double bass for similar reasons. I have absolutely no idea how anyone could confuse a double bass for a marimba, however. Whoever made that mistake, your hearing is bad and you should feel bad. --Yourself 07:21, 14 January 2011 (UTC)
I understand that people are excited that Notch added Note Blocks, and it provides the autistic in all of us to create some pretty neat songs using said Note Blocks, but I don't think we need THAT many Youtube Links... Shay 15:32, 14 January 2011 (UTC)
And unfortunately, i was too lazy to delete my comment. In the end you are right ^^ --Smashmello 10:16, 16 January 2011 (UTC)
Does anyone think they can provide a diagram for the example of the note blocks connected to the button via inverters? It looks simple, but I can't quite figure it out. HavensFire 00:21, 19 January 2011 (UTC)
has anyone ever noticed that there are 7 different sound files under note? doesnt this technically mean that there are 7 different instruments? --WallShadow 17:08, 12 February 2011 (UTC)
Note blocks respond perfectly to the signal coming to them through a redstone wire. But I've tried triggering them with a redstone directly placed under them and the result was weird. The block would emit a sound the first time the torch would go on, but then wouldn't react to the (blinking) torch anymore until I would hit the note block with my hand. And even then, not all the time. Anybody saw a similar behavior ? I don't want to create a 'bug' entry on the page if I'm the only one having that problem. -- Niriel 20:10, 7 March 2011 (UTC)
Maybe in the trivia section about the basic doorbell sound, number of clicks required for both notes should be put? Some may be confused by "B flat and F sharp"?
As of v1.0.0, note blocks now play when next to a powered block (even if that powered block is another note block). This have ruined countless songs already built in Minecraft, but it does however allow for new, extremely compact note block circuit designs. Davve 12:26, 22 November 2011 (UTC)
You can try spacing the note blocks out more to keep the song good, although it takes up space in standard maps (non-super flat). It's always worth a try, though! Evau1 19:26, 19 April 2012 (UTC)
I saw one of YouTube video that someone play the song with button. When I create my own, I have a lot of problem: 1. Redstone keep active although the switch is closed 2. Don't know how to use Redstone Repeater
I mostly have problem with Redstone Repeater because I dont know how to use that. Can someone show me the circuit so I can create my own song? ( I dont' want jogging one!)
Thank you...
This belongs in the forum. You should also sign your post. But this should work for you. (File:Noteblock-sequence.png) Hopefully the image will be enough to show you how to do it.
(Sorry, I edited that many times since I'm a noob to wikis)
Lekrosa 07:56, 2 August 2013 (UTC)
the last piece of trivia is wrong i did it yesterday today and a few days after the clay update and it was working i say that it should be placed in bugs not trivia 2.127.9.32 06:26, 23 June 2012 (UTC)
Is this section necessary now that the sound options are updated in 1.7? I'm considering it. --Neutral0814 (talk) 02:48, 29 October 2013 (UTC)
What if I want to play A#6?Wwei23 (talk) 20:41, 30 January 2016 (UTC)
Im wondering if there is a good way to list all of the blocks that count to define the instrument types. While some of the categories are self explanatory (like gold block) the limits of some are not as clear. Does "Clay" include glazed terracotta? Bricks? Does wool include carpets? Trapdoors and Stairs? Obviously we don't want to just add a column which contains the giant lists; that would look obnoxious, but maybe something click to expand? Perhaps with images like the Renewable resource page rather than words? Cultist O (talk) 09:05, 3 May 2017 (UTC)
What are "Clicks and sticks"? I just can't figure it out. A link to a wikipedia article would be nice for an uncommon term like this. If nobody knows we could maybe change it to claves? I've also checked the version history of this article, just to see if there ever was another term, but clicks and sticks has been here ever since. – Fuzs 22:13, 18 March 2018 (UTC)
Block of gold, wool and bone block had the introduction of note block in Usage, But others had no. Could it be unified as all or all not? That's not comfortable. Icyphantom (talk) 12:58, 25 April 2019 (UTC)
Now, to give you a note, I'll be using the colored numbers on the Piano Diagram as a reference for these colors.
👁 The Piano Diagram
Format:
<Note> = <Hex Adress>
It will be going from Left to Right.
(Note Block) Notes:
F# = 67D605
G = 8BD602
G# = D6D600
A = D68B1B
A# = D64F26
B = D72A29
C = CE2827
C# = D72A29
D = D72A4F
D# = D72A86
E = D72AD6
F = 8C16D7
F# = 5006D6
G = 2C00FE
G# = 1E01F6
A = 252DFE
A# = 3660FF
B = 4C95EB
C = 6BD7D6
C# = 68D68C
D = 67D651
D# = 67D626
E = 62CD0D
F = 72EB10
F# = 67D605
--Pacomatic (talk) 14:58, 5 January 2021 (UTC)
Edit:
I found the formula in the source code to be something like the following:
Note = a number between 0 and 24, inclusive
Pitch = POWER(2, ([Note] - 12) / 12) / 24
Red = FLOOR(MAX(0, SIN(([Pitch] + 0) * 6.2831855) * 0.65 + 0.35))
Green = FLOOR(MAX(0,SIN(([Pitch] + 0.33333334) * 6.2831855) * 0.65 + 0.35))
Blue = FLOOR(MAX(0,SIN(([Pitch] + 0.6666667) * 6.2831855) * 0.65 + 0.35))
A spreadsheet calculation results in decimal values that I can only assume are percentages of red, green, and blue. However, the Blue formula always results in a negative value which is MAXed to 0, so it's likely I've missed something. Errors aside, multiplying each Red, Green, Blue decimal by 255 results in some of the following:
F# = 0 = 6EDC00
G = 1 = 70DB00
G# = 2 = 71DB00
...
E = 22 = A3B400
F = 23 = A7B000
F# = 24 = ACAC00
Again, these formulas are not 100% correct. Somebody else should look into the source code to see what they can find, or double-check the math.
--65.130.78.62 22:37, 16 January 2021 (UTC)sky01
Very close! Enough to get me to the right place, thanks! Your problem was in the pitch calculation, which is simpler
Pitch = POWER(2, Note / 24)
Which gives us the following, which you can see in (the spreadsheet I created)[1]:
| 77D700 | 77D700 |
| 95C000 | 95C000 |
| B2A500 | B2A500 |
| CC8600 | CC8600 |
| E26500 | E26500 |
| F34100 | F34100 |
| FC1E00 | FC1E00 |
| FE000F | FE000F |
| F70033 | F70033 |
| E8005A | E8005A |
| CF0083 | CF0083 |
| AE00A9 | AE00A9 |
| 8600CC | 8600CC |
| 5B00E7 | 5B00E7 |
| 2D00F9 | 2D00F9 |
| 020AFE | 020AFE |
| 0037F6 | 0037F6 |
| 0068E0 | 0068E0 |
| 009ABC | 009ABC |
| 00C68D | 00C68D |
| 00E958 | 00E958 |
| 00FC21 | 00FC21 |
| 1FFC00 | 1FFC00 |
| 59E800 | 59E800 |
| 94C100 | 94C100 |
BlueMeanial (talk) 06:33, 6 July 2021 (UTC)
Note length is basically the alphabet of musical notation, so it's kind of a ridiculous thing to leave out. On top of that, the base tick speed only allows the lowest range of tempos to be used. Lennnnn (talk) 02:10, 14 February 2022 (UTC)
Note blocks playing sounds of mobs is a 1.20 experimental feature, as verified by code analysis. The method getStateWithInstrument is called when a note block is updated, and the game intentionally checks if the experimental setting is enabled, or areMobHeadSoundsEnabled(world), to handle the mob heads sound.
Currently no indications are pointing to this fact, and all related information is suggesting this being a 1.19.3, non-experimental gameplay. Please make changes to all misleading texts.
G2245820920 (talk) 13:31, 5 January 2023 (UTC)
In fact, they go the opposite direction along the color spectrum. That is, the ones here (which I'm assuming are Java's) go green-yellow-red, while on Bedrock they go bluish-purple-red. They're not just reversed either. For example, there are a lot of red-adjacent colors on Java's, but Bedrock's have a weirdly big gap between purple and red, as well as red and yellow. In the whole spectrum, only one note could be called red by any sane definition- the second octave just skips over it. There are a lot more oddities, but generally, Java's is a smooth, consistent change, while Bedrock's is whatever the opposite of that is. Figured I'd put this out there in case someone's able/willing to make another graphic and table. Memerath (talk) 01:48, 13 March 2025 (UTC)
In bedrock edition you forgot to include what version pale oak was made to craft noteblocks
i am a trumpet and cornet player and i have played them since i was very young. (since approximately 2012) i believe that all the trumpet instruments are actually trumpets, though the distortion makes me not 100% sure in that assessment. additionally, it might be worth noting that while the samples get more distorted as the copper oxidizes, they also get more "choked" - i'm not sure the best term to describe this, but whoever was playing the trumpet that was being sampled intentionally overly tightened their lips while playing the more oxidized samples, leading to a less full, more raspberry-like sound that is particularly noticeable in the higher notes of each. Ouroya (talk) 23:03, 7 April 2026 (UTC)