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i struggled to find any documentation about this, I found one short with no words or context and decided to spin up this version and check it out myself, after looking at the entity data I saw the lod attribute and played with that; as far as I can tell, a lod of 4 is as high as will make a difference, although I didn't try any different graphical options. This stencil technology is likely similar to how bedrock handles it's entity shadows, whereas java does it a lot more simpler. Still very unsure why this was added, and not entirely sure if looking in the code would make it any clearer. Furious to see if the texture can be changed from pure white though.
Just some ramblings. Arrran (talk) 01:10, 30 December 2025 (UTC)
color defaults to -1, have been able to set it to other unshaded colors, seems to take decimal color but with alpha included. glow_color_override also defaults to -1.
shape defaults to 0, setting it to 1 makes it a triangle at lod 0, at 1 it is a square, 2 is pentagon, 3 is haxagon, 4 is septagon, 5 is a hexagon, and just semms to keep going, as high as 100 at least.
billboard defaults to "fixed", seems to share code with other display entities, not an expert on these but does show similar behvaiours. Likewise has interpolation_duration, transformation, shadow_radius, shadow_strength, view_range, height and width. ~ Arrran 👁 Cakebomb
(talk·edits·button) 16:17, 31 December 2025 (UTC)