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Talk:Stencil Display

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Latest comment: 31 December 2025 by Arrran in topic Other data tags
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What we know

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Latest comment: 31 December 20253 comments2 people in discussion

i struggled to find any documentation about this, I found one short with no words or context and decided to spin up this version and check it out myself, after looking at the entity data I saw the lod attribute and played with that; as far as I can tell, a lod of 4 is as high as will make a difference, although I didn't try any different graphical options. This stencil technology is likely similar to how bedrock handles it's entity shadows, whereas java does it a lot more simpler. Still very unsure why this was added, and not entirely sure if looking in the code would make it any clearer. Furious to see if the texture can be changed from pure white though.

Just some ramblings. Arrran (talk) 01:10, 30 December 2025 (UTC)

i was actually the one who added this entity in the 23w13a_or_b additions list but like you i couldn't find ANY documentation about it.
one day i was just messing around with that version and stumbled upon this display entity i've never heard before. i'm not practical with looking at the game's code and couldn't really understand the purpose of the entity (or even describe how it acts) so i just mentioned it in wiki pages without any info so someone with more experience could find more about it.
thanks for looking into it :) AnTozzi (talk) 14:58, 31 December 2025 (UTC)
Yeah, it's a very perculier thing, I'm going to try investigate it further, but hopefully it now having it's own page will improve visiblity of it. really wanna know if we can change how it looks. ~ Arrran 👁 Cakebomb
(talk·edits·button) 15:08, 31 December 2025 (UTC)

Other data tags

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Latest comment: 31 December 20252 comments1 person in discussion

color defaults to -1, have been able to set it to other unshaded colors, seems to take decimal color but with alpha included. glow_color_override also defaults to -1.

shape defaults to 0, setting it to 1 makes it a triangle at lod 0, at 1 it is a square, 2 is pentagon, 3 is haxagon, 4 is septagon, 5 is a hexagon, and just semms to keep going, as high as 100 at least.

billboard defaults to "fixed", seems to share code with other display entities, not an expert on these but does show similar behvaiours. Likewise has interpolation_duration, transformation, shadow_radius, shadow_strength, view_range, height and width. ~ Arrran 👁 Cakebomb
(talk·edits·button) 16:17, 31 December 2025 (UTC)

It also renders over entities too, it only respects alpha-clipped transparency, partial transparency i.e. tinted glass is covered, whereas glass is cut out for the transparent bits. ~ Arrran 👁 Cakebomb
(talk·edits·button) 16:27, 31 December 2025 (UTC)
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