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As I just tested, not only the Hooks cause a blockupdate on triggering and defusing, but also the wire itself. Could be quite handy when designing 'undefusable traps' or 'trap traps' only triggering when beeing defused. Somebody may add this to the main page, as I'm unfamiliar with the wikicode :P Fred1975 13:55, 31 May 2012 (UTC)
I know this is a irrelevant comment but it is an important one! The formula for the tripwire hooks does not work on my computer! Has it changed since 1.7? –Preceding unsigned comment was added by Mikeisarmstrong (Talk|Contribs) 23:58, 16 July 2012. Please sign your posts with ~~~~
Tripwires are currently the best detectors for full/empty Minecarts. If the wire is placed just above the rails, it will only trigger when a Player or Mob is in it. That can either be used to send empty carts back, or for Mobs-transportation-systems: A Minecart running thorugh the mob-area all the time, and if a mob enters, its send to a different (maybe killing) Area.
Casurin 18:20, 31 May 2012 (UTC)
While playing snapshot 14w06b, I noticed that Minecarts now will activate tripwire that is one block above the tracks. This makes empty minecart detection more difficult. Confirmed by bug report https://bugs.mojang.com/browse/MC-47695 71.232.14.147 10:25, 13 February 2014 (UTC)
I would assume that it would send a pulse, but it would be good to know. Also what happens when the hook is destroyed vs the string? Cultist O 12:14, 1 June 2012 (UTC)
I think either of these make sense. I think that the best way would be to:
or
Cultist O 12:25, 1 June 2012 (UTC)
Why is there random Spanish all over the page? Plet53 18:26, 1 June 2012 (UTC)
Nowhere in the article or on switches does it explain what a BUD switch is. Please expand the acronym in the article. —PatPeter 23:10, 29 June 2012 (UTC)
Just tested on 1.3 pre-release, and it looks like you cannot have a mix of transparent and solid blocks under a tripwire (nor the tripwire hooks), or the tripwire hooks will not connect. You can have all solid or all transparent (including mixture of air, glass, ice, etc), but cannot combine the two. Anyone else confirm? If so, this should likely go in the article. Ibid49 19:01, 27 July 2012 (UTC)
Strings should have their own page. –Preceding unsigned comment was added by 109.65.23.57 (Talk) 19:08, 1 August 2012 (UTC). Please sign your posts with ~~~~
I do not believe this has been placed on the main page yet (and if it has, my apologies for the oversight). Tripwire hooks (no string) placed on or near dispensers emit random redstone signals. I learnt of this from Etho's SMP 72: pyrotechnics episode. A video dating back to Sept 8, 2012 by ZestyLemons101 on youtube, with the title: Minecraft (1.3.2) - Tripwire Hooks Update Randomly (Bug) also displays this. I have confirmed that this behaviour still exists in the latest 13w01b snapshot. I surrounded a powered arrow dispenser with hooks, and at random intervals, the dispenser would fire. Perhaps someone could conduct more in-depth testing and get clarification from the devs as to whether this is a bug or intended behaviour. Eveninglion 21:25, 6 January 2013 (UTC)
Whiles playing in 1.7.9 and 1.7.10 I noticed that string on an air block does not connect to other string on a block or tripwire hook which is right next to it. Is this bug? –Preceding unsigned comment was added by 77.71.198.36 (talk) at 9:33, 10 July 2014 (UTC). Please sign your posts with ~~~~
Page bow says that the arrows from bows can trigger tripwire, while this page says that some arrows can not. So under what circumstances will they not activate a tripwire circuit? I think there should be some more detailed information. Hatsuki kiri 02:05, 26 July 2019 (UTC)
It’s unclear exactly what tripwires being triggered by ‘some’ arrows means
why? Block-9191-6172 (talk) 00:37, 28 April 2026 (UTC)