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Template:LevelActorLine

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This template uses Module:LevelActorTable, a script written in Lua.

This template represents one entry group in {{LevelActorTable}}. A table row used to show how actors (placeable objects in a level in Unreal Engine), any objects, or levels are identified.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
Sprite typespritetype

The type of sprite for the row. This takes preference before the "type" of {{LevelActorTable}}. Enter "none" or "-" to disable adding sprite.

Suggested values
achievement effect enchantment entity item level misc none -
Stringrequired
Sicsic

Adds [sic] to the specified parameter.

Suggested values
displayname translationkey
Stringrequired
Display name or Inventory namedisplayname

The localization name of the actor found in a LocRes file. For cosmetic pets, this is the name displayed in the cosmetics tab of the inventory.

Stringrequired
Mob namemobname

The localization name of the cosmetic pet outside the cosmetics tab of the inventory.

Stringrequired
Sprite namespritename

The sprite name to use. Defaults to use display name.

Default
{{{displayname}}}
Stringoptional
Variantvariant

The actor's variants. Enter "-" if it does not have any. Only use if {{LevelActorTable}} type is entity.

Suggested values
-
Stringoptional
Formform

The actor's different forms of instances. Enter "-" if it does not have any. Only use if {{LevelActorTable}} type is item. Values should only be "base", "player-held", and "dropped". Forms depend on how the item's blueprints are programmed. "Base" is the base blueprint or parent class that defines the item's core data and shared logic, "player-held" is based on if a blueprint has programmed in-hand or activation behavior, and "dropped" refers to the in-world actor form that physically exists when the item is dropped.

Suggested values
- Base Player-held Dropped
Stringrequired
Blueprintblueprint

The blueprint actor name of the subject. In Unreal Engine, an actor is an object placed in a level, and a blueprint is an object defined using Blueprint Visual Scripting. Each variant has their own blueprint. Don't include blueprints that aren’t instances of the subject, such as those that only define additional behaviors or functionality.

Stringrequired
Shared blueprintsharedblueprint

Use if all the variants/forms share one blueprint.

Stringoptional
Level mob-typelevelmobtype

The mob-type name found inside the JSON files of a level where it is loaded. Only use if the actor is a mob that is spawned by the level itself, not mobs spawned by other mobs. Otherwise, if the table cell cannot be removed, enter "-".

Stringoptional
Level IDlevelid

The "id" property found inside the files of "Dungeons/Content/data/lovika/levels" folder path. Don't use any JSON property other than "id". If no "id" is found enter "-".

Stringoptional
Translation key or Inventory translation keytranslationkey

The localization key of the actor found in a LocRes file. For cosmetic pets, this is the key for the name displayed in the cosmetics tab of the inventory

Stringrequired
Mob translation keymobtranslationkey

The localization key of the actor for the name outside the cosmetics tab of the inventory.

Stringrequired
Internal resource packresourcepack

The internal resource pack applied to a level.

Stringrequired
variant2variant2

The entity's second variant.

Stringoptional
variant3variant3

The entity's third variant.

Stringoptional
variant4variant4

The entity's fourth variant.

Stringoptional
variant5variant5

The entity's fifth variant.

Stringoptional
variant6variant6

The entity's sixth variant.

Stringoptional
form2form2

The item's second form.

Stringoptional
form3form3

The item's third form.

Stringoptional
form4form4

The item's fourth form.

Stringoptional
form5form5

The item's fifth form.

Stringoptional
form6form6

The item's sixth form.

Stringoptional
blueprint2blueprint2

The subject's second blueprint.

Stringoptional
blueprint3blueprint3

The subject's third blueprint.

Stringoptional
blueprint4blueprint4

The subject's fourth blueprint.

Stringoptional
blueprint5blueprint5

The subject's fifth blueprint.

Stringoptional
blueprint6blueprint6

The subject's sixth blueprint.

Stringoptional
Unified level mob-typeunifiedlevelmobtype

The unified mob-type name found inside the JSON files of a level where it is loaded. This level mob-type groups variants or different mobs into one.

Stringoptional
[view] [edit] [history] [purge]The above documentation is transcluded from Template:LevelActorLine/doc.
Retrieved from "https://minecraft.wiki/w/Template:LevelActorLine?oldid=3191139"

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