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Template:LevelActorTable

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This template uses Module:LevelActorTable, a script written in Lua.

The equivalent of {{ID table}} in games that use Unreal Engine. A table used to show how actors (placeable objects in a level in Unreal Engine), any objects, or levels are identified.

The table needs {{LevelActorLine}} for adding rows.

NameBlueprintTranslation key

Entity table:

NameVariantBlueprintLevel mob-typeTranslation key

Entity table with unified level mob-type:

NameVariantBlueprintLevel mob-typeTranslation key

Cosmetic pet:

Inventory nameMob nameBlueprintInventory translation keyMob translation key

Item table:

NameFormMob nameBlueprintTranslation key

Decoration table:

NameVariantBlueprintTranslation key

Level table:

NameLevel IDTranslation keyInternal resource pack

Maintenance categories

[edit source]

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
typetype

The type of sprite for all rows in the table with undefined "type" in {{LevelActorLine}}.

Suggested values
achievement effect enchantment entity cosmeticpet level item decoration misc
Stringoptional
forcecollapsedforcecollapsed

Forces the table to begin collapsed.

Booleanoptional
nocatnocat

Stops table from inserting categories

Booleanoptional
hasunifiedlevelmobtypehasunifiedlevelmobtype

If an entity in {{LevelActorLine}} has a level mob-type that unifies all its variants into one. Accepts any value entered.

Stringoptional

Examples

[edit source]

Conjured slime

{{LevelActorTable
| type = entity
| {{LevelActorLine
| displayname = Pink Slime<ref group="c">Display name is not visible in-game.</ref>
| variant = -
| blueprint = BP_SlimeCauldronCharacter_C
| levelmobtype = -
| translationkey = mob_SlimeCauldron
}}
}}
{{notelist|c}}

Produces

NameVariantBlueprintLevel mob-typeTranslation key
👁 Image
Pink Slime[c 1]
BP_SlimeCauldronCharacter_Cmob_SlimeCauldron
  1. Display name is not visible in-game.

Heart of Ender

{{LevelActorTable|type=entity
| {{LevelActorLine|displayname=Heart of Ender|blueprint=BP_ArchVesselCharacter_C|levelmobtype=archvessel|translationkey=mob_ArchVessel}}
| {{LevelActorLine|displayname=Arch-Visage|blueprint=BP_ArchVisageCharacter_C|levelmobtype=-|translationkey=mob_ArchVisage}}
| {{LevelActorLine|displayname=Decal Puddle<ref group="d">There is no display name in the localization files.</ref>|spritetype=none|blueprint=BP_EnderspaceDecal_C|levelmobtype=-|translationkey=-}}
}}
{{notelist|d}}

Produces

NameVariantBlueprintLevel mob-typeTranslation key
👁 Image
Heart of Ender
BP_ArchVesselCharacter_Carchvesselmob_ArchVessel
👁 Image
Arch-Visage
BP_ArchVisageCharacter_Cmob_ArchVisage
Decal Puddle[d 1]BP_EnderspaceDecal_C
  1. There is no display name in the localization files.

Zombie

{{LevelActorTable
| type = entity
| hasunifiedlevelmobtype = 1
| {{LevelActorLine
| displayname = Zombie
| variant = Tier 1 | variant2 = Tier 2
| variant3 = Tier 3 
| blueprint = BP_ZombieBtCharacter_C 
| blueprint2 = BP_ZombieVariant1Character_C
| blueprint3 = BP_ZombieVariant2Character_C
| levelmobtype = zombievariant0
| levelmobtype2 = -
| levelmobtype3 = -
| unifiedlevelmobtype = zombie
| translationkey = mob_Zombie
}}
| {{LevelActorLine|displayname = Grim Guardian
| blueprint = BP_GrimGuardianCharacter_C
| levelmobtype = zombieancient
| translationkey = mob_GrimGuardian
}}
}}

Produces

NameVariantBlueprintLevel mob-typeUnified level mob-typeTranslation key
👁 Image
Zombie
Tier 1BP_ZombieBtCharacter_Czombievariant0zombiemob_Zombie
Tier 2BP_ZombieVariant1Character_C
Tier 3BP_ZombieVariant2Character_C
👁 Image
Grim Guardian
BP_GrimGuardianCharacter_Czombieancientmob_GrimGuardian

Diamond sword

{{LevelActorTable
| type = item
| {{LevelActorLine
| displayname = Diamond Sword
| form = Base
| form2 = Player-held
| form3 = Dropped
| blueprint = BP_Sword_Unique1_C
| blueprint2 = BP_Sword_Unique1Instance_C
| blueprint3 = BP_Sword_Unique1Storable_C
| translationkey = Sword_Unique1
}}
}}

Produces

NameFormMob nameBlueprintTranslation key
👁 Image
Diamond Sword
BaseBP_Sword_Unique1_CSword_Unique1
Player-heldBP_Sword_Unique1Instance_C
DroppedBP_Sword_Unique1Storable_C

Corrupted beacon

{{LevelActorTable
| type = item
| {{LevelActorLine
| displayname = Corrupted Beacon
| form = Player-held
| form2 = Dropped
| blueprint = BP_CorruptedBeaconInstance_C
| blueprint2 = BP_CorruptedBeaconStorable_C
| translationkey = CorruptedBeacon
}}
}} 

Produces

NameFormMob nameBlueprintTranslation key
👁 Image
Corrupted Beacon
Player-heldBP_CorruptedBeaconInstance_CCorruptedBeacon
DroppedBP_CorruptedBeaconStorable_C

Bread

{{LevelActorTable
| type = item
| {{LevelActorLine
| displayname = Bread
| form = Base
| form2 = Dropped
| blueprint = BP_Food1Instance_C
| blueprint2 = BP_Food1Storable_C
| translationkey = Food1
}}
}} 

Produces

NameFormMob nameBlueprintTranslation key
👁 Image
Bread
BaseBP_Food1Instance_CFood1
DroppedBP_Food1Storable_C

Enchantments

[edit source]

Radiance

{{LevelActorTable
| type = enchantment
| {{LevelActorLine
| displayname = Radiance
| blueprint = BP_RadianceMelee_C
| translationkey = RadianceMelee
}}
| {{LevelActorLine
| displayname = Radiance Shot
| blueprint = BP_RadianceRanged_C
| translationkey = RadianceRanged
}}
}}

Produces

NameBlueprintTranslation key
👁 Image
Radiance
BP_RadianceMelee_CRadianceMelee
👁 Image
Radiance Shot
BP_RadianceRanged_CRadianceRanged

Status effects

[edit source]

Swiftness

{{LevelActorTable
| type = effect
| {{LevelActorLine
| displayname = Swiftness
| blueprint = BP_SwiftnessPotionGameplayEffect_C
| blueprint2 = BP_BootsOfSwiftnessGameplayEffect_C
| translationkey = statuseffect_swiftness
}}
}}

Produces

NameBlueprintTranslation key
👁 Image
Swiftness
BP_SwiftnessPotionGameplayEffect_Cstatuseffect_swiftness
BP_BootsOfSwiftnessGameplayEffect_C

Levels

[edit source]

Creeper Woods

{{LevelActorTable
| type = level
| {{LevelActorLine
| displayname = Creeper Woods
| levelid = creeperwoods
| translationkey = creeperwoods_name
| resourcepack = CreeperWoods
}}
}}

Produces

NameLevel IDTranslation keyInternal resource pack
👁 Image
Creeper Woods
creeperwoodscreeperwoods_nameCreeperWoods
[view] [edit] [history] [purge]The above documentation is transcluded from Template:LevelActorTable/doc.
Retrieved from "https://minecraft.wiki/w/Template:LevelActorTable?oldid=3191140"

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