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The equivalent of {{ID table}} in games that use Unreal Engine. A table used to show how actors (placeable objects in a level in Unreal Engine), any objects, or levels are identified.
The table needs {{LevelActorLine}} for adding rows.
| Name | Blueprint | Translation key |
|---|
Entity table:
| Name | Variant | Blueprint | Level mob-type | Translation key |
|---|
Entity table with unified level mob-type:
| Name | Variant | Blueprint | Level mob-type | Translation key |
|---|
Cosmetic pet:
| Inventory name | Mob name | Blueprint | Inventory translation key | Mob translation key |
|---|
Item table:
| Name | Form | Mob name | Blueprint | Translation key |
|---|
Decoration table:
| Name | Variant | Blueprint | Translation key |
|---|
Level table:
| Name | Level ID | Translation key | Internal resource pack |
|---|
| Parameter | Description | Type | Status | |
|---|---|---|---|---|
| type | type | The type of sprite for all rows in the table with undefined "type" in {{LevelActorLine}}.
| String | optional |
| forcecollapsed | forcecollapsed | Forces the table to begin collapsed. | Boolean | optional |
| nocat | nocat | Stops table from inserting categories | Boolean | optional |
| hasunifiedlevelmobtype | hasunifiedlevelmobtype | If an entity in {{LevelActorLine}} has a level mob-type that unifies all its variants into one. Accepts any value entered. | String | optional |
{{LevelActorTable
| type = entity
| {{LevelActorLine
| displayname = Pink Slime<ref group="c">Display name is not visible in-game.</ref>
| variant = -
| blueprint = BP_SlimeCauldronCharacter_C
| levelmobtype = -
| translationkey = mob_SlimeCauldron
}}
}}
{{notelist|c}}
Produces
| Name | Variant | Blueprint | Level mob-type | Translation key |
|---|---|---|---|---|
| 👁 Image Pink Slime[c 1] | — | BP_SlimeCauldronCharacter_C | — | mob_SlimeCauldron |
{{LevelActorTable|type=entity
| {{LevelActorLine|displayname=Heart of Ender|blueprint=BP_ArchVesselCharacter_C|levelmobtype=archvessel|translationkey=mob_ArchVessel}}
| {{LevelActorLine|displayname=Arch-Visage|blueprint=BP_ArchVisageCharacter_C|levelmobtype=-|translationkey=mob_ArchVisage}}
| {{LevelActorLine|displayname=Decal Puddle<ref group="d">There is no display name in the localization files.</ref>|spritetype=none|blueprint=BP_EnderspaceDecal_C|levelmobtype=-|translationkey=-}}
}}
{{notelist|d}}
Produces
| Name | Variant | Blueprint | Level mob-type | Translation key |
|---|---|---|---|---|
| 👁 Image Heart of Ender | — | BP_ArchVesselCharacter_C | archvessel | mob_ArchVessel |
| 👁 Image Arch-Visage | — | BP_ArchVisageCharacter_C | — | mob_ArchVisage |
| Decal Puddle[d 1] | — | BP_EnderspaceDecal_C | — | — |
{{LevelActorTable
| type = entity
| hasunifiedlevelmobtype = 1
| {{LevelActorLine
| displayname = Zombie
| variant = Tier 1 | variant2 = Tier 2
| variant3 = Tier 3
| blueprint = BP_ZombieBtCharacter_C
| blueprint2 = BP_ZombieVariant1Character_C
| blueprint3 = BP_ZombieVariant2Character_C
| levelmobtype = zombievariant0
| levelmobtype2 = -
| levelmobtype3 = -
| unifiedlevelmobtype = zombie
| translationkey = mob_Zombie
}}
| {{LevelActorLine|displayname = Grim Guardian
| blueprint = BP_GrimGuardianCharacter_C
| levelmobtype = zombieancient
| translationkey = mob_GrimGuardian
}}
}}
Produces
| Name | Variant | Blueprint | Level mob-type | Unified level mob-type | Translation key |
|---|---|---|---|---|---|
| 👁 Image Zombie | Tier 1 | BP_ZombieBtCharacter_C | zombievariant0 | zombie | mob_Zombie |
| Tier 2 | BP_ZombieVariant1Character_C | — | |||
| Tier 3 | BP_ZombieVariant2Character_C | — | |||
| 👁 Image Grim Guardian | — | BP_GrimGuardianCharacter_C | zombieancient | — | mob_GrimGuardian |
{{LevelActorTable
| type = item
| {{LevelActorLine
| displayname = Diamond Sword
| form = Base
| form2 = Player-held
| form3 = Dropped
| blueprint = BP_Sword_Unique1_C
| blueprint2 = BP_Sword_Unique1Instance_C
| blueprint3 = BP_Sword_Unique1Storable_C
| translationkey = Sword_Unique1
}}
}}
Produces
| Name | Form | Mob name | Blueprint | Translation key |
|---|---|---|---|---|
| 👁 Image Diamond Sword | Base | — | BP_Sword_Unique1_C | Sword_Unique1 |
| Player-held | BP_Sword_Unique1Instance_C | |||
| Dropped | BP_Sword_Unique1Storable_C |
{{LevelActorTable
| type = item
| {{LevelActorLine
| displayname = Corrupted Beacon
| form = Player-held
| form2 = Dropped
| blueprint = BP_CorruptedBeaconInstance_C
| blueprint2 = BP_CorruptedBeaconStorable_C
| translationkey = CorruptedBeacon
}}
}}
Produces
| Name | Form | Mob name | Blueprint | Translation key |
|---|---|---|---|---|
| 👁 Image Corrupted Beacon | Player-held | — | BP_CorruptedBeaconInstance_C | CorruptedBeacon |
| Dropped | BP_CorruptedBeaconStorable_C |
{{LevelActorTable
| type = item
| {{LevelActorLine
| displayname = Bread
| form = Base
| form2 = Dropped
| blueprint = BP_Food1Instance_C
| blueprint2 = BP_Food1Storable_C
| translationkey = Food1
}}
}}
Produces
| Name | Form | Mob name | Blueprint | Translation key |
|---|---|---|---|---|
| 👁 Image Bread | Base | — | BP_Food1Instance_C | Food1 |
| Dropped | BP_Food1Storable_C |
{{LevelActorTable
| type = enchantment
| {{LevelActorLine
| displayname = Radiance
| blueprint = BP_RadianceMelee_C
| translationkey = RadianceMelee
}}
| {{LevelActorLine
| displayname = Radiance Shot
| blueprint = BP_RadianceRanged_C
| translationkey = RadianceRanged
}}
}}
Produces
| Name | Blueprint | Translation key |
|---|---|---|
| 👁 Image Radiance | BP_RadianceMelee_C | RadianceMelee |
| 👁 Image Radiance Shot | BP_RadianceRanged_C | RadianceRanged |
{{LevelActorTable
| type = effect
| {{LevelActorLine
| displayname = Swiftness
| blueprint = BP_SwiftnessPotionGameplayEffect_C
| blueprint2 = BP_BootsOfSwiftnessGameplayEffect_C
| translationkey = statuseffect_swiftness
}}
}}
Produces
| Name | Blueprint | Translation key |
|---|---|---|
| 👁 Image Swiftness | BP_SwiftnessPotionGameplayEffect_C | statuseffect_swiftness |
BP_BootsOfSwiftnessGameplayEffect_C |
{{LevelActorTable
| type = level
| {{LevelActorLine
| displayname = Creeper Woods
| levelid = creeperwoods
| translationkey = creeperwoods_name
| resourcepack = CreeperWoods
}}
}}
Produces
| Name | Level ID | Translation key | Internal resource pack |
|---|---|---|---|
| 👁 Image Creeper Woods | creeperwoods | creeperwoods_name | CreeperWoods |