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VOOZH | about |
| Health points | Tier 1: 55 Tier 2: 210 Tier 3: 500 |
|---|---|
| Behavior | Hostile |
| Classification | Enemies |
| Mob category | Undead |
| Attack strength | Tier 1: 70 Tier 2: 85 Tier 3: 100 |
| Spawn | See ยง Spawning |
| Equipped models | Tier 2:
Tier 3: |
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"title": "Zombie",
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"field": "Tier 1: 55 <br>Tier 2: 210 <br>Tier 3: 500",
"label": "Health points"
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{
"field": "Hostile",
"label": "Behavior"
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"field": "Enemies",
"label": "Classification"
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"field": "(link to MCD:Undead article, displayed as Undead)",
"label": "Mob category"
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{
"field": "Tier 1: 70 <br>Tier 2: 85 <br>Tier 3: 100",
"label": "Attack strength"
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{
"field": "See (link to #Spawning article, displayed as <span style=\"white-space: nowrap;\">ยง Spawning</span>)",
"label": "Spawn"
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{
"field": "(values exceeds 1000 characters...)",
"label": "(link to MCD:Mob#Equipped models article, displayed as Equipped models)"
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"invimages": [],
"images": [
"Zombie Idle (Dungeons).gif",
"ZombieVariant1 Idle (Dungeons).gif",
"ZombieVariant2 Idle (Dungeons).gif"
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}
A zombie is a common undead hostile mob that can be found within the various missions of Minecraft Dungeons. Zombies have three variants, identifiable by their gear. The first tier has no armor and no weapon. The second tier has a dagger, a reinforced mail helmet, and a scale mail chestplate. The third tier has a longsword (sword) and a reinforced mail helmet and chestplate.
Zombies will spawn when night falls, regardless of the mission, when at least one hero dies in multiplayer.
Zombies have three variants. The first variant is unarmored and unarmed. The second wears scale mail with a reinforced mail helmet as well as a single dagger, and the third wears full reinforced mail and a sword. Zombies have nine times more health when enchanted.
Walk
Zombies wander around when they are idle.
Basic attack
When an available target is in range, they will perform a downward swipe with both arms, dealing damage to heroes in its range.
Novelty sleep
Zombies sometimes sleep when idle. The third zombie variant does not perform its novelty animation, however, as it is broken.
Unlike in the base game, zombies do not turn into drowned when submerged in water for 30 seconds or more.
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Idle (generic) | sfx_mob_zombieIdle | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Attack (generic impact sounds) | sfx_mob_zombieAttack | |
| Pre-attack (generic) | sfx_mob_zombiePreAttackVoice | |
| Whoosh (variant 0 only) | sfx_mob_zombieWhoosh | |
| Step plate armor light (variant 1 & 2 only) | sfx_mob_plateArmorFoleyAttack | |
| Knife whoosh (variant 1 only) | sfx_mob_knifeSwing | |
| Sword swing steel (variant 2 only) | sfx_mob_swordSwingSteel | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Step (generic) | sfx_mob_zombieStepGeneric | |
| Mob step scale armor (variant 1 only) | sfx_mob_stepScaleArmor | |
| Mob step plate armor heavy (variant 2 only) | sfx_mob_stepPlateArmorHeavy | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Death (generic) | sfx_mob_zombieDeath
| |
| Plate armor drop light (variant 1 & 2 only) | sfx_mob_zombieVariant1Death
sfx_mob_zombieVariant2Death | |
| Sickles impact (variant 1 only) | sfx_mob_zombieVariant1Death | |
| Impact metal (variant 1 only) | sfx_mob_zombieVariant1Death | |
| Step scale armor (variant 2 only) | sfx_mob_zombieVariant2Death | |
| Plate armor impact (variant 2 only) | sfx_mob_zombieVariant2Death | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Hurt (generic) | sfx_mob_zombieHurt
| |
| Plate armor impact (variant 1 & 2 only) | sfx_mob_zombieVariant1Hurt
sfx_mob_zombieVariant2Hurt | |
| Step scale armor (variant 1 only) | sfx_mob_zombieVariant1Hurt | |
| Armor chain layer 1 (variant 1 only) | sfx_mob_zombieVariant1Hurt | |
| Step plate armor light (variant 2 only) | sfx_mob_zombieVariant2Hurt | |
| Step scale armor (variant 2 only) | sfx_mob_zombieVariant2Hurt | |
The following SFX files may be unused features or may appear in other parts of the game. Most of these sound files do not have an SFX ID in the game files.
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Metal | sfx_mob_zombieMetal_soundWave | |
| Pre | sfx_mob_zombiePre_soundWave | |
| Remedy | sfx_mob_zombieRemedy_soundWave | |
| Step (wood) | sfx_mob_zombieStepWood_soundWave | |
| Wood break | sfx_mob_zombieWoodBreak_soundWave | |
| Infect | sfx_mob_zombieInfect | |
| Name | Variant | Blueprint | Level mob-type | Unified level mob-type | Translation key |
|---|---|---|---|---|---|
| ๐ Image Zombie | Tier 1 | BP_ZombieBtCharacter_C | zombievariant0 | zombie | mob_Zombie |
| Tier 2 | BP_ZombieVariant1Character_C | โ | |||
| Tier 3 | BP_ZombieVariant2Character_C | โ |
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| Dungeons Beta | ๐ Image ๐ Image ๐ Image Added zombies. | ||||||
Issues for Minecraft Dungeons relating to "Zombie" are no longer maintained on the bug tracker since September 28, 2023.
ZOMBIE โ Slow and shambling, zombies are easily beaten with melee attacks. Be warned: the armored zombie requires many more hits to take it down.