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Dungeons:Orb of Dominance

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This article is about the orb in Minecraft Dungeons. For other namesakes, see Orb of Dominance.
This article is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
Note:
  • Add the enderman sounds that the Orb of Dominance produces in the opening cinematic.
  • The lore sections needs to cite from individual chapters of the prequel novel.
Orb of Dominance
Status Shattered
Designation Sentient
Owner
Destroyed Echoing Void
First appearance Minecraft Dungeons: The Rise of the Arch-Illager
Latest appearance Minecraft Legends
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The Orb of Dominance is a sentient object in Minecraft Dungeons that manipulated the Arch-Illager into believing that it could help him reshape the world into a society in which he would be accepted. It is the disguised form of the Heart of Ender and is the overarching antagonist of the game.

After the heroes defeat the Arch Illager, the Orb of Dominance shatters, but the Orb's shards scatter around different islands, spreading corruption where they land. The Minecraft Dungeons DLC primarily focuses on the heroes' quest to destroy these remnants.

Appearances

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Summoning an ambush

Cinematic

Part of Boss Appearances

Personality

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Throughout the game and the prequel novel, the Orb of Dominance appears to be intensely manipulative. This was made apparent in its corruption of Archie in how it warped Archie's desire of being accepted within a society. The orb's corruption of Archie also showed that the orb was intensely methodical in that the orb was specific in its many suggestions to Archie and it was not in any way at all concerned with the possibility of failing in corrupting Archie. The orb initially showed Archie the kindness that he so desperately desired, such as when it summoned a plate of food when he was hungry and being willing to listen and support Archie when he talks about his personal issues. The orb's kinder side is also seen when it suggested to Archie that he should use the six redstone golems to clear a path for him rather than doing so on his own. Upon gaining Archie's trust, the orb then instilled into Archie a need for vengeance against the individuals who had ostracized him from society. It then convinced Archie that in order for him to get his revenge, they needed to build an army. The orb's corruption gets to the point where the more Archie confides in and discusses with the orb, the more control the orb gains over its suggestions to Archie. This is seen in how it eventually causes Archie to become increasingly paranoid of betrayal. It uses Archie's dislike and fear of Thord, and his distrust and suspicions of Walda's attempted manipulations of him to instill in Archie a paranoia of betrayal. This is explicitly shown in how by the end of the novel, the orb had effectively eliminated every individual that could potentially stop its corruption of Archie, such as getting Archie to attack the village a second time to take prisoners, resulting in Archie's only friend, Yumi, blaming the attack on him since she had no knowledge of the orb's corruption. This paranoia of betrayal is also implied in the desert temple mission in the game itself with how the story description states that Archie was planning a raid on the desert temple to take the Nameless One's staff, despite previously making an uneasy alliance with the Nameless One in the prequel novel. It is implied that the paranoia of betrayal that the orb had instilled within Archie led him believing that the only way to prevent the Nameless One from betraying him was to betray their uneasy alliance first. Just like how it took a few non-genuine acts of kindness from the orb to ensnare Archie, all it took to free him from the orb was being spared by the heroes atop the Obsidian Pinnacle, allowing him to join their society.

Powers and abilities

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The Orb of Dominance is used by the Arch-Illager to summon ambushes, bosses, and minions. He also uses it to enhance mobs and fire purple blasts at heroes. The Orb itself was capable of understanding Illageralt and the language of the hero Karl. The Orb withheld from Archie that it could act as a translater until his attack on the Squid Coast with the Redstone Monstrosity.[1]

Biography

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Spoiler warning! This section contains detailed information about Minecraft Dungeons and Minecraft Dungeons: The Rise of the Arch-Illager that may spoil your enjoyment of it. Read at your own risk!

Minecraft Dungeons: The Rise of the Arch-Illager

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In legends dating from long before the events of the Arch-Illager Saga, the Orb of Dominance was allegedly first seen in the Nether in the possession of The Seer, who used it to corrupt a beacon.[2]

Sometime after the piglin invasion,[2] the Orb of Dominance somehow ended up within a sanctuary hidden in the mountains, under the watchful gaze of six redstone golems. For a long time, it would fester there until its existence was all but forgotten.

Many years later, an outcast illager named Archie, banished from his tribe, would come across the now crumbling sanctuary, seeking shelter. Sensing Archie's troubled thoughts and despair, the orb called out to him, entrancing him with promises to solve his problems. At first, Archie tried to resist its beckoning, but soon gave in, releasing the malevolent orb from its pedestal, throwing Archie into a state of unconsciousness. Archie woke up to the orb telling him that they had to leave the sanctuary if he wanted to fix his problems. Before they left, Archie became distracted by the sight of the sanctuary's redstone golems, which had fallen into disrepair like the ruins they guarded. Using its dark power, the orb reactivated the golems, giving them a new purpose, presenting them as a gift to Archie. The orb then ripped out chunks of gold and iron ore, forging a staff for Archie, who rested the orb upon the top of the staff. The orb then summoned food and bedding for Archie after sensing his weakness. The next morning, Archie and the orb were unexpectedly attacked by some husks that were drawn to their recent activity in the sanctuary ruins. Just before Archie prepared to use the staff as a melee weapon, the orb fired energy which obliterated the husks. Afterward, the orb and the redstone golems cleared a path down the mountain for Archie. Upon sensing Archie's desire for vengeance against his tormentors, the orb informed him that they need an army.

After leaving the mountains, Archie, the orb, and the golems made their way to the eastern coast of the Mainland. There, the orb created a new home for Archie, calling it Highblock Keep. The orb then took Archie to the ramparts of the castle, which was known as the Obsidian Pinnacle. Upon the pinnacle, the orb granted Archie a vision of the evoker, Thord, leading several illagers in a desperate struggle against an undead horde lead by a necromancer in the Cacti Canyon.

As Archie watched Thord and the other illagers, the orb suggested that the illagers could serve as their army. Sensing Archie's hesitation, the orb advised that he could send the redstone golems to assist the illagers and Archie agreed to go himself. As they made their way through the cacti canyon, Archie questioned whether the illagers would attack him on sight, though the orb reassures him that all who would oppose him would be destroyed. As they continued searching, the orb told him that they need a large source of heat to forge new redstone golems.

Archie decided to rest, yet before he could, the orb alerted him that the illagers were nearby. At the orb's insistence, Archie defeated the undead horde attacking the illagers.

With the illager tribe heading to Highblock Keep, Archie used the orb to furnish Highblock Keep, before heading to a nearby volcano where the orb managed to create a new redstone golem from the local minerals.

Leaving the new redstone golem to mine out the volcano underground cavern, Archie began to leave, much to the orb's protests.

With the illagers at Highblock Keep, Archie tried to provide comfort, but the orb informed him that it would make him look weak, giving Thord the potential possibility of trying to usurp him.

The next day, Archie returned to the volcano to begin construction on the fiery forge. He used the orb to create a new redstone golem in front of the illagers, who applauded his act of creation. Archie then returned back to Highblock Castle in time for the orb to create a throne room for Archie. Thord then remarked that despite the orb, Archie was still weak. The orb impulsively advised Archie to kill the evoker for his lack of loyalty, but Archie chose to ignore the advice.

During Archie's attack on the Squid Coast, the illagers were ambushed by the undead, resulting in two skeletons abducting Archie. The undead had Archie brought to the Desert Temple, where he obtained an audience with the Nameless One, the reanimated king of the Overworld, who reigned thousands of years ago during the orb's original rampage. The Nameless One revealed that he wanted the orb so that the undead would no longer burn in sunlight. Archie agreed to grant them immunity, in exchange for an alliance between the undead and illagers.

Upon returning to Highblock Castle, Archie was greeted by his former matriarch, Walda, who informed him that Thord was overseeing security at the fiery forge. Archie departed to the obsidian pinnacle where the orb showed Archie that Thord had commandeered a redstone golem to steal a shipment of ore.

Archie soon let Highblock Castle and found Thord struggling to move the shipment of ore down the lava lake. Upon spotting Archie, Thord tried attacking the illager outcast, but the orb protected Archie. Ultimately loyal to the Orb of Dominance, Thord's commandeered redstone golem turned on the evoker. Thord tried to beg Archie for mercy but the illager outcast did not grant him any for his treachery. Thord was killed by the golem.

To celebrate the death of his tormentor, Archie used the orb to create something magnificent: the redstone monstrosity. Archie returned to Highblock Castle to question Walda, correctly predicting that she orchestrated the failed heist. Walda changed the subject by proposing that a coronation ceremony be held for Archie.

The ceremony went without trouble with Archie declaring himself as the "Arch-Illager". Afterward, the Arch-Illager retreated to obsidian pinnacle where the orb showed him a vision of a reinforced squid coast and the homes of his enemies. The Arch-Illager commanded Walda to burn the houses to the ground. Walda, who now knew that the Arch-Illager could not be usurped, loyally complied.

Deep down, Archie questioned if he was doing the right thing but the orb said that they could not tolerate non-loyalty from any living being as they traveled west.

Now at the outskirts of the squid coast, the Arch-Illager smiled at the sight of smoke rising from the heroes' houses burning. Once again, Archie questioned his actions deep down but the orb reminded him of his past and told him that this was his retribution.

As the Arch-Illager basked in the flames of the squid coast burning down, what little was left of Archie was snuffed out by the orb. Finally, after thousands of years, the Orb of Dominance shall rule the Overworld.

Minecraft Dungeons

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Minecraft Dungeons focuses on the heroes' quest to free the Overworld from the grasp of the Arch-Illager, and by extension, the Orb of Dominance.

Throughout the main storyline, the Arch-Illager carried the Orb on a scepter. With the Orb's power, he could appear before the heroes in various places and summon enemies.

The heroes started by freeing some villagers from Creeper Woods and warning some others in Pumpkin Pastures. They defeated the Illagers in the Redstone Mines and overloaded the cores of the Fiery Forge, hampering construction of the Redstone Golems. The Arch-Illager also attempted to obtain the Soggy Swamp brews and the Nameless One's staff (breaking his earlier tenuous alliance with the Nameless One), but the heroes managed to get to both of them first and destroy them.

Finally, while the Illagers celebrated their conquests at Highblock Halls, the heroes launched an all-out attack. They found the Arch-Illager, who summoned many guards to his aid, but the heroes defeated them all. The heroes pursued the Arch-Illager to the end of the Obsidian Pinnacle, and they engaged in battle. During the fight, the Arch-Illager used the Orb to teleport, shoot projectiles, and summon minions.

When the Arch-Illager was defeated, the Orb revealed its true form - the Heart of Ender - and attacked the heroes itself. Despite this, the heroes managed to overpower the Heart of Ender and defeat it. It briefly returned to its Orb form before exploding. After the heroes left, though, the shards began to vibrate, showing that the Orb had not been completely destroyed.

Five of the Orb's shards were spread across the Overworld and began to spread corruption where they landed. Four of the shards landed on the island realms:

The heroes managed to track down and destroy each of these shards, as well as the beings that they corrupted.

The fifth and final shard ended up buried somewhere, but it summoned two Endermen to retrieve it and take it to the Stronghold. From there, the Endermen used the active End Portal to bring it to the End where it was born. At the same time, it sent six Endersent to take the Eyes of Ender from the portal; deactivating it. The six Endersent then scattered across the Overworld.

The heroes defeated the Endersent and retrieved the Eyes of Ender, using them to activate the End Portal once again. By this time, though, the shard had regenerated into the imperfect form of the Vengeful Heart of Ender, allowing it to crawl around the islands. The heroes tracked it through the End Wilds and to the Broken Citadel, where it entered a void pool and finally became the complete Vengeful Heart of Ender. The final battle ensued, but the heroes managed to prevail again, and the final remnant of the Orb of Dominance was destroyed, freeing the Overworld from its grasp once and for all.

Confirmed dominations

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Forms

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Sounds

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Sounds
SoundDescription
Opening Cinematic

Quotes

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External

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As he wanders through deep forests and up craggy mountains, he stumbles upon a dark cavernβ€”with a sinister secret waiting inside. Archie discovers an object which whispers to him promises of power: the Orb of Dominance. With it, Archie realizes he can wield incredible magic and reshape a world that turned its back on him. All he needs to do is exactly what it tells him. After all, it's called the Orb of Dominance for a reason, right? But is it named for the way Archie uses itβ€”or is it using him?

Internal

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To ... The ... Beginning ... To the end.

β€” Minecraft Dungeons:Echoing Void opening cutscene

History

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July 7, 2020The Rise of the Arch-Illager is released, telling the story of how Archie discovered the Orb.
Minecraft Dungeons
Dungeons BetaπŸ‘ Image
Added the Orb of Dominance to the narrative.
1.3.2.0Jungle Awakens releases, involving the Orb in its narrative, as it creates the Jungle Abomination.
1.4.3.0Creeping Winter releases, involving the Orb in its narrative, as it creates the Wretched Wraith.
1.7.2.0Howling Peaks releases, involving the Orb in its narrative, as it creates the Tempest Golem.
1.9.1.0Hidden Depths releases, involving the Orb in its narrative, as it creates the Ancient Guardian.
1.10.2.0Echoing Void releases, involving the destruction of the Orb.

Gallery

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Screenshots

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πŸ‘ Image
Orb of Dominance

In Other Media

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References

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Navigation

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