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VOOZH | about |
| Behavior | Hostile |
|---|---|
| Classification | Boss, Golem |
{
"title": "Jungle Abomination",
"rows": [
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(link to MCD:Boss article, displayed as Boss), (link to MCD:Golem article, displayed as Golem)",
"label": "Classification"
}
],
"invimages": [],
"images": [
"MCD Jungle Abomination Idle.gif"
]
}
The Jungle Abomination is the boss of the Jungle Awakens DLC for Minecraft Dungeons, fought in the Overgrown Temple mission.
The jungle abomination was formed after the shattering of the Orb of Dominance, born of a shard buried deep within an Overgrown Temple. This shard spread its corruption across the island, giving rise to deadly vines and other destruction. This shardβs plans were ultimately cut short by a band of heroes, and peace returned to the jungle.
The jungle abomination has five different behaviors. It is the slowest and one of the largest mobs in the game, and possesses one of the largest health pools.
Vulnerable stun cycle
The jungle abomination may become stunned and vulnerable for five seconds after taking damage, where its defense is reduced by 60% and it does not move or attack.
Attack
The jungle abomination attempts to crush the hero by using its left arm with the villager statue. The jungle abomination cannot move or turn when using this attack. This attack also inflicts 5 seconds of poison on hit. The damage of the jungle abomination's melee attack is the same as the creeper's explosion.
Summon
The jungle abomination summons two to four whisperers. When below half health, it can also summon two leapleaves.
Vine attack
The jungle abomination whips its vine-like right arm into the ground and four to ten abomination vines rise from the ground to attack the hero. This attack seems to be used when the abomination falls below half health and deals 40% of the melee's smash per vine.
Poison darts
The jungle abomination can shoot out two circles of twelve poison darts from itself that poison the hero on a hit. At lower health it may combine this attack with the vine attack.
The jungle abomination has 19,000 HP. It has 25,000 HP in The Tower. On Default I, all mobs have 9.6% health and 12% damage of what is set in the code. It has the second highest health out of all the bosses.
| Power | Min health | Difficulty |
|---|---|---|
| 1 | 1920 | Default 1 |
| 4 | 3264 | Default 2 |
| 10 | 5184 | Default 3 |
| 16 | 7872 | Default 4 |
| 22 | 10560 | Default 5 |
| 27 | 14208 | Default 6 |
| 33 | 19008 | Default 7 and Adventure 1 |
| 39 | 24576 | Adventure 2 |
| 45 | 31488 | Adventure 3 |
| 51 | 40512 | Adventure 4 |
| 56 | 54912 | Adventure 5 |
| 62 | 74496 | Adventure 6 |
| 68 | 100608 | Adventure 7 and Apocalypse 1 |
| 74 | 129216 | Apocalypse 2 |
| 80 | 165888 | Apocalypse 3 |
| 86 | 212928 | Apocalypse 4 |
| 91 | 289920 | Apocalypse 5 |
| 97 | 393408 | Apocalypse 6 |
| 103 | 532992 | Apocalypse 7 |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Jungle abomination theme start | bgm_env_sosw2DBossCauldronStart | |
| Jungle abomination theme loop | bgm_env_sosw2DBossCauldronLoop | |
| Jungle abomination theme end | bgm_env_sosw2DBossCauldronEnd | |
Foley
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Attack boom [verify] | DLC_Mob_Abom_Attack_BOOM_Foley | |
| Basic attack | DLC_Mob_Abom_BasicAttack_Foley | |
| Death | DLC_Mob_Abom_Death_Foley | |
| Fall | DLC_Mob_Abom_Fall_Foley | |
| Flower loop | DLC_Mob_Abom_Flower_LOOP | |
| Flower close | DLC_Mob_Abom_FlowerClose | |
| Flower open | DLC_Mob_Abom_FlowerOpen | |
| Hurt | DLC_Mob_Abom_GetHit_Foley | |
| Get up | DLC_Mob_Abom_GetUp_Foley | |
| Idle | DLC_Mob_Abom_Idle_Foley | |
| Intro/ambush | DLC_Mob_Abom_Intro_Foley_STEREO | |
| Land | DLC_Mob_Abom_Land_Foley | |
| Summon | DLC_Mob_Abom_Summon_Foley | |
| Vine attack | DLC_Mob_Abom_VineAttack_Foley | |
| Vine attack fail | DLC_Mob_Abom_VineAttackFail_Foley | |
| Vine attack success | DLC_Mob_Abom_VineAttackSuccess_Foley | |
| Walk | DLC_Mob_Abom_Walk_Foley | |
Vocal
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Basic attack | DLC_Mob_Abom_BasicAttack2_Vocal | |
| Death | DLC_Mob_Abom_Death_Vocal | |
| Fall | DLC_Mob_Abom_Fall_Vocal | |
| Hurt | DLC_Mob_Abom_GetHit_Vocal | |
| Get up | DLC_Mob_Abom_GetUp_Vocal | |
| Idle | DLC_Mob_Abom_Idle_Vocal | |
| Intro/ambush | DLC_Mob_Abom_Intro_Vocal_STEREO | |
| Land | DLC_Mob_Abom_Land_Vocal | |
| Laugh | DLC_Mob_Abom_Laugh_Vocal_STEREO | |
| Summon | DLC_Mob_Abom_Summon_Vocal | |
| Vine attack | DLC_Mob_Abom_VineAttack_Vocal | |
| Vine attack fail | DLC_Mob_Abom_VineAttackFail_Vocal | |
| Vine attack success | DLC_Mob_Abom_VineAttackSuccess_Vocal | |
| Walk | DLC_Mob_Abom_Walk_Vocal | |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|---|---|---|---|---|
| π Image | Same To You, Buddy! | Use the Abomination Roar emote at the jungle abomination. | Use the Abomination Roar emote while fighting the jungle abomination | 20G | Bronze |
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.1.0 | Added the jungle abomination internally to the game files. | ||||||
| 1.3.2.0 | π Image Added the jungle abomination. | ||||||
| October 16, 2021 | In a Twitter video showcasing the Tower, the jungle abomination was heard in it.[1] | ||||||
| 1.14.1.0 | Added new poison dart attack. | ||||||
| Melee attack now inflicts poison on hit. | |||||||
| Removed indicator for abomination vines as to where they will rise up. | |||||||
| Is now immune to the poison effect. | |||||||
| Increased speed multiplier when it is chasing something from 1.0 to 1.4. | |||||||