![]() |
VOOZH | about |
| Part of | |
|---|---|
| Minimum difficulty | I |
| Unlock predecessor | 👁 Image Squid Coast |
| Raid captains | Never has captains |
| Daily trials | Cannot have daily trials |
The Tower The Tower appeared mysteriously one day, as if it had somehow always existed and simply emerged from the clouds when it wanted to be found. An even stranger creature beckons you to enter and take on the challenges inside. What awaits at the top? Only those who have bested the bosses within and survived the challenges can tell you. Will you join these elite heroes at the top of the Tower? You know what they say, if you don't succeed at first try again... and again, and again. | |
{
"title": "<span class=\"sprite-file\" style=\"height:20px;width:20px;--vertical-align:middle\">[[File:DungeonsMiscellaneousSprite The Tower.png|20x20px|link=|alt=DungeonsMiscellaneousSprite The Tower.png: Sprite image for The Tower in Minecraft|class=pixel-image|]]</span> The Tower",
"images": [
"Tower (Dungeons).png"
],
"rows": [
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"--vertical-align:middle\">(link to File:DungeonsLevelSprite Mainland.png article, displayed as 16x16px|link=MCD:Mainland|alt=|class=pixel-image|)</span>(link to MCD:Mainland article, displayed as <span class=\"sprite-text\">Mainland</span>)</span>",
"label": "Part of"
},
{
"field": "I",
"label": "Minimum difficulty"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"--vertical-align:middle\">(link to File:DungeonsLevelSprite Squid Coast.png article, displayed as 16x16px|link=MCD:Squid Coast|alt=|class=pixel-image|)</span>(link to MCD:Squid Coast article, displayed as <span class=\"sprite-text\">Squid Coast</span>)</span>",
"label": "Unlock predecessor"
},
{
"field": "Never has captains",
"label": "(link to MCD:Raid Captain article, displayed as Raid captains)"
},
{
"field": "Cannot have daily trials",
"label": "(link to MCD:Daily Trial article, displayed as Daily trials)"
}
],
"invimages": [],
"footer": "<div style=\"text-align: left;\">\n<p style=\"margin-bottom:0.5em\">'''The Tower'''</p><p style=\"margin-bottom: 0.5em;\">The Tower appeared mysteriously one day, as if it had somehow always existed and simply emerged from the clouds when it wanted to be found. An even [[MCD:Tower Keeper (mob)|stranger creature]] beckons you to enter and take on the challenges inside.</p>\n<p style=\"margin-bottom: 0.5em;\">\nWhat awaits at the top? Only those who have bested the bosses within and survived the challenges can tell you. Will you join these elite heroes at the top of the Tower?\n</p>\nYou know what they say, if you don't succeed at first try again... and again, and again.\n</div>"
}
The Tower is the twelfth mainland mission in Minecraft Dungeons. It is unlocked after the completion of Squid Coast, and completing The Tower does not unlock any missions.
The Tower is a tall, sprawling structure reaching far above the clouds. It is composed of many tower floors, is made up of marble and acacia wood, and is populated with leaves, windows, and balconies. It can be accessed using a door found north-west of the mission select table within Camp, as well as from the mainland tab on the mission select map. The Tower can have 30, 28, 27, 25, 22, 21, or 18 floors, and contains ambushes, boss battles, and merchants.
The first floor of The Tower is always Empty Floor, a room featuring a fountain in the center, windows, hanging lamps, four water pools, bookshelves, and flower pots. No mobs can spawn here, the door to the next floor can be found to the north-west, and no rewards are received for completing this floor. All of the following floors are determined by the given tower layout, aside from the final floor which is always Top Floor. Most of the floors in The Tower are combat floors, which can be one of many different variants and always contain an ambush of mobs.
At the end of each combat floor and boss floor, an enchantment point is received and one of five items, or alternatively an extra enchantment point, can be chosen to be taken to the next floor. Choosing an item replaces the corresponding item that is currently equipped, and if the selected item is an artifact it can be specified which currently-equipped artifact will be replaced.
Mechant floors and boss floors can be found between groups of combat floors. Merchant floors can be one of three variants: Powersmith Merchant Floor, Uniquesmith Merchant Floor, or Gildsmith Merchant Floor. They contain tower merchants that can upgrade the power of a piece of gear, make a piece of gear into a unique variant, or gild a piece of gear respectively. Boss Floor is typically (but not always) found directly after the merchant floors, and contains an ambush with one or two powerful mobs, or a boss fight with one boss mob. If that boss mob is the Tempest Golem or Ancient Guardian, different tower floor types are used instead, being Tempest Golem Boss Floor and Ancient Guardian Boss Floor respectively.
Top Floor is the final floor of The Tower and, like Boss Floor, contains one to two powerful mobs or one boss mob. An exit door can be found to the north-west in Top Floor which, if entered, ends the mission. Completion of The Tower provides a choice of reward between three high-power gilded items. Getting a game over earlier in the mission also provides a choice between a number of items equal to the boss floors that have been completed, however said items will have a decreased power level based on the number of completed floors, and at lower floors will not be gilded.
NameID
|
Resource pack ID | Is required | Contains merchant | Contains boss | Screenshot |
|---|---|---|---|---|---|
👁 Image
|
thetower
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Empty Floor
|
thetower
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Combat Floor
|
thetower
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Creepy Crypt Combat Floor
|
creeperwoods
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Pumpkin Pastures Combat Floor
|
pumpkinpastures
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Soggy Swamp Combat Floor
|
soggyswamp
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Fiery Forge Combat Floor
|
mooncorecaverns
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Cacti Canyon Combat Floor
|
cacticanyon
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Desert Temple Combat Floor
|
deserttemple
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Highblock Halls Combat Floor
|
highblockhalls
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Overgrown Temple Combat Floor
|
overgrowntemple
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Frosted Fjord Combat Floor
|
frozenfjord
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Lone Fortress Combat Floor
|
lonelyfortress
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Lost Settlement Combat Floor
|
lostsettlement
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Windswept Peaks Combat Floor
|
windsweptpeaks
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Gale Sanctum Combat Floor
|
galesanctum
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Abyssal Monument Combat Floor
|
abyssalmonument
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Basalt Deltas Combat Floor
|
basaltdeltas
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image The Stronghold Combat Floor
|
thestronghold
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image End Wilds Combat Floor
|
enderwilds
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Broken Citadel Combat Floor
|
blightedcitadel
|
✔ | ✖ | ✖ | 👁 Image |
| 👁 Image Powersmith Merchant Floor
|
thetower
|
✔ | ✔ | ✖ | 👁 Image |
| 👁 Image Uniquesmith Merchant Floor
|
thetower
|
✔ | ✔ | ✖ | 👁 Image |
| 👁 Image Gildsmith Merchant Floor
|
thetower
|
✔ | ✔ | ✖ | 👁 Image |
| 👁 Image Boss Floor
|
thetower
|
✔ | ✖ | ✔ | 👁 Image |
| 👁 Image Tempest Golem Boss Floor
|
thetower
|
✔ | ✖ | ✔ | 👁 Image |
| 👁 Image Ancient Guardian Boss Floor
|
thetower
|
✔ | ✖ | ✔ | 👁 Image |
| 👁 Image Top Floor
|
thetower
|
✔ | ✖ | ✔ | 👁 Image |
NameLevel ID
|
Resource pack ID | Is required | Contains merchant | Contains boss | Screenshot |
|---|---|---|---|---|---|
| 👁 Image Creeper Woods Combat Floor
|
creeperwoods
|
✔ | ✖ | ✖ | N/A |
| 👁 Image Dingy Jungle Combat Floor
|
dingyjungle
|
✔ | ✖ | ✖ | N/A |
| 👁 Image Crimson Forest Combat Floor
|
nether
|
✔ | ✖ | ✖ | N/A |
| 👁 Image Nether Fortress Combat Floor
|
nether
|
✔ | ✖ | ✖ | N/A |
Empty Floor
Combat Floor
Merchant Floor
Boss Floor
Combat Floor
Merchant Floor
Boss Floor
Combat Floor
Merchant Floor
Boss Floor
The Tower has a total of 25 iterations, 7 for Cloudy Climb, 11 for Luminous Night, and 7 for Fauna Faire. The layout changes on a weekly basis. A given layout will determine the placement of combat floors, merchant floors, and boss floors. The empty floor is always the first floor, regardless of the layout.
Note that this specific tower version is a lot smaller, with only 21 floors instead of the usual thirty. All the floors on this version are exclusively related to the Creeping Winter missions to go with the wintery theme of the event.
| Floor | Floor type | Notes |
|---|---|---|
| 0 | Tower Empty Floor | |
| 1 | Frosted Fjord Tower Combat Floor | |
| 2 | Lone Fortress Tower Combat Floor | |
| 3 | Frosted Fjord Tower Combat Floor (cave) | |
| 4 | Lone Fortress Tower Combat Floor | |
| 5 | Frosted Fjord Tower Combat Floor (cave) | |
| 6 | Powersmith Tower Merchant Floor | Has the powersmith |
| 7 | Tower Boss Floor | Bosses are an evoker and an enderman |
| 8 | Frosted Fjord Tower Combat Floor | |
| 9 | Frosted Fjord Tower Combat Floor | |
| 10 | Frosted Fjord Tower Combat Floor (cave) | |
| 11 | Lone Fortress Tower Combat Floor | |
| 12 | Frosted Fjord Tower Combat Floor | |
| 13 | Uniquesmith Tower Merchant Floor | Has the uniquesmith |
| 14 | Frosted Fjord Tower Combat Floor | |
| 15 | Tower Boss Floor | Bosses are an illusioner and an evoker |
| 16 | Lone Fortress Tower Combat Floor | |
| 17 | Frosted Fjord Tower Combat Floor | |
| 18 | Frosted Fjord Tower Combat Floor | |
| 19 | Frosted Fjord Tower Combat Floor | |
| 20 | Gildsmith Tower Merchant Floor | Has the gildsmith |
| 21 | Tower Top Floor | Boss is the wretched wraith |
Like with the Festival of Frost tower, this layout is a lot shorter than usual, with only 22 floors. There is no theme, unlike the former tower. The baby moobloom is the reward for completing this version.
Note that this version lasted only 7 days instead of the usual 14 days.
Only has twenty-two floors. The phantom familiar is the reward for completing this version.
Tower layouts from this layout onwards will now last 7 days instead of 14.
| Floor | Floor type | Notes |
|---|---|---|
| 0 | Tower Empty Floor | |
| 1 | Frosted Fjord Tower Combat Floor | |
| 2 | Lone Fortress Tower Combat Floor | |
| 3 | Frosted Fjord Tower Combat Floor (cave) | |
| 4 | Lone Fortress Tower Combat Floor | |
| 5 | Frosted Fjord Tower Combat Floor (cave) | |
| 6 | Uniquesmith Tower Merchant Floor | Has the uniquesmith |
| 7 | Tower Boss Floor | Bosses are an evoker and a ghast |
| 8 | Frosted Fjord Tower Combat Floor | |
| 9 | Frosted Fjord Tower Combat Floor | |
| 10 | Frosted Fjord Tower Combat Floor (cave) | |
| 11 | Lone Fortress Tower Combat Floor | |
| 12 | Frosted Fjord Tower Combat Floor | |
| 13 | Gildsmith Tower Merchant Floor | Has the gildsmith |
| 14 | Frosted Fjord Tower Combat Floor | |
| 15 | Tower Boss Floor | Bosses are an evoker and an illusioner |
| 16 | Lone Fortress Tower Combat Floor | |
| 17 | Frosted Fjord Tower Combat Floor | |
| 18 | Frosted Fjord Tower Combat Floor | |
| 19 | Frosted Fjord Tower Combat Floor | |
| 20 | Powersmith Tower Merchant Floor | Has the powersmith |
| 21 | Tower Top Floor | Boss is the wretched wraith |
The Tower, alongside only Ancient Hunt, features mobs from DLCs regardless of whether or not the host has purchased any DLCs.
The three rewards provided by The Tower can be any melee weapon, ranged weapon, or armor from the game, including seasonal trial variants. This includes items found in DLCs, even if the player has not bought them.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|---|---|---|---|---|
| 👁 Image | Fashionable Climber | Acquire a melee weapon, ranged weapon, armor, and artifact while climbing the tower. | — | 10G | Bronze |
| 👁 Image | Indomitable | Complete a tower run on Apocalypse difficulty. | — | 50G | Silver |
| 👁 Image | Meet and Greet | Make a purchase from each of the tower's vendors. | — | 10G | Bronze |
| 👁 Image | So Many Stairs! | Clear 100 Tower floors. | — | 50G | Silver |
| 👁 Image | Tower Power | Complete a tower run on Adventure difficulty. | — | 10G | Bronze |
| 👁 Image | Thanks But No Thanks! | Complete a tower without using the services of the Guildsmith [sic], Enchantsmith and Powersmith. | — | 50G | Silver |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Entrance | ? | |
| Balcony (cloudy climb) | ? | |
| Balcony (luminous night) | ? | |
| Balcony (fauna faire) | ? | |
| Bottom floor | ? | |
| Merchant room | ? | |
| Section 1 | ? | |
| Section 2 | ? | |
| Section 3 | ? | |
| Section 4 | ? | |
| Top floor | ? | |
| Tower complete | ? | |
| Tower complete loop | ? | |
| Tower failed | ? | |
| Tower failed loop | ? | |
| Tower floor end | ? | |
EndTower_Walls.BaseTower and LobbyTower.BalconysSun.Balcony_Variants, Balcony_D, and Tower_Balcony.Towerkeeper_balcony.TowerClouds, CloudBand_M, CloudBand_N, and CloudLit.TowerWindow.Tower_UVPaint, New_UVPaint, and UVPaint
1_Blue, 1_Orange, 1_Purple, 1_Yellow, greyscale-emissive, symbols-01, and symbols-02.UV_axolotl1, UV_axolotl2, UV_beetle, UV_bone1, UV_bone2, UV_centipede, UV_chest1, UV_chest2, UV_chest3, UV_monstrosity, UV_snail, UV_snake1, UV_snake2, UV_Bat1, UV_Bat2, UV_blaze, UV_creeper, UV_CreeperHead, UV_Enderman, UV_EndermanHead, UV_IllagerHead, UV_skeleton, UV_SkeletonHead, UV_SlimeMedium, UV_SlimeSmall, UV_spider, UV_SpiderHead, UV_witch, UV_WitherSkeleton, UV_zombie, UV_ZombieHead, UV_ZombiePigman.| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| September 9, 2021 | A video was shown in a twitter post using Illageralt to tease the word “Tower.” | ||||||
| September 16, 2021 | Another video was shown in a twitter post using Illageralt to tease the phrase “New Adventures.” | ||||||
| September 23, 2021 | A third video was shown in a twitter post using Illageralt to tease the phrase “Can you reach the top?” | ||||||
| October 2, 2021 | A fourth video was shown in a twitter post using Illageralt to tease the phrase “Cloudy Season.” | ||||||
| October 16, 2021 | A fifth video was shown in a twitter post using Illageralt to tease the phrase “The seasons are changing.” | ||||||
| October 16, 2021 | The Tower is revealed and shown in-game at Minecraft Live | ||||||
| It is revealed that certain rewards are unlocked when some floors are completed such as pets, flairs, etc. This later turned out to be untrue. | |||||||
| It is also revealed that The Tower's layout changes every two weeks. | |||||||
| October 16, 2021 | A video was shown in a twitter post featuring The Tower again as well as revealing more mobs that can spawn within it. | ||||||
| October 16, 2021 | A video was shown in a twitter post, revealing that The Tower is part of the first seasonal adventure which is known as the cloudy climb. | ||||||
| November 4, 2021 | A video was shown in a twitter post, revealing more gameplay in The Tower. | ||||||
| November 9, 2021 | A video was shown in a twitter post, showing some concept art of The Tower. | ||||||
| November 23, 2021 | A Twitter video was shown revealing the number of floors and a new mob, the powersmith. | ||||||
| December 8, 2021 | A Twitter video was shown showcasing a few of the floors of The Tower, including Desert Temple Combat Floor, Gale Sanctum Combat Floor, and End Wilds Combat Floor. | ||||||
| 1.12.0.0 | Added The Tower. | ||||||
| 1.14.1.0 | The Tower has been updated for the new Luminous Night seasonal adventure, with luminescent decals and the floors having very low lighting. | ||||||
| Soggy Swamp Combat Floor, Abyssal Monument Combat Floor, and Fiery Forge Combat Floor have been added. | |||||||
| 1.16.2.0 | The Tower has been updated for the Fauna Faire seasonal adventure, with bright and lively lighting. | ||||||
| Windswept Peaks Combat Floor, Broken Citadel Combat Floor, Cacti Canyon Combat Floor, Tempest Golem Boss Floor, and Ancient Guardian Boss Floor have been added. | |||||||
| November, 18 2022 | It is announced that The Tower will now rotate weekly instead of bi-weekly. | ||||||
| 1.17.0.0 | Tower rewards now include seasonal trial exclusive gear. | ||||||