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VOOZH | about |
The term artifact refers to a category of items that can equipped by the hero to temporarily summon pets, enhance or heal themselves or other heroes, or attack and weaken mobs. The hero can have up to three artifacts equipped at any one time.
There are 46 artifacts in total, only one of which are of unique rarity. There are additionally eight unused artifacts, two of which are unique.
There are two types of artifacts: ones that require (and grant) souls, and ones that do not. Soul-based artifacts generally have shorter cooldown times, and always come with +1 soul gathering.
Artifacts can be obtained from these sources:
Artifacts have a cooldown period between uses, during which they cannot be used, unequipped, or switched with a different Artifact from the inventory. Artifact cooldowns are independent from one another: equipping two corrupted beacons and using one will only cause a cooldown on the one that was used.
Cooldowns can be reduced by equipping armor with cooldown reduction properties, such as the evocation robe and its unique variants, or enchanting armor with Cool Down. Cooldown Shot can also be used to trim down cooldown time on artifacts that are already on cooldown.
Artifacts that output damage to mobs with no other notable effects.
Artifacts that apply an Status Effect or similar on mobs such as Stunned or Poisoned.
Artifacts providing a set number of special ammo that can be consumed by using Ranged Weapons. Infinity-enchanted ranged weapons function on artifact provided ammo. Like normal arrows, they are affected by ranged weapon enchantments and can be boosted by armor that boosts ammo damage or artifact damage.
Pet spawning artifacts that can damage and distract mobs. More summons can be spawned from the same artifact during a Daily Trial with an increased pet count.
These increase movement speed, attack speed or cause the player to roll when used.
These heal or apply beneficial affects upon the user or surrounding players and pets.
| Minecraft Dungeons | |||||||
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| Dungeons Beta | Added corrupted beacon, harvester, lightning rod, fishing rod, gong of weakening, love medallion, shock powder, fireworks arrow, flaming quiver, torment quiver, golem kit, tasty bone, wonderful wheat, boots of swiftness, death cap mushroom, ghost cloak, light feather, iron hide amulet, soul healer, totem of regeneration, totem of shielding, wind horn, totem of soul protection. | ||||||
| 1.1.1.0 | Removed totem of soul protection. | ||||||
| 1.2.0.0 | Fixed crash that could occur when using a Fishing Rod, getting stuck in the air when Ghost Cloak ran out. | ||||||
| 1.3.2.0 | Added corrupted seeds. | ||||||
| Changed: summoned pets health -50%, damage reduction = 50%, attack damage +10%, llama attack speed +15%, iron golem health +25%, wolf movement speed + 15%, harvester soul cost 25 -> 40, cooldown 1s -> 4s, max damage +60% , lightning rod soul cost 10 -> 15, cooldown 0s -> 2s, radius 300 -> 350, damage per soul 30 -> 60, max damage +50%, Soul Healer soul cost 20 -> 50, cooldown 1s -> 5s, healing allies spark start speed +100% and acceleration +150%, Healing per soul 10 -> 4, Torment Quiver cooldown 1s -> 6s, soul cost 10 -> 30. | |||||||
| Removed variable soul cost. | |||||||
| Fixed sound effects for some artifacts not playing when encountering large groups of mobs, artifacts hovering over weapon and armor slots on the inventory screen, Flaming Quiver, Torment Quiver, and fireworks arrow overlaps with arrows on the heads-up display, corrupted fireworks arrow animation | |||||||
| 1.4.3.0 | Added ice wand, soul lantern, enchanted grass, buzzy nest. | ||||||
| Changed: Light Feather triggers all rolling enchantments. | |||||||
| Fixed freezing after activating flaming quiver, torment quiver, and fireworks arrow at the same time on Nintendo Switch, soul related items while wearing soul related gear propelling players into the air. | |||||||
| 1.5.0.0 | Added corrupted pumpkin | ||||||
| 1.7.2.0 | Added enchanter's tome, satchel of elements, scatter mines, updraft tome. | ||||||
| Changed: Totem of regeneration healing per second 20 to 40, soul lantern (soul wizard) damage +50%, attack speed +40%, soul cost +20%. | |||||||
| Fixed flaming quiver not dealing additional damage on top of ranged weapon damage,[2] recalling the soul wizard interrupting player movement. | |||||||
| 1.7.3.0 | Fixed cooldown not affecting satchel of elements.[3] | ||||||
| 1.8.0.0 | Added blast fungus, powershaker, spinblade, thundering quiver. | ||||||
| 1.9.1.0 | Added eye of the guardian, harpoon quiver, satchel of snacks, satchel of elixirs. | ||||||
| Fixed: Artifact-summoned pets can no longer destroy scatter mines, iron golem sounds can no longer be heard after the golem has died, arrows from flaming quiver and thundering quiver dealing instant kill damage when deflected by a mob with the Deflecting enchantment, powershaker's explosion no longer blocks other players' arrows, increased the spacing of artifact icons on the Upload/Download Hero screens when playing on Xbox Cloud Gaming, artifact charge no longer triggers after picking up a consumable item. | |||||||
| 1.10.2.0 | Added shadow shifter, tome of duplication, vexing chant, void quiver. | ||||||
| 1.16.2.0 | Added totem of casting. | ||||||
| Fixed the corrupted beacon flickering when used in the Tower. | |||||||
ARTIFACTS – These rare objects are imbued with mysterious powers and are awarded to you each time you complete a level. Artifacts can also be found in black and silver loot chests. They are best used in moments of dire need – when you're swarmed or facing a malevolent boss mob.
| Minecraft Dungeons items | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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