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Dungeons:Mob

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For the mobs in Dungeons II, see MCD2:Mob. For other uses, see Mob (disambiguation).
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The specific instructions are: Ancient Mob faces
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A mooshroom, a blaze, an ocelot, a jungle zombie, an iceologer, and a soul wizard, some of the many mobs in Minecraft Dungeons.[1]

A mob (short for "mobile", "mobile entity", or "mobile object") is an AI-driven video game entity. Minecraft Dungeons and its upcoming sequel shares many mobs with the original game, while also featuring several that are exclusive to it. Mobs in Minecraft Dungeons are mainly classified as either Enemies or Friendlies, depending on their behavior toward the player.

Minecraft Dungeons

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A list of every mob in Minecraft Dungeons.

Friendlies

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Passive mobs, neutral mobs, pets, merchants, and passive non-attackable mobs.

Cosmetic pets

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Main article: MCD:Pet (cosmetic)

Cosmetic pets are a category of friendlies that follow the player and are not attacked by mobs, only interacting with traps.

Merchants

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Main article: MCD:Merchant

Merchants are mobs that open a menu on interaction. Certain merchants must be rescued from certain locations, while others are unlocked by other means.

Neutral mobs

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Neutral mobs are mobs that are initially passive, but can be provoked into attacking or inflicting certain effects upon being attacked by the player.

Non-attackable

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Main article: MCD:Non-attackable

Non-attackable friendlies are mobs that cannot be attacked, functioning instead as background ambience or as objectives.

Summonable pets

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Main article: MCD:Pet (summonable)

Summonable pets are a category of friendlies that follow the player and function as allies in combat. They are summoned by certain artifacts, enchantments, and armor.

Enemies

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Hostile mobs and hostile non-attackable mobs.

Blazes

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Main article: MCD:Blaze (category)

Blaze is a category of enemies that are immune to fire from artifacts and enchantments.

Ender mobs

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Main article: MCD:Ender

Ender is a category of enemies that are immune to the void-touched effect inflicted by Void Strike and Void Shot, as well as the void liquid found in certain locations.

Illagers

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Main article: MCD:Illager

Illager is a category of enemies that are affected by Illager's Bane.

Knockback-immune mobs

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These are enemies that are immune to knockback from weapons and artifacts.

Undead mobs

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Main article: MCD:Undead

Undead is a category of enemies that are affected by Smiting.

Powerful mobs

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Main article: MCD:Powerful

Powerful is a category of enemies that display their health at the top of the screen when in a certain range of the player.

Ancients

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Main article: MCD:Ancient

Ancient is a category of enemies that are found exclusively within ancient dungeons and drop gilded gear when defeated.

Bosses

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Main article: MCD:Boss

Boss is a category of enemies that display a large boss bar atop the screen.

Non-attackable mobs

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Main article: MCD:Non-attackable

Non-attackable enemies are mobs that cannot be attacked, functioning instead as background ambience.

Non-typical mobs

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Non-typical mobs are hazardous objects that are a part of certain locations or summoned by certain mobs, categorized as mobs in the game code.

Location hazards

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Summoned hazards

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Cinematics and flairs

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Main article: MCD:Cinematic

Certain mobs are only shown in cinematics or displayed during certain flairs.

Minecraft Dungeons Arcade

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A list of every mob exclusive to Minecraft Dungeons Arcade.

Summonable pets

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Main article: MCD:Summonable

Enemies

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Arcade Bosses

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Main article: MCD:Boss

Unused

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Main article: MCD:Unused features

Certain mobs are unused.

Internal mobs

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Certain mobs only have their name in localization files, unlike unimplemented mobs that have in-game textures, sounds, or appear in official trailers.

Internal ancients

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These ancient mobs have icons within the game's UI material file, and all lack designated titles.

Concept art mobs

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The following mobs are shown in concept art or promotional material. The enderpod and otter have files referencing them in certain versions of the game.

Mob drops

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Main article: MCD:Drops

Most mobs always drop souls upon death and give experience. They may additionally drop a variety of random items depending on the mission, as listed below:

Mobs also have a small chance to drop random rarity equipment based on the hero's current level.

Powerful mobs always drop more emeralds upon death, as well as having a chance to drop high rarity equipment.

Bosses always drop emeralds and random rarity equipment upon death.

Ancient mobs always drop random rarity gilded items upon death, and other Ancient Hunt mobs may drop gold.

Equipped models

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Throughout Minecraft Dungeons, numerous mobs can be seen wielding weapons, such as vindicators with axes, or pillagers with crossbows. In reality, however, these weapons are not items at all. They are simply models attached to the mobs' models.

Some mobs wield their own unique weapons, like mountaineer axes. Many reuse existing models with unique textures. Additionally, a few mob-unique weapons use their own models, such as the ladles wielded by vindicator chefs.

Achievements

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Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
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A Friend in Need
Use artifacts to summon the Wolf, Llama and Iron Golem allies at least once each.Can be done for summoning one or two on different heroes.30GSilver
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Ancient Hunter
Defeat 15 different ancient mobs in Ancient Hunts.50GSilver
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Blast Radius
Kill any 10 at once with TNT.30GSilver
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Break the Spell
Defeat 50 enchanted mobs.30GSilver
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Diamond Sword
Defeat 2,500 mobs.30GSilver
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High Treason
Defeat the Arch-Illager on Apocalypse difficulty.100GGold
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Homecoming
During Ancient Hunts, bring a wolf, a bat and a soul entity to visit familiar locations.Bring a wolf summoned from a tasty bone to the area with the wolves in a cave in Creeper Woods Sub-mission; bring the bat summoned from spelunker armor, cave crawler, or sweet tooth to Spider Cave; bring the soul entity summoned from a soul lantern to a specific tile in Soul Sand Valley Sub-mission that has soul sand (not soul soil) on the walls.10GBronze
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Locally Sourced
Have 6 merchants in your camp at once.Have these merchants appear together at camp: the blacksmith, the gift wrapper, the village merchant, the luxury merchant, the mystery merchant, and the piglin merchant.10GBronze
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Passive Aggressive
Defeat 50 .10GBronze
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Saved The Overworld
Defeat the Arch-Illager at the Obsidian Pinnacle.100GGold
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Wooden Sword
Defeat 50 .10GBronze
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Jungle Fungus
Defeat the mooshroom monstrosity using only gear unique to the jungle.Defeat the mooshroom monstrosity with only the following items: whip, vine whip, ocelot armor, shadow walker, or corrupted seeds.30GBronze
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Leader of the Pack
Wear the ocelot armor and complete any mission featuring ocelots without killing any of them.While wearing ocelot armor, complete Dingy Jungle, Panda Plateau, or Overgrown Temple without killing a single ocelot. You must not unequip or swap your armor at any point during the mission, even to equip another piece of Ocelot Armor.10GBronze
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Chill Out
Defeat 5 with a single ice wand attack.10GBronze
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A Taste of Their Own Medicine
Using the updraft tome, cast Updraft on three wind callers at once.10GBronze
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Giant Slayer
Defeat a ravager and a squall golem within 5 seconds of each other.20GBronze
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Herd Mentality
Defeat the tempest golem while four pets are active.20GBronze
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Whirlwind Warrior
Using the tempest knife, defeat 10 mountaineer mobs within 10 seconds.Kill 10 mountaineers or armored mountaineers within 10 seconds using only the tempest knife. Resolute tempest knife or Chill gale knife does not count.10GBronze
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Bubble Trouble
Using the bubble bow, have 10 mobs bubbled at the same time. 10GBronze
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Gone Fishin'
Hit each type of underwater mob with the fishing rod. 10GBronze
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Iceologer's Revenge
Kill a glow squid using an ice wand.. [sic] 20GBronze
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Seafood Skewer
Defeat 10 mobs with a single trident explosion. 20GBronze

Trivia

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  • If a hero's enchantment is used by a mob, some of that enchantment's effects turn it purple (examples are Fire Trail and Poison Cloud).
  • If any mob is 32 blocks away from the hero, its animation stops to prevent the game from crashing.
  • Unlike the original game, the value of mob damage depends on mob data instead of weapon data. The ranged and melee weapons used by mobs are only a part of render and decoration, and does not cause additional damage to mobs and heroes. For example, axes held by vindicators are renders. Ladles used by vindicator chefs are skins of axes instead of unique items.
  • Bows and crossbows used by mobs do not have any animation when used. However, a hero's bow has a bowstring animation, although there is no arrow on the bowstring when the bow is drawn (excluding Minecraft Dungeons Arcade).
  • Most mob default or hit animations in the game files are unused or modified, or used exclusively in Minecraft Dungeons Arcade.

See also

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Notes

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  1. This is referring to the non-attackable wolf found in certain locations. For the summonable pet, see the summonable pet section.

References

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Navigation

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