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Since the beginning of Minecraft Dungeons development, there have been a number of features added to the game files that do not appear in-game. Some of these features were removed in an update, a leftover from removed features, only mentioned in trailers, or simply placeholders for new features. The following is a list of unused features in alphabetical order.
The ender armor, also known as curious armor, is an unused unique variant of the guard's armor that had the unique ability to have a 5% chance to teleport heroes when they took damage. It is unknown whether the teleportation ability is what made it unused, but the teleport function cannot be obtained even if the hero manages to get curious armor using hacks. This armor set, referred to as Ender Armor, can be obtained through a card in Minecraft Dungeons Arcade.
A mage is an unimplemented spellcaster illager that was planned for Minecraft Dungeons, but it was scrapped. It has been in the files since the game's release (1.1.1.0), but was removed in the 1.2.0.0 patch. This mob appears in Minecraft Dungeons Arcade, with telekinetic attacks.
Barrier is an unused enchantment that was planned for the Jungle Awakens DLC, but was later added in the Echoing Void DLC as a built-in enchantment for the sturdy shulker armor.[verify]
Bow's Boon is an unused enchantment in Minecraft Dungeons meant for ranged weapons. Any ranged weapon enchanted with Bow's Boon grants the player and their allies a damage boost for every arrow that passes through them, due to it being unused, the tiers are unknown.
Dolphin's Grace is an enchantment with an unknown function.
Knockback is an enchantment that would behave like knockback in the original game. Every once in a while, enemies get knocked back after a melee attack. It was one of the rarest enchantments in the game before it became unobtainable.
Shielding is an enchantment that added damage resistance to the player and their nearby allies.
Synergy is an enchantment with an unknown function.
The End Rogue is an unused hero in Minecraft Dungeons that was believed to have been obtainable within the Echoing Void DLC, though ultimately ending up unused.
The blightbearer is an unused unique harvester variant that was planned for either the Jungle Awakens or Creeping Winter patches, but was never implemented into the game. It is unknown what the unique perk of the blightbearer would have been, or what its appearance would have been like. It would have been the first unique artifact added to the game, alongside the totem of resistance.
The caller's bane is an unused artifact. It is unknown how it would've functioned.
The plentiful quiver is an unused artifact. It would have slowly replenished the user's arrow count up to 20 arrows.
The recycler quiver is an unused artifact. It would have granted a random chance of collecting arrows when hit by them. Its function was replaced by the Recycler enchantment.
The regeneration rock is an unused artifact. Its function was replaced by the totem of regeneration.
The sanctuary grail is an unused artifact. It is unknown how it would've functioned.
The soul mage robe is an unused armor that was added to the game files in the 1.14.1.0 update. Only the name of the armor and a description of its unique perk are available currently. The unique perk would have allowed all artifacts to have "two charges" that can be used without any cooldown in-between. Due to the name, it is very likely the armor would have been the second unique variant of the soul robe, however this is not confirmed.
The spider crossbow is an unused common crossbow type that was planned to be included in the game. Only the name of the crossbow and its item description are included in the files.
The monkey motivator is an unused unique pickaxe variant that was planned for the Jungle Awakens DLC that would have had the appearance of a banana on the end of a stick. It can be obtained with hacks, but causes the game to crash when clicked.
The totem of resistance is an unused unique totem of shielding variant that was planned for either the Jungle Awakens or Creeping Winter patches, but was never implemented into the game. It is unknown what the unique perk of the totem of resistance would have been, or what its appearance would have been like. It would have been the first unique artifact added to the game, alongside the blightbearer.
The totem of soul protection, known internally as the totem of spirit, is an unused artifact that would have the ability to fully revive all heroes in a square area upon death, similar to the original game's Totem of Undying. It was actually showcased in the Minecraft Dungeons Diaries episode Meet The Team, where it would produce an aqua-colored square area, but hasn't been mentioned since. The artifact's death-cheating function returned to the game in the form of new enchantments called life boost and death barter, released in the Howling Peaks patch. As seen in this video, this artifact was once fully functional, though has since been patched out.
The burning oil vial is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. It would have given a status effect that caused fired arrows to be set on fire and pierce mobs.
The dried kelp is an unused consumable that was planned for the Hidden Depths DLC. It is unobtainable, but would have dropped during missions like other consumables.
The enchantment scroll is an unused consumable. It is one of three unused scroll consumables, and it is unknown how it would've functioned.
The ender pearl is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. Its function was replaced by the ability to teleport to players via the hotbar.
The fire scroll is an unused consumable. It is one of three unused scroll consumables, and it is unknown how it would've functioned.
The flint and steel is an unused consumable. It is unknown how it would've functioned.
The harming potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The status effect it would've given is unknown.
The icon map is an unused consumable that was planned for the Echoing Void DLC. It is unknown how it would've functioned.
The invisibility potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The status effect it would've given is unknown.
The key is an unused consumable. Its function was replaced by the gold key golem and diamond key golem.
The necromancer's staff is an unused consumable. It is unknown how it would've functioned, but it is the staff mentioned in the opening and ending cinematics of Desert Temple.
The night vision potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The status effect it would've given is unknown.
The rabbit's foot is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The sound effect associated with the rabbit's foot contains a motif of the Swiftness Potion effect, suggesting it would have increased the hero's movement speed.
The scroll of heroism is an unused consumable. It is one of three unused scroll consumables, and it is unknown how it would've functioned.
The splash harming potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. It was likely thrown like the TNT consumable, and the status effect it would've applied is unknown.
The splash slowing potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. It was likely thrown like the TNT consumable, and the status effect it would've applied is unknown.
Diamond dust is an unused currency that would have been bought and used by the mason to upgrade the power level by one of a piece of gear (to a maximum of level 112).
Andesite Hills would have been another forest-themed mission, but was cut in favor of Soggy Swamp.
Slimy Sewers would have been a sewer-themed mission. It would have featured the sewer system beneath Highblock Castle, used by the heroes to infiltrate the keep, rather than heroes simply appearing in Highblock Castle after completing Fiery Forge and Desert Temple.
There are ten unused sub dungeons. They are the following:
A beta mountaineer variant is a light red variant of the Mountaineer that was planned for the Howling Peaks DLC, but only appeared in the Howling Peaks DLC's beta version. Its outfit is similar to the rampart captain. It was added to the files on the Howling Peaks patch.
A jack o' lantern, otherwise known as a jack o' lantern trap, is an unused mob that was added in the beta stage of Minecraft Dungeons and was planned for Minecraft Dungeons.
The mason is an unimplemented merchant that would have been able to upgrade the hero's gear to their current power level using diamond dust that could be bought for 1000 emeralds. Its item-upgrading functionality was re-added in the Creeping Winter update with the Blacksmith.
The retired adventurer is an unimplemented merchant that would have been able to give quests to the hero similar to the mission map in the camp. It was first added during the Creeping Winter patch along with the other new camp merchants, with it potentially being one of them, but it was never implemented. Its appearance resembles the savanna villagers from regular Minecraft with it having sandals and red and green clothes. It also has a bandanna over its eyes and wears a crown.
A web spider is an unimplemented mob in Minecraft Dungeons that was added in the game files in the Dungeons Beta, but was removed in 1.7.3.0. It was likely a variant of the spider. The only proof of its existence are a few textures and models in the game files of versions before its removal. The web spider's texture is a modified version of the cave spider's texture before the Texture Update, its body shifted to be green in color, with pink bands on the legs.
Heals Allies is an unused powerful armor enchantment that would heal nearby allies by how much damage the hero takes. This enchantment is, however, used on enchanted mobs.
Regeneration is an enchantment that would allow the hero to passively regenerate health after ten seconds of not taking any damage. This enchantment can still be applied to enchanted mobs
Shielding is an enchantment that would give an aura that gives damage resistance to the hero and any nearby allies. In 1.7.2.0, mobs were given the ability to spawn or be enchanted with Shielding. They removed this from the player's available enchantments because it was likely to overshadow the protection enchantment.[verify]
Withering is an enchantment that would give the user the ability to inflict Wither upon hit. The enchantment can generate only on a stone sword and the red snake wielded by wither skeletons and wither skeleton archers, respectively.
The icy creeper has an unused face texture with an icy overlay. This may be what the icy creeper originally looked like, as the developers stated it was changed back to green to fit with the regular creeper and to not affect the creeper as an icon.[verify]
There is an unused alternative version of the Nether fortress loading screen. This loading screen shows the area with the wildfire statue instead of where the hero starts.
This is an early version of the Minecraft Dungeons logo. It is less detailed, and was never used in any promotional material.
This is a placeholder for the secret mission icon. It is the locked mission icon with Secret written in purple.
A prototype version of the Howling Peaks island can be found next to the other islands. It is less detailed, the stone is darker, the rampart is dark brown, a lot of vegetation is missing, the houses and the Gale Sanctum is simpler and it has DEV written on it in red.
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