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An enchantment is an ability that augments weapons and armor by applying enchantment points. Enchantment points can be obtained by leveling up, and once applied to an item, can only be retrieved by salvaging it, upgrading it with the blacksmith or changing an enchantment with the Enchantsmith.
Weapons and armor each have up to three enchantment slots, with up to three random choices per slot. One enchantment can be selected from the available choices to apply onto the equipment. Each enchantment can be extended up to 3 tiers.
The number of available enchantment slots on collected equipment and the type of enchantments on them depends on the difficulty and the heroβs threat level. Unavailable enchantment slots or enchantment choices cannot be unlocked. All enchantments are either stackable or non-stackable. Stackable enchantments be stacked up to three times.
Once an enchantment has been applied, the only way to clear it is to use the Blacksmith, which upgrades the item and returns all invested enchantment points, or the Enchantsmith, which returns all invested enchantment points on a particular enchantment. Salvaging the item will also return all invested enchantment points.
There are two types of enchantments: common and powerful. Common enchantments require less enchantment points than powerful enchantments.
Gilded items have increased Enchantment Point costs.
| Type | Tier | Total | ||
|---|---|---|---|---|
| I | II | III | ||
| π Image Common |
1 | 2 | 3 | 6 |
| π Image Powerful |
2 | 3 | 4 | 9 |
| π DungeonsMiscellaneousSprite Gilded.png: Sprite image for Gilded in Minecraft Gilded + π Image Common |
2 | 3 | 4 | 9 |
| π DungeonsMiscellaneousSprite Gilded.png: Sprite image for Gilded in Minecraft Gilded + π Image Powerful |
3 | 4 | 5 | 12 |
Instantaneous enchantments behave independently when stacked. A weapon with two Chains III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice. However, a weapon enchanted with two rampaging III, there will be a 10% chance to apply 30 seconds of rampaging, as opposed to 15 seconds individually.
When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as a choice to apply onto that particular piece of equipment, even if the built-in enchantment is normally stackable. (However, it will still start with that enchantment) For example, the diamond pickaxe never has Prospector as an option, the firebolt thrower never has Chain Reaction as an option, the nimble turtle armor never has Rush as an option, and so on.
The only exception to this is in the Tower, where the uniquesmith can turn a normal item into a unique item while keeping its enchantments.
Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and are visible in-game through the enchantment notification icon and enchantment effects. Also, the Status Effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment. Enchantments that are built-in cannot be upgraded, altered, or removed.
Enchantments that involve souls, with the exceptions of Bag of Souls and Soul Focus, occur only on weapons and armor that provide soul gathering naturally, such as the soul knife, soul bow, or soul robe and their respective unique variants.
Soul gathering equipment can possess non-soul enchantments the same as regular equipment.
Anima Conduit, Enigma Resonator, and Soul Siphon are soul enchantments that occur on both melee and ranged weapons. Soul Speed occurs on armor.
Gilded gear is obtainable to a maximum power of 263. Gilded gear can be obtained by:
Gilded gear is melee weapons, ranged weapons and armor that possess an extra built-in enchantment at tier I, II, or III. Gilded gear have increased enchantment costs to activate and upgrade the enchantments within the slots. Gilded items appear in the inventory with a gilded gold background and a golden tag adjacent to the rarity. On lower difficulties, the hero may receive a tier I enchantment, but on higher levels the hero can receive up to a tier III enchantment.
All weapons and armor currently in the game have gilded variants that can be bought or dropped from a certain ancient mob. Prior to the release of 1.12.0.0, a DLC-exclusive ancient mob like the Swarm drops items exclusive to the DLC it comes from.
Gilded gear can be salvaged for gold rather than the usual emeralds with regular gear. Ancient Hunt does not allow gilded gear to be used as an offering.
Special event items equipment can be obtained gilded through the Tower.
Enchanted mobs are glowing, slightly larger mobs with one or more additional properties that make them more of a threat to heroes compared to standard mobs. Enchantments can be applied onto mobs from an enchanter, the Arch-Illager or spawn naturally with enchantments, in which case the enchantments are permanent. Passive mobs such as sheep, and neutral mobs can also appear with enchantments. Some of these enchantments, such as Heals Allies and Regeneration are exclusive to mobs and not available to heroes.
Hero-accessible enchantments that can occur in the enchantment slots as enchantments choices. These can be upgraded and can occur as gilded built-ins.
The enchanter's tome artifact can apply Double Damage, Fast Attack, and Quick along with two additional random enchantments onto nearby summoned mobs and other heroes.
| Icon | Name | In-game descriptions |
Tier Text | Tier | Mob
obtainability |
Multiple per equipment | Built-into | Gilded / unique description | π Image Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| I | II | III | |||||||||
| π Image |
Ambush |
|
damage done | 20% | 40% | 60% | β | β | Extra damage on unsuspecting enemies | Common | |
| π Image |
Anima Conduit |
|
health gained | 3% | 6% | 9% | β | β | None | Gain health from souls | Common |
| π Image |
Artifact Synergy |
|
Deals X extra damage | 40% | 60% | 80% | β | β | None | Artifact use boosts damage | Common |
| π Image |
Busy Bee |
|
chance to summon. | 20% | 30% | 40% | β | β | π Image Bee Stinger |
Chance to summon a bee | Common |
| π Image |
Chains |
|
seconds duration | 1 | 2 | 3 | β | β | Binds and chains enemies | Common | |
| π Image |
Committed |
|
bonus damage | 0-50% | 0-75% | 0-100% | π Image Daily Trials |
β | Increased damage to wounded mobs | Common | |
| π Image |
Critical Hit |
|
chance to trigger | 10% | 15% | 20% | π Image Daily Trials |
β | Increases critical hit chance | Powerful | |
| π Image |
Dynamo |
|
damage. | +X | +1.25X | +1.5X | β | β | π Image Great Axeblade |
Rolling makes next attack stronger | Common |
| π Image |
Echo |
|
seconds cooldown | 5 | 4 | 3 | π Image Daily Trials |
β | Sometimes strikes twice | Common | |
| π Image |
Enigma Resonator |
|
chance | 0-15% | 0-20% | 0-25% | β | β | Souls critical boost | Common | |
| π Image |
Exploding |
|
Deals X% of enemy health as damage | 20% | 40% | 60% | β | β | Mobs explode after defeated | Powerful | |
| π Image |
Fire Aspect |
|
damage per second | X | 1.25X | 1.5X | β | β | π Image Firebrand |
Burns mobs | Common |
| π Image |
Freezing |
|
reduced speed | -30% | -40% | -50% | π Image Frozen Zombie, π Image Stray, π Image Icy Creeper, π Image Daily Trials |
β | Slows mobs | Common | |
| π Image |
Guarding Strike |
|
seconds duration. | 2 | 3 | 4 | β | β | None | Grants temporary shield | Common |
| π Image |
Gravity |
|
seconds duration | 1.0 | 1.5 | 2.0 | β | β | Pulls in enemies | Powerful | |
| π Image |
Illager's Bane |
|
increased damage | +25% | +35% | +45% | β | β | π Image Bone Cudgel |
Extra damage to Illagers | Common |
| π Image |
Leeching |
|
of mob's max health | 5% | 7% | 9% | β | β | Leeches health from mobs | Common | |
| π Image |
Looting |
|
increased chance | +100% | +200% | +300% | β | β | π Image Fortune Spear |
Drop More Consumables | Common |
| π Image |
Pain Cycle |
|
Max stacks does X damage | Triple (3x) | Quadruple (4x) | Quintuple (5x) | β | β | None | Deal extra damage | Common |
| π Image |
Poison Cloud | Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. | damage per second | X | 2X | 3X | π Image Daily Trials |
β | Spawns Poison Clouds | Common | |
| π Image |
Prospector |
|
increased chance | +100% | +200% | +300% | β | β | Mobs drop more emeralds | Common | |
| π Image |
Radiance |
|
health healed | X | 1.5X | 2X | β | β | π Image Sun's Grace |
Heals allies in the area | Powerful |
| π Image |
Rampaging |
|
seconds | 5 | 10 | 15 | β | β | Increases attack speed | Common | |
| π Image |
Refreshment |
|
seconds cooldown speed up | 1.0 | 2.0 | 3.0 | β | β | None | Reduce health potion cooldown | Powerful |
| π Image |
Sharpness |
|
damage | +10% | +21% | +33% | β | β | Extra Damage | Common | |
| π Image |
Shockwave |
|
damage dealt by shockwave | X | 1.5X | 2X | π Image Daily Trials |
β | π Image Whirlwind |
Casts Shockwaves | Powerful |
| π Image |
Smiting |
|
increased damage | +25% | +35% | +45% | β | β | Extra damage against undead | Common | |
| π Image |
Soul Siphon |
|
souls | 1 | 3 | 5 | β | β | π Image Eternal Knife |
Chance to gain souls | Common |
| π Image |
Stunning |
|
chance | 5% | 10% | 15% | β | β | π Image Highland Axe |
Chance to stun enemies | Common |
| π Image |
Swirling |
|
damage dealt by wind | X | 1.5X | 2X | β | β | π Image Sheer Daggers |
Last attack does area damage | Powerful |
| π Image |
Thundering |
|
damage dealt by lightning | X | 2X | 3X | π Image Daily Trials |
β | π Image Stormlander |
Fires lightning bolts | Common |
| π Image |
Unchanting |
|
bonus damage | +50% | +75% | +100% | β | β | None | Strong vs Enchanted Mobs | Common |
| π Image |
Void Strike |
|
damage multiplier | 200% | 400% | 600% | β | β | Applies Rising Damage Multiplier | Powerful | |
| π Image |
Weakening |
|
reduction in damage | 20% | 30% | 40% | π Image Daily Trials |
β | π Image Nameless Blade |
Weakens enemy attacks | Common |
| Icon | Name | In-game descriptions |
Tier Text | Tier | Mob obtainablity | Multiple per equipment | Built-into | Gilded / Unique Description | π Image Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| I | II | III | |||||||||
| π Image |
Accelerate |
|
increase per shot | 8% | 10% | 12% | β | β | Firerate increases upon firing | Common | |
| π Image |
Artifact Charge |
|
Attacks charged | Next | Next 2 | Next 3 | β | β | None | Charged Attacks After Artifact Use | Common |
| π Image |
Anima Conduit |
|
of max health gained per soul | 4% | 6% | 8% | β | β | None | Gain health from souls | Common |
| π Image |
Bonus Shot |
|
damage per shot | 10% | 17% | 24% | β | β | Shoots two enemies at once | Common | |
| π Image |
Burst Bowstring |
|
target | 1 | 2 | 3 | β | β | None | Shoots arrows when rolling | Common |
| π Image |
Chain Reaction |
|
chance to trigger | 10% | 20% | 30% | β | β | π Image Firebolt Thrower |
Chance of chain reaction | Powerful |
| π Image |
Committed |
|
bonus damage | 0-50% | 0-75% | 0-100% | N/A | ? | None | Increased damage to wounded mobs | Common |
| π Image |
Critical Hit |
|
chance to trigger | 10% | 15% | 20% | π Image Daily Trials |
β | None | Increases critical hit chance | Powerful |
| π Image |
Cooldown Shot |
|
second cooldown reduction | 0.5 | 1.0 | 1.5 | β | β | None | Charged Shot Reduces Cooldown | Common |
| π Image |
Dynamo |
|
damage | +X | +2X | +3X | β | β | Boosts next attack on roll | Common | |
| π Image |
Dipping Poison |
|
poison arrows | 6 | 8 | 12 | β | β | None | Health Potion gives Poison Arrows | Common |
| π Image |
Enigma Resonator |
|
chance | 0-15% | 0-20% | 0-25% | β | β | Souls critical boost | Common | |
| π Image |
Fire Aspect |
|
damage per second | X | 1.25X | 1.5X | β | β | None | Sets mobs on fire | Common |
| π Image |
Fuse Shot |
|
Every X shot | fifth | fourth | third | β | β | Chance for arrows to explode | Common | |
| π Image |
Gravity |
|
second duration | 1.0 | 1.5 | 2.0 | β | β | Pulls in enemies | Powerful | |
| π Image |
Growing |
|
maximum damage | 25% | 50% | 75% | β | β | Arrows grow size | Common | |
| π Image |
Infinity |
|
chance of arrow not being used | 16% | 32% | 48% | β | β | π Image Hunter's Promise |
Chance to regain arrows | Common |
| π Image |
Levitation Shot |
|
fall damage | 100% | 200% | 300% | β | β | None | Levitation Shot | Powerful |
| π Image |
Multishot |
|
chance to trigger | 20% | 30% | 40% | β | β | π Image Bow of Lost Souls |
Chance for multishot | Common |
| π Image |
Overcharge |
|
Can charge x times. | 2 | 3 | 4 | β | β | None | Boost charge shot | Powerful |
| π Image |
Piercing |
|
Every X arrow | 3rd | 2nd | Every arrow | β | β | Chance to fire piercing bolts | Common | |
| π Image |
Poison Cloud |
|
damage per second | X | 2X | 3X | β | β | π Image The Green Menace |
Spawns Poison Clouds | Common |
| π Image |
Power |
|
damage | +10% | +21% | +33% | β | β | Greater damage | Common | |
| π Image |
Prospector |
|
increased chance | +100% | +200% | +300% | β | β | None | Mobs drop more emeralds | Common |
| π Image |
Punch |
|
knockback | 200% | 300% | 400% | β | β | π Image Doom Crossbow |
Additional knockback | Common |
| π Image |
Radiance Shot |
|
health healed | X | 1.5X | 2X | β | β | π Image Sabrewing |
Heals allies in the area | Common |
| π Image |
Rapid Fire |
|
attack speed | +10% | +15% | +20% | β | β | Increased fire rate | Common | |
| π Image |
Refreshment |
|
# second(s) cooldown reduction | 1 | 2 | 3 | β | β | None | Reduce health potion cooldown | Powerful |
| π Image |
Ricochet |
|
chance to trigger | 20% | 40% | 60% | π Image Daily Trials[verify] |
β | Hits multiple targets | Common | |
| π Image |
Roll Charge |
|
Charged Shot for X Seconds | 1 | 2 | 3 | β | β | Rolling charges next arrow | Common | |
| π Image |
Shock Web |
|
Up to X beams | 1 | 2 | 3 | β | β | None | Beams cause damage | Powerful |
| π Image |
Smiting |
|
increased damage | +25% | +35% | +45% | ? | ? | None | Extra damage against undead | Common |
| π Image |
Soul Siphon |
|
souls | 1 | 3 | 5 | β | β | None | Chance to gain souls | Common |
| π Image |
Supercharge |
|
increased damage | +20% | +30% | +40% | β | β | π Image Guardian Bow |
Strong charged attacks | Common |
| π Image |
Tempo Theft |
|
stolen speed | 17% | 33% | 50% | β | β | Steals speed | Powerful | |
| π Image |
Unchanting |
|
bonus damage | +50% | +75% | +100% | β | β | π Image Spellbound Crossbows |
Strong vs Enchanted Mobs | Common |
| π Image |
Void Strike |
|
max damage multiplier | 100% | 200% | 300% | β | β | π Image Call of the Void |
Applies Rising Damage Multiplier | Powerful |
| π Image |
Wild Rage |
|
chance to trigger | 20% | 30% | 40% | β | β | Chance to enrage mobs | Common | |
| Icon | Name | In-game descriptions |
Tier Text | Tier | Mob obtainablity | Multiple per equipment | Built-into | Gilded/built-into description | π Image Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| I | II | III | |||||||||
| π Image |
Acrobat |
|
reduced cooldown | 15% | 30% | 45% | β | β | Reduced roll cooldown | Common | |
| π Image |
Bag of Souls |
|
extra souls | 50% | 100% | 150% | β | β | π Image Verdant Robe |
Increase Maximum Souls | Common |
| π Image |
Beast Boss |
|
Pet damage | 20% increase | 40% increase | 60% increase | β | β | None | Pets deal more damage | Common |
| π Image |
Beast Burst |
|
explosion damage | X | 2X | 3X | β | β | None | Explosion at Pets' Location | Common |
| π Image |
Beast Surge |
|
Pets' attack and speed X | +50% | +100% | +150% | β | β | None | Pet Attack and Move Boost | Common |
| π Image |
Burning |
|
damage | X | 2X | 3X | β | β | π Image Ember Robe |
Burns nearby enemies | Common |
| π Image |
Chilling |
|
reduced speed | -20% | -40% | -60% | β | β | π Image Frost Armor |
Emits a chilling aura | Powerful |
| π Image |
Cool Down |
|
reduced cool-down | -18% | -29% | -37% | β | β | None | Reduced Artifact Cooldown | Common |
| π Image |
Cowardice |
|
increased ranged and melee damage | +20% | +30% | +40% | β | β | None | Increase damage at full HP | Common |
| π Image |
Death Barter |
|
Costs X Emeralds | 150 | 100 | 50 | β | β | π Image Gilded Glory |
Can spend emeralds to cheat death | Powerful |
| π Image |
Deflect |
|
chance to trigger | 25% | 35% | 45% | β | β | Deflects enemy projectiles | Common | |
| π Image |
Electrified |
|
Deals X damage | X | 2X | 3X | β | β | None | Rolling zaps mobs | Common |
| π Image |
Explorer |
|
health regained | 0.3% | 0.7% | 1.0% | β | β | None | Gain health when exploring | Common |
| π Image |
Final Shout |
|
Up to every X second | 12th | 10th | 8th | β | β | None | Artifacts activate on low HP | Powerful |
| π Image |
Fire Focus |
|
increases fire damage | +25% | +50% | +75% | β | β | None | Increases fire damage | Powerful |
| π Image |
Fire Trail |
|
fire damage per second | X | 2X | 3X | β | β | π Image Ghost Kindler |
Spawns fire on roll | Common |
| π Image |
Food Reserves |
|
items crafted | 1 | 2 | 3 | β | β | π Image Black Spot Armor |
Consumables crafted on potion use | Common |
| π Image |
Frenzied |
|
melee and ranged attack speed | +10% | +20% | +30% | β | β | None | Attack speed boost at low HP | Common |
| π Image |
Gravity Pulse |
|
range | 100% | 150% | 200% | β | β | None | Pulls enemies in | Powerful |
| π Image |
Health Synergy |
|
health regained | 3% | 4% | 5% | β | β | None | Health restored on artifact use | Common |
| π Image |
Life Boost |
|
extra health | 11% | 22% | 33% | β | β | None | Health boost after respawn | Common |
| π Image |
Lightning Focus |
|
increased lightning damage | +25% | +50% | +75% | β | β | None | Increases lightning damage | Powerful |
| π Image |
Luck of the Sea |
|
luck increase | 10% | 20% | 30% | β | β | None | Increases luck | Common |
| π Image |
Lucky Explorer |
|
emerald spawned | 1 | 3 | 5 | β | β | Chance to spawn emeralds when exploring | Common | |
| π Image |
Multi-Roll |
|
Grants X rolls | 2 | 3 | 4 | β | β | π Image Goat Gear |
Gives an extra roll | Powerful |
| π Image |
Poison Focus |
|
Increases poison damage | +25% | +50% | +75% | β | β | None | Increases poison damage | Powerful |
| π Image |
Potion Barrier |
|
seconds duration | 5 | 7 | 9 | β | β | π Image Stalwart Armor |
Increased defense on potion use | Common |
| π Image |
Prospector |
|
increased chance | +100% | +200% | +300% | β | β | None | Mobs drop more emeralds | Common |
| π Image |
Protection |
|
damage taken | -6% | -11% | -15% | β | β | None | Damage reduction | Powerful |
| π Image |
Reckless |
|
damage increase | +50% | +70% | +90% | β | β | None | Melee Damage Increased | Powerful |
| π Image |
Recycler |
|
Every X projectile | 30th | 20th | 10th | β | β | None | Crafts arrows on hit | Common |
| π Image |
Rush |
|
% speed increase. | 30% | 60% | 90% | β | ? | π Image Nimble Turtle Armor |
Boost speed after hit | Common |
| Shadow Blast |
|
Triggers a blast around you. | 2 blocks radius | 3 block radius | 4 block radius | β | β | None | You make a blast around you when leaving Shadow Form | Common | |
| π Image |
Shadow Surge |
|
% Souls per mob. | 6 | 12 | 16 | β | β | None | Shadow Form grants more souls | Common |
| π Image |
Snowball |
|
Triggers every X seconds | 5 | 3 | Every second | β | β | π Image Frost Bite |
Spawns a snowy companion | Common |
| π Image |
Soul Focus |
|
increased soul damage | +10% | +20% | +30% | β | β | None | Increases soul damage | Powerful |
| π Image |
Soul Speed |
|
seconds duration | 2 | 3 | 4 | β | β | None | Speed boost on soul pickup | Common |
| π Image |
Speed Synergy |
|
second duration | 1 | 2 | 3 | β | β | None | Speed boost on artifact use | Common |
| π Image |
Surprise Gift |
|
chance to trigger | 50% | 100% | 150% | β | β | π Image Golden Piglin Armor |
Can get consumable on potion use | Common |
| π Image |
Swiftfooted |
|
movement speed | +30% | +40% | +50% | β | β | π Image Highland Armor |
Gains Speed after Dodge | Common |
| π Image |
Thorns |
|
damage returned | 100% | 150% | 200% | β | β | None | Inflicts damage to attacker | Common |
| π Image |
Tumblebee |
|
chance to summon | 33% | 67% | 101% | β | β | None | Spawn bees when rolling | Common |
Enchantments that are not obtainable by enchanting normally and are only found on unique weapons as built-in enchantments.
| Icon | Name | In-game descriptions |
Tier Text | Tier | Mob obtainablity | Multiple per equipment | Built-into | π Image Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|
| I | II | III | ||||||||
| π Image |
Emerald Shield |
|
β | β | π Image Opulent Armor |
Common | ||||
| π Image |
Environmental Protection |
|
β | β | π Image Rugged Climbing Gear |
Common | ||||
| π Image |
Jungle Poison |
|
π Image Cave Spider, π Image Poison-Quill Vine, π Image Jungle Zombie, π Image Mossy Skeleton, π Image Pufferfish, π Image Poison Anemone |
β | Common | |||||
| π Image |
Reliable Ricochet |
|
β | β | Common | |||||
| π Image |
Rushdown |
|
# seconds | 1 | 2 | 3 | β | β | Powerful | |
| π Image |
Shadow Shot |
|
β | β | Unknown | |||||
| No Icon | Shadow Barb |
|
β | β | Unknown | |||||
| π Image |
Shared Pain |
|
β | β | π Image The Starless Night |
Unknown | ||||
| π Image |
Thrive Under Pressure |
|
β | β | Unknown | |||||
Enchantments unobtainable by heroes but accessible by mobs. Some were planned to be usable by heroes, but ended up only being used by mobs.
Functioning enchantments that were developed for hero usage in some form but went unused, scrapped, or not implemented. These may function upon forcefully applying onto equipment using external tools.
| Icon | Name | In-game descriptions |
Tier Text | Tier | Mob obtainablity | Multiple per equipment | Built-into | π Image Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|
| I | II | III | ||||||||
| π Image |
Heals Allies |
|
of damage becomes healing | 25% | 50% | 75% | β | β | None | Powerful |
| π Image |
Barrier |
|
resisted damage per enemy | +3% | +6% | +10% | β | β | None | Powerful |
| No Icon | Bow's Boon |
|
β | β | None | Unknown | ||||
| Dolphin's Grace | β [verify] | β | None | Unknown | ||||||
| π Image |
Knockback |
|
chance to trigger | 10% | 20% | 30% | β | β | None | Common |
| π Image |
Regeneration |
|
health per second | 0.8% | 1.0% | 1.2% | β | β | None | Common |
| π Image |
Shielding |
|
reduced damage | -5% | -10% | -14% | β [verify] | β | None | Common |
| Synergy | β [verify] | β | None | Unknown | ||||||
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Enchant chime | ? | |
| Player enchants item | ? | |
| Unlock common enchantment | ? | |
| Unlock powerful enchantment | ? | |
| Enchantment point gained | ? | |
| Enchantment point lost | ? | |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|---|---|---|---|---|
| π Image | Maxed Out And Geared Up | Equip a Gear set consisting of fully items (3 enchantment slots upgraded to level 3). | β | 100G | Gold |
| π Image | Seriously Overpowered | Equip a gilded, unique, fully enchanted weapon. | β | 20G | Bronze |
| π Image | Worked Like A Charm | Enchant an item and upgrade the to tier 3. | β | 20G | Silver |
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| June 8, 2019 | Enchantment mechanic shown in Gameplay Reveal Trailer and News article. Echo, Weakening, and Thundering shown. | ||||||
| Dungeons Beta | |||||||
| 1.1.1.0 | |||||||
| 1.2.0.0 | Fixed Surprise Gift not dropping any items | ||||||
| Fixed consumables spawned by Surprise Gift and Food Reserves not appearing for all players in online co-op | |||||||
| Fixed Radiance and Radiance Shot effects not visible to all players in online co-op. | |||||||
| 1.3.2.0 | Changed Exploding radius +50% | ||||||
| Changed Fire Aspect damage +100% | |||||||
| Changed Poison Cloud damage +50% | |||||||
| Changed Thundering damage +25% | |||||||
| Changed Radiance range reduced to 750 (matching Radiance shot) | |||||||
| Changed Radiance Shot trigger chance 20% -> 50% | |||||||
| Changed Leeching healing 4/6/8% -> 5/7/9% | |||||||
| Changed Shockwave damage 20 -> 35, speed +13% | |||||||
| Changed Snowball stun duration 3s -> 2s | |||||||
| Changed Health Synergy and Speed Synergy triggers on lightning rod and corrupted beacon when activated | |||||||
| Changed Soul Speed max stack 100 -> 5, speed bonus 1% -> 5%, duration 2/3/4s -> 3/5/7s, Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack) | |||||||
| Changed Anima Conduit healing 1/2/3% -> 2/4/6% per visual soul, triggers on any kill source, removed soul-amount multiplier on soul collection. | |||||||
| Fixed Radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%) | |||||||
| Fixed Shockwave missing notify icon on Heads-up display | |||||||
| Fixed Burning description to state "damages nearby enemies" | |||||||
| 1.4.3.0 | Added Acrobat, Bag of Souls, Burst Bowstring, Busy Bee, Dynamo Melee, Dynamo Ranged, and Tumblebee. | ||||||
| Changed light feather to activate Roll Enchantments | |||||||
| 1.5.0.0 | Changed Deflecting trigger chance 20/40/60% -> 25/35/45%. | ||||||
| Changed Mob enchantments to be significantly scarierβ[more information needed]. | |||||||
| 1.6.0.0 | Changed Shockwave damage 35 -> 30, collides with walls, Swirling damage 45 -> 40, requires that a mob is hit with the attack to trigger. | ||||||
| Fixed Prospector and Looting triggering either once per mission, or not at all.[1] | |||||||
| December 7, 2020 | Minecraft Dungeons Twitter tweeted video revealing Multi-Roll (0:01), Lucky Explorer (0:15) and Illager's Bane (0:25). The Rushdown enchantment effect is shown at 0:12 with tempest knife, 0:32, 0:35, and 0:38 with chill gale knife.[2] | ||||||
| 1.7.2.0 | Added Illager's Bane, Death Barter, Lucky Explorer, Multi-Roll, Life Boost, Roll Charge, Rushdown. | ||||||
| Changed Prospector and Looting triggers no matter the damage source (includes kills from summons, artifacts, Bows, etc.). | |||||||
| Fixed Deflecting triggering Dynamo Ranged[3] | |||||||
| Fixed Fuse Shot arrows not exploding. [4] | |||||||
| 1.8.0.0 | Added Gilded Gear, Pain Cycle, Artifact Synergy, Cooldown Shot, Shock Web, Reckless, Beast Burst, Beast Boss, Beast Surge, Fire Focus, Lightning Focus, Poison Focus, and Soul Focus | ||||||
| Changed max Dynamo Melee and Dynamo Ranged charges Infinity -> 20. | |||||||
| Added colors to damage numbers: Lightning - Light blue, Fire - Orange, Poison - Green, and Soul - Purple. | |||||||
| 1.9.1.0 | Added Guarding Strike, Luck of the Sea, Overcharge, Refreshment Melee, Refreshment Ranged and Rush property | ||||||
| Fixed Fire Trail launching defeated mobs | |||||||
| Fixed poison-based damage not power scaling [5] | |||||||
| Fixed Artifact Charge triggering after picking up consumables. | |||||||
| 1.10.2.0 | Added Ambush, Dipping Poison, Levitation Shot, Shadow Blast, Shadow Surge, Void Strike Melee, and Void Strike Ranged. | ||||||
| Multiple enchantments have been expanded to new weapon types, the following includes: Committed Ranged, Critical Hit Ranged, Exploding Ranged, Fire Aspect Ranged, Looting Ranged, Prospector Ranged, Soul Siphon Ranged, Smiting Ranged, Unchanting Melee, and Weakening Ranged. | |||||||
| 1.13.1.0 | Soul enchantments can now be found on Moon Daggers, Soul Fists, Soul Hunter Crossbow, and Verdant Robe. | ||||||
| 1.16.2.0 | Ambush's damage increase changed from 15%, 30%, 45% to 20%, 40%, 60%. | ||||||
| Increased Anima Conduit's effect on ranged weapons from 2/4/6% to 4/6/8% per soul collected. | |||||||
| Increased Bag of Souls' extra souls from 33%, 67%, 100% to 50%, 100%, 150%. | |||||||
| Beast Boss' damage increase changed from 20%, 30%, 40% to 20%, 40%, 60%. | |||||||
| Increased Beast Burst's blast radius by 20%, from 700 to 840. | |||||||
| Increased Dipping Poison's arrow count from 4, 6, 8 to 6, 8, 12. | |||||||
| Increased Freezing's percentage slowed from 20%, 30%, 40% to 30%, 40%, 50%. | |||||||
| Decreased Gravity Pulse's time between pulses from five seconds to three seconds. | |||||||
| Illager's Bane damage increase changed from 20%, 30%, 40% to 25%, 35%, 45%. | |||||||
| Increased Lucky Explorer's rate to spawn emeralds from 2% to 5%. | |||||||
| Decreased Reckless' health reduction from 60% to 40%, increased damage increase from 40%, 60%, 80% to 50%, 70%, 90%. | |||||||
| Increased Smiting's damage increase from 20%, 30%, 40% to 25%, 35%, 45%. | |||||||
| Increased Soul Siphon's chance to activate from 5% to 20%, decreased bonus souls amount from 3, 6, 9 to 1, 3, 5. | |||||||
ENCHANTMENTS β Even the most powerful armor and weapons will benefit from the addition of well-chosen enchantments. Here are just a few of the effects you can add to your items β many of these will mean the difference between life and death.
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