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Dungeons:Enchanted

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Note:
  • In-Game light effect of all the enchanted mobs
  • New renders of enchanted mobs.
  • History & Bug sections

The term enchanted refers to mobs that have a glowing, slightly larger appearance than that of a regular mob in Minecraft Dungeons. Enchanted mobs have higher damage resistance, more health and one or more additional properties that make them more of a threat to heroes compared to standard mobs. Modifying any enchanted mob will crash the game when clicked on.

Appearance

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When enchanted, the texture of mobs will be darkened. The glowing spinning effect layer of enchanted mobs, weapons or armor works the same as the Charged Creeper in vanilla Minecraft. If mobs don't have "Shadow texture" in their file, their eyes won't glow. [1]

The glow effect texture of enchanted mobs consists of these three layers:

  • T_SmoothClouds_512 β€” This texture is the first layer on the enchanted, with medium rotation speed.
  • T_Clouds_64 β€” This texture is the second layer and most visible of all effects, with fastest rotation speed.
  • Good64x64TilingNoiseHighFreq β€” This engine rendering texture make the original texture of enchanted mobs look darker and not affected by the above two glowing cloud textures. [verify]

Enchanted mobs

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Enchanted mobs obtain their enchantments from an enchanter, the Arch-Illager, or spawn with enchantments (the latter requires the minimum difficulty at Default IV). Passive mobs such as sheep and neutral mobs can also appear with enchantments.

When mobs are enchanted, their health is increased by 9 times. Enchanted powerful mobs increase their health by 25%.

Enchanted mobs have an enchanted glowing appearance. The more enchantments they have, the brighter their appearance. For example, a mob with 3 enchantments appears brighter than a mob with 1 enchantment. The mob also becomes slightly larger when enchanted.

Enchanted mobs are the hero's hunting target for the mystery merchant to unlock more slots in his stall and to change the way his stall looks. Enchanted mobs can overwhelm the hero much faster than powerful, ancient, or boss mobs, especially on Apocalypse Plus threat levels, where they spawn in large numbers, are much faster, and have less stagger durations. On such high difficulties, these mobs are not to be approached recklessly.

πŸ‘ Image
Heads up Display when near an enchanted Chicken Jockey. The three enchantments attached are Common enchantments as indicated by πŸ‘ DungeonsMiscellaneousSprite Enchantment Common.png: Sprite image for Enchantment Common in Minecraft
.
πŸ‘ DungeonsMiscellaneousSprite Enchantment Powerful.png: Sprite image for Enchantment Powerful in Minecraft
would be used for Powerful enchantments.

The Heads-up display presents the name, enchantments, and enchantment rarity (Common or Powerful) possessed by nearby enchanted mobs. Heroes can use this as an indication that enchanted mobs are close and plan ahead on how to confront them.

List of mob obtainable enchantments

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An enchanter can apply Double Damage or Fast Attack onto nearby mobs. Heroes using the enchanter's tome artifact can apply Double Damage, Fast Attack, or Quick onto nearby summoned mobs such as the iron golem, and onto heroes.
Enchanted mobs can possess any of the following properties:

Ranged mobs only

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Seasonal Trials mobs only

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Ancient mobs and minions only

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Mystery Banner Raid Captains only

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Weaknesses

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​[more information needed]

Achievements

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Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
πŸ‘ Image
Break the Spell
Defeat 50 mobs.β€”30GSilver

Data values

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  • Enchanted mob's glowing effect can be refer in MI_(MobName).props.txt file.
  • "Good64x64TilingNoiseHighFreq" can be locate in Engine\EngineMaterials file.
  • "T_Clouds_64" and "T_SmoothClouds_512" can be locate in Game\Effects\Materials\Noise file.

Trivia

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Issues

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Issues for Minecraft Dungeons relating to "Enchanted" are no longer maintained on the bug tracker since September 28, 2023.

History

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Minecraft Dungeons
Dungeons BetaAdded Enchanted Mobs.
1.4.3.0Added Daily Trials, which allowed Committed, Critical Hit, Echo, Thundering, and Weakening to spawn on mobs under certain trial modifiers.
1.7.3.0Added the Invisible enchantment to mobs, exclusive to the Chills and Thrills seasonal trials.
1.8.0.0Added Ancients, which allowed Cowardice, Fire Aspect, Fuse Shot, Huge, Leeching, Mob Resurrection Aura, Rampaging, Sharpness, Shockwave, and Swirling to spawn on certain ancient mobs and their minions.
Electrified activation delay decreased from 5 seconds to 4 seconds, damage decreased from 150 to 90.
1.9.1.0Added Raid Captains, which allowed Chains, Ambush, Stunning, Void Strike, Leeching, and Sharpness to spawn on mobs when certain Mystery Banner modifiers are active.
1.17.0.0Gravity duration decreased from 4 seconds to 1 second.

Gallery

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Renders

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Textures

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Screenshots

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In other media

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See also

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References

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Navigation

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