![]() |
VOOZH | about |
| Behavior | Enemy: Hostile Summonable pet: Passive |
|---|---|
| Classification | Enemy: Enemies Summonable pet: Friendlies |
| Mob category | Summonable pet: Pet (summonable) |
| Attack strength | ? |
| Spawn |
{
"title": "Chicken Jockey",
"rows": [
{
"field": "'''Enemy:'''<br>Hostile<br>'''Summonable pet:'''<br>Passive",
"label": "Behavior"
},
{
"field": "'''Enemy:'''<br>Enemies<br>'''Summonable pet:'''<br>Friendlies",
"label": "Classification"
},
{
"field": "'''Summonable pet:'''<br>(link to MCD:Pet (summonable) article, displayed as Pet (summonable))",
"label": "Mob category"
},
{
"field": "?",
"label": "Attack strength"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Spawn"
}
],
"invimages": [],
"images": [
"Chicken Jockey (Dungeons).png"
]
}
A chicken jockey is a rare hostile mob that can be found within various missions. The chicken jockey also makes an appearance in the Arcade spin-off as a summonable pet.
Missions
Chicken jockeys can also spawn when night falls, regardless of the mission, except in the Hidden Depths and Echoing Void DLCs, when at least one hero dies in multiplayer.
Movement
Chicken jockeys have a high movement speed. Like the baby zombie, chicken jockeys deal less damage compared to normal zombies.
Basic attack
The chicken part of the jockey attacks the hero with a kick.
| Power | Min health |
|---|---|
| 1 | 10 |
| 4 | 17 |
| 10 | 27 |
| 16 | 41 |
| 22 | 55 |
| 27 | 74 |
| 33 | 99 |
| 39 | 128 |
| 45 | 164 |
| 51 | 211 |
| 56 | 286 |
| 62 | 388 |
| 68 | 524 |
| 74 | 673 |
| 80 | 864 |
| 86 | 1109 |
| 91 | 1510 |
| 97 | 2049 |
| 103 | 2776 |
| Minecraft Dungeons Arcade navigation | |
|---|---|
| #143 Fuego | Chicken Jockey |
The player equips a chicken jockey when the following cards are used in Minecraft Dungeons Arcade.
| Chicken Jockey | |
|---|---|
| 👁 Image 👁 Image | |
| Equips 👁 Image | |
| Series 5 |
Type Pet |
| Rarity LEGENDARY |
Number 144 |
| Code 128 e42j0000 | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Attack | sfx_mob_zombieAttack_soundWave | |
| Death | sfx_mob_zombieDeath_soundWave | |
| Hurt | sfx_mob_zombieHurt_soundWave | |
| Idle | sfx_mob_zombieIdle_soundWave | |
| Infect | sfx_mob_zombieInfect_soundWave | |
| Metal | sfx_mob_zombieMetal_soundWave | |
| Pre | sfx_mob_zombiePre_soundWave | |
| Pre-Attack | sfx_mob_zombiePreAttack_soundWave | |
| Remedy | sfx_mob_zombieRemedy_soundWave | |
| Step (Generic) | sfx_mob_zombieStepGeneric_soundWave | |
| Step (Wood) | sfx_mob_zombieStepWood_soundWave | |
| Whoosh | sfx_mob_zombieWhoosh_soundWave | |
| Wood Break | sfx_mob_zombieWoodBreak_soundWave | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Plop | sfx_mob_chickenPlop_soundWave | |
| Step | sfx_mob_chickenStep_soundWave | |
| Hurt | sfx_multi_chickenHurt_soundWave | |
| Idle | sfx_mob_chickenIdle_soundWave | |
| Name | Variant | Blueprint | Level mob-type | Translation key |
|---|---|---|---|---|
| 👁 Image Chicken Jockey | — | BP_ChickenJockeyCharacter_C | — | mob_ChickenJockey |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|---|---|---|---|---|
| 👁 Image | Blast Radius | Kill any 10 mobs at once with TNT. | — | 30G | Silver |
| 👁 Image | Break the Spell | Defeat 50 enchanted mobs. | — | 30G | Silver |
| 👁 Image | Diamond Sword | Defeat 2,500 mobs. | — | 30G | Silver |
| 👁 Image | Wooden Sword | Defeat 50 mobs. | — | 10G | Bronze |
| 👁 Image | Chill Out | Defeat 5 mobs with a single ice wand attack. | — | 10G | Bronze |
| 👁 Image | Bubble Trouble | Using the bubble bow, have 10 mobs bubbled at the same time. | — | 10G | Bronze |
| 👁 Image | Seafood Skewer | Defeat 10 mobs with a single trident explosion. | — | 20G | Bronze |
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| Dungeons Beta | 👁 Image Added chicken jockeys. | ||||||
Issues for Minecraft Dungeons relating to "Chicken Jockey" are no longer maintained on the bug tracker since September 28, 2023.
CHICKEN JOCKEY – This mysterious alliance of chicken and baby zombie is another quick-moving enemy. They're more of an annoyance than a danger, so focus on bigger threats first and foremost.
No amount of Pillagers, Vindicators, or Evokers could contain it... The CHICKEN JOCKEY is loose!