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The term enchanted refers to mobs that have a glowing, slightly larger appearance than that of a regular mob in Minecraft Dungeons. Enchanted mobs have higher damage resistance, more health and one or more additional properties that make them more of a threat to heroes compared to standard mobs. Modifying any enchanted mob will crash the game when clicked on.
When enchanted, the texture of mobs will be darkened. The glowing spinning effect layer of enchanted mobs, weapons or armor works the same as the Charged Creeper in vanilla Minecraft. If mobs don't have "Shadow texture" in their file, their eyes won't glow. [1]
The glow effect texture of enchanted mobs consists of these three layers:
Enchanted mobs obtain their enchantments from an enchanter, the Arch-Illager, or spawn with enchantments (the latter requires the minimum difficulty at Default IV). Passive mobs such as sheep and neutral mobs can also appear with enchantments.
When mobs are enchanted, their health is increased by 9 times. Enchanted powerful mobs increase their health by 25%.
Enchanted mobs have an enchanted glowing appearance. The more enchantments they have, the brighter their appearance. For example, a mob with 3 enchantments appears brighter than a mob with 1 enchantment. The mob also becomes slightly larger when enchanted.
Enchanted mobs are the hero's hunting target for the mystery merchant to unlock more slots in his stall and to change the way his stall looks. Enchanted mobs can overwhelm the hero much faster than powerful, ancient, or boss mobs, especially on Apocalypse Plus threat levels, where they spawn in large numbers, are much faster, and have less stagger durations. On such high difficulties, these mobs are not to be approached recklessly.
The Heads-up display presents the name, enchantments, and enchantment rarity (Common or Powerful) possessed by nearby enchanted mobs. Heroes can use this as an indication that enchanted mobs are close and plan ahead on how to confront them.
An enchanter can apply Double Damage or Fast Attack onto nearby mobs.
Heroes using the enchanter's tome artifact can apply Double Damage, Fast Attack, or Quick onto nearby summoned mobs such as the iron golem, and onto heroes.
Enchanted mobs can possess any of the following properties:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|---|---|---|---|---|
| π Image | Break the Spell | Defeat 50 mobs. | β | 30G | Silver |
MI_(MobName).props.txt file.Engine\EngineMaterials file.Game\Effects\Materials\Noise file.Issues for Minecraft Dungeons relating to "Enchanted" are no longer maintained on the bug tracker since September 28, 2023.
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| Dungeons Beta | Added Enchanted Mobs. | ||||||
| 1.4.3.0 | Added Daily Trials, which allowed Committed, Critical Hit, Echo, Thundering, and Weakening to spawn on mobs under certain trial modifiers. | ||||||
| 1.7.3.0 | Added the Invisible enchantment to mobs, exclusive to the Chills and Thrills seasonal trials. | ||||||
| 1.8.0.0 | Added Ancients, which allowed Cowardice, Fire Aspect, Fuse Shot, Huge, Leeching, Mob Resurrection Aura, Rampaging, Sharpness, Shockwave, and Swirling to spawn on certain ancient mobs and their minions. | ||||||
| Electrified activation delay decreased from 5 seconds to 4 seconds, damage decreased from 150 to 90. | |||||||
| 1.9.1.0 | Added Raid Captains, which allowed Chains, Ambush, Stunning, Void Strike, Leeching, and Sharpness to spawn on mobs when certain Mystery Banner modifiers are active. | ||||||
| 1.17.0.0 | Gravity duration decreased from 4 seconds to 1 second. | ||||||
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