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VOOZH | about |
| Health points | 25HPπ β€οΈ Γ 12.5 |
|---|---|
| Behavior | Passive[a] |
| Mob type | π Image Undead π Image Monster π Image Animal |
| Hitbox size | Java Edition: Adult: Height: 1.6 blocks Width: 1.3965 blocks Baby: |
| Spawn | At night or during thunderstorms: π Image Plains π Image Sunflower Plains π Image Snowy Plains π Image Savanna π Image Savanna Plateau π Image Windswept Savanna π Image Ice Spikesβ[BE only] |
| Usable items |
|
| Can be leashed | Yes, if not ridden by a zombie |
| Can ride boats | No |
| Can ride minecarts | Yes |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Zombie Horse",
"images": [
"Zombie Horse JE6.png",
"Zombie Horse BE3.png",
"Baby Zombie Horse JE7.png",
"Saddled Zombie Horse JE2.png",
"Saddled Zombie Horse BE1.png",
"Zombie Horse (Iron Armor).png"
],
"rows": [
{
"field": "25<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 12.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "''(link to Java Edition article, displayed as Java Edition)'':<br>'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.6982 blocks<br>\n''(link to Bedrock Edition article, displayed as Bedrock Edition)'':<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
},
{
"field": "Yes, if not ridden by a zombie",
"label": "Can be (link to Lead article, displayed as leashed)"
},
{
"field": "No",
"label": "Can ride (link to boat article, displayed as boats)"
},
{
"field": "Yes",
"label": "Can ride (link to minecart article, displayed as minecarts)"
}
],
"invimages": [
"Zombie Horse Spawn Egg"
]
}
A zombie horse is an undead variant of the horse. It rarely spawns in dark areas as a hostile mob being ridden and controlled by a zombie horseman wielding an iron spear. It becomes passive once separated from the zombie rider.
Zombie horses can naturally spawn on grass blocks in savanna, savanna plateau, windswept savanna, plains, sunflower plains, and snowy plains biomes as zombie horsemen: a zombie wielding an iron spear riding a zombie horse. Like zombies themselves, zombie horsemen can only spawn at a light level of 0β[Java Edition only], or light levels below 7β[Bedrock Edition only][1], both above ground and underground. They will also burn in daylight. However, due to the lack of grass blocks underground in the Overworld, they are mostly found on the surface. The zombie horse never spawns as a baby. Other zombie variants such as husks and zombie villagers cannot spawn as horsemen. In Bedrock Edition, zombie horses are programmed to spawn in ice spikes biomes, but they fail to do so naturally, as the biome's surface is made of snow blocks instead of grass blocks, meaning they also cannot spawn underground in that biome.
Zombie horses count towards the "monster" mob cap and can despawn like most hostile mobs until the first time any player interacts with it. At that point it becomes persistent and no longer counts towards any mob cap either.
When using the zombie horse's spawn egg, 20% of spawned zombie horses will be the otherwise unused baby variant.
In Java Edition, zombie horses spawn in Peaceful difficulty, unlike other monsters.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Plains[spawn 1][spawn 2] | 5β520 | 0.96% | 1 | 5 | 1 |
| π Image Savanna[spawn 1][spawn 2] | 5β520 | 0.96% | 1 | 5 | 1 |
| π Image Snowy Plains[spawn 1][spawn 2] | 5β520 | 0.96% | 1 | 5 | 1 |
| π Image Windswept Savanna[spawn 1][spawn 2] | 5β520 | 0.96% | 1 | 5 | 1 |
| π Image Sunflower Plains[spawn 1][spawn 2] | 5β520 | 0.96% | 1 | 5 | 1 |
| π Image Savanna Plateau[spawn 1][spawn 2] | 5β520 | 0.96% | 1 | 5 | 1 |
| π Image Ice Spikes[spawn 2] | β | β | β | 5 | 1 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Rotten Flesh | 2β3 | 100.00% | 2.50 | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Rotten Flesh | 2β3 | 1 | 5β2 | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Rotten Flesh | 2 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) |
| 3 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 5 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 6 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Rotten Flesh | 2.50 | 3.00 | 3.50 | 4.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Rotten Flesh | 2β3 | 100.00% | 2.50 | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Rotten Flesh | 2β3 | 1 | 5β2 | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Rotten Flesh | 2 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) |
| 3 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 5 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 6 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Rotten Flesh | 2.50 | 3.00 | 3.50 | 4.00 |
If equipped with a saddle or horse armor, the saddle and/or horse armor will be dropped upon death.
Baby zombie horses yield neither items nor experience.
| Health points | Zombie: 20HPπ β€οΈ Γ 10 Zombie Horse: 25HPπ β€οΈ Γ 12.5 |
|---|---|
| Behavior | Hostile |
| Natural equipment |
Zombie:
|
{
"title": "Zombie Horseman",
"rows": [
{
"field": "'''Zombie:''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 10</span><br>'''Zombie Horse:''' 25<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 12.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "'''Zombie:'''\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-spear.png article, displayed as 16x16px|link=Iron Spear|alt=|class=pixel-image|)</span>(link to Iron Spear article, displayed as <span class=\"sprite-text\">Iron Spear</span>)</span> (may be enchanted)<br>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite chestplate.png article, displayed as 16x16px|link=Armor|alt=|class=pixel-image|)</span>(link to Armor article, displayed as <span class=\"sprite-text\">Armor</span>)</span> (occasionally, may be enchanted)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [],
"images": [
"Zombie Horseman.png",
"Zombie Horseman BE1.png"
]
}
The zombie horse is an undead mob that spawns as a hostile mob with a zombie controlling it, as the rider controls its pathfinding, making the zombie horse target the player. On their own, zombie horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep and like other horses, the eating animation does not cause any grass to be consumed.
Like other undead mobs, zombie horses can breathe in water. Unlike skeleton horses and other undead, they do not sink - they float - in or on water.
Zombie horses have a 1β900 chance to regenerate 1HPπ π
health point each game tick.[verify for Bedrock Edition]
Zombie horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Zombie horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HPπ β€οΈ
Γ 0.25 damage per block over the safe distance instead of 1HPπ π
). If an entity is riding a zombie horse, they receive the same fall damage as the zombie horse.
Zombie horses cannot be bred.
Unlike most passive mobs, zombie horses don't panic when damaged.
If a player pulling a zombie horse with a lead enters a boat, the zombie horse follows by swimming the same speed as the boat. A player riding a zombie horse is dragged along if the zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.
In Java Edition, zombie horses are never spawned as part of a zombie siege, but if a zombie horseman naturally spawns nearby, it will join the siege and behave like all other zombies.
Being an undead mob, they are:
Like most other undead mobs, zombie horses burn in direct sunlight. They are protected from burning when wearing horse armor, similar to other undead mobs wearing helmets. As horse armor has no durability, it does not break from absorbing the damage like helmets do.
As they are monsters, zombie horses count towards the hostile mob cap.
Parrots can also imitate them like other hostile mobs.β[JE only]
As they are monsters, golden dandelions do not work on baby zombie horses.
As with regular horses, zombie horses can be tamed by riding them until they stop bucking the player off.
15% of nearby baby zombies, husks, or drowned may ride an adult untamed zombie horse to form a jockey.
All zombie horses have three "equine stats": health, (maximum) movement speed, and jump height. While health is the same for all zombie horses, movement speed and jump height vary from horse to horse.
Zombie horses are spawned with a constant health of 25HPπ β€οΈ
Γ 12.5. The last half-heart is not shown in a zombie horse's health bar, which only displays 24HPπ β€οΈ
Γ 12.
A zombie horse's movement speed is randomly assigned within certain ranges which vary between Java Edition and Bedrock Edition. In Java Edition, it ranges between ~0.21347 and ~0.28463 in internal units, with an average of ~0.24905. In Bedrock Edition, it ranges between 0.205 and 0.275, with an average of 0.24. The conversion factor between internal units and blocks/sec is roughly 43.17.
Zombie horses' jump strength ranges from 0.5 to 0.7, with an average of 0.6 in internal units.
The minimum jump strength of 0.5 is enough to clear 1.7088 blocks, while the maximum of 0.7 is enough to clear 3.124 blocks. The average jump strength of 0.6 is enough to clear 2.3675 blocks.
Tamed and saddled zombie horses can be used as a means of transportation. They can also be used to climb hills and jump fences.
Red mushrooms can be fed to a zombie horse to heal it by 3HPπ π
π β€οΈ
. The zombie horse can also be tempted (or "led") with a red mushroom.
Tamed zombie horses have two equipment slots:
Baby zombie horses cannot be equipped, as they cannot be ridden.
Equipment can be placed on a zombie horse by holding it and then using on the zombie horse, or by accessing its inventory. A zombie horseβs inventory can be accessed by mounting the horse and using inventory control, or by sneaking and then using or pressing the "open inventory" buttonβ[Bedrock Edition only] on the zombie horse. The player cannot open the inventory on an untamed zombie horse, though they can open containers.
The equipment can be removed by two methods:
Once a zombie horse is tamed and saddled, the player can control it with directional controls, jump, and the mouse. The player dismounts using the dismount control. Like when riding other entities, it is possible for a player to use a nether portal or end portal while on a zombie horse.
A ridden zombie horse automatically runs up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The zombie horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Like other horses, zombie horses cannot fit through a 1-block-wide gap.
Ridden zombie horses have the ability of "jump charging". When the player rides them, the experience bar on the HUD is replaced by a jump charging bar. The zombie horse is then able to jump, and holding the control charges for a higher leap. Zombie horses are not affected by the Jump Boost effect.
Despite being monsters, zombie horses use the "Friendly Mobs" sound category.[2]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βZombie Horse cries | Friendly Mobs | Randomly | entity.zombie_horse.ambient | subtitles.entity.zombie_horse.ambientβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βZombie Horse dies | Friendly Mobs | When a zombie horse dies | entity.zombie_horse.death | subtitles.entity.zombie_horse.deathβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βZombie Horse hurts | Friendly Mobs | When a zombie horse is damaged | entity.zombie_horse.hurt | subtitles.entity.zombie_horse.hurtβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βZombie Horse neighs | Friendly Mobs | When a player is bucked off a zombie horse or fails to interact with an untamed zombie horse | entity.zombie_horse.angry | subtitles.entity.zombie_horse.angryβ | 1.0 | 1.0 | 16 | |
| βHorse gallops | Friendly Mobs | While a zombie horse is galloping | entity.horse.gallop | subtitles.entity.horse.gallopβ | Block-Dependent[sound 1] | Block-Dependent[sound 1] | 16 | |
| βHorse jumps | Friendly Mobs | When a zombie horse begins a leap | entity.horse.jump | subtitles.entity.horse.jumpβ | 0.4 | 1.0 | 16 | |
| βSomething fell | Friendly Mobs | When a zombie horse falls from more than 1 block | entity.horse.land | subtitles.entity.generic.big_fallβ | 0.4 | 1.0 | 16 | |
| βFootsteps | Friendly Mobs | While a zombie horse is walking | entity.horse.step | subtitles.generic.block.footstepsβ | Block-Dependent[sound 1] | Block-Dependent[sound 1] | 16 | |
| βFootsteps | Friendly Mobs | While a zombie horse is walking on wood or is being ridden | entity.horse.step_wood | subtitles.generic.block.footstepsβ | Block-Dependent[sound 1] | Block-Dependent[sound 1] | 16 | |
| βSaddle equips | Friendly Mobs | When a saddle is equipped to a tamed zombie horse | entity.horse.saddle | subtitles.entity.horse.saddleβ | 0.5 | 1.0 | 16 | |
| βSaddle snips away | Friendly Mobs | When a saddle is removed from a zombie horse using shears | item.saddle.unequip | subtitles.item.saddle.unequipβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly | mob.horse.zombie.idle | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | Unused sound event[sound 1] | mob.horse.armor | β ? | 0.6 | 1.0 (Baby: 1.5) | |
| β ? | Friendly Mobs | Unused sound event[sound 1] | mob.horse.armor | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | Unused sound event[sound 1] | mob.horse.breath | β ? | 0.7 | 1.0 | |
| β ? | Friendly Mobs | When a zombie horse dies | mob.horse.zombie.death | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | Unused sound event[sound 1] | mob.horse.eat | β ? | 0.5β1.5 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a zombie horse takes damage | mob.horse.zombie.hit | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a zombie horse begins a leap | mob.horse.jump | β ? | 0.4 | 1.0 | |
| β ? | Friendly Mobs | When a zombie horse falls from more than 1 block | mob.horse.land | β ? | 0.4 | 1.0 (Baby: 1.5) | |
| β ? | Friendly Mobs | While a zombie horse is walking | mob.horse.soft | β ? | 0.45 | 0.9β1.1 | |
| β ? | Friendly Mobs | While a zombie horse is walking on wood[sound 2] or is being ridden | mob.horse.wood | β ? | 0.45 | 0.9β1.1 | |
| β ? | Friendly Mobs | When a saddle is equipped to a zombie horse | mob.horse.leather | β ? | 0.6 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite zombie-horse.png: Sprite image for zombie-horse in Minecraft Zombie Horse | zombie_horse | burn_in_daylightcan_equip_saddlecan_wear_horse_armorcan_breathe_under_watercannot_be_age_lockeddismounts_underwaterignores_poison_and_regeninverted_healing_and_harmsensitive_to_smiteundeadwither_friendszombies |
entity.minecraft.zombie_horse |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite zombie-horse.png: Sprite image for zombie-horse in Minecraft Zombie Horse | zombie_horse | 27 |
mobundeadzombiehorse | entity.zombie_horse.name |
Zombie horses have entity data associated with them that contain various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| September 27, 2025 | π Image Zombie horses are revealed to be added into Survival mode with the Mounts of Mayhem drop at Minecraft LIVE β September 2025 with a new design. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.1 | 13w16a | π Image π Image Added zombie horses. | |||||
| Zombie horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's zombie horse models.[3] | |||||||
| 13w16b | Zombie horses have been made slower and have been reduced from gliding so much. | ||||||
| 13w18a | Removed horse saddles. Zombie horses are now ridden using the saddle. | ||||||
| 13w21a | Added new GUI for zombie horses, to control the saddle. | ||||||
| 13w22a | Added new sound effects for zombie horses. | ||||||
| 1.7.2 | 13w36a | Zombie horses are now available without third-party tools, with the introduction of the /summon command. | |||||
| 1.9 | 15w38b | Zombie horses are now undead mobs. | |||||
| 15w43a | Zombie horses no longer drop anything other than their equipment. | ||||||
| 15w43c | Zombie horses now drop 1 rotten flesh, not affected by Looting. | ||||||
| 15w44a | Zombie horses now drop 1 End crystal, not affected by Looting. | ||||||
| 15w44b | The above change has been reverted. | ||||||
| 15w47b | Added sounds for zombie horses eating food given by a player. | ||||||
| 1.10 | 16w20a | Added zombie horse spawn egg. | |||||
| pre2 | Removed zombie horse spawn eggs. | ||||||
| 1.11 | 16w32a | Re-added zombie horse spawn egg. | |||||
| 16w38a | Zombie horses now drop 0β2 rotten flesh, affected by Looting. | ||||||
| 1.13 | 17w45a | π Image π Image Changed the model for zombie horses. | |||||
| 17w46a | π Image π Image The new zombie horse models have been slightly tweaked. The position of the nose has been moved up by one pixel. | ||||||
| 18w03a | π Image π Image Tweaked the models and textures of zombie horses once again. | ||||||
| pre2 | Zombie horses now sink in water. | ||||||
| The model of zombie horses has been updated to fix Z-fighting, which has changed the model from π Image to π Image .[4] | |||||||
| 1.14 | 19w08a | π Image π Image Changed the textures of zombie horses. | |||||
| 1.16 | 20w09a | Zombie horses can now be leashed. | |||||
| 1.19.4 | 23w03a | Aligned the zombie horse unused saddlebag texture to match the same unused one from the horse, which has changed from π Image to π Image . | |||||
| 1.21.5 | 25w03a | The zombie horse's saddle is now an overlay texture, split from the zombie horse main texture. | |||||
| Saddles now show up on invisible zombie horses.[5] | |||||||
| Saddles now show the enchantment glint on the zombie horse when enchanted. | |||||||
| The unused saddlebag of the zombie horse's texture has been removed. | |||||||
| 1.21.6 | 25w20a | Saddles can now be removed from zombie horses using shears. | |||||
| 1.21.11 | 25w41a | π Image π Image π Image Changed the textures of zombie horses to have darker texture. | |||||
| π Image Zombie horses now spawn naturally as part of zombie horsemen. | |||||||
| Zombie horses are now part of the "monster" mob cap, meaning they will despawn naturally like hostile mobs. | |||||||
| Zombie horses will now despawn on Peaceful difficulty. Their spawn eggs won't work on Peaceful as well. | |||||||
| Zombie horses now count for the "Monster Hunter" advancement and are required for the "Monsters Hunted" advancement. | |||||||
| Increased health points to 25HPπ β€οΈ Γ 12.5. | |||||||
| Zombie horses can now be tamed without commands. | |||||||
| Red mushrooms are now used to heal and tempt zombie horses. Feeding untamed zombie horses increases their temper by 3. | |||||||
| Tamed zombie horses can no longer be fed horse food items. | |||||||
| Zombie horses are now vulnerable to sunlight like other undead mobs. | |||||||
| Zombie horses can now use horse armor, which also protects them from sunlight. | |||||||
| Increased amount of rotten flesh dropped on death, from 0-2 to 2-3. | |||||||
| Zombie horse can now vary its movement speed and jump strength on spawn. | |||||||
| Added an angry sound for when a player is bucked off a zombie horse. | |||||||
| 25w42a | Zombie horses no longer despawn in Peaceful difficulty. However, they still do not spawn on Peaceful. | ||||||
| Zombie horsemen no longer spawn with weapons other than iron spears. | |||||||
| Zombie horses can now be only leashed when its mob jockey is removed. | |||||||
| 25w45a | Now becomes persistent with any interaction from a player, not just riding them. | ||||||
| 25w46a | Sounds for zombie horses eating food given by a player have been reassigned.[verify] | ||||||
| Zombie horses no longer panic if controlled by other mobs. | |||||||
| pre1 | Zombie horse saddle texture now match the other horses' saddle texture. | ||||||
| The texture of zombie horses' head is now symmetrical. | |||||||
| 26.1 | snap2 | Zombie horses no longer panic when hurt. | |||||
| snap4 | π Image The model and texture of baby zombie horses have been changed. | ||||||
| Increased the bounding box of baby zombie horses to better fit the new model. | |||||||
| Saddles and horse armor on baby zombie horses no longer render. | |||||||
| snap6 | Golden dandelions no longer work on tamed baby zombie horses. | ||||||
| snap7 | Baby zombie horses no longer grow up.[6] | ||||||
| 26.2 | snap4 | Zombie horses can now spawn on Peaceful difficulty.[7] | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | π Image π Image Added zombie horses. | |||||
| Bedrock Edition | |||||||
| 1.2.6 | beta 1.2.6.2 | π Image π Image The models of zombie horses have been changed to Java Edition 17w45a's zombie horse models. | |||||
| 1.2.9 | Zombie horses no longer open their mouths when bucking the player off or taking damage. | ||||||
| 1.8.0 | beta 1.8.0.8 | Baby zombie horses now have a chance of being spawned using a spawn egg. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image Changed the textures of zombie horses. | |||||
| 1.19.60 | Preview 1.19.60.25 | Aligned the zombie horse unused saddlebag texture to match the same unused one from the horse, which has changed from π Image to π Image . | |||||
| 1.21.120 | Preview 1.21.120.24 | The zombie horse's saddle is now an overlay texture, split from the zombie horse main texture.[is this the correct version?] | |||||
| The unused saddlebag of the zombie horse's texture has been removed. | |||||||
| 1.21.130 | Preview 1.21.130.20 | π Image π Image π Image Changed the textures of zombie horses to have darker texture. | |||||
| π Image Zombie horses now spawn naturally as part of zombie horsemen. | |||||||
| Increased health points to 25HPπ β€οΈ Γ 12.5. | |||||||
| Zombie horses can now be tamed. | |||||||
| Red mushrooms are now used to heal and tempt zombie horses. | |||||||
| Zombie horses are now vulnerable to sunlight, like other undead mobs. | |||||||
| Zombie horses can now be controlled by players using an saddle. | |||||||
| Zombie horses can now use horse armor, which also protects them from sunlight. | |||||||
| Increased amount of rotten flesh dropped on death, from 0-2 to 2-3. | |||||||
| Added an angry sound for when a player is bucked off a zombie horse. | |||||||
| Zombie horse can now vary its movement speed and jump strength on spawn. | |||||||
| Zombie horses no longer have a baby variant. | |||||||
| Preview 1.21.130.22 | Zombie horses once again have a baby variant, remaining unused. | ||||||
| The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount". | |||||||
| Preview 1.21.130.24 | Sounds for zombie horses eating food given by a player have been assigned. | ||||||
| Zombie horses no longer panic when hurt. | |||||||
| Preview 1.21.130.26 | Zombie horses can be leashed only when its mob jockey is removed. | ||||||
| Zombie horses now spawn less frequently on Peaceful difficulty. | |||||||
| Preview 1.21.130.27 | Zombie horse saddle texture now match the other horses' saddle texture. | ||||||
| The texture of zombie horses' head is now symmetrical. | |||||||
| Reduced the range of speed the Zombie Horse can spawn with. | |||||||
| Preview 1.21.130.28 | Zombie horses no longer spawn on Peaceful difficulty. | ||||||
| 26.0 | Preview 26.0.23 | Baby zombie horses no longer grow up. | |||||
| Preview 26.0.25 | Zombie horses no longer panic when hit. | ||||||
| Baby zombie horses can no longer be ridden or equipped with a saddle or horse armor. | |||||||
| Preview 26.0.27 | Zombie horses are no longer damaged by the conduit. | ||||||
| Zombie horses no longer prevent the player from sleeping when nearby. | |||||||
| 26.10 | Preview 26.10.20 | π Image The model and texture of baby zombie horses have been changed. | |||||
| Increased the bounding box of baby zombie horses to better fit the new model. | |||||||
| Preview 26.10.21 | Zombie horses no longer try to avoid rails. | ||||||
| 26.30 | Preview 26.30.29 | Zombie horses ridden by players can no longer be pushed by sulfur cubes with blocks absorbed. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | π Image π Image Added zombie horses. |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Zombie horses are now undead mobs.[is this the correct version?] | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | π Image π Image Zombie horses are able to be spawned with a spawn egg found in the creative inventory. |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Zombie horses can now be leashed. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Zombie horses now sink in water.[verify] | ||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image Added zombie horses. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Zombie horses now have a separate ID from horses: zombie_horse. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| 1.20.3 | 23w40a | Zombie horses are now part of the #can_breathe_under_water, #undead and #zombies tags. | |||||
| 1.21.5 | 25w03a | Unified the [NBT Compound / JSON Object] SaddleItem into the new [NBT Compound / JSON Object] equipment.saddle slot. | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID for zombie horses has been changed from zombiehorse to zombie_horse. | |||||
Issues relating to "Zombie Horse" are maintained on the bug tracker. Issues should be reported and viewed there.
<ref> tag; no text was provided for refs named peaceful