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Bedrock Edition 26.30

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Not to be confused with Bedrock Edition 26.3.
v26.30
Edition Bedrock Edition
Official name Chaos Cubed
Release date June 16, 2026
Server version 1.26.30.5
Editor version 1.4.0
Build version Windows: 46323713
Android:
46323719 (armeabi-v7a)
46323718 (arm64-v8a)
Fire: 46323725
Nintendo Switch: 46323736
Internal version Windows, Xbox: 1.26.3005.0
ChromeOS, Android, iOS, iPadOS, Fire: 1.26.30.5
PlayStation 4: 3.39
PlayStation 5: 1.049.000
Nintendo Switch: v149 (1.26.30)
Version code Android:

952603005 (armeabi-v7a, 35)
962603005 (x86, 35)
972603005 (arm64-v8a, 35)
982603005 (x86_64, 35)

Development versions
Downloads Server
Windows

Linux

Protocol version 1001
β—„β—„  26.10 26.30 26.50 β–Ίβ–Ί

β—„  26.23

26.31 β–Ί

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 "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 26.10|<span style=\"margin-right:-0.35em\">β—„</span>β—„  26.10]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''26.30'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 26.50| 26.50 <span style=\"margin-right:-0.35em\">β–Ί</span>β–Ί]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 26.23|β—„  26.23]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 26.31| 26.31 β–Ί]]\n</td>\n</tr>\n</table>"
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There is a guide for this update!
 
See Bedrock Edition guides/Chaos Cubed for a guide to all of the new features introduced in Chaos Cubed.

26.30 (also known as 1.26.30[1]), the release of Chaos Cubed, is a game drop for Bedrock Edition, released on June 16, 2026.[2][3] It focuses on the sulfur caves, a cave biome that is home to sulfur cubes, as well as the new sulfur and cinnabar blocks and their respective variants.

Additions

[edit | edit source]
26.30 block and item additionsπŸ‘ Invicon Cinnabar.png: Inventory sprite for Cinnabar in Minecraft as shown in-game linking to Cinnabar with description: Cinnabar
πŸ‘ Invicon Cinnabar Slab.png: Inventory sprite for Cinnabar Slab in Minecraft as shown in-game linking to Cinnabar Slab with description: Cinnabar Slab
πŸ‘ Invicon Cinnabar Stairs.png: Inventory sprite for Cinnabar Stairs in Minecraft as shown in-game linking to Cinnabar Stairs with description: Cinnabar Stairs
πŸ‘ Invicon Cinnabar Wall.png: Inventory sprite for Cinnabar Wall in Minecraft as shown in-game linking to Cinnabar Wall with description: Cinnabar Wall
πŸ‘ Invicon Polished Cinnabar.png: Inventory sprite for Polished Cinnabar in Minecraft as shown in-game linking to Polished Cinnabar with description: Polished Cinnabar
πŸ‘ Invicon Polished Cinnabar Slab.png: Inventory sprite for Polished Cinnabar Slab in Minecraft as shown in-game linking to Polished Cinnabar Slab with description: Polished Cinnabar Slab
πŸ‘ Invicon Polished Cinnabar Stairs.png: Inventory sprite for Polished Cinnabar Stairs in Minecraft as shown in-game linking to Polished Cinnabar Stairs with description: Polished Cinnabar Stairs
πŸ‘ Invicon Polished Cinnabar Wall.png: Inventory sprite for Polished Cinnabar Wall in Minecraft as shown in-game linking to Polished Cinnabar Wall with description: Polished Cinnabar Wall
πŸ‘ Invicon Cinnabar Bricks.png: Inventory sprite for Cinnabar Bricks in Minecraft as shown in-game linking to Cinnabar Bricks with description: Cinnabar Bricks
πŸ‘ Invicon Cinnabar Brick Slab.png: Inventory sprite for Cinnabar Brick Slab in Minecraft as shown in-game linking to Cinnabar Brick Slab with description: Cinnabar Brick Slab
πŸ‘ Invicon Cinnabar Brick Stairs.png: Inventory sprite for Cinnabar Brick Stairs in Minecraft as shown in-game linking to Cinnabar Brick Stairs with description: Cinnabar Brick Stairs
πŸ‘ Invicon Cinnabar Brick Wall.png: Inventory sprite for Cinnabar Brick Wall in Minecraft as shown in-game linking to Cinnabar Brick Wall with description: Cinnabar Brick Wall
πŸ‘ Invicon Chiseled Cinnabar.png: Inventory sprite for Chiseled Cinnabar in Minecraft as shown in-game linking to Chiseled Cinnabar with description: Chiseled Cinnabar
πŸ‘ Invicon Potent Sulfur.png: Inventory sprite for Potent Sulfur in Minecraft as shown in-game linking to Potent Sulfur with description: Potent Sulfur
πŸ‘ Invicon Sulfur.png: Inventory sprite for Sulfur in Minecraft as shown in-game linking to Sulfur with description: Sulfur
πŸ‘ Invicon Sulfur Slab.png: Inventory sprite for Sulfur Slab in Minecraft as shown in-game linking to Sulfur Slab with description: Sulfur Slab
πŸ‘ Invicon Sulfur Stairs.png: Inventory sprite for Sulfur Stairs in Minecraft as shown in-game linking to Sulfur Stairs with description: Sulfur Stairs
πŸ‘ Invicon Sulfur Wall.png: Inventory sprite for Sulfur Wall in Minecraft as shown in-game linking to Sulfur Wall with description: Sulfur Wall
πŸ‘ Invicon Polished Sulfur.png: Inventory sprite for Polished Sulfur in Minecraft as shown in-game linking to Polished Sulfur with description: Polished Sulfur
πŸ‘ Invicon Polished Sulfur Slab.png: Inventory sprite for Polished Sulfur Slab in Minecraft as shown in-game linking to Polished Sulfur Slab with description: Polished Sulfur Slab
πŸ‘ Invicon Polished Sulfur Stairs.png: Inventory sprite for Polished Sulfur Stairs in Minecraft as shown in-game linking to Polished Sulfur Stairs with description: Polished Sulfur Stairs
πŸ‘ Invicon Polished Sulfur Wall.png: Inventory sprite for Polished Sulfur Wall in Minecraft as shown in-game linking to Polished Sulfur Wall with description: Polished Sulfur Wall
πŸ‘ Invicon Sulfur Bricks.png: Inventory sprite for Sulfur Bricks in Minecraft as shown in-game linking to Sulfur Bricks with description: Sulfur Bricks
πŸ‘ Invicon Sulfur Brick Slab.png: Inventory sprite for Sulfur Brick Slab in Minecraft as shown in-game linking to Sulfur Brick Slab with description: Sulfur Brick Slab
πŸ‘ Invicon Sulfur Brick Stairs.png: Inventory sprite for Sulfur Brick Stairs in Minecraft as shown in-game linking to Sulfur Brick Stairs with description: Sulfur Brick Stairs
πŸ‘ Invicon Sulfur Brick Wall.png: Inventory sprite for Sulfur Brick Wall in Minecraft as shown in-game linking to Sulfur Brick Wall with description: Sulfur Brick Wall
πŸ‘ Invicon Chiseled Sulfur.png: Inventory sprite for Chiseled Sulfur in Minecraft as shown in-game linking to Chiseled Sulfur with description: Chiseled Sulfur
πŸ‘ Invicon Sulfur Spike.png: Inventory sprite for Sulfur Spike in Minecraft as shown in-game linking to Sulfur Spike with description: Sulfur Spike
πŸ‘ Invicon Bucket of Sulfur Cube.png: Inventory sprite for Bucket of Sulfur Cube in Minecraft as shown in-game linking to Bucket of Sulfur Cube with description: Bucket of Sulfur Cube
πŸ‘ Invicon Sulfur Cube Spawn Egg.png: Inventory sprite for Sulfur Cube Spawn Egg in Minecraft as shown in-game linking to Sulfur Cube Spawn Egg with description: Sulfur Cube Spawn Egg
πŸ‘ Invicon Music Disc Bounce.png: Inventory sprite for Music Disc Bounce in Minecraft as shown in-game linking to Music Disc Bounce with description: Music Disc fingerspit - Bounce

Blocks

[edit | edit source]

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Cinnabar

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Sulfur

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Potent sulfur

  • A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles at the water's surface.
  • Players and mobs get Nausea when they enter water that is near and directly or indirectly connected to the block.
  • When placed above a magma block or lava source block and under 1–4 water source blocks, it creates a geyser.
    • Magma blocks make the geyser erupt at roughly 50 second intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it for 4–5 seconds.
    • Lava, on the other hand, will make the geyser erupt continuously.
    • Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
    • The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.

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Sulfur spike

  • Generates naturally on sulfur blocks inside the sulfur caves biome.
  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
  • Can be combined to form longer stalactites and stalagmites.
  • Stalactites and stalagmites merge if the tips are next to each other, unless placed while crouching.
  • Stalagmites will break if not attached to something below.
  • Stalactites fall down if not attached to something above.
  • Being hit by a falling stalactite or falling on a stalagmite deals damage.
  • Thrown tridents break sulfur spikes.
  • 4 sulfur spikes can be crafted into a sulfur block.

Items

[edit | edit source]

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Music disc

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Sulfur cube spawn egg

  • Used to spawn a sulfur cube.

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Bucket of sulfur cube

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Sulfur cube

  • A passive slime-like mob that spawns in sulfur caves.
  • Immune to fall damage.
  • When killed, it will split into 2 small cubes, like other slime-like mobs.
    • Unlike the slime and magma cube, the small versions can grow up into the large version, like how a baby mob works.
  • It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can use a full block on the cube, causing the cube to absorb it into its body.
    • πŸ‘ Image
      In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
      • The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
    • Shearing it removes and drops the block, reverting back to normal.
    • Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
      • Blocks of iron make it heavy, i.e. it will have higher gravity.
      • Wool makes it floaty, i.e. it will have lower gravity.
      • Wooden logs and stems make it bouncy.
      • Ice reduces its friction, making it slide more.
      • TNT makes it able to be ignited and explode, with a fuse time of 6 seconds.
      • Stone makes it bouncy, but does not go very far.
      • Magma blocks make it so that entities that came in contact with it would take damage.
  • Can be caught in buckets to move it.

Music

[edit | edit source]

Technical

[edit | edit source]

Items

  • Added tags for sulfur cubes to make use of for physics determination and absorbing:
    • minecraft:sulfur_cube_archetype_bouncy
    • minecraft:sulfur_cube_archetype_regular
    • minecraft:sulfur_cube_archetype_slow_flat
    • minecraft:sulfur_cube_archetype_fast_flat
    • minecraft:sulfur_cube_archetype_light
    • minecraft:sulfur_cube_archetype_fast_sliding
    • minecraft:sulfur_cube_archetype_slow_sliding
    • minecraft:sulfur_cube_archetype_sticky
    • minecraft:sulfur_cube_archetype_high_resistance
    • minecraft:sulfur_cube_archetype_explosive
    • minecraft:sulfur_cube_archetype_slow_bouncy
    • minecraft:sulfur_cube_archetype_hot

World generation

[edit | edit source]

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Sulfur caves

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Sulfur pool

  • Greenish pools that generate in sulfur caves.
  • Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool.

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Sulfur spike

  • Clusters of sulfur spikes on sulfur that generate in sulfur caves.

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Sulfur spring

General

[edit | edit source]

Achievements

  • Added one new achievement.
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
File:AchievementSprite uhoh.pngπŸ‘ Image
Uh-oh.Have a Sulfur Cube absorb a TNT block.β€”10Bronze

Seed templates

  • Added the "Sulfur Cave" seed template.

Changes

[edit | edit source]

Items

[edit | edit source]

Cobblestone wall

  • Cobblestone walls no longer have a trailing space in their name.

Bee

Bogged, parched, skeleton, and stray

  • These mobs now shoot arrows at the same rate as Java Edition, with difficulty-based attack intervals instead of distance-scaled intervals.

Cave spider

General

[edit | edit source]

Experiments

  • Removed the "Drop 2 of 2026", "Furnace Recipe Book", and "Custom Projectile Features" experimental toggles and implemented all features into vanilla gameplay.

Graphical

  • Texture streaming is now enabled by default on supported platforms.
  • Streamed textures are no longer completely invisible after being off-screen for a while.
  • Snow golem heads no longer render as completely black with Vibrant Visuals enabled.
  • Added boss fog in the End dimension while the ender dragon is alive.
  • Volumetric fog can now be key framed to change with the time of day. The following settings in the fog definition now support key frames:
    • Max Density
    • Zero Density Height
    • Max Density Height
    • Scattering
    • Absorption
    • Henyey-Greenstein G (Vibrant Visuals only)
  • Clouds no longer jitter when upscaling is enabled in Vibrant Visuals.
  • Armor attached to player no longer flickers when upscaling is enabled in Vibrant Visuals.
  • Reduced unnecessary copies in atmospheric scattering keyframe lookups to improve frame time when Vibrant Visuals is enabled.

Panorama

Performance

  • Improved character load time on the main menu.

Realms

  • The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories, Realms Hub, and Realms Hub Members.
  • Updated the looks of the Welcome to Realms screen.
  • Updated the Minecraft EULA link displayed in the Realms Core and Realms Plus subscription screens to use the locale-agnostic minecraft.net/eula URL.
  • Updated store name on Switch.
  • Added icons to the Story feed, Members, Slots, and Saves subtabs in the Realms Hub.
  • Added information surrounding resource packs download progress to join Realm progress message.
  • Disabled "Clear all members" button for admin roles to avoid confusion, since admins can not remove other admins or owners.
  • Clicking the Try Realms button in the How to Play screen now redirects to the Realms PDP.
  • Updated the save modal text when saving settings in Realms edit world.
  • Added achievements disabled warning modal to Realms edit world.
  • Added a Hardcore heart and border in the Realms Hub slots section for Hardcore worlds.

Server

  • Dedicated servers now have the allowlist enabled by default in the server.properties, and will display a warning on server startup if the allowlist is enabled but contains no entries.

Settings

  • Added a "Panorama Scroll Speed" slider to the video settings that controls the rotation speed of the main menu panorama.

Text-to-speech

  • Now reads the character & as "and" instead of "ampersand".

UI

  • Text fields can now be navigated using the key, which enters editing mode with all text selected. Pressing while editing moves to the next field.
  • The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings".
  • Chat text is now narrated while typing, when text to speech is enabled.
    • Narration stops when the message is sent.
  • Updated recipe unlocked toast design.
  • Crafting preview now shows the correct wood items when selected in the recipe book. Recipes containing different wood materials now show the variants related to the materials the player owns.
  • Players are now informed when their skin is not compatible with cross-platform multiplayer and can choose to proceed when creating or starting a world.
  • + Left/Right arrow now correctly moves the cursor by word in Ore UI text fields on Windows.
  • Double tap or click now selects a word, and triple selects all text in Ore UI text fields.
  • Tap and drag now moves the cursor in Ore UI text fields.
  • Tap and hold now allows selecting text in Ore UI text fields.
  • Added ContentCard component to display Marketplace items with pricing, ratings, and content badges.
  • Added a new color formatting code (Β§w) for the shade of blue used by party chat.
  • Added Wishlist grid component to display Marketplace wishlist items with responsive column layout.
  • Removed warning text that "you can't earn achievements" when creating a world with add-ons enabled.
  • The party chat now appears in the world.
  • Updated the game credits.
  • Added Marketplace Error component to display Marketplace errors.
  • Non-gameplay related toast notifications (e.g. Minecraft Live reminders) will no longer be able to show during gameplay.
  • Replaced the Locator Bar toggle in the Multiplayer tab of the Create New World and Edit World screens with a Player Waypoints setting, allowing players to choose between "Off" and "Everyone".
  • Added support for new Marketplace Content Cards.
  • Updated skin info panel in the Dressing Room to remove duplicate author label.
  • Added support for responding to Xbox friend requests from the social drawer.

Technical

[edit | edit source]

Add-ons

  • Custom projectiles spawned via the minecraft:spawn_entity component now apply the offset field of minecraft:projectile.

AI Goals

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer:
    • minecraft:behavior.break_door
    • minecraft:behavior.croak
      • Float Range fields interval and duration now only accepts an object with min and max values.
    • minecraft:behavior.defend_trusted_target
    • minecraft:behavior.door_interact
    • minecraft:behavior.dragondeath
    • minecraft:behavior.dragonholdingpattern
    • minecraft:behavior.dragonlanding
    • minecraft:behavior.dragonscanning
    • minecraft:behavior.dragontakeoff
    • minecraft:behavior.emerge
    • minecraft:behavior.fire_at_target
      • Float Range field attack_range now only accepts an object with min and max values.
    • minecraft:behavior.follow_caravan
    • minecraft:behavior.follow_target_leader
    • minecraft:behavior.hurt_by_target
    • minecraft:behavior.make_love
    • minecraft:behavior.nearest_prioritized_attackable_target
    • minecraft:behavior.open_door
    • minecraft:behavior.owner_hurt_by_target
    • minecraft:behavior.owner_hurt_target
    • minecraft:behavior.place_block
      • The fields xz_range and y_range now only accept an object with min and max values. Other formats will fail to parse.
    • minecraft:behavior.random_breach
    • minecraft:behavior.random_fly
    • minecraft:behavior.random_look_around
      • Int Range field look_time now only accepts an object with min and max values. Other formats will fail to parse.
    • minecraft:behavior.random_look_around_and_sit
    • minecraft:behavior.random_swim
    • minecraft:behavior.receive_love
    • minecraft:behavior.restrict_open_door
    • minecraft:behavior.restrict_sun
    • minecraft:behavior.rise_to_liquid_level
    • minecraft:behavior.roll
    • minecraft:behavior.run_around_like_crazy
    • minecraft:behavior.scared
    • minecraft:behavior.share_items
    • minecraft:behavior.skeleton_horse_trap
    • minecraft:behavior.sneeze
    • minecraft:behavior.stay_while_sitting
    • minecraft:behavior.swell
    • minecraft:behavior.take_block
      • The fields xz_range and y_range now only accept an object with min and max values. Other formats will fail to parse.
    • minecraft:behavior.target_when_pushed
    • minecraft:behavior.trade_interest
    • minecraft:behavior.wither_random_attack_pos_goal
    • minecraft:behavior.wither_target_highest_damage

API

  • Released @minecraft/server version 2.8.0.
  • Added @minecraft/server version 2.9.0-beta.
  • Significantly improved block search speed when using BlockVolume for 'getBlocks' and 'containsBlock' API.
  • Released ClientSystemInfo.locale from beta to 2.8.0.
  • Released class BlockContainerClosedAfterEvent from beta to 2.8.0.
  • Released class BlockContainerClosedAfterEventSignal from beta to 2.8.0.
  • Released class BlockContainerOpenedAfterEvent from beta to 2.8.0.
  • Released class BlockContainerOpenedAfterEventSignal from beta to 2.8.0.
  • Released class EntityContainerClosedAfterEvent from beta to 2.8.0.
  • Released class EntityContainerClosedAfterEventSignal from beta to 2.8.0.
  • Released class EntityContainerOpenedAfterEvent from beta to 2.8.0.
  • Released class EntityContainerOpenedAfterEventSignal from beta to 2.8.0.
  • Released class ContainerAccessSource from beta to 2.8.0.
  • Released interface BlockContainerAccessEventOptions from beta to 2.8.0.
  • Released interface EntityContainerAccessEventOptions from beta to 2.8.0.
  • Released interface ContainerAccessSourceFilter from beta to 2.8.0.
  • Released class EntityEnderInventoryComponent from beta to 2.8.0.
  • Released function StructureManager.getPackStructureIds from beta to 2.8.0.
  • Released EntityUpgradeAfterEvent from beta to stable.
  • Entity version upgrades are no longer gated behind the Upcoming Creator Features experiment
  • Added a new condition biome_has_tag that allows checking which biome tag is present at the location of the entity that is dropping loot.
    • Specify which Biome tag to check in the tag field of the condition.
  • Released class BlockComponentBlockStateChangeEvent, enum member EntityHealCause.TotemOfUndying, PrimitiveShape, PrimitiveShapeError, PrimitiveShapesManager, and TextPrimitive from beta to 2.8.0.
  • Released minecraft:totem_of_undying firing entityHeal events from beta to v2.8.0.
  • Released EntityUpgradeAfterEvent and EntityUpgradeAfterEventSignal from beta to stable.
  • Released LocatorBarErrorReason from beta to v2.8.0.
  • Released WaypointTexture from beta to v2.8.0.
  • Released EntityWaypoint from beta to v2.8.0.
  • Released LocationWaypoint from beta to v2.8.0.
  • Released LocatorBar from beta to v2.8.0.
  • Released PlayerWaypoint from beta to v2.8.0.
  • Released Waypoint from beta to v2.8.0.
  • Released WaypointTextureBounds from beta to v2.8.0.
  • Released WaypointTextureSelector from beta to v2.8.0.
  • Released InvalidWaypointError from beta to v2.8.0.
  • Released InvalidWaypointTextureSelectorError from beta to v2.8.0.
  • Released LocatorBarError from beta to v2.8.0.
  • Released CustomTexture from beta to v2.8.0.
  • Released EntityVisibilityRules from beta to v2.8.0.
  • Released PlayerVisibilityRules from beta to v2.8.0.
  • Released DimensionRegistry from beta to v2.8.0.
  • Released StartupBeforeEvent.dimensionRegistry from beta to v2.8.0.
  • Released CustomDimensionAlreadyRegisteredError from beta to v2.8.0.
  • Released CustomDimensionInvalidRegistryError from beta to v2.8.0.
  • Released CustomDimensionNameError from beta to v2.8.0.
  • Released CustomDimensionReloadNewDimensionError from beta to v2.8.0.
  • Added new @minecraft/server-ui 2.1.0 release.

Biome Components

  • The following biome components have been taken out of beta and are available starting with the "1.26.30" format version:
    • minecraft:surface_builder
    • minecraft:subsurface_builder
  • The minecraft:noise_gradient surface builder type has been updated. The API is the same as before, but the noise ranges provided are now clamped to the range [-1, 1] instead of [0, 1].

Blocks

  • Released the culling_shape field in the minecraft:geometry component from behind the Voxel Shapes experiment. Non-unit-cube culling shapes for certain blocks (e.g. fences, bells, slabs) still require the experiment.
  • Released the snow logging behavior for Block Precipitation Interaction component out of experimental.
  • Added n_way_visual_rotation field to block geometry component, which takes the name of a block state as a string, which drives visual-only rotation of the block based on that state. Supported states are: minecraft:cardinal_direction, minecraft:sixteen_way_rotation, and all custom states.
  • Added minecraft:sixteen_way_rotation as an enabled state for the minecraft:placement_direction block trait, which will automatically apply a state value from 0-15 based on player rotation at time of block placement.
  • The lava_flammable field of the minecraft:flammable component is now usable without the Upcoming Creator Features experimental toggle.

Client Entities

  • Added the hide_held_items Molang expression property to minecraft:client_entity's scripts section that hides held items when it evaluates to a non-zero value.

Commands

  • Change how the localization process percentage signs in formatted strings: a numbered form with an invalid parameter will be left as it is.

Components

  • Added the field stop_if_holding_item to minecraft:behavior.pickup_items:
    • Defaults to false.
    • If true, the mob will not pick up another item if the item's preferred slot matches.

Content Log

  • Content log messages now cut out the user's personal file path prefix to instead only show the relevant path.

DDUI

  • Replaced Observable with ObservableString, ObservableNumber, ObservableUIRawMessage, and ObservableBoolean.
  • Renamed DropdownItem to DropdownItemData.
  • Changed some values of DataDrivenScreenClosedReason:
    • UserClose to ClientClosed.
    • ServerClose to ServerClosed.
  • Released MessageBox, CustomForm, and all supporting APIs out of beta and into @minecraft/server-ui 2.1.0.

Dedicated Server

  • JSON schema outputs now include beta format versions.

Entity

  • Released the execute_event_on_home_block entity event response out of experimental.

Entity Components

  • Added the presets field to the minecraft:pushable_by_entity component, allowing customization of push behavior per entity type.
    • These changes are in beta format version.
    • Each preset entry supports the following fields:
      • filter, conditions that must be met for the preset to be applied.
      • push_mode, the type of push calculation: default, legacy_boat, or legacy_minecart.
      • strength_multiplier, scales the push force applied to the entity.
      • min_distance, minimum distance between entities for push forces to be applied.
      • push_scale_self, scales how much push force this entity applies to itself away on collision.
      • push_scale_other, scales how much push force this entity applies to the other entity on collision.
      • play_sound_cooldown_in_seconds, cooldown in seconds between sounds, a lower number results in more sounds.
      • play_sound_impulse_threshold, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.
  • The following entity components have been taken out of beta and are available starting with the "1.26.30" format version:
    • minecraft:apply_knockback_rules
    • minecraft:pushable_by_entity
    • minecraft:bounciness
    • minecraft:air_drag_modifier
  • Added the use_self_as_damage_source property to the minecraft:area_attack component.
    • If set to false, other entities won't retaliate against the attacking entity.
  • Added the unleash_on_removal field to minecraft:leashable component.
    • When set to true (the default), the entity is unleashed from the entity it is leashed to once the component is removed.
    • Entities with format versions prior to 1.26.30 will have this field defaulted to false to preserve existing behavior.
  • Added the unleash_on_removal field to minecraft:leashable_to component.
    • When set to true (the default), entities leashed to the entity are unleashed once the component is removed.
    • Entities with format versions prior to 1.26.30 will have this field defaulted to false to preserve existing behavior.
  • Added the field extra_knockback_approach to minecraft:apply_knockback_rules preset settings for handling extra knockback from enchantments, sprinting and swimming:
    • reapply_default preserves the current behaviour where knockback is reapplied with the new power and a default preset.
    • multiply instead combines it into the original knockback calculation by multiplying the power value in the preset provided by minecraft:apply_knockback_rules.
  • Made several changes to minecraft:pushable_by_entity presets:
    • The min_distance field now controls the minimum range at which push interactions can occur for all push_mode values.
      • Distance is measured as the horizontal distance between the centers of the two entities.
    • Renamed the kick_distance_threshold field to max_distance, which now controls the maximum range at which push interactions can occur for all push_mode values.
      • Distance is measured as the horizontal distance between the center of the pushed entity and the edge of the pushing entity's collision box.
    • Added a play_sound field to control whether the pushed_by_player sound is played.
    • Added a new none value to the push_mode field, which disables pushing behavior entirely.

Entity Event Responses

  • Added the unleash entity event response.
    • If its unleash_self field is set to true, it unleashes the entity from the entity it is leashed to.
    • If its unleash_others field is set to true, it unleashes all entities that are leashed to the entity.

Entity Filters

  • Added the redstone_strength_at_position entity filter that tests the redstone signal strength at the subject entity's position.

Events

  • Added EntityStartSneakingAfterEvent and EntityStartSneakingAfterEventSignal to beta.

Features

  • Added a new feature type height_difference_filter_feature.
    • This feature is meant to be used as a filter to filter away positions based on height differences close to the placed feature.
    • min_required_upward_height_diff - Specifies the minimum height difference required upwards.
    • min_required_downward_height_diff - Specifies the minimum height difference required downwards.
    • max_allowed_upward_height_diff - Specifies the maximum height difference allowed upwards.
    • max_allowed_downward_height_diff - Specifies the maximum height difference allowed downwards.
    • search_radius - Specifies the length in each cardinal direction the filter will check for blocks against the given differences.
    • places_feature - Specifies what feature should be placed when filter succeeds.
  • Added an optional only_check_intersection_for_motion_blocking_blocks field to the block_intersection constraint of minecraft:structure_template_feature.
    • When true, only motion-blocking blocks within the structure are checked for intersections against the block_allowlist.
    • When false, all blocks in the structure except empty ones are checked for intersections, including air.
    • Defaults to true, preserving existing behavior.
    • Motion-blocking blocks are full blocks that block motion.
  • Added the ground_level field to minecraft:structure_template_feature.
    • Specifies which Y coordinate of the structure is considered its ground level.
    • Used as a vertical offset during placement and determines which layer of the structure is checked by the leveled and grounded constraints.
    • All non-air blocks at this level define positions where the leveled and grounded constraints are checked.
    • If the value exceeds the structure's height, it is clamped to the maximum valid value and a content warning is emitted.
    • Defaults to 0.
  • Added a new leveled option to the constraints field of minecraft:structure_template_feature.
    • When specified, ensures the structure's ground level is placed on mostly flat terrain.
    • Includes a max_steepness field that defines the maximum allowed height difference between the placement position and terrain samples taken at the structure's ground level.
      • A valid terrain sample consists of a solid block with a non-solid block above it.
      • Defaults to 2.

Game rule

  • Removed the locatorbar boolean gamerule.
    • Worlds that previously had locatorbar set to true will automatically migrate to the new playerWaypoints Game Rule with a value of everyone, and false will migrate to off.
  • Added the playerWaypoints gamerule as a replacement for the deprecated locatorbar gamerule. Accepted values are off (players are not shown on the locator bar) and everyone (all players are visible on the locator bar).

General

  • String length validation for JSON now correctly apply to multi-byte characters.

Graphical

  • Removed padding from terrain atlas on RenderDragon.
  • Restructured internal graphics settings to be more compact and separated by platform.

Item Components

  • Added field start_using to the minecraft:use_modifiers item component.
    • It can either be set to always or if_first.
      • It is defaulted to always with format version lower than 1.26.30 and if_first otherwise.
      • When set to if_first, minecraft:use_modifiers will only attempt to start using the item if no other component has already attempted to.

Molang

  • Added the query.fuse_time query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a minecraft:explode component.

Network Protocol

  • Modified the binary format of BossEventPacket.

Renderer

  • Entity held_item_scale now accepts a Molang expression for state-driven scaling, and consistently applies to the main hand only in both first and third person.

Scripting

  • Released the isSnowLoggable method in ScriptBlockPrecipitationComponent from beta to 2.8.0.
  • Added BiomeWater API for water graphics overrides to beta.
  • Added BiomeColorGrading API for color grading and tone mapping graphics overrides to beta.
  • Added BiomeLighting API for lighting graphics overrides to beta.
  • Added PlayerWater API for per-player water graphics overrides to beta.
  • Added PlayerColorGrading API for per-player color grading and tone mapping graphics overrides to beta.
  • Added PlayerLighting API for per-player lighting graphics overrides to beta.
  • Added PlayerAtmospherics API for per-player atmospherics graphics overrides to beta.
  • Added LootItem.conditions to beta.

Surface Builders

  • The NoiseDescriptor schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
    • name: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).
    • first_octave: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).
    • amplitudes: Governs the attenuation of the first n octaves in the generated noise (required).
  • The NoiseBlockSpecifier schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
    • noise: The noise identifier associated with a particular NoiseBlockSpecifier (non-required).
    • threshold: The minimum sampled noise value associated with the provided block (non-required).
    • range: The range of sampled noise value associated with the provided block (non-required).
    • block: The block to place if the noise sample satisfies either the threshold or range condition (required).
  • The minecraft:noise_gradient surface and subsurface builder has an updated API consisting of the following:
    • noise: a NoiseDescriptor (required).
    • non_replaceable_blocks: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).
    • noise_block_specifiers: An array of NoiseBlockSpecifiers defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).

World generation

  • The bedrock floor and ceiling will now be placed regardless of minecraft:surface_builder and minecraft:subsurface_builder presence in the biome.json file.

Experimental

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These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" experimental toggles.

Changes

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Technical

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API

  • Added the WebSocketClientCloseReasons enum to @minecraft/server-net in beta.
  • WebSocketClientCloseAfterEvent:
    • Added the property reason: WebSocketClientCloseReasons in beta.
    • This event is now sent when WebSocketClient.close() is called.
  • Added max_websocket_payload_size to @minecraft/sever-net module configuration.
    • This setting, if set, will prevent a websocket from being spammed by the server and close the socket if all data payloads size received during a tick exceeds this value.
  • Added the getPing() to Player in @minecraft/server in beta.
  • Added the playfabId property to Player in @minecraft/server in beta.
  • Added the HttpStatusCode enum to @minecraft/server-net in beta.
  • WebSocketConnectionFailedError:
    • Property errorCode is now a HttpStatusCode in beta.
  • @minecraft/server-net in beta:
    • When connection websockets, you can now provide headers for the connection packet: WebSocket.connect(uri: string, headers?: HttpHeader[]) : Promise<WebSocketClient>
  • GameRules:
    • Removed the locatorBar: boolean property from beta.
    • Added the playerWaypoints: PlayerWaypointsMode property to beta.
  • Added the PlayerWaypointMode enum to beta.
  • Added the EntityUpgradeAfterEvent, which fires when an entity upgrade occurs in @minecraft/server.
  • Added the entityUpgrade event to WorldAfterEvents in @minecraft/server.
  • Added the SoundInstance class to beta with a stop method that allows stopping a playing sound.
  • Dimension.playSound now returns a SoundInstance in beta.
  • Player.playSound now returns a SoundInstance in beta.
  • Added the new shape classes to @minecraft/debug-utilities library:
    • DebugCone
    • DebugCylinder
    • DebugPyramid
    • DebugEllipsoid
  • Added class PlayerStartBreakingBlockAfterEvent to beta.
  • Added class PlayerStartBreakingBlockAfterEventSignal to beta.
  • Added interface PlayerBreakingBlockEventOptions to beta.
  • Added property WorldAfterEvents.playerStartBreakingBlock to beta.
  • Removed beta Player.partyInfo scripting property and PartyInfo interface from @minecraft/server.
  • Added the minecraft:dynamic_properties block component.
    • It is only present on blocks defined with a minecraft:block_entity component with dynamic_properties set to true.
    • It stores properties of the same DynamicProperties type that can be found on entities or item stacks.
    • It comes with a get, set and totalByteCount API.
    • It may only store up to 1KBytes of data per block entity.
    • It does not carry over its data to the item resulting from mining or picking the block entity.
  • Added EntityFogComponent to @minecraft/server (beta) for manipulating a player's fog settings, with push, pop, remove, getStack, getTags, and applyStack methods.
  • Added EntityFogComponentError to @minecraft/server (beta).
  • Added class PlayerCancelBreakingBlockAfterEvent to beta.
  • Added class PlayerCancelBreakingBlockAfterEventSignal to beta.
  • Added property WorldAfterEvents.playerCancelBreakingBlock to beta.

Blocks

  • Changed the precipitation behavior value from snow_log_no_collision to snowlogging to avoid confusion regarding its functionality.
  • Added snow logging behavior for multi-blocks.
  • Added the lava_flammable field to the minecraft:flammable component under Upcoming Creator Features.
    • Supported values are always and never.
    • When set to always, the block is considered when lava attempts to spread fire after adjacent block updates, while still respecting normal fire placement rules.
    • When set to never, the block is excluded from that check.
  • Added the minecraft:block_entity block component.
    • It has a single boolean field dynamic_properties.
    • It requires format version 1.26.20 and Experimental Upcoming Creator Features.
    • It cannot be used in permutations.
  • When a block with a minecraft:block_entity is placed in the world, an associated block-entity will be placed with the intent to provide persistent local metadata, akin to chests, spawners, signs, etc...
  • Added the minecraft:instrument_sound block component behind the Upcoming Creator Features experiment.
    • It can be used to assign an instrument to "up" and "down" faces of a block and its permutations.
      • All current instruments can be used to define a sound.
      • Newly added note.none can be used to specify no sound for a face.
      • If a face is not defined it will use its default value; up: note.harp and down: note.none
      • At least one face must be defined for the component to be valid.

DDUI

  • Added the class ScriptInvalidObservableError that is thrown when an observable value is expected to be writable, but it is not.
  • Changed the class CustomForm:
    • Changed the function dropdown:
      • Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError).
    • Changed the function slider:
      • Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError).
    • Changed the function textField:
      • Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError).
    • Changed the function toggle:
      • Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError).

Entities

  • Added support for using entity actions in entity_version upgraders.

Entity Components

  • The following beta fields of minecraft:apply_knockback_rules now use the direction of the tap location when using a touch input device:
    • horizontal_hit_angle_scale
    • vertical_hit_angle_scale
    • vertical_position_angle_scale
  • The beta field vertical_hit_angle_scale from minecraft:apply_knockback_rules is now applied when horizontal_hit_angle_scale is negative.

General

  • Added the owner_launch_immunity_ticks field to the projectile component.

Item Components

  • Item components minecraft:swing_sounds, minecraft:durability_sensor, minecraft:record, and minecraft:use_modifiers now accept string-based sound event names in addition to enum values when using the Beta APIs experimental toggle.
  • String-based sound names reference entries in sound_definitions.json, allowing content creators to use custom sounds in data-driven items without needing new enum values.

Packs

  • Added new pack folder to dedicated server for system packs (packs which are loaded automatically to the world and disallow other packs using their IDs).
    • system_behavior_packs and system_resource_packs.

Voxel Shapes

  • Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:
  • Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:
    • Shelf shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf.
    • Bell attachment shapes (1 block): floor, ceiling, single wall, and double wall variants.
  • Added voxel shapes for 46 blocks that change geometry during runtime based on player interactions or the environment. These shapes need the Voxel Shapes experiment to be enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed:
    • Dripleaf shape (3 blocks): Big Dripleaf, Big Dripleaf Tilt Partial, and Big Dripleaf Tilt Full.
    • Fence shape (13 blocks): Fence for each wood type.
    • Fence Gate shape (26 blocks): Fence Gate and Fence Gate In Wall for each wood type.
  • Added occlusion voxel shapes for wall-mounted skull blocks when the Voxel Shapes experiment is enabled.

Fixes

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142 issues fixed

From released versions before 26.20

  • MCPE-11765 – No iron doors and stone buttons in strongholds.
  • MCPE-45633 – Ignored lava hitbox level.
  • MCPE-49418 – Phantoms do not drop their exp in the place where they die.
  • MCPE-61036 – Skeletons' rate of fire is too high.
  • MCPE-61885 – Bees do not drop their exp in the place where they die.
  • MCPE-91152 – Bone meal not working in one block deep water.
  • MCPE-100180 – Ender pearls teleport player into walls/solid blocks and cause suffocation damage.
  • MCPE-112761 – Strider drops are not affected by Looting.
  • MCPE-123918 – Splitscreen - crosshair flickers or disappears when one player opens a UI.
  • MCPE-173418 – Offline multiplayer not working on 1.20.10 onwards.
  • MCPE-174401 – Bees don't pollinate themselves with spore blossoms or chorus flowers.
  • MCPE-176931 – "minecraft:wearable" prevents max stack size from working.
  • MCPE-180178 – The panorama scroll speed option is not available on Bedrock Edition.
  • MCPE-180737 – Accessibility option "Hide Lightning Flashes" is missing in Bedrock Edition.
  • MCPE-181221 – Using a sticky piston and a composter, you can go through walls.
  • MCPE-183531 – Entities standing on the edge of mud or soul sand that is next to lava are set on fire and take damage.
  • MCPE-188723 – Add-on Loot Tables match tool condition drops items when bare hand used.
  • MCPE-223126 – Atlas compositing no longer working as of 1.21.90.
  • MCPE-225919 – Dithering is applied to the emissive part of the firefly bush and eyeblossom when the player's camera is near the block.
  • MCPE-228331 – When the minecraft:shooter component is applied to an item and there is no ammunition available, the use animation/movement modifiers will still occur.
  • MCPE-228332 – When the minecraft:shooter component is applied to the item with the "charge_on_draw" property set to true and the item is charged, there is a chance that first use will not occur.
  • MCPE-228333 – When the minecraft:shooter component is applied to the item with the "charge_on_draw" property set to true and the item is charged, the item will begin reloading immediately after it is fired with a single action.
  • MCPE-229764 – Paint Palette button appears in the Size section of the Character Creator.
  • MCPE-230910 – Fishing line follows second player's head movement in split screen mode.
  • MCPE-231879 – Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected.
  • MCPE-232902 – Marketplace Pass tab in the Create from Template menu shows only two featured templates.
  • MCPE-233039 – Not all items are present when chests generate loot.
  • MCPE-234766 – Custom blocks do not reliably use correct component data for rendering.
  • MCPE-235488 – Search for players accessible when not signed in.
  • MCPE-235729 – In Android x86_64 build, all entities have no animations.
  • MCPE-235799 – Shulker boxes and mob skulls are transparent in the inventory menu initially when using texture streaming.
  • MCPE-236157 – /playsound produces multiple lines of command output in some cases.
  • MCPE-236165 – /stopsound produces multiple lines of command output.
  • MCPE-236301 – Numeric custom block states not properly represented in command auto-completions.
  • MCPE-236402 – Enabling ray tracing causes the game to crash when opening structure blocks.
  • MCPE-236701 – Command block hover note text not updating.
  • MCPE-237189 – Ctrl + Backspace does not work correctly on Ore UI.
  • MCPE-237537 – Game freezes on world loading screen stuck due to global resource pack.
  • MCPE-237578 – Copper block trumpet sounds are out of tune with other note blocks.
  • MCPE-237708 – Farmer villagers plant/harvest 4 or 5 crops and then stop
  • MCPE-237715 – Sulfur bricks, chiseled sulfur, cinnabar bricks and chiseled cinnabar should be categorized as construction blocks.
  • MCPE-237716 – Sulfur Cube cannot spawn in Peaceful difficulty
  • MCPE-237719 – Bucket of sulfur cube is not grouped with other buckets in Creative inventory.
  • MCPE-237758 – Sulfur cubes incorrectly use creeper's space detection range (1.8 blocks tall) instead of their actual height.
  • MCPE-237762 – Water fog in sulfur caves is blue.
  • MCPE-237778 – Sulfur caves break bedrock.
  • MCPE-237825 – Bucket of sulfur cube replaces water (affects other replaceable blocks).
  • MCPE-237909 – Game crashes when setting color of cloned dyeable item.
  • MCPE-237914 – Sulfur cubes stick to the bottom of ceilings.
  • MCPE-238017 – Client-side placement is incorrectly enabled for blocks that apply custom components using the "permutations" array.
  • MCPE-238050 – LootItem.name returns undefined for custom items/blocks when reading loot tables via Script API LootTableManager.
  • MCPE-238055 – LootPool.rolls does not return a usable NumberRange.
  • MCPE-238056 – LootPool.bonusRolls does not return a usable NumberRange.
  • MCPE-238088 – Sounds played through entity or attachables animations produces subtitles even when far away.
  • MCPE-238131 – Some seeds could deadlock the game while loading.
  • MCPE-238187 – Bedrock Preview calls IRP_MJ_FLUSH_BUFFERS for %LocalAppData%\Temp\Minecraft Bedrock Preview\minecraftpe\texturecache every frame, even when paused.
  • MCPE-238266 – Command suggestions after /execute ... run now stop after the top-level command name.
  • MCPE-238284 – Sulfur cubes do not properly calculate knockback direction when hit by swimming players.
  • MCPE-238484 – Noxious gas particle is emissive in simple and fancy graphics modes.
  • MCPE-238488 – Lit TNT smoke particles missing.

Other

  • Fixed an issue where dithered objects would flicker in split-screen.
  • Fixed an issue where item-in-hand was clipping when inside a block in Vibrant Visuals.
  • Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.
  • Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.
  • Fixed an issue where two states could be presented in the moderate feed screen.
  • Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
  • Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
  • Fixed an issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
  • Fixed permutation component constraints for multi-blocks with format_version >= 1.26.20.
  • Fixed an assert that would occur when trying to use the minecraft:noise_gradient builder type inside a minecraft:surface_builder biome component if the biome definition's schema version was set to beta.
  • Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.
  • Fixed a bug where custom blocks with random_offset would be put back in the center of its position when snowlogged.
  • Fixed wooden doors in strongholds being placed with the wrong orientation.
  • Fixed items being duplicated when crossing chunk borders in the End.
  • Fixed a bug where boats would jitter when switching from one to the other.
  • Fixed an issue that caused dropped items to sometimes appear behind other objects in Ray Tracing graphics mode.
  • Fixed snow golem heads disappearing in Ray Tracing mode when the player is too close
  • Fixed z-fighting on scaffolding top face.
  • Fixed an issue where loading in some Marketplace worlds would result in a white screen in Vibrant Visuals.
  • Fixed a bug where ghasts could get stuck in the preparing-to-fire animation pose after the player walks out of attack range.
  • Fixed buttons sometimes becoming unselectable at the bottom of a scroll panel while using a controller.
  • Fixed a bug where resource packs with subpacks would not correctly save to new worlds when they were added automatically by activating a corresponding behavior pack.
  • Fixed a bug where resource packs with subpacks would not display the valid default settings when they were added automatically by activating a corresponding behavior pack.
  • Fixed format for number percentage strings in the Turkish language.
  • Fixed the profile picture on the start screen showing a blank space instead of the default Alex icon while loading.
  • Fixed the profile picture not updating after signing in due to the refresh window closing prematurely.
  • Fixed sorting by Installed state in player library not working on Nintendo Switch.
  • Fixed an issue where should_update_bones_and_effects_offscreen and should_update_effects_offscreen settings were not applied as expected.
  • Fixed formatting codes when using multiline texts in the Ore UI system.
  • Fixed a bug where trees growing next to spore blossoms and chorus flowers did not have a chance to generate beehives.
  • Fixed an issue where dimensions with large sections of air blocks could degrade performance during initial load.
  • Fixed a bug where vehicles with a non-zero lock_rider_rotation value would continuously rotate when a player was riding them without giving any movement input.
  • Fixed a bug with the sky cubemap and volumetrics not updating after teleport in Vibrant Visuals.
  • Fixed an incorrect tile border seam for tiles with heightmaps in Vibrant Visuals.
  • Fixed snow golem heads being sometimes incorrectly lit in Vibrant Visuals.
  • Fixed an issue causing textures to appear broken when Ray Tracing is enabled.
  • Fixed an issue causing name tags to not appear when Ray Tracing is enabled.
  • Fixed a bug where boats and boats with chests would visually fill with water when the player was seated inside them near the water surface.
  • Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected.
  • Fixed an issue where mob audio could switch to underwater sound variants while the mob was still above the visible water surface.
  • Fixed a crash that could occur when loading recipes with invalid result counts from behavior packs during server initialization.
  • Fixed a crash that could occur on world exit or join when texture streaming is enabled.
  • Fixed Fullscreen mode to remember which screen it was last on.
  • Fixed an issue where SimulatedPlayers do not spawn with properties defined in player.json.
  • Fixed Dimension.containsBlock() returning incorrect results when using exclude filters on a BlockVolume smaller than 16x16x16.
  • Fixed actor textures not loading properly when applying packs with older min engine version.
  • Fixed Custom Dimension height range to match Overworld defaults.
  • Fixed a client-side display issue that caused falling blocks (such as sand, gravel, and anvils) to appear to pass through cobwebs without slowing down and to lose their collision after landing.
  • Fixed a bug in the Realms saves screen where the "Save to storage" button on an automatic save displayed the active world's size instead of the selected save's size, and the "Free up space" dialog was not shown when the selected automatic save was too large to fit in the Realm's storage.
  • Fixed an issue where backups containing only Resource Packs displayed empty entries without names in the Saves tab.
  • Fixed an issue where modals may display blank text on the Realms Hub subscription tab.
  • Fixed an issue where the wrong icon was used for leaving a realm.
  • Fixed Realms Hub settings screens not exiting properly after saving changes made on the screens.
  • Fixed a crash that could occur when initializing a dimension on the client side if the spawn dimension was set to a non-Overworld dimension.
  • Fixed a bug where the emote wheel could be opened while riding a mob or minecart, causing the player to crouch instead of dismounting.
  • Fixed an issue that caused the framerate limit option under Vibrant Visuals Options to behave differently from the other quality options.
  • Fixed a bug where you could not show ModalFormData or MessageFormData directly after CustomForm or MessageBox.
  • Fixed an issue where on slower connections the hotbar would swap between items if you placed a block and immediately swapped.
  • Fixed a bug where held_item_scale was not correctly applied to data driven blocks.
  • Fixed marketplace offers sometimes showing coin icons in places they shouldn't.
  • Fixed a bug where @minecraft/server-net was using the incorrect dedicated server configuration ID for a pack. Under ./config/<moduleID>/* is a pack's configuration for scripting. The server-net module was looking at the pack ID rather than the script module ID like all other modules.
  • Fixed an issue where square artifacts would appear when looking at point lights.
  • Fixed a bug where sulfur cubes would look for blocks and be tempted at a longer distance than intended.
  • Fixed a bug where sulfur cubes would inconsistently stay floating after absorbing a block that would make it sink.
  • Fixed a bug that caused custom Nether biomes to generate with a repeating tiling pattern across chunk boundaries.
  • Fixed an issue where accepting a game invite while the game was loading could fail due to skins not yet being loaded.
  • Fixed the placement of lakes where they would not break above the surface.
  • Fixed a scenario where the game would send excessive web requests.
  • Fixed Vibrant Visuals shadows and reflections not rendering on PlayStation 4.
  • Fixed a crash that could occur on Windows when resizing the game window during initial loading.
  • Fixed an issue causing the Marketplace screen to throw an assert.
  • Fixed an issue where clearing Realm members via "Clear All Members" resulted in a crash.
  • Fixed an issue where pack content would not visually reset until leaving the screen when resetting the world.
  • Fixed a freeze when opening a furnace without recipes.
  • Fixed a bug where the @minecraft/debug-utilities package did not have a peer dependency on the beta version of @minecraft/server.
  • Fixed block traits not respecting experimental requirements for format_version >= 1.26.20.
  • Fixed an issue where every /camerashake add changed the shake types of previously added shake events.
  • Fixed a bug where the coin icon may not appear on certain Marketplace offers.
  • Fixed a race condition when connecting script websocket clients to a server which caused the socket to fail to connect.
  • Fixed player spawn position when rejoining a world after their previously saved custom dimension becomes inactive.
  • Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors.
  • Fixed a crash that could occur when a player takes too long to join local multiplayer on Xbox.

Videos

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Updates for Creators

References

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Navigation

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