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Bedrock Edition 1.20.40

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v1.20.40
Edition Bedrock Edition
Release date October 24, 2023
Server version 1.20.40.01
Build version 18659016
Internal version Windows: 1.20.4001.0
ChromeOS, Android, iOS, iPadOS, Fire: 1.20.40.01
Xbox One: 1.20.4001.70
PlayStation 4: 2.75
Nintendo Switch: v90
Version code Android:

952004001 (armeabi-v7a, 33)
962004001 (x86, 33)
972004001 (arm64-v8a, 33)
982004001 (x86_64, 33)
iOS:
860529476

Development versions
Downloads Server
Windows
Linux
Protocol version 622
β—„β—„  1.20.0 1.20.40 1.20.50 β–Ίβ–Ί

β—„  1.20.32

1.20.41 β–Ί

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 "title": "v1.20.40",
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 "Bedrock 1.20.40.png"
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 "field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
 "label": "(link to Edition article, displayed as Edition)"
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 "field": "'''Windows''': 1.20.4001.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.40.01<br>'''Xbox One''': 1.20.4001.70<br>'''PlayStation 4''': 2.75<br>'''Nintendo Switch''': v90",
 "label": "Internal version"
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 "label": "<span style=\"white-space: normal;\">Development versions</span>"
 },
 {
 "field": "'''Server'''<br>[https://minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.20.40.01.zip Windows]<br>[https://minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.20.40.01.zip Linux]",
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 ],
 "invimages": [],
 "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.0|<span style=\"margin-right:-0.35em\">β—„</span>β—„  1.20.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''1.20.40'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.50| 1.20.50 <span style=\"margin-right:-0.35em\">β–Ί</span>β–Ί]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.20.32|β—„  1.20.32]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.20.41| 1.20.41 β–Ί]]\n</td>\n</tr>\n</table>"
}

1.20.40 is a minor update to Bedrock Edition released on October 24, 2023,[1][2] which brings more parity with Java Edition, and fixes bugs.

Additions

[edit | edit source]

General

[edit | edit source]

Controls

  • Added the ability to customize touch controls.

Settings

  • Added "Customize Controls" experimental touch option, OFF by default.
    • Enables the ability to customize touch controls.
      • It can only be done within a world.

options.txt

  • Added the following options:
    • gfx_moveStickX, defaults to 0.15.
    • gfx_moveStickY, defaults to 0.6.
    • gfx_moveStickScale, defaults to 1.
    • gfx_touchButton1X, defaults to 0.925.
    • gfx_touchButton1Y, defaults to 0.4.
    • gfx_touchButton1Scale, defaults to 1.
    • gfx_touchButton1Opacity, defaults to 1.
    • gfx_touchButton2X, defaults to 0.825.
    • gfx_touchButton2Y, defaults to 0.5.
    • gfx_touchButton2Scale, defaults to 1.
    • gfx_touchButton2Opacity, defaults to 1.
    • gfx_touchButton3X, defaults to 0.925.
    • gfx_touchButton3Y, defaults to 0.6.
    • gfx_touchButton3Scale, defaults to 1.
    • gfx_touchButton3Opacity, defaults to 1.
    • gfx_touchButton4X, defaults to 0.825.
    • gfx_touchButton4Y, defaults to 0.7.
    • gfx_touchButton4Scale, defaults to 1.
    • gfx_touchButton4Opacity, defaults to 1.
    • gfx_touchButton5X, defaults to 0.925.
    • gfx_touchButton5Y, defaults to 0.8.
    • gfx_touchButton5Scale, defaults to 1.
    • gfx_touchButton5Opacity, defaults to 1.
    • gfx_touchDpadX, defaults to 0.135.
    • gfx_touchDpadY, defaults to 0.775.
    • gfx_touchDpadScale, defaults to 1.
    • gfx_touchDpadOpacity, defaults to 1.
    • gfx_classicButton1X, defaults to 0.9.
    • gfx_classicButton1Y, defaults to 0.6.
    • gfx_classicButton1Scale, defaults to 1.
    • gfx_classicButton1Opacity, defaults to 1.
    • gfx_classicButton2X, defaults to 0.9.
    • gfx_classicButton2Y, defaults to 0.75.
    • gfx_classicButton2Scale, defaults to 1.
    • gfx_classicButton2Opacity, defaults to 1.
    • gfx_classicButton3X, defaults to 0.9.
    • gfx_classicButton3Y, defaults to 0.9.
    • gfx_classicButton3Scale, defaults to 1.
    • gfx_classicButton3Opacity, defaults to 1.

Changes

[edit | edit source]

Blocks

[edit | edit source]

Note Block

Sculk

Sculk Sensor and Calibrated Sculk Sensor

Water

  • Mobs no longer receive fall damage when falling into a 1 block deep water pool.
  • The ambient sounds for entering exiting water is now played only when an entity is submerged below eye-level in water, matching Java Edition.
  • The splash sound for entering water has been updated to match Java Edition.[3]

Command format

[edit | edit source]

/give

  • The sound for picking up items is now played when using the command.

Chest, Ender Chest, Stonecutter, and Trapped Chest

  • Now they use the minecraft:cardinal_direction block state instead of facing_direction.
    • minecraft:cardinal_direction uses four string values ["east", "north", "south", "west"].

Gameplay

[edit | edit source]

Game rules

  • The spawnradius game rule is now set to 10 by default to match Java Edition.

General

[edit | edit source]

World options

  • The "Respawn radius" advanced option is now set to 10 by default instead of 5.

Items

[edit | edit source]

Glass Bottle

  • Now emit sounds when filling it from water.
  • Pouring liquid from a bottle into a cauldron emits the appropriate sound.
  • Filling a bottle from a cauldron now emits the appropriate sound.
  • Drinking from a bottle now emits the appropriate sound.

Explorer Map

Goat Horns

  • Now have a range of 256 blocks.

Cat

  • Now plays a sound when begging for food.

Guardian and Elder Guardian

  • Makes flopping sounds again when on land.

Iron Golem and Snow Golem

  • Now have a crumbling-like particle effect when they are created.

Villager

  • Cartographers no longer offer exploration maps as a trade item when not in the overworld.

Witch

  • Now target players within a 16 block distance.

Wither

Wither Skeleton

  • Now have their own unique sounds.

Zombie Villager

  • Curing time is now randomized between 3 and 5 minutes, to match Java Edition.

Non-mob entities

[edit | edit source]

Boat and Boat with Chest

  • Falling from a great height while riding it no longer deals fall damage.

Experimental

[edit | edit source]

These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Experimental Cameras" experimental toggles.

Changes

[edit | edit source]

Gameplay

[edit | edit source]

Trading

  • Added seven new maps which cartographers can sell, depending on the biome they come from.
    • Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
    • Village maps points to a village in specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
Available new tradable maps
Desert Jungle Plains Savanna Snow Swamp Taiga
Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map
Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map
Group 3 Jungle Explorer Map Swamp Explorer Map – Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Current version of trades for cartographer
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice πŸ‘ Image
Paper
24 0.05 πŸ‘ Image
Emerald
1 16 2
πŸ‘ Image
Emerald
7 0.05 πŸ‘ Image
Empty Map
1 12 1
Apprentice πŸ‘ Image
Glass Pane
11 0.05 πŸ‘ Image
Emerald
1 16 10
πŸ‘ Image
Emerald

πŸ‘ Image
Compass
8
1
0.2 Forementioned maps[note 1] 1 12 5
Journeyman πŸ‘ Image
Compass
1 0.05 πŸ‘ Image
Emerald
1 12 10
πŸ‘ Image
Emerald

πŸ‘ Image
Compass
13
1
0.2 πŸ‘ Image
Ocean Explorer Map
1 12 10
Expert πŸ‘ Image
Emerald
7 0.05 πŸ‘ Image
Item Frame
1 12 15
πŸ‘ Image
Emerald
3 0.05 πŸ‘ BlockSprite white-banner.png: Sprite image for white-banner in Minecraft
πŸ‘ BlockSprite blue-banner.png: Sprite image for blue-banner in Minecraft
πŸ‘ BlockSprite light-blue-banner.png: Sprite image for light-blue-banner in Minecraft
πŸ‘ BlockSprite red-banner.png: Sprite image for red-banner in Minecraft
πŸ‘ BlockSprite pink-banner.png: Sprite image for pink-banner in Minecraft
πŸ‘ BlockSprite green-banner.png: Sprite image for green-banner in Minecraft
πŸ‘ BlockSprite lime-banner.png: Sprite image for lime-banner in Minecraft
πŸ‘ BlockSprite gray-banner.png: Sprite image for gray-banner in Minecraft

πŸ‘ BlockSprite black-banner.png: Sprite image for black-banner in Minecraft
πŸ‘ BlockSprite purple-banner.png: Sprite image for purple-banner in Minecraft
πŸ‘ BlockSprite magenta-banner.png: Sprite image for magenta-banner in Minecraft
πŸ‘ BlockSprite cyan-banner.png: Sprite image for cyan-banner in Minecraft
πŸ‘ BlockSprite brown-banner.png: Sprite image for brown-banner in Minecraft
πŸ‘ BlockSprite yellow-banner.png: Sprite image for yellow-banner in Minecraft
πŸ‘ BlockSprite orange-banner.png: Sprite image for orange-banner in Minecraft
πŸ‘ BlockSprite light-gray-banner.png: Sprite image for light-gray-banner in Minecraft

Any color blank Banner[note 2]
1 12 15
Master πŸ‘ Image
Emerald
8 0.05 πŸ‘ Image
Globe Banner Pattern
1 12 30
πŸ‘ Image
Emerald

πŸ‘ Image
Compass
14
1
0.2 πŸ‘ Image
Woodland Explorer Map
1 1 30
  • Changed trades of armorers, change summary:
    • Buying diamond armor now also requires a small amount of diamonds.
    • Most master-level armorers buy iron blocks and pay 4 emeralds for them.
    • Chainmail armor is exclusively sold by jungle and swamp armorers.
    • The savanna armorer sells cursed diamond armor at reduced prices.
    • The taiga armorer can swap one piece of diamond armor for another.
Current version of trades for desert armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice πŸ‘ Image
Coal
15 0.05 πŸ‘ Image
Emerald
1 12 2
πŸ‘ Image
Iron Ingot
5 0.05 πŸ‘ Image
Emerald
1 12 2
Apprentice πŸ‘ Image
Emerald
4 0.05 πŸ‘ Image
Iron Boots
1 12 5
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Iron Helmet
1 12 5
πŸ‘ Image
Emerald
7 0.05 πŸ‘ Image
Iron Leggings
1 12 5
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Iron Chestplate
1 12 5
Journeyman πŸ‘ Image
Lava Bucket
1 0.05 πŸ‘ Image
Emerald
1 12 20
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Shield
1 12 10
πŸ‘ Image
Emerald
36 0.2 πŸ‘ Image
Bell
1 12 10
Expert πŸ‘ Image
Emerald
8 0.05 πŸ‘ Image
Iron Boots
(Thorns I)
1 3 15
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Iron Helmet
(Thorns I)
1 3 15
πŸ‘ Image
Emerald
11 0.05 πŸ‘ Image
Iron Leggings
(Thorns I)
1 3 15
πŸ‘ Image
Emerald
13 0.05 πŸ‘ Image
Iron Chestplate
(Thorns I)
1 3 15
Master πŸ‘ Image
Emerald

πŸ‘ Image
Diamond
16
4
0.05 πŸ‘ Image
Diamond Chestplate
(Thorns I)
1 3 30
πŸ‘ Image
Emerald

πŸ‘ Image
Diamond
16
3
0.05 πŸ‘ Image
Diamond Leggings
(Thorns I)
1 3 30
πŸ‘ Image
Block of Iron
1 0.05 πŸ‘ Image
Emerald
4 12 30
Current version of trades for jungle armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice πŸ‘ Image
Coal
15 0.05 πŸ‘ Image
Emerald
1 12 2
πŸ‘ Image
Iron Ingot
5 0.05 πŸ‘ Image
Emerald
1 12 2
Apprentice πŸ‘ Image
Emerald
4 0.05 πŸ‘ Image
Chainmail Boots
1 12 5
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Chainmail Helmet
1 12 5
πŸ‘ Image
Emerald
7 0.05 πŸ‘ Image
Chainmail Leggings
1 12 5
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Chainmail Chestplate
1 12 5
Journeyman πŸ‘ Image
Lava Bucket
1 0.05 πŸ‘ Image
Emerald
1 12 20
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Shield
1 12 10
πŸ‘ Image
Emerald
36 0.2 πŸ‘ Image
Bell
1 12 10
Expert πŸ‘ Image
Emerald
8 0.05 πŸ‘ Image
Chainmail Boots
(Unbreaking I)
1 3 15
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Chainmail Helmet
(Unbreaking I)
1 3 15
πŸ‘ Image
Emerald
11 0.05 πŸ‘ Image
Chainmail Leggings
(Unbreaking I)
1 3 15
πŸ‘ Image
Emerald
13 0.05 πŸ‘ Image
Chainmail Chestplate
(Unbreaking I)
1 3 15
Master πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Chainmail Helmet
(Projectile Protection I)
1 3 30
πŸ‘ Image
Emerald
8 0.05 πŸ‘ Image
Chainmail Boots
(Feather Falling I)
1 3 30
πŸ‘ Image
Block of Iron
1 0.05 πŸ‘ Image
Emerald
4 12 30
Current version of trades for plains armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice πŸ‘ Image
Coal
15 0.05 πŸ‘ Image
Emerald
1 12 2
πŸ‘ Image
Iron Ingot
5 0.05 πŸ‘ Image
Emerald
1 12 2
Apprentice πŸ‘ Image
Emerald
4 0.05 πŸ‘ Image
Iron Boots
1 12 5
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Iron Helmet
1 12 5
πŸ‘ Image
Emerald
7 0.05 πŸ‘ Image
Iron Leggings
1 12 5
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Iron Chestplate
1 12 5
Journeyman πŸ‘ Image
Lava Bucket
1 0.05 πŸ‘ Image
Emerald
1 12 20
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Shield
1 12 10
πŸ‘ Image
Emerald
36 0.2 πŸ‘ Image
Bell
1 12 10
Expert πŸ‘ Image
Emerald
8 0.05 πŸ‘ Image
Iron Boots
(Protection I)
1 3 15
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Iron Helmet
(Protection I)
1 3 15
πŸ‘ Image
Emerald
11 0.05 πŸ‘ Image
Iron Leggings
(Protection I)
1 3 15
πŸ‘ Image
Emerald
13 0.05 πŸ‘ Image
Iron Chestplate
(Protection I)
1 3 15
Master πŸ‘ Image
Emerald

πŸ‘ Image
Diamond
16
3
0.05 πŸ‘ Image
Diamond Leggings
(Protection I)
1 3 30
πŸ‘ Image
Emerald

πŸ‘ Image
Diamond
16
2
0.05 πŸ‘ Image
Diamond Boots
(Protection I)
1 3 30
πŸ‘ Image
Block of Iron
1 0.05 πŸ‘ Image
Emerald
4 12 30
Current version of trades for savanna armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice πŸ‘ Image
Coal
15 0.05 πŸ‘ Image
Emerald
1 12 2
πŸ‘ Image
Iron Ingot
5 0.05 πŸ‘ Image
Emerald
1 12 2
Apprentice πŸ‘ Image
Emerald
4 0.05 πŸ‘ Image
Iron Boots
1 12 5
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Iron Helmet
1 12 5
πŸ‘ Image
Emerald
7 0.05 πŸ‘ Image
Iron Leggings
1 12 5
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Iron Chestplate
1 12 5
Journeyman πŸ‘ Image
Lava Bucket
1 0.05 πŸ‘ Image
Emerald
1 12 20
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Shield
1 12 10
πŸ‘ Image
Emerald
36 0.2 πŸ‘ Image
Bell
1 12 10
Expert πŸ‘ Image
Emerald
2 0.05 πŸ‘ Image
Iron Boots
(Curse of Binding)
1 3 15
πŸ‘ Image
Emerald
3 0.05 πŸ‘ Image
Iron Helmet
(Curse of Binding)
1 3 15
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Iron Leggings
(Curse of Binding)
1 3 15
πŸ‘ Image
Emerald
7 0.05 πŸ‘ Image
Iron Chestplate
(Curse of Binding)
1 3 15
Master πŸ‘ Image
Emerald

πŸ‘ Image
Diamond
6
2
0.05 πŸ‘ Image
Diamond Helmet
(Curse of Binding)
1 3 30
πŸ‘ Image
Emerald

πŸ‘ Image
Diamond
8
3
0.05 πŸ‘ Image
Diamond Chestplate
(Curse of Binding)
1 3 30
πŸ‘ Image
Block of Iron
1 0.05 πŸ‘ Image
Emerald
4 12 30
Current version of trades for snow armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice πŸ‘ Image
Coal
15 0.05 πŸ‘ Image
Emerald
1 12 2
πŸ‘ Image
Iron Ingot
5 0.05 πŸ‘ Image
Emerald
1 12 2
Apprentice πŸ‘ Image
Emerald
4 0.05 πŸ‘ Image
Iron Boots
1 12 5
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Iron Helmet
1 12 5
πŸ‘ Image
Emerald
7 0.05 πŸ‘ Image
Iron Leggings
1 12 5
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Iron Chestplate
1 12 5
Journeyman πŸ‘ Image
Lava Bucket
1 0.05 πŸ‘ Image
Emerald
1 12 20
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Shield
1 12 10
πŸ‘ Image
Emerald
36 0.2 πŸ‘ Image
Bell
1 12 10
Expert πŸ‘ Image
Emerald
8 0.05 πŸ‘ Image
Iron Boots
(Frost Walker I)
1 3 15
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Iron Helmet
(Aqua Affinity)
1 3 15
Master πŸ‘ Image
Emerald

πŸ‘ Image
Diamond
12
2
0.05 πŸ‘ Image
Diamond Boots
(Frost Walker I)
1 3 30
πŸ‘ Image
Emerald

πŸ‘ Image
Diamond
12
3
0.05 πŸ‘ Image
Diamond Helmet
(Aqua Affinity)
1 3 30
πŸ‘ Image
Block of Iron
1 0.05 πŸ‘ Image
Emerald
4 12 30
Current version of trades for swamp armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice πŸ‘ Image
Coal
15 0.05 πŸ‘ Image
Emerald
1 12 2
πŸ‘ Image
Iron Ingot
5 0.05 πŸ‘ Image
Emerald
1 12 2
Apprentice πŸ‘ Image
Emerald
4 0.05 πŸ‘ Image
Chainmail Boots
1 12 5
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Chainmail Helmet
1 12 5
πŸ‘ Image
Emerald
7 0.05 πŸ‘ Image
Chainmail Leggings
1 12 5
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Chainmail Chestplate
1 12 5
Journeyman πŸ‘ Image
Lava Bucket
1 0.05 πŸ‘ Image
Emerald
1 12 20
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Shield
1 12 10
πŸ‘ Image
Emerald
36 0.2 πŸ‘ Image
Bell
1 12 10
Expert πŸ‘ Image
Emerald
8 0.05 πŸ‘ Image
Chainmail Boots
(Mending)
1 3 15
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Chainmail Helmet
(Mending)
1 3 15
πŸ‘ Image
Emerald
11 0.05 πŸ‘ Image
Chainmail Leggings
(Mending)
1 3 15
πŸ‘ Image
Emerald
13 0.05 πŸ‘ Image
Chainmail Chestplate
(Mending)
1 3 15
Master πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Chainmail Helmet
(Respiration I)
1 3 30
πŸ‘ Image
Emerald
8 0.05 πŸ‘ Image
Chainmail Boots
(Depth Strider I)
1 3 30
πŸ‘ Image
Block of Iron
1 0.05 πŸ‘ Image
Emerald
4 12 30
Current version of trades for taiga armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice πŸ‘ Image
Coal
15 0.05 πŸ‘ Image
Emerald
1 12 2
πŸ‘ Image
Iron Ingot
5 0.05 πŸ‘ Image
Emerald
1 12 2
Apprentice πŸ‘ Image
Emerald
4 0.05 πŸ‘ Image
Iron Boots
1 12 5
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Iron Helmet
1 12 5
πŸ‘ Image
Emerald
7 0.05 πŸ‘ Image
Iron Leggings
1 12 5
πŸ‘ Image
Emerald
9 0.05 πŸ‘ Image
Iron Chestplate
1 12 5
Journeyman πŸ‘ Image
Lava Bucket
1 0.05 πŸ‘ Image
Emerald
1 12 20
πŸ‘ Image
Emerald
5 0.05 πŸ‘ Image
Shield
1 12 10
πŸ‘ Image
Emerald
36 0.2 πŸ‘ Image
Bell
1 12 10
Expert πŸ‘ Image
Emerald

πŸ‘ Image
Diamond Boots
4
1
0.05 πŸ‘ Image
Diamond Leggings
1 3 15
πŸ‘ Image
Emerald

πŸ‘ Image
Diamond Leggings
4
1
0.05 πŸ‘ Image
Diamond Chestplate
1 3 15
πŸ‘ Image
Emerald

πŸ‘ Image
Diamond Helmet
4
1
0.05 πŸ‘ Image
Diamond Boots
1 3 15
πŸ‘ Image
Emerald

πŸ‘ Image
Diamond Chestplate
2
1
0.05 πŸ‘ Image
Diamond Helmet
1 3 15
Master πŸ‘ Image
Emerald

πŸ‘ Image
Diamond
18
4
0.05 πŸ‘ Image
Diamond Chestplate
(Blast Protection I)
1 3 30
πŸ‘ Image
Emerald

πŸ‘ Image
Diamond
18
3
0.05 πŸ‘ Image
Diamond Leggings
(Blast Protection I)
1 3 30
πŸ‘ Image
Block of Diamond
1 0.05 πŸ‘ Image
Emerald
42 12 30

World generation

[edit | edit source]

Ancient City

  • Increases the chance of generating enchanted books with Mending.

Desert Pyramid

  • Increases the chance of generating enchanted books with Unbreaking (level I to III).

Jungle Temple

  • Increases the chance of generating enchanted books with Unbreaking (level I to III).

Mineshaft

  • Increases the chance of generating enchanted books with Efficiency (level I to V).

Pillager Outpost

  • Increases the chance of generating enchanted books with Quick Charge (level I to III).

Technical

[edit | edit source]

API

  • Changed the names of the CameraSetOptions options to not include the word 'Script'.
  • Added the chat(message: string) method.
  • Changed get to return ItemType | undefined.
  • Changed source on ItemDefinitionTriggeredAfterEvent to be optional.
  • Added the following methods to Player:
    • above(steps?: number): Block | undefined
    • below(steps?: number): Block | undefined
    • north(steps?: number): Block | undefined
    • east(steps?: number): Block | undefined
    • south(steps?: number): Block | undefined
    • west(steps?: number): Block | undefined
    • offset(offset: Vector3): Block | undefined
    • center(): Vector3
    • bottomCenter(): Vector3
    • Made getItemStack function return ItemStack or undefined.
    • playMusic(trackId: string, musicOptions?: MusicOptions): void
    • queueMusic(trackId: string, musicOptions?: MusicOptions): void
    • stopMusic(): void
  • BlockStates
    • Made get function return BlockStateType or undefined.
  • Updated ExplosionAfterEvent and ExplosionBeforeEvent.
    • getUpdatedBlocks() will now return Block[].
    • setUpdatesBlocks(blocks: Block[]) now takes in a Block[].
  • Dynamic Properties
    • Property registration is no longer required and propertyRegistry has been removed from the worldInitialize event.
    • Removed limits on the count and size of properties that can set on an entity or the world.
    • Default values have been removed. getProperty will now always return undefined for unset properties.
    • String dynamic property values are now restricted to a length of 32767 bytes.
    • Removed function removeDynamicProperty.
    • Added function getDynamicPropertyIds - Returns an array of all dynamic property ids on an entity/world used by the behavior pack.
    • Added function getDynamicPropertyTotalByteCount - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack.
    • Added function clearDynamicProperties - Removes all dynamic properties added by this behavior pack from an entity/world.
    • Dynamic property numbers are now stored with double precision (64 bits)
  • Adding PlayerInteractWithBlock and PlayerInteractWithEntity before & after events.
  • Adding PlayerDimensionChangeBeforeEvent and PlayerDimensionChangeAfterEvent.
  • Released World.getMoonPhase, MoonPhase, and MoonPhaseCount v1.6.0.
  • Camera APIs moved from beta to 1.6.0.
  • Released Entity.is* API’s from beta to 1.6.0:
    • isSleeping.
    • isSneaking.
    • isSprinting.
    • isSwimming.
    • isClimbing.
    • isOnGround.
    • isInWater.
    • isFalling.
  • Released player level & XP APIs from beta to 1.6.0:
    • addLevels.
    • addExperience.
    • level.
    • getTotalXP.
    • xpEarnedAtCurrentLevel.
    • totalXpNeededForNextLevel.
    • resetLevel.
  • Released Player.is* API’s from beta to 1.6.0:
    • isEmoting.
    • isGliding.
    • isJumping.
    • isFlying.
  • Updated all methods besides show on ActionFormData, MessageFormData, and ModalFormData to be callable in read-only mode.
  • BlockInventoryComponent
    • container member variable now correctly reflects it can be a Container or undefined.
  • Fixed a versioning bug preventing @minecraft/server-ui module from working with @minecraft/server above version 1.2.0.
  • WeatherType moved to 1.6.0:
    • Moved function setWeather to 1.6.0.
    • Moved event/property entityRemove from beta to 1.6.0.
    • Moved event/property entityRemove from beta to 1.6.0.
  • Moved class EntityRemovedAfterEvent from beta to 1.6.0.
  • Moved class EntityRemoveAfterEventSignal from beta to 1.6.0.
  • Moved class EntityRemovedBeforeEvent from beta to 1.6.0.
  • Moved class EntityRemoveBeforeEventSignal from beta to 1.6.0.
    • Moved event/property entityLoad from beta to 1.6.0.
  • Moved class EntityLoadAfterEvent from beta to 1.6.0.
  • Moved class EntityLoadAfterEventSignal from beta to 1.6.0.
    • Moved event/property entitySpawn from beta to 1.6.0.
  • Moved enum EntityInitializationCause from beta to 1.6.0.
  • Moved class EntitySpawnAfterEvent from beta to 1.6.0.
  • Moved class EntitySpawnAfterEventSignal from beta to 1.6.0.
    • Moved event/property playerBreakBlock from beta to 1.6.0.
    • Moved event/property playerBreakBlock from beta to 1.6.0.
  • Moved class PlayerBreakBlockAfterEvent from beta to 1.6.0.
  • Moved class PlayerBreakBlockAfterEventSignal from beta to 1.6.0.
  • Moved class PlayerBreakBlockBeforeEvent from beta to 1.6.0.
  • Moved class PlayerBreakBlockBeforeEventSignal from beta to 1.6.0.
    • Moved event/property playerPlaceBlock from beta to 1.6.0.
  • Moved class PlayerPlaceBlockAfterEvent from beta to 1.6.0.
  • Moved class PlayerPlaceBlockAfterEventSignal from beta to 1.6.0.
  • Moved class BlockEventSignalOptions from beta to 1.6.0.
    • Move isAir(): boolean from beta to 1.6.0.
    • Move isLiquid(): boolean from beta to 1.6.0.
    • Moved amount from beta to 1.6.0.
    • Moved keepOnDeath: boolean from beta to 1.6.0.
    • Moved lockMode: ItemLockMode from beta to 1.6.0.
    • Moved nameTag?: string from beta to 1.6.0.
    • Moved clone(): ItemStack from beta to 1.6.0.
    • Moved getTags(): string[] from beta to 1.6.0.
    • Moved hasTag(tag: string): boolean from beta to 1.6.0.
    • Moved setCanDestroy(blockIdentifiers?: string[]): void from beta to 1.6.0.
    • Moved getCanDestroy(): string[] from beta to 1.6.0.
    • Moved setCanPlaceOn(blockIdentifiers?: string[]): void from beta to 1.6.0.
    • Moved getCanPlaceOn(): string[] from beta to 1.6.0.
    • Moved function getProperty to 1.6.0.
    • Moved function resetProperty to 1.6.0.
    • Moved function setProperty to 1.6.0.
  • Added function getWeather.
  • Added matches function called on an entity, which takes in EntityQueryOptions and returns true if the entity matches and false otherwise.
  • Moved getRotation from Beta to 1.6.0.
  • Move setRotation from beta to 1.6.0.
  • Added PlayerLeaveBeforeEvent - This event fires when a player leaves the server, before the Player object is removed.
  • Releasing PlayerDimensionChangeAfterEvent beta to 1.6.0.

JSON

  • Added a content error when attempting to load a damage sensor with an invalid "cause" value.
  • Allow single value parsing for minecraft:icon item component.
  • The camel mob dash component can now be applied to rideable mobs other than horse, donkey, and mule using minecraft:dash.
  • Trade items now have a filters property to determine if a trade should be considered.
  • Trade items no longer support the biome property to check villager biome types, the is_mark_variant filter can be used in the filters property instead to check the villager biome type.
  • Deprecated minecraft:weapon component starting in version 1.20.40.
  • Deprecated minecraft:on_use component starting in version 1.20.40.
  • Deprecated minecraft:on_use_on component starting in version 1.20.40.
  • The behavior.random_look_around_and_sit now has the field continue_sitting_on_reload.
  • behavior.is_scenting renamed to generic behavior.timer_flag_1.
  • behavior.is_rising renamed to generic behavior.timer_flag_2.
  • behavior.is_feeling_happy renamed to generic behavior.timer_flag_3.
  • behavior.timer_flag 1: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_1 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.
  • behavior.timer_flag 2: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_2 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.
  • behavior.timer_flag 3: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_3 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.
  • Unlocked behavior.random_search_and_dig.
  • target_blocks field added. List of blocks that the mob can dig on. Default if target_blocks isn't added is dirt, grass, podzol, dirt with roots, moss, mud, and muddy mangrove roots.
  • item_table field added. Path to a loot table that specifies what the mob can dig up. item_table takes precedence over items.
  • Content errors added if the behavior has trouble reading or finding item_table and if unable to get an item from items.
  • on_item_found event now fires on item found AND digging finished. Before the event firing caused the digging to stop early.

Molang

  • Updated to version 1.20.40.
  • Added a new query.is_in_lava query function to Molang, to know if a mob is currently in lava.

Fixes

[edit | edit source]

70 issues fixed

From released versions before 1.20.0

  • MCPE-26929 – Guardians no longer make flopping sounds while on land.
  • MCPE-38566 – D-Pad Touch controls not calibrated properly (up/down buttons).
  • MCPE-41103 – Lava flowing down or fully spread out does not change to cobblestone when touched by water from the side.
  • MCPE-43591 – Incorrect wither boss bar texture in Bedrock.
  • MCPE-52904 – When you block a tipped arrow or shulker bullet with a shield, you still get the affect.
  • MCPE-73307 – Elytra ceiling clip.
  • MCPE-85954 – Villages in the nether or end are unstable.
  • MCPE-99972 – Sheep don't drop wool after being previously sheared.
  • MCPE-100598 – Buckets instantly pick up liquids after placing (MLG/bucket clutch doesn't work).
  • MCPE-131980 – Rabbits rarely eat carrot crops.
  • MCPE-152129 – Item name overlaps oxygen bar.
  • MCPE-152130 – Item name overlaps mob health bar.
  • MCPE-152131 – Item name overlaps Absorption health bar.
  • MCPE-152753 – Boats no longer negate fall damage.
  • MCPE-153254 – Goat Horn has a very short sound range with other players.
  • MCPE-154385 – New UI for brewing stand doesn't fit the screen.
  • MCPE-157918 – Missing sound for filling water bottles from source blocks and cauldrons.
  • MCPE-160290 – Command /damage override type not working correctly.
  • MCPE-164734 – Command candidates are not displayed if @e[type=item] is entered in /execute.
  • MCPE-168369 – Purple border and tooltip text are broken when upgrading diamond gear to netherite.
  • MCPE-168913 – Invalid data in sound_definitions.json can crash the game.
  • MCPE-169001 – Random light sources in the world.
  • MCPE-169067 – Editing sign in angle/side will edit back instead of the front.
  • MCPE-173155 – Soul speed effect does not work when crawling on soul soil.

From 1.20.0 version

  • MCPE-169577 – Diagonal patterns get inverted in shields.
  • MCPE-169666 – Camels appear to slide when walking.
  • MCPE-169765 – Warped fungus on a stick is held backwards in 1st person.
  • MCPE-172369 – Camels indefinitely dash while in lava.
  • MCPE-172674 – Camel is missing the dash button on smartphone touch controls.
  • MCPE-172846 – Camel's legs won't stop moving when idle.
  • MCPE-172917 – There is no chat message for when skipping the night is not possible with playerssleepingpercentage set above 100.
  • MCPE-173010 – 3rd person perspective goes through the east and south sides of the cauldron.
  • MCPE-173028 – "Detected lost connection" and "Abandoned connection closed" error message is untranslated.
  • MCPE-173073 – Minecraft world can't interact and save (Windows and Android).
  • MCPE-173189 – [ScriptAPI] Some characters are counted as 2 or 3 characters in the character count check of the setLore() method.

From 1.20.x versions

  • MCPE-172377 – Zombie villagers don't have biome or rank overlays.
  • MCPE-172785 – Player can pass through blocks by spamming jump and sneak.
  • MCPE-173006 – Iron golems spawn in 2 block high space.
  • MCPE-173362 – /recipe is still highlighted in blue in the chat box.
  • MCPE-173799 – minecraft:transformation scale key without limit.
  • MCPE-173898 – Foxes can't pick up equippable items (armor, mob heads, carved pumpkin, etc.).
  • MCPE-173934 – Crash when enabling "Deferred Render" experimental feature.
  • MCPE-174480 – β€œΒ§β€ text modifiers overwrite text when next to a line break on iOS and iPadOS.
  • MCPE-174524 – Water splash sounds no longer plays after the addition of entering/exiting water sound.
  • MCPE-174529 – Water from a waterlogged block cannot be removed with an empty bucket without aiming at the block in the water.
  • MCPE-174859 – Powder snow does not prevent fall damage.
  • MCPE-175072 – Unable to type any text after writing on a sign and pressing .
  • MCPE-175114 – Tap-and-hold full stack crafting no longer works on mobile.
  • MCPE-175119 – Buttons and non-full blocks do not prevent spiders from spawning.
  • MCPE-175156 – Goat Horn sounds are again controlled by "Hostile Creatures" instead of "Jukebox/Note Blocks".

Others

  • Fixed an issue where text to speech did not say how to open chat or emotes.
  • Text-to-speech message for popup title/description is now played properly.
  • Clicking off the game window will not unselect a friend.
  • Fixed a bug where the tooltip for the v-sync setting was showing without being hovered.
  • Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".
  • The seven new explorer maps from cartographers can now also point to structures in already explored chunks.
  • Fixed a crash that could occur when running in the archold room in the spellrune marketplace map.
  • Fixed an issue where particles were not consistently lit while in the "Deferred Technical Preview".
  • Camels can no longer dash while in lava or water.
  • Fixed an extremely rare bug (~0.000003% chance) that could cause item frames to not drop their item when hit or destroyed.
  • Fixed a bug where closing the game while having the portfolio open resulted in a crash.
  • Autocompleting text now moves the caret to end of the line.
  • Lightweight mobs and entities wearing leather boots once again sink into the top layer of Powder Snow when falling from a height of more than two and a half blocks.
  • Splash particles are now emitted at an actor's waist instead of above their head
  • Fixed a crash related to tessellation of water blocks.
  • Placing invalid items into offhand slot will no longer cause them to drop.
  • Fixed a bug where the sniffer ended digging as soon as item was created, not at the end of the specified dig duration.
  • Fixed a bug that prevented summon NPC commands from working if the users did not have worldbuilder permissions where the base version of the world was before 1.19.80.
  • High emissive values (> 0.25) no longer obscure surface detail in the "Deferred Technical Preview".
  • Fixed several crashes that could occur during gameplay.

Notes

[edit | edit source]
  1. ↑ Divided into 3 groups, pulled independently.
  2. ↑ The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

References

[edit | edit source]
  1. ↑ "Minecraft - 1.20.40 (Bedrock)" – Minecraft Feedback, October 24, 2023.
  2. ↑ "Minecraft Bedrock 1.20.40 Update Notes for Creators" – Microsoft Learn, December 14, 2023.
  3. ↑ MCPE-44120

Navigation

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