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VOOZH | about |
| Edition | Bedrock Edition | ||||||
|---|---|---|---|---|---|---|---|
| Release date | Windows, iOS, iPadOS, Xbox - February 8, 2023 Android - February 11, 2023 | ||||||
| Internal version | Windows: 1.19.7022.0 Xbox: 1.19.7022.70 Android, iOS, iPadOS: 1.19.70.22 | ||||||
| Version code | Android: 951907022 (armeabi-v7a, 31) | ||||||
| Type | Preview | ||||||
| Preview for | 1.19.70 | ||||||
| Downloads | Server | ||||||
| Protocol version | 571 | ||||||
| |||||||
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.19.63|<span style=\"margin-right:-0.35em\">β</span>β 1.19.63]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.19.70|1.19.70]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.19.71| 1.19.71 <span style=\"margin-right:-0.35em\">βΊ</span>βΊ]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.19.70.21|β Preview 1.19.70.21]]\n</td>\n<td style=\"padding: 0.4em\">''' Preview 1.19.70.22'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.19.70.23| Preview 1.19.70.23 βΊ]]\n</td>\n</tr>\n</table>"
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Beta 1.19.70.22 (Android) or Preview 1.19.70.22 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Bedrock Edition 1.19.70, released on February 8-11, 2023,[1] which fixes bugs.
These additions and changes are accessible by enabling the "Next Major Update" and "Beta APIs" experimental toggle.
Bamboo Fences and Bamboo Fence Gates
Bamboo Hanging Sign and Mangrove Hanging Sign
API
setVelocity call with methods to apply impulses to entities:
clearVelocity(): void - Sets the current velocity of the Entity to zero.applyImpulse(vector: Vector3): void - Applies impulse vector to the current velocity of the Entity.applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void - Applies ** knockback to the Entity in specified direction based on vertical and horizontal strength.setVelocity.getImpactedBlocks(): Vector3[] - Gets the blocks locations that are impacted by the explosion.setImpactedBlocks(blocks: Vector3[]): void - Sets the blocks locations that are impacted by the explosion.impactedBlocks.getBlockLocation(): Vector3 - Gets the location of the block being impacted.blockLocation.location.location.getAttachedBlocks(): Vector3[] - Gets the blocks locations that are impacted by the activation of this piston.attachedBlocks.location.location.location.location.location.location.getHeadLocation(): Vector3 - Gets the head location of the Entity.headLocation.getImpactedBlocks(): Vector3[] - Gets the blocks locations that are impacted by the explosion.impactedBlocks.getBlockLocation(): Vector3 - Gets the location of the block being impacted.getBuildBlockLocation(): Vector3 - Gets the location of the resulting build block.blockLocation.buildBlockLocation.getBlockLocation(): Vector3 - Gets the location of the block being impacted.blockLocation.getBlockLocation(): Vector3 - Gets the location of the block being impacted.blockLocation.getPath(): Vector3[] - Gets the locations of the blocks that comprise the navigation route.path.getHeadLocation(): Vector3 - Gets the head location of the Player.headLocation.getMaxAmount: number - Returns the maximum stack size for the item.isStackable: bool - Returns whether the item is stackable.isStackableWith(itemStack: ItemStack): bool - Returns whether the item can be stacked with the given item.type: ItemType - Returns the type of the item.clone(): ItemStack - Returns a copy of the item stack.keepOnDeath: bool - Sets whether the item is kept on death.lockMode: ItemLockMode - Sets whether the item can be moved or dropped.setCanPlaceOn(blockIdentifiers?: string[]) - Sets which blocks the item can be placed on.setCanDestroy(blockIdentifiers?: string[]) - Sets which blocks this item can destroy.Vanilla Parity
Spectator Mode
Gameplay
Blocks
Mobs
Items
Marketplace
User Interface
Commands
/summon command no longer causes some entities to be spawned in at an angle.