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Pocket Edition v0.12.1 alpha build 10

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v0.12.1 alpha build 10
Edition Pocket Edition
Release date August 19, 2015
Version code 720120110 (armeabi-v7a-gb, 21)

740120110 (armeabi-v7a-hc, 21)
760120110 (armeabi-v7a-jb, 21)
780120110 (x86, 21)

Type Build
Build for v0.12.1 alpha
Downloads Original

Honeycomb

Protocol version 34
β—„β—„  v0.12.0.1 alpha v0.12.1 alpha v0.12.2 alpha β–Ίβ–Ί

β—„  v0.12.1 alpha build 9

v0.12.1 alpha build 10

v0.12.1 alpha build 11 β–Ί

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 "title": "v0.12.1 alpha build 10",
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 "Pocket Edition 0.12.1 build 10.png"
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 "field": "''(link to Pocket Edition article, displayed as Pocket Edition)''",
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 "label": "(link to Version types article, displayed as Type)"
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 "field": "[https://archive.org/download/MCPEAlpha/PE-a0.12.1-build10.apk Original]<br>\n[https://archive.org/download/MCPEAlpha/PE-a0.12.1-build10-honeycomb.apk Honeycomb]<br>",
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 "invimages": [],
 "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Pocket Edition v0.12.0.1 alpha|<span style=\"margin-right:-0.35em\">β—„</span>β—„  v0.12.0.1 alpha]]</td>\n<td style=\"padding: 0.4em\">'''[[Pocket Edition v0.12.1 alpha|v0.12.1 alpha]]'''</td>\n<td style=\"padding: 0.4em\" >[[Pocket Edition v0.12.2 alpha| v0.12.2 alpha <span style=\"margin-right:-0.35em\">β–Ί</span>β–Ί]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Pocket Edition v0.12.1 alpha build 9|β—„  v0.12.1 alpha build 9]]\n</td>\n<td style=\"padding: 0.4em\">''' v0.12.1 alpha build 10'''</td>\n<td style=\"padding: 0.4em\">\n[[Pocket Edition v0.12.1 alpha build 11| v0.12.1 alpha build 11 β–Ί]]\n</td>\n</tr>\n</table>"
}

v0.12.1 alpha build 10 is the tenth build released for v0.12.1, which changes sounds.

Changes

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  • Villagers will always become zombie villagers in Hard difficulty
  • Endermen will now avoid water
  • Only uses the leaves coloring shaders when the color for a biome actually changes
  • Only samples the lightmap texture for non-transparent pixels
  • Updated sounds
    • Hit sounds were when players took damage in the void.

Sounds changed

[edit | edit source]
Game sounds Track
Explosion
Flint and Steel
Lava
Old Hurt

Other sounds changed

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Player Track
Fallbig1
Fallbig2
Fallsmall
Hit1
Hit2
Hit3

Fixes

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32 issues fixed

From released versions before 0.12.1

  • MCPE-7745 – Acacia and dark oak trees act like ladders
  • MCPE-8742 – Fall damage on ladders and vines
  • MCPE-9939 – about 3 villages of 4 are empty

From the 0.12.1 development versions

  • MCPE-9555 – the rain and snow across the blocks
  • MCPE-9786 – Hoe tools don't show damage/durability when used
  • MCPE-9883 – Feather Falling doesn't work
  • MCPE-9982 – Cannot throw or drop stuff when on hotbar
  • MCPE-9993 – Unable to throw items on the ground

From the previous development version

  • MCPE-10101 – Entities bounce when walking onto soul sand

Other

  • Fixed items not dropping from the hotbar
  • Fixed the player respawning in the Nether after dying in the Nether
  • Potentially fixed a lot of crashes when closing/reopening the app
  • Fixed a crash in multiplayer when loading chunks
  • Fixed a crash with villagers in the Nether
  • Fixed a black screen crash when opening the game on bad internet connections
  • Snow doesn't accumulate under stairs
  • Fixed a crash in the crafting menu
  • Mob AI no longer considers soul sand or chests to be full-height blocks anymore
  • Fixed endermen shaking when damaged
  • NPCs actually notice when crops are ready
  • Vines can now be placed on leaves
  • Skulls now look different in multiplayer
  • Fixed entities climbing dark oak and acacia wood
  • Fixed a crash when touching the enchant button
  • Zombie pigmen now die correctly in TNT explosions
  • The enderman teleport sound now can be heard on clients
  • Proper handling of input in the port number field
  • Can now type unicode characters on a sign
  • World name input doesn't break anymore when using left to go back
  • Cacti now have the correct particles when broken
  • Fixed renaming not working in the anvil
  • Particles don't flicker black anymore

Navigation

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