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Bedrock Edition 1.21.0

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This page covers a release version that has a major issue under certain conditions.
 
Possible hardlock that could occur when playing splitscreen multiplayer on PlayStation 4.
v1.21.0
Edition Bedrock Edition
Official name Tricky Trials
Release date June 13, 2024[1]
Server version 1.21.0.03
Build version 24692140
Internal version Windows, Xbox: 1.21.3.0
ChromeOS, Android, iOS, iPadOS, Fire: 1.21.0.03
PlayStation 4: 2.89
Nintendo Switch: v101
Version code Android:

952100003 (armeabi-v7a, 34)
962100003 (x86, 34)
972100003 (arm64-v8a, 34)
982100003 (x86_64, 34)
iOS:
866030561

Development versions
Downloads Server
Windows
Linux
Protocol version 685
◄  1.20.80 1.21.0 1.21.40 

◄  1.20.81

1.21.1 ►

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 "field": "'''Server'''<br>[https://minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.0.03.zip Windows]<br>[https://minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.0.03.zip Linux]",
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 "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.80|<span style=\"margin-right:-0.35em\">◄</span>◄  1.20.80]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''1.21.0'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.40| 1.21.40 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.20.81|◄  1.20.81]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.21.1| 1.21.1 ►]]\n</td>\n</tr>\n</table>"
}
👁 Image
There is a guide for this update!
 
See Bedrock Edition guides/Tricky Trials for a guide to all of the new features introduced in Tricky Trials.

1.21.0, the first release of Tricky Trials, is a major update to Bedrock Edition released on June 13, 2024.[2][3] Originally announced at Minecraft Live 2023 on October 15, 2023, the update focuses on "combat adventures and tinkering". It introduces trial chambers, several copper and tuff variants, the crafter, 20 new paintings, and 3 new music discs.

Additions

[edit | edit source]
1.21.0 block and item additions👁 Invicon Copper Bulb.png: Inventory sprite for Copper Bulb in Minecraft as shown in-game linking to Copper Bulb with description: Copper Bulb
👁 Invicon Exposed Copper Bulb.png: Inventory sprite for Exposed Copper Bulb in Minecraft as shown in-game linking to Exposed Copper Bulb with description: Exposed Copper Bulb
👁 Invicon Weathered Copper Bulb.png: Inventory sprite for Weathered Copper Bulb in Minecraft as shown in-game linking to Weathered Copper Bulb with description: Weathered Copper Bulb
👁 Invicon Oxidized Copper Bulb.png: Inventory sprite for Oxidized Copper Bulb in Minecraft as shown in-game linking to Oxidized Copper Bulb with description: Oxidized Copper Bulb
👁 Invicon Waxed Copper Bulb.png: Inventory sprite for Waxed Copper Bulb in Minecraft as shown in-game linking to Waxed Copper Bulb with description: Waxed Copper Bulb
👁 Invicon Waxed Exposed Copper Bulb.png: Inventory sprite for Waxed Exposed Copper Bulb in Minecraft as shown in-game linking to Waxed Exposed Copper Bulb with description: Waxed Exposed Copper Bulb
👁 Invicon Waxed Weathered Copper Bulb.png: Inventory sprite for Waxed Weathered Copper Bulb in Minecraft as shown in-game linking to Waxed Weathered Copper Bulb with description: Waxed Weathered Copper Bulb
👁 Invicon Waxed Oxidized Copper Bulb.png: Inventory sprite for Waxed Oxidized Copper Bulb in Minecraft as shown in-game linking to Waxed Oxidized Copper Bulb with description: Waxed Oxidized Copper Bulb
👁 Invicon Chiseled Copper.png: Inventory sprite for Chiseled Copper in Minecraft as shown in-game linking to Chiseled Copper with description: Chiseled Copper
👁 Invicon Exposed Chiseled Copper.png: Inventory sprite for Exposed Chiseled Copper in Minecraft as shown in-game linking to Exposed Chiseled Copper with description: Exposed Chiseled Copper
👁 Invicon Weathered Chiseled Copper.png: Inventory sprite for Weathered Chiseled Copper in Minecraft as shown in-game linking to Weathered Chiseled Copper with description: Weathered Chiseled Copper
👁 Invicon Oxidized Chiseled Copper.png: Inventory sprite for Oxidized Chiseled Copper in Minecraft as shown in-game linking to Oxidized Chiseled Copper with description: Oxidized Chiseled Copper
👁 Invicon Waxed Chiseled Copper.png: Inventory sprite for Waxed Chiseled Copper in Minecraft as shown in-game linking to Waxed Chiseled Copper with description: Waxed Chiseled Copper
👁 Invicon Waxed Exposed Chiseled Copper.png: Inventory sprite for Waxed Exposed Chiseled Copper in Minecraft as shown in-game linking to Waxed Exposed Chiseled Copper with description: Waxed Exposed Chiseled Copper
👁 Invicon Waxed Weathered Chiseled Copper.png: Inventory sprite for Waxed Weathered Chiseled Copper in Minecraft as shown in-game linking to Waxed Weathered Chiseled Copper with description: Waxed Weathered Chiseled Copper
👁 Invicon Waxed Oxidized Chiseled Copper.png: Inventory sprite for Waxed Oxidized Chiseled Copper in Minecraft as shown in-game linking to Waxed Oxidized Chiseled Copper with description: Waxed Oxidized Chiseled Copper
👁 Invicon Copper Grate.png: Inventory sprite for Copper Grate in Minecraft as shown in-game linking to Copper Grate with description: Copper Grate
👁 Invicon Exposed Copper Grate.png: Inventory sprite for Exposed Copper Grate in Minecraft as shown in-game linking to Exposed Copper Grate with description: Exposed Copper Grate
👁 Invicon Weathered Copper Grate.png: Inventory sprite for Weathered Copper Grate in Minecraft as shown in-game linking to Weathered Copper Grate with description: Weathered Copper Grate
👁 Invicon Oxidized Copper Grate.png: Inventory sprite for Oxidized Copper Grate in Minecraft as shown in-game linking to Oxidized Copper Grate with description: Oxidized Copper Grate
👁 Invicon Waxed Copper Grate.png: Inventory sprite for Waxed Copper Grate in Minecraft as shown in-game linking to Waxed Copper Grate with description: Waxed Copper Grate
👁 Invicon Waxed Exposed Copper Grate.png: Inventory sprite for Waxed Exposed Copper Grate in Minecraft as shown in-game linking to Waxed Exposed Copper Grate with description: Waxed Exposed Copper Grate
👁 Invicon Waxed Weathered Copper Grate.png: Inventory sprite for Waxed Weathered Copper Grate in Minecraft as shown in-game linking to Waxed Weathered Copper Grate with description: Waxed Weathered Copper Grate
👁 Invicon Waxed Oxidized Copper Grate.png: Inventory sprite for Waxed Oxidized Copper Grate in Minecraft as shown in-game linking to Waxed Oxidized Copper Grate with description: Waxed Oxidized Copper Grate
👁 Invicon Copper Door.png: Inventory sprite for Copper Door in Minecraft as shown in-game linking to Copper Door with description: Copper Door
👁 Invicon Exposed Copper Door.png: Inventory sprite for Exposed Copper Door in Minecraft as shown in-game linking to Exposed Copper Door with description: Exposed Copper Door
👁 Invicon Weathered Copper Door.png: Inventory sprite for Weathered Copper Door in Minecraft as shown in-game linking to Weathered Copper Door with description: Weathered Copper Door
👁 Invicon Oxidized Copper Door.png: Inventory sprite for Oxidized Copper Door in Minecraft as shown in-game linking to Oxidized Copper Door with description: Oxidized Copper Door
👁 Invicon Waxed Copper Door.png: Inventory sprite for Waxed Copper Door in Minecraft as shown in-game linking to Waxed Copper Door with description: Waxed Copper Door
👁 Invicon Waxed Exposed Copper Door.png: Inventory sprite for Waxed Exposed Copper Door in Minecraft as shown in-game linking to Waxed Exposed Copper Door with description: Waxed Exposed Copper Door
👁 Invicon Waxed Weathered Copper Door.png: Inventory sprite for Waxed Weathered Copper Door in Minecraft as shown in-game linking to Waxed Weathered Copper Door with description: Waxed Weathered Copper Door
👁 Invicon Waxed Oxidized Copper Door.png: Inventory sprite for Waxed Oxidized Copper Door in Minecraft as shown in-game linking to Waxed Oxidized Copper Door with description: Waxed Oxidized Copper Door
👁 Invicon Copper Trapdoor.png: Inventory sprite for Copper Trapdoor in Minecraft as shown in-game linking to Copper Trapdoor with description: Copper Trapdoor
👁 Invicon Exposed Copper Trapdoor.png: Inventory sprite for Exposed Copper Trapdoor in Minecraft as shown in-game linking to Exposed Copper Trapdoor with description: Exposed Copper Trapdoor
👁 Invicon Weathered Copper Trapdoor.png: Inventory sprite for Weathered Copper Trapdoor in Minecraft as shown in-game linking to Weathered Copper Trapdoor with description: Weathered Copper Trapdoor
👁 Invicon Oxidized Copper Trapdoor.png: Inventory sprite for Oxidized Copper Trapdoor in Minecraft as shown in-game linking to Oxidized Copper Trapdoor with description: Oxidized Copper Trapdoor
👁 Invicon Waxed Copper Trapdoor.png: Inventory sprite for Waxed Copper Trapdoor in Minecraft as shown in-game linking to Waxed Copper Trapdoor with description: Waxed Copper Trapdoor
👁 Invicon Waxed Exposed Copper Trapdoor.png: Inventory sprite for Waxed Exposed Copper Trapdoor in Minecraft as shown in-game linking to Waxed Exposed Copper Trapdoor with description: Waxed Exposed Copper Trapdoor
👁 Invicon Waxed Weathered Copper Trapdoor.png: Inventory sprite for Waxed Weathered Copper Trapdoor in Minecraft as shown in-game linking to Waxed Weathered Copper Trapdoor with description: Waxed Weathered Copper Trapdoor
👁 Invicon Waxed Oxidized Copper Trapdoor.png: Inventory sprite for Waxed Oxidized Copper Trapdoor in Minecraft as shown in-game linking to Waxed Oxidized Copper Trapdoor with description: Waxed Oxidized Copper Trapdoor
👁 Invicon Tuff Stairs.png: Inventory sprite for Tuff Stairs in Minecraft as shown in-game linking to Tuff Stairs with description: Tuff Stairs
👁 Invicon Tuff Slab.png: Inventory sprite for Tuff Slab in Minecraft as shown in-game linking to Tuff Slab with description: Tuff Slab
👁 Invicon Tuff Wall.png: Inventory sprite for Tuff Wall in Minecraft as shown in-game linking to Tuff Wall with description: Tuff Wall
👁 Invicon Chiseled Tuff.png: Inventory sprite for Chiseled Tuff in Minecraft as shown in-game linking to Chiseled Tuff with description: Chiseled Tuff
👁 Invicon Polished Tuff.png: Inventory sprite for Polished Tuff in Minecraft as shown in-game linking to Polished Tuff with description: Polished Tuff
👁 Invicon Polished Tuff Stairs.png: Inventory sprite for Polished Tuff Stairs in Minecraft as shown in-game linking to Polished Tuff Stairs with description: Polished Tuff Stairs
👁 Invicon Polished Tuff Slab.png: Inventory sprite for Polished Tuff Slab in Minecraft as shown in-game linking to Polished Tuff Slab with description: Polished Tuff Slab
👁 Invicon Polished Tuff Wall.png: Inventory sprite for Polished Tuff Wall in Minecraft as shown in-game linking to Polished Tuff Wall with description: Polished Tuff Wall
👁 Invicon Tuff Bricks.png: Inventory sprite for Tuff Bricks in Minecraft as shown in-game linking to Tuff Bricks with description: Tuff Bricks
👁 Invicon Tuff Brick Stairs.png: Inventory sprite for Tuff Brick Stairs in Minecraft as shown in-game linking to Tuff Brick Stairs with description: Tuff Brick Stairs
👁 Invicon Tuff Brick Slab.png: Inventory sprite for Tuff Brick Slab in Minecraft as shown in-game linking to Tuff Brick Slab with description: Tuff Brick Slab
👁 Invicon Tuff Brick Wall.png: Inventory sprite for Tuff Brick Wall in Minecraft as shown in-game linking to Tuff Brick Wall with description: Tuff Brick Wall
👁 Invicon Chiseled Tuff Bricks.png: Inventory sprite for Chiseled Tuff Bricks in Minecraft as shown in-game linking to Chiseled Tuff Bricks with description: Chiseled Tuff Bricks
👁 Invicon Crafter.png: Inventory sprite for Crafter in Minecraft as shown in-game linking to Crafter with description: Crafter
👁 Invicon Trial Spawner.png: Inventory sprite for Trial Spawner in Minecraft as shown in-game linking to Trial Spawner with description: Trial Spawner
👁 Invicon Ominous Trial Spawner.png: Inventory sprite for Ominous Trial Spawner in Minecraft as shown in-game linking to Ominous Trial Spawner with description: Ominous Trial Spawner
👁 Invicon Vault.png: Inventory sprite for Vault in Minecraft as shown in-game linking to Vault with description: Vault
👁 Invicon Trial Key.png: Inventory sprite for Trial Key in Minecraft as shown in-game linking to Trial Key with description: Trial Key
👁 Invicon Ominous Trial Key.png: Inventory sprite for Ominous Trial Key in Minecraft as shown in-game linking to Ominous Trial Key with description: Ominous Trial Key
👁 Invicon Breeze Rod.png: Inventory sprite for Breeze Rod in Minecraft as shown in-game linking to Breeze Rod with description: Breeze Rod
👁 Invicon Heavy Core.png: Inventory sprite for Heavy Core in Minecraft as shown in-game linking to Heavy Core with description:
👁 Invicon Mace.png: Inventory sprite for Mace in Minecraft as shown in-game linking to Mace with description: Mace When in Main Hand:  6 Attack Damage  0.6 Attack Speed
👁 Invicon Wind Charge.png: Inventory sprite for Wind Charge in Minecraft as shown in-game linking to Wind Charge with description: Wind Charge
👁 Invicon Trial Explorer Map BE.png: Inventory sprite for Trial Explorer Map in Minecraft as shown in-game linking to Trial Explorer Map with description: Trial Explorer Map
👁 Invicon Flow Armor Trim Smithing Template.png: Inventory sprite for Flow Armor Trim Smithing Template in Minecraft as shown in-game linking to Flow Armor Trim Smithing Template with description: Flow Armor Trim Smithing Template Applies to:  Armor Ingredients:  Ingot & Crystals
👁 Invicon Bolt Armor Trim Smithing Template.png: Inventory sprite for Bolt Armor Trim Smithing Template in Minecraft as shown in-game linking to Bolt Armor Trim Smithing Template with description: Bolt Armor Trim Smithing Template Applies to:  Armor Ingredients:  Ingot & Crystals
👁 Invicon Flow Pottery Sherd.png: Inventory sprite for Flow Pottery Sherd in Minecraft as shown in-game linking to Flow Pottery Sherd with description: Flow Pottery Sherd
👁 Invicon Guster Pottery Sherd.png: Inventory sprite for Guster Pottery Sherd in Minecraft as shown in-game linking to Guster Pottery Sherd with description: Guster Pottery Sherd
👁 Invicon Scrape Pottery Sherd.png: Inventory sprite for Scrape Pottery Sherd in Minecraft as shown in-game linking to Scrape Pottery Sherd with description: Scrape Pottery Sherd
👁 Invicon Flow Banner Pattern.png: Inventory sprite for Flow Banner Pattern in Minecraft as shown in-game linking to Flow Banner Pattern with description:
👁 Invicon Guster Banner Pattern.png: Inventory sprite for Guster Banner Pattern in Minecraft as shown in-game linking to Guster Banner Pattern with description:
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Baroque Sarah Boeving 2x2
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Humble Sarah Boeving 2x2
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Meditative Sarah Boeving 1x1
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Prairie Ride Sarah Boeving 1x2
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Unpacked Sarah Boeving 4x4
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Backyard Kristoffer Zetterstrand 3x4
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Bouquet Kristoffer Zetterstrand 3x3
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Cavebird Kristoffer Zetterstrand 3x3
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Changing Kristoffer Zetterstrand 4x2
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Cotán Kristoffer Zetterstrand 3x3
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Endboss Kristoffer Zetterstrand 3x3
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Fern Kristoffer Zetterstrand 3x3
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Finding Kristoffer Zetterstrand 4x2
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Lowmist Kristoffer Zetterstrand 4x2
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Orb Kristoffer Zetterstrand 4x4
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Owlemons Kristoffer Zetterstrand 3x3
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Passage Kristoffer Zetterstrand 4x2
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Pond Kristoffer Zetterstrand 3x4
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Sunflowers Kristoffer Zetterstrand 3x3
👁 Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Tides Kristoffer Zetterstrand 3x3
👁 Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game linking to Ominous Bottle with description: Ominous Bottle Bad Omen (01:40:00)
👁 Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game linking to Ominous Bottle with description: Ominous Bottle Bad Omen II (01:40:00)
👁 Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game linking to Ominous Bottle with description: Ominous Bottle Bad Omen III (01:40:00)
👁 Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game linking to Ominous Bottle with description: Ominous Bottle Bad Omen IV (01:40:00)
👁 Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game linking to Ominous Bottle with description: Ominous Bottle Bad Omen V (01:40:00)
👁 Invicon Potion of Wind Charging.png: Inventory sprite for Potion of Wind Charging in Minecraft as shown in-game linking to Potion of Wind Charging with description: Potion of Wind Charging Wind Charged (03:00)
👁 Invicon Potion of Weaving.png: Inventory sprite for Potion of Weaving in Minecraft as shown in-game linking to Potion of Weaving with description: Potion of Weaving Weaving (03:00)
👁 Invicon Potion of Oozing.png: Inventory sprite for Potion of Oozing in Minecraft as shown in-game linking to Potion of Oozing with description: Potion of Oozing Oozing (03:00)
👁 Invicon Potion of Infestation.png: Inventory sprite for Potion of Infestation in Minecraft as shown in-game linking to Potion of Infestation with description: Potion of Infestation Infested (03:00)
👁 Invicon Splash Potion of Wind Charging.png: Inventory sprite for Splash Potion of Wind Charging in Minecraft as shown in-game linking to Splash Potion of Wind Charging with description: Splash Potion of Wind Charging Wind Charged (03:00)
👁 Invicon Splash Potion of Weaving.png: Inventory sprite for Splash Potion of Weaving in Minecraft as shown in-game linking to Splash Potion of Weaving with description: Splash Potion of Weaving Weaving (03:00)
👁 Invicon Splash Potion of Oozing.png: Inventory sprite for Splash Potion of Oozing in Minecraft as shown in-game linking to Splash Potion of Oozing with description: Splash Potion of Oozing Oozing (03:00)
👁 Invicon Splash Potion of Infestation.png: Inventory sprite for Splash Potion of Infestation in Minecraft as shown in-game linking to Splash Potion of Infestation with description: Splash Potion of Infestation Infested (03:00)
👁 Invicon Lingering Potion of Wind Charging.png: Inventory sprite for Lingering Potion of Wind Charging in Minecraft as shown in-game linking to Lingering Potion of Wind Charging with description: Lingering Potion of Wind Charging Wind Charged (00:45)
👁 Invicon Lingering Potion of Weaving.png: Inventory sprite for Lingering Potion of Weaving in Minecraft as shown in-game linking to Lingering Potion of Weaving with description: Lingering Potion of Weaving Weaving (00:45)
👁 Invicon Lingering Potion of Oozing.png: Inventory sprite for Lingering Potion of Oozing in Minecraft as shown in-game linking to Lingering Potion of Oozing with description: Lingering Potion of Oozing Oozing (00:45)
👁 Invicon Lingering Potion of Infestation.png: Inventory sprite for Lingering Potion of Infestation in Minecraft as shown in-game linking to Lingering Potion of Infestation with description: Lingering Potion of Infestation Infested (00:45)
👁 Invicon Arrow of Wind Charging.png: Inventory sprite for Arrow of Wind Charging in Minecraft as shown in-game linking to Arrow of Wind Charging with description: Arrow of Wind Charging Wind Charged (00:22)
👁 Invicon Arrow of Weaving.png: Inventory sprite for Arrow of Weaving in Minecraft as shown in-game linking to Arrow of Weaving with description: Arrow of Weaving Weaving (00:22)
👁 Invicon Arrow of Oozing.png: Inventory sprite for Arrow of Oozing in Minecraft as shown in-game linking to Arrow of Oozing with description: Arrow of Oozing Oozing (00:22)
👁 Invicon Arrow of Infestation.png: Inventory sprite for Arrow of Infestation in Minecraft as shown in-game linking to Arrow of Infestation with description: Arrow of Infestation Infested (00:22)
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Density I
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Density II
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Density III
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Density IV
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Density V
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Breach I
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Breach II
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Breach III
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Breach IV
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Wind Burst I
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Wind Burst II
👁 Invicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Wind Burst III
👁 Invicon Breeze Spawn Egg Revision 1.png: Inventory sprite for Breeze Spawn Egg in Minecraft as shown in-game linking to Breeze Spawn Egg with description: Breeze Spawn Egg
👁 Invicon Bogged Spawn Egg Revision 1.png: Inventory sprite for Bogged Spawn Egg in Minecraft as shown in-game linking to Bogged Spawn Egg with description: Bogged Spawn Egg
👁 Invicon Music Disc Precipice.png: Inventory sprite for Music Disc Precipice in Minecraft as shown in-game linking to Music Disc Precipice with description: Music Disc Aaron Cherof - Precipice
👁 Invicon Music Disc Creator.png: Inventory sprite for Music Disc Creator in Minecraft as shown in-game linking to Music Disc Creator with description: Music Disc Lena Raine - Creator
👁 Invicon Music Disc Creator (Music Box).png: Inventory sprite for Music Disc Creator (Music Box) in Minecraft as shown in-game linking to Music Disc Creator (Music Box) with description: Music Disc Lena Raine - Creator (Music Box)

Blocks

[edit | edit source]

👁 Image
👁 Image
👁 Image
Crafter

👁 Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
👁 Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
👁 Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
👁 Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
👁 Invicon Crafting Table.png: Inventory sprite for Crafting Table in Minecraft as shown in-game linking to Crafting Table with description: Crafting Table
👁 Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
👁 Invicon Redstone Dust.png: Inventory sprite for Redstone Dust in Minecraft as shown in-game linking to Redstone Dust with description: Redstone Dust
👁 Invicon Dropper.png: Inventory sprite for Dropper in Minecraft as shown in-game linking to Dropper with description: Dropper
👁 Invicon Redstone Dust.png: Inventory sprite for Redstone Dust in Minecraft as shown in-game linking to Redstone Dust with description: Redstone Dust

👁 Invicon Crafter.png: Inventory sprite for Crafter in Minecraft as shown in-game linking to Crafter with description: Crafter
  • The crafter ejects one crafted item at a time when powered by a new redstone pulse. Upon receiving this new pulse, the crafter ejects the result from the front face.
  • All the result items will be ejected together when the output result has multiple type of items.
  • Crafters can be oriented in any direction when placed.
  • They have a unique user interface:
    • They have a 3×3 interactable crafting grid.
    • Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
    • A "toggled" slot cannot hold any items and therefore cannot have items placed into it by other blocks such as hoppers and droppers.
    • Unlike the crafting table, the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse but cannot be manually taken out by the player.
    • The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to chests and hoppers.
  • They interact with other blocks in the following ways:
    • When read by a redstone comparator, the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.
    • Hoppers can be used to both insert and pull items out of them.
    • Droppers can be used to insert items into them.
    • Moving items in from another block with a hopper or a dropper prioritizes filling items into slots following these rules:
      • Crafters prioritize the first empty slot from left-to-right and top-to-bottom.
      • If there are no empty slots then crafters prioritize the smallest stack of the same item and pick the first if there are multiple.
      • If there is a toggled slot, it is skipped. The item will then be moved into the container.
      • If the item cannot be moved, it is ejected into the world.

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Heavy Core

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Ominous Trial Spawner

  • A more powerful active phase of the trial spawner with unique challenges and rewards.
    • Provides a more challenging experience that advanced players can opt into for better rewards.
  • If a trial spawner detects a player that has the Trial Omen effect, the spawner will become ominous if:
    • It is not in cooldown.
    • Or, it is in cooldown but was not ominous during its last activation.
      • Making it ominous this way will bypass the cooldown.
  • While active, it will:
    • Glow blue instead of orange.
    • Emit soul flames instead of normal flames.
    • Very commonly spawns mobs with equipment if they can wear it.
      • The equipment these mobs wear have armor trims applied from the trial chambers.
      • Known issue: these mobs can currently drop their equipment on death, but they will not in the future.
    • Periodically spawn potions and projectiles on top of unsuspecting players and mobs.
      • Based on their location, spawners in an area will select a random set of projectiles to spawn.
      • These projectiles will always include a single type of lingering potion from a set of possible effects.
  • Becoming ominous will despawn any existing mobs it spawned and reset its challenge.
    • It will stay ominous until it has been defeated and its cooldown has finished.
  • When defeated, it will eject a different set of loot to normal trial spawners.

In Java Edition and Bedrock Edition, each trial chamber ominous trial spawner contains 1 item stack, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per spawner
[D]
Avg. # spawners
to defeat
[E]
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Ominous Trial Key
13010030.0%0.3003.3
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Baked Potato
2–42110021.0%0.6304.8
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Steak
1–22110021.0%0.3154.8
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Golden Carrot
1–21410014.0%0.2107.1
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Potion of Regeneration
171007.0%0.07014.3
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Potion of Strength
171007.0%0.07014.3
{ "chestNames": [ "trial-chambers-trial-spawner-ominous" ], "gameVersion": "Java", "loot": { "trial-chambers-trial-spawner-ominous": { "poolsJava": [ { "items": { "golden-carrot": [ 1, 2, 14 ], "ominous-trial-key": [ 1, 1, 30 ], "potion-of-regeneration": [ 1, 1, 7 ], "cooked-beef": [ 1, 2, 21 ], "potion-of-strength": [ 1, 1, 7 ], "baked-potato": [ 2, 4, 21 ] }, "rolls": [ 1, 1 ], "totalweight": 100 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "golden-carrot": { "itemname": "golden-carrot", "sizes": [ "1–2" ], "sortsize": [ 1.5 ], "sortweight": [ 14 ], "weights": [ "<sup>14</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.21, "chanceany": 0.14 }, "ominous-trial-key": { "itemname": "ominous-trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.3, "chanceany": 0.30000000000000004 }, "potion-of-regeneration": { "sortsize": [ 1 ], "weights": [ "<sup>7</sup>&frasl;<sub>100</sub>" ], "chanceany": 0.06999999999999995, "sizes": [ 1 ], "sortweight": [ 7 ], "armor": 0, "material": 0, "avgamount": 0.07, "itemname": "potion-of-regeneration" }, "cooked-beef": { "itemname": "cooked-beef", "sizes": [ "1–2" ], "sortsize": [ 1.5 ], "sortweight": [ 21 ], "weights": [ "<sup>21</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.315, "chanceany": 0.20999999999999996 }, "potion-of-strength": { "sortsize": [ 1 ], "weights": [ "<sup>7</sup>&frasl;<sub>100</sub>" ], "chanceany": 0.06999999999999995, "sizes": [ 1 ], "sortweight": [ 7 ], "armor": 0, "material": 0, "avgamount": 0.07, "itemname": "potion-of-strength" }, "baked-potato": { "itemname": "baked-potato", "sizes": [ "2–4" ], "sortsize": [ 3 ], "sortweight": [ 21 ], "weights": [ "<sup>21</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.63, "chanceany": 0.20999999999999996 } }, "display_name": "trial chamber ominous trial spawner", "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Ominous trial spawner", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "golden-carrot": { "itemname": "golden-carrot", "sizes": [ "1–2" ], "sortsize": [ 1.5 ], "sortweight": [ 14 ], "weights": [ "<sup>14</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.21, "chanceany": 0.14 }, "ominous-trial-key": { "itemname": "ominous-trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.3, "chanceany": 0.30000000000000004 }, "potion-of-regeneration": { "sortsize": [ 1 ], "weights": [ "<sup>7</sup>&frasl;<sub>100</sub>" ], "chanceany": 0.06999999999999995, "sizes": [ 1 ], "sortweight": [ 7 ], "armor": 0, "material": 0, "avgamount": 0.07, "itemname": "potion-of-regeneration" }, "cooked-beef": { "itemname": "cooked-beef", "sizes": [ "1–2" ], "sortsize": [ 1.5 ], "sortweight": [ 21 ], "weights": [ "<sup>21</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.315, "chanceany": 0.20999999999999996 }, "potion-of-strength": { "sortsize": [ 1 ], "weights": [ "<sup>7</sup>&frasl;<sub>100</sub>" ], "chanceany": 0.06999999999999995, "sizes": [ 1 ], "sortweight": [ 7 ], "armor": 0, "material": 0, "avgamount": 0.07, "itemname": "potion-of-strength" }, "baked-potato": { "itemname": "baked-potato", "sizes": [ "2–4" ], "sortsize": [ 3 ], "sortweight": [ 21 ], "weights": [ "<sup>21</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.63, "chanceany": 0.20999999999999996 } }, "poolsBedrock": [ { "items": { "golden-carrot": [ 1, 2, 14 ], "ominous-trial-key": [ 1, 1, 30 ], "potion-of-regeneration": [ 1, 1, 7 ], "cooked-beef": [ 1, 2, 21 ], "potion-of-strength": [ 1, 1, 7 ], "baked-potato": [ 2, 4, 21 ] }, "rolls": [ 1, 1 ], "totalweight": 100 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "ominous trial spawner", "header": "Ominous Spawner", "allRollsJava": [ 1 ], "link": "[[trial chambers]] ominous spawner", "structID": "trial-chambers" } } }
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The weight of this item relative to other items in the pool.
  3. The odds of finding any of this item in a single chest.
  4. The number of items expected per chest, averaged over a large number of chests.
  5. The average number of chests the player should expect to search to find any of this item.
  • Ominous trial keys have a 30% chance of ejecting from a defeated ominous trial spawner, replacing the usual 50% chance to eject trial keys.

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Ominous Vault

  • A variant of vaults that have a different texture and emit soul flames instead of normal flames.
  • These can be found throughout the trial chambers in harder to find places and require an ominous trial key to unlock.
  • These vaults hold a more valuable set of rewards than the standard vaults unlocked by trial keys.
  • Ominous vaults can provide some particularly valuable items.

In Java Edition and Bedrock Edition, each trial chambers ominous vault contains items drawn from 3 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per container
[D]
Avg. # containers
to loot
[E]
1–3× 1–3×
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Emerald
4–104–10145217551556.2%5.1331.8
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Wind Charge
8–128–12116217541547.4%5.8672.1
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Arrow of Slowness IV
4–124–1287217531537.5%3.5202.7
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Diamond
2–32–358217521526.4%0.7333.8
👁 BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
1104025.0%0.2504.0
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Flow Armor Trim Smithing Template
194022.5%0.2254.4
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Enchanted Golden Apple
194022.5%0.2254.4
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Flow Banner Pattern
164015.0%0.1506.7
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Ominous Bottle III - V[G]
1129217511513.9%0.1477.2
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Block of Emerald
1300217513.8%0.1387.2
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Enchanted Crossbow[H]
1240217511.0%0.1109.1
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Block of Iron
1240217511.0%0.1109.1
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Golden Apple
118021758.3%0.08312.1
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Enchanted Diamond Axe[I]
118021758.3%0.08312.1
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Enchanted Diamond Chestplate[I]
118021758.3%0.08312.1
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Music Disc (Creator)
13407.5%0.07513.3
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Heavy Core
13407.5%0.07513.3
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Enchanted Book[J]
112021755.5%0.05518.1
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Enchanted Book[K]
112021755.5%0.05518.1
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Enchanted Book[L]
112021755.5%0.05518.1
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Block of Diamond
16021752.8%0.02836.2
{ "chestNames": [ "trial-chambers-reward-ominous" ], "gameVersion": "Java", "loot": { "trial-chambers-reward-ominous": { "poolsJava": [ { "items": { "tipped-arrow-strong-slowness": [ 4, 12, 87 ], "diamond": [ 2, 3, 58 ], "enchanted-book-rnd-wind-burst": [ 1, 1, 120 ], "enchanted-book-rnd-breach-density": [ 1, 1, 120 ], "enchanted-book-rnd-trial-chambers-2": [ 1, 1, 120 ], "golden-apple": [ 1, 1, 180 ], "level-enchanted-diamond-chestplate-4": [ 1, 1, 180 ], "level-enchanted-diamond-axe-2": [ 1, 1, 180 ], "ominous-bottle-2": [ 1, 1, 29 ], "block-of-emerald": [ 1, 1, 300 ], "block-of-diamond": [ 1, 1, 60 ], "wind-charge": [ 8, 12, 116 ], "emerald": [ 4, 10, 145 ], "block-of-iron": [ 1, 1, 240 ], "level-enchanted-crossbow": [ 1, 1, 240 ] }, "rolls": [ 1, 1 ], "totalweight": 2175 }, { "items": { "tipped-arrow-strong-slowness": [ 4, 12, 3 ], "diamond": [ 2, 3, 2 ], "wind-charge": [ 8, 12, 4 ], "emerald": [ 4, 10, 5 ], "ominous-bottle-2": [ 1, 1, 1 ] }, "rolls": [ 1, 3 ], "totalweight": 15 }, { "items": { "disc-creator": [ 1, 1, 3 ], "flow-armor-trim-smithing-template": [ 1, 1, 9 ], "enchanted-golden-apple": [ 1, 1, 9 ], "empty": [ 1, 1, 10 ], "flow-banner-pattern": [ 1, 1, 6 ], "heavy-core": [ 1, 1, 3 ] }, "rolls": [ 1, 1 ], "totalweight": 40 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "block-of-diamond": { "itemname": "block-of-diamond", "sizes": [ 1, "—", "—" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 60, 0, 0 ], "weights": [ "<sup>60</sup>&frasl;<sub>2175</sub>", "—", "—" ], "avgamount": 0.027586206896551724, "chanceany": 0.02758620689655178 }, "heavy-core": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>3</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.07499999999999996, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 3 ], "armor": 0, "material": 0, "avgamount": 0.075, "itemname": "heavy-core" }, "enchanted-book-rnd-trial-chambers-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "—", "—" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-trial-chambers-2" }, "enchanted-book-rnd-wind-burst": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "—", "—" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-wind-burst" }, "block-of-emerald": { "itemname": "block-of-emerald", "sizes": [ 1, "—", "—" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 300, 0, 0 ], "weights": [ "<sup>300</sup>&frasl;<sub>2175</sub>", "—", "—" ], "avgamount": 0.13793103448275862, "chanceany": 0.13793103448275867 }, "wind-charge": { "itemname": "wind-charge", "sizes": [ "8–12", "8–12", "—" ], "sortsize": [ 10, 10, 0 ], "sortweight": [ 116, 4, 0 ], "weights": [ "<sup>116</sup>&frasl;<sub>2175</sub>", "<sup>4</sup>&frasl;<sub>15</sub>", "—" ], "avgamount": 5.866666666666666, "chanceany": 0.4744480658436214 }, "empty": { "itemname": "empty", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 10 ], "weights": [ "—", "—", "<sup>10</sup>&frasl;<sub>40</sub>" ], "avgamount": 0.25, "chanceany": 0.25 }, "level-enchanted-crossbow": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>240</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.1103448275862069, "sizes": [ 1, "—", "—" ], "sortweight": [ 240, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.1103448275862069, "itemname": "level-enchanted-crossbow" }, "block-of-iron": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>240</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.1103448275862069, "sizes": [ 1, "—", "—" ], "sortweight": [ 240, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.1103448275862069, "itemname": "block-of-iron" }, "diamond": { "itemname": "diamond", "sizes": [ "2–3", "2–3", "—" ], "sortsize": [ 2.5, 2.5, 0 ], "sortweight": [ 58, 2, 0 ], "weights": [ "<sup>58</sup>&frasl;<sub>2175</sub>", "<sup>2</sup>&frasl;<sub>15</sub>", "—" ], "avgamount": 0.7333333333333333, "chanceany": 0.26391967078189305 }, "flow-armor-trim-smithing-template": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>9</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.22499999999999998, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 9 ], "armor": 0, "material": 0, "avgamount": 0.225, "itemname": "flow-armor-trim-smithing-template" }, "level-enchanted-diamond-axe-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "—", "—" ], "sortweight": [ 180, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.08275862068965517, "itemname": "level-enchanted-diamond-axe-2" }, "flow-banner-pattern": { "itemname": "flow-banner-pattern", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 6 ], "weights": [ "—", "—", "<sup>6</sup>&frasl;<sub>40</sub>" ], "avgamount": 0.15, "chanceany": 0.15000000000000002 }, "enchanted-golden-apple": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>9</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.22499999999999998, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 9 ], "armor": 0, "material": 3, "avgamount": 0.225, "itemname": "enchanted-golden-apple" }, "disc-creator": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>3</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.07499999999999996, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 3 ], "armor": 0, "material": 0, "avgamount": 0.075, "itemname": "disc-creator" }, "level-enchanted-diamond-chestplate-4": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "—", "—" ], "sortweight": [ 180, 0, 0 ], "armor": 2, "material": 4, "avgamount": 0.08275862068965517, "itemname": "level-enchanted-diamond-chestplate-4" }, "golden-apple": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "—", "—" ], "sortweight": [ 180, 0, 0 ], "armor": 0, "material": 3, "avgamount": 0.08275862068965517, "itemname": "golden-apple" }, "tipped-arrow-strong-slowness": { "itemname": "tipped-arrow-strong-slowness", "sizes": [ "4–12", "4–12", "—" ], "sortsize": [ 8, 8, 0 ], "sortweight": [ 87, 3, 0 ], "weights": [ "<sup>87</sup>&frasl;<sub>2175</sub>", "<sup>3</sup>&frasl;<sub>15</sub>", "—" ], "avgamount": 3.52, "chanceany": 0.3753600000000001 }, "emerald": { "itemname": "emerald", "sizes": [ "4–10", "4–10", "—" ], "sortsize": [ 7, 7, 0 ], "sortweight": [ 145, 5, 0 ], "weights": [ "<sup>145</sup>&frasl;<sub>2175</sub>", "<sup>5</sup>&frasl;<sub>15</sub>", "—" ], "avgamount": 5.133333333333334, "chanceany": 0.5621399176954733 }, "ominous-bottle-2": { "itemname": "ominous-bottle-2", "sizes": [ 1, 1, "—" ], "sortsize": [ 1, 1, 0 ], "sortweight": [ 29, 1, 0 ], "weights": [ "<sup>29</sup>&frasl;<sub>2175</sub>", "<sup>1</sup>&frasl;<sub>15</sub>", "—" ], "avgamount": 0.14666666666666667, "chanceany": 0.1391394238683127 }, "enchanted-book-rnd-breach-density": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "—", "—" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-breach-density" } }, "display_name": "trial chambers ominous vault", "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Ominous vault", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "block-of-diamond": { "itemname": "block-of-diamond", "sizes": [ 1, "—", "—" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 60, 0, 0 ], "weights": [ "<sup>60</sup>&frasl;<sub>2175</sub>", "—", "—" ], "avgamount": 0.027586206896551724, "chanceany": 0.02758620689655178 }, "heavy-core": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>3</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.07499999999999996, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 3 ], "armor": 0, "material": 0, "avgamount": 0.075, "itemname": "heavy-core" }, "enchanted-book-rnd-trial-chambers-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "—", "—" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-trial-chambers-2" }, "enchanted-book-rnd-wind-burst": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "—", "—" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-wind-burst" }, "block-of-emerald": { "itemname": "block-of-emerald", "sizes": [ 1, "—", "—" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 300, 0, 0 ], "weights": [ "<sup>300</sup>&frasl;<sub>2175</sub>", "—", "—" ], "avgamount": 0.13793103448275862, "chanceany": 0.13793103448275867 }, "wind-charge": { "itemname": "wind-charge", "sizes": [ "8–12", "8–12", "—" ], "sortsize": [ 10, 10, 0 ], "sortweight": [ 116, 4, 0 ], "weights": [ "<sup>116</sup>&frasl;<sub>2175</sub>", "<sup>4</sup>&frasl;<sub>15</sub>", "—" ], "avgamount": 5.866666666666666, "chanceany": 0.4744480658436214 }, "empty": { "itemname": "empty", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 10 ], "weights": [ "—", "—", "<sup>10</sup>&frasl;<sub>40</sub>" ], "avgamount": 0.25, "chanceany": 0.25 }, "level-enchanted-crossbow": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>240</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.1103448275862069, "sizes": [ 1, "—", "—" ], "sortweight": [ 240, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.1103448275862069, "itemname": "level-enchanted-crossbow" }, "block-of-iron": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>240</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.1103448275862069, "sizes": [ 1, "—", "—" ], "sortweight": [ 240, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.1103448275862069, "itemname": "block-of-iron" }, "diamond": { "itemname": "diamond", "sizes": [ "2–3", "2–3", "—" ], "sortsize": [ 2.5, 2.5, 0 ], "sortweight": [ 58, 2, 0 ], "weights": [ "<sup>58</sup>&frasl;<sub>2175</sub>", "<sup>2</sup>&frasl;<sub>15</sub>", "—" ], "avgamount": 0.7333333333333333, "chanceany": 0.26391967078189305 }, "flow-armor-trim-smithing-template": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>9</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.22499999999999998, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 9 ], "armor": 0, "material": 0, "avgamount": 0.225, "itemname": "flow-armor-trim-smithing-template" }, "level-enchanted-diamond-axe-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "—", "—" ], "sortweight": [ 180, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.08275862068965517, "itemname": "level-enchanted-diamond-axe-2" }, "flow-banner-pattern": { "itemname": "flow-banner-pattern", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 6 ], "weights": [ "—", "—", "<sup>6</sup>&frasl;<sub>40</sub>" ], "avgamount": 0.15, "chanceany": 0.15000000000000002 }, "enchanted-golden-apple": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>9</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.22499999999999998, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 9 ], "armor": 0, "material": 3, "avgamount": 0.225, "itemname": "enchanted-golden-apple" }, "disc-creator": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>3</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.07499999999999996, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 3 ], "armor": 0, "material": 0, "avgamount": 0.075, "itemname": "disc-creator" }, "level-enchanted-diamond-chestplate-4": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "—", "—" ], "sortweight": [ 180, 0, 0 ], "armor": 2, "material": 4, "avgamount": 0.08275862068965517, "itemname": "level-enchanted-diamond-chestplate-4" }, "golden-apple": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "—", "—" ], "sortweight": [ 180, 0, 0 ], "armor": 0, "material": 3, "avgamount": 0.08275862068965517, "itemname": "golden-apple" }, "tipped-arrow-strong-slowness": { "itemname": "tipped-arrow-strong-slowness", "sizes": [ "4–12", "4–12", "—" ], "sortsize": [ 8, 8, 0 ], "sortweight": [ 87, 3, 0 ], "weights": [ "<sup>87</sup>&frasl;<sub>2175</sub>", "<sup>3</sup>&frasl;<sub>15</sub>", "—" ], "avgamount": 3.52, "chanceany": 0.3753600000000001 }, "emerald": { "itemname": "emerald", "sizes": [ "4–10", "4–10", "—" ], "sortsize": [ 7, 7, 0 ], "sortweight": [ 145, 5, 0 ], "weights": [ "<sup>145</sup>&frasl;<sub>2175</sub>", "<sup>5</sup>&frasl;<sub>15</sub>", "—" ], "avgamount": 5.133333333333334, "chanceany": 0.5621399176954733 }, "ominous-bottle-2": { "itemname": "ominous-bottle-2", "sizes": [ 1, 1, "—" ], "sortsize": [ 1, 1, 0 ], "sortweight": [ 29, 1, 0 ], "weights": [ "<sup>29</sup>&frasl;<sub>2175</sub>", "<sup>1</sup>&frasl;<sub>15</sub>", "—" ], "avgamount": 0.14666666666666667, "chanceany": 0.1391394238683127 }, "enchanted-book-rnd-breach-density": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "—", "—" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "—", "—" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-breach-density" } }, "poolsBedrock": [ { "items": { "tipped-arrow-strong-slowness": [ 4, 12, 87 ], "diamond": [ 2, 3, 58 ], "enchanted-book-rnd-wind-burst": [ 1, 1, 120 ], "enchanted-book-rnd-breach-density": [ 1, 1, 120 ], "enchanted-book-rnd-trial-chambers-2": [ 1, 1, 120 ], "golden-apple": [ 1, 1, 180 ], "level-enchanted-diamond-chestplate-4": [ 1, 1, 180 ], "level-enchanted-diamond-axe-2": [ 1, 1, 180 ], "ominous-bottle-2": [ 1, 1, 29 ], "block-of-emerald": [ 1, 1, 300 ], "block-of-diamond": [ 1, 1, 60 ], "wind-charge": [ 8, 12, 116 ], "emerald": [ 4, 10, 145 ], "block-of-iron": [ 1, 1, 240 ], "level-enchanted-crossbow": [ 1, 1, 240 ] }, "rolls": [ 1, 1 ], "totalweight": 2175 }, { "items": { "tipped-arrow-strong-slowness": [ 4, 12, 3 ], "diamond": [ 2, 3, 2 ], "wind-charge": [ 8, 12, 4 ], "emerald": [ 4, 10, 5 ], "ominous-bottle-2": [ 1, 1, 1 ] }, "rolls": [ 1, 3 ], "totalweight": 15 }, { "items": { "disc-creator": [ 1, 1, 3 ], "flow-armor-trim-smithing-template": [ 1, 1, 9 ], "enchanted-golden-apple": [ 1, 1, 9 ], "empty": [ 1, 1, 10 ], "flow-banner-pattern": [ 1, 1, 6 ], "heavy-core": [ 1, 1, 3 ] }, "rolls": [ 1, 1 ], "totalweight": 40 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1, "1–3", 1 ], "itemDataBedrockUpcoming": [], "chest_type": "reward-container", "header": "Ominous vault", "allRollsJava": [ 1, "1–3", 1 ], "link": "[[trial chambers]] ominous vault", "structID": "trial-chambers" } } }
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The weight of this item relative to other items in the pool.
  3. The odds of finding any of this item in a single chest.
  4. The number of items expected per chest, averaged over a large number of chests.
  5. The average number of chests the player should expect to search to find any of this item.
  6. 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. Ominous bottle level between III and V
  8. Enchantment probabilities are the same as a level-5 to level-20 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
  9. a b Enchantment probabilities are the same as a level-10 to level-20 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
  10. Enchanted with a random level of Breach, or Density.
  11. Enchanted with a random level of Knockback, Punch, Smite, Looting, or Multishot.
  12. Enchanted with level I of Wind Burst.

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Trial Spawner

  • Generates in trial chambers.
  • The trial spawner is a new form of spawner that ejects rewards upon completion and can have variable levels of challenge in multiplayer.
  • The challenge level will increase for each new player a trial spawner notices nearby.
    • Challenge level will not decrease until it is reset during a trial spawner's cooldown.
  • Unlike monster spawners, a trial spawner will spawn a limited number of mobs proportional to its current challenge level.
    • It can only spawn a mob at positions that are within line of sight.
    • It can spawn a mob regardless of any light level requirement the mob.
    • Spawned mobs are persistent.
  • Once all mobs are defeated, the trial spawner will eject a set of rewards proportional to the current challenge level.
    • After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs.

In Java Edition and Bedrock Edition, each trial chambers trial spawner contains 1 item stack, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per spawner
[D]
Avg. # spawners
to defeat
[E]
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Trial Key
1102050.0%0.5002.0
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Bread
1–332015.0%0.3006.7
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Cooked Chicken
132015.0%0.1506.7
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Baked Potato
1–322010.0%0.20010.0
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Potion of Regeneration
11205.0%0.05020.0
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Potion of Swiftness
11205.0%0.05020.0
{ "chestNames": [ "trial-chambers-trial-spawner" ], "gameVersion": "Java", "loot": { "trial-chambers-trial-spawner": { "poolsJava": [ { "items": { "baked-potato": [ 1, 3, 2 ], "cooked-chicken": [ 1, 1, 3 ], "potion-of-regeneration": [ 1, 1, 1 ], "bread": [ 1, 3, 3 ], "potion-of-swiftness": [ 1, 1, 1 ], "trial-key": [ 1, 1, 10 ] }, "rolls": [ 1, 1 ], "totalweight": 20 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "baked-potato": { "itemname": "baked-potato", "sizes": [ "1–3" ], "sortsize": [ 2 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.2, "chanceany": 0.09999999999999998 }, "cooked-chicken": { "itemname": "cooked-chicken", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.15, "chanceany": 0.15000000000000002 }, "potion-of-regeneration": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-regeneration" }, "bread": { "itemname": "bread", "sizes": [ "1–3" ], "sortsize": [ 2 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.3, "chanceany": 0.15000000000000002 }, "potion-of-swiftness": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-swiftness" }, "trial-key": { "itemname": "trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.5, "chanceany": 0.5 } }, "display_name": "trial chambers trial spawner", "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Trial spawner", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "baked-potato": { "itemname": "baked-potato", "sizes": [ "1–3" ], "sortsize": [ 2 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.2, "chanceany": 0.09999999999999998 }, "cooked-chicken": { "itemname": "cooked-chicken", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.15, "chanceany": 0.15000000000000002 }, "potion-of-regeneration": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-regeneration" }, "bread": { "itemname": "bread", "sizes": [ "1–3" ], "sortsize": [ 2 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.3, "chanceany": 0.15000000000000002 }, "potion-of-swiftness": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-swiftness" }, "trial-key": { "itemname": "trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.5, "chanceany": 0.5 } }, "poolsBedrock": [ { "items": { "baked-potato": [ 1, 3, 2 ], "cooked-chicken": [ 1, 1, 3 ], "potion-of-regeneration": [ 1, 1, 1 ], "bread": [ 1, 3, 3 ], "potion-of-swiftness": [ 1, 1, 1 ], "trial-key": [ 1, 1, 10 ] }, "rolls": [ 1, 1 ], "totalweight": 20 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "trial spawner", "header": "Spawner", "allRollsJava": [ 1 ], "link": "[[trial chambers]] spawner", "structID": "trial-chambers" } } }
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The weight of this item relative to other items in the pool.
  3. The odds of finding any of this item in a single chest.
  4. The number of items expected per chest, averaged over a large number of chests.
  5. The average number of chests the player should expect to search to find any of this item.
  • Trial spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout trial chambers.
  • Trial spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch.
  • When placed in Creative, trial spawners have no mob type set by default.
    • The mob type can be set by interacting with it while holding a spawn egg.
  • Players in Creative or Spectator mode are not detected or noticed by trial spawners.

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Vault

In Java Edition, each trial chambers vault and reward chest contains items drawn from 3 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per container
[D]
Avg. # containers
to loot
[E]
1–3× 1–3×
👁 BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
1364875.0%0.7501.3
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Emerald
2–42–4392287542538.4%1.3692.6
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Arrow
2–82–892287542531.0%1.7603.2
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Arrow of Poison
2–82–892287542531.0%1.7603.2
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Iron Ingot
1–41–469287532524.0%0.6604.2
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Wind Charge
1–31–369287532524.0%0.5284.2
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Honey Bottle
1–21–269287532524.0%0.3964.2
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Ominous Bottle I - II[G]
1146287522516.5%0.1766.1
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Damaged Shield[H]
1300287510.4%0.1049.6
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Enchanted Bow[I]
1300287510.4%0.1049.6
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Wind Charge
4–124–122328751258.5%0.70411.7
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Diamond
1–21–22328751258.5%0.13211.7
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Golden Apple
14488.3%0.08312.0
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Golden Carrot
1–220028757.0%0.10414.4
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Enchanted Book[J]
120028757.0%0.07014.4
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Enchanted Book[K]
120028757.0%0.07014.4
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Enchanted Crossbow[L]
120028757.0%0.07014.4
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Enchanted Iron Axe[I]
120028757.0%0.07014.4
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Enchanted Iron Chestplate[M]
120028757.0%0.07014.4
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Bolt Armor Trim Smithing Template
13486.2%0.06216.0
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Music Disc (Precipice)
12484.2%0.04224.0
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Guster Banner Pattern
12484.2%0.04224.0
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Enchanted Diamond Axe[I]
110028753.5%0.03528.7
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Enchanted Diamond Chestplate[I]
110028753.5%0.03528.7
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Trident
11482.1%0.02148.0
{ "chestNames": [ "trial-chambers-reward" ], "gameVersion": "Java", "loot": { "trial-chambers-reward": { "poolsJava": [ { "items": { "damaged-shield": [ 1, 1, 300 ], "arrow": [ 2, 8, 92 ], "tipped-arrow-poison": [ 2, 8, 92 ], "level-enchanted-iron-axe": [ 1, 1, 200 ], "wind-charge": [ 1, 3, 69 ], "iron-ingot": [ 1, 4, 69 ], "level-enchanted-crossbow": [ 1, 1, 200 ], "diamond": [ 1, 2, 23 ], "golden-carrot": [ 1, 2, 200 ], "level-enchanted-diamond-axe": [ 1, 1, 100 ], "level-enchanted-bow-2": [ 1, 1, 300 ], "ominous-bottle": [ 1, 1, 46 ], "level-enchanted-diamond-chestplate-3": [ 1, 1, 100 ], "enchanted-book-rnd-mending-trident": [ 1, 1, 200 ], "level-enchanted-iron-chestplate-0-10": [ 1, 1, 200 ], "enchanted-book-rnd-trial-chambers": [ 1, 1, 200 ], "emerald": [ 2, 4, 392 ], "wind-charge-2": [ 4, 12, 23 ], "honey-bottle": [ 1, 2, 69 ] }, "rolls": [ 1, 1 ], "totalweight": 2875 }, { "items": { "diamond": [ 1, 2, 1 ], "arrow": [ 2, 8, 4 ], "tipped-arrow-poison": [ 2, 8, 4 ], "ominous-bottle": [ 1, 1, 2 ], "wind-charge-2": [ 4, 12, 1 ], "wind-charge": [ 1, 3, 3 ], "emerald": [ 2, 4, 4 ], "honey-bottle": [ 1, 2, 3 ], "iron-ingot": [ 1, 4, 3 ] }, "rolls": [ 1, 3 ], "totalweight": 25 }, { "items": { "disc-precipice": [ 1, 1, 2 ], "bolt-armor-trim-smithing-template": [ 1, 1, 3 ], "trident": [ 1, 1, 1 ], "empty": [ 1, 1, 36 ], "golden-apple": [ 1, 1, 4 ], "guster-banner-pattern": [ 1, 1, 2 ] }, "rolls": [ 1, 1 ], "totalweight": 48 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "damaged-shield": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>300</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.10434782608695647, "sizes": [ 1, "—", "—" ], "sortweight": [ 300, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.10434782608695652, "itemname": "damaged-shield" }, "arrow": { "sortsize": [ 5, 5, 0 ], "weights": [ "<sup>92</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "—" ], "chanceany": 0.31004057600000007, "sizes": [ "2–8", "2–8", "—" ], "sortweight": [ 92, 4, 0 ], "armor": 0, "material": 0, "avgamount": 1.76, "itemname": "arrow" }, "enchanted-book-rnd-mending-trident": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.06956521739130439, "sizes": [ 1, "—", "—" ], "sortweight": [ 200, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.06956521739130435, "itemname": "enchanted-book-rnd-mending-trident" }, "level-enchanted-iron-axe": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.06956521739130439, "sizes": [ 1, "—", "—" ], "sortweight": [ 200, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.06956521739130435, "itemname": "level-enchanted-iron-axe" }, "ominous-bottle": { "itemname": "ominous-bottle", "sizes": [ 1, 1, "—" ], "sortsize": [ 1, 1, 0 ], "sortweight": [ 46, 2, 0 ], "weights": [ "<sup>46</sup>&frasl;<sub>2875</sub>", "<sup>2</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 0.176, "chanceany": 0.1652111360000001 }, "wind-charge": { "itemname": "wind-charge", "sizes": [ "1–3", "1–3", "—" ], "sortsize": [ 2, 2, 0 ], "sortweight": [ 69, 3, 0 ], "weights": [ "<sup>69</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 0.528, "chanceany": 0.24006297600000004 }, "iron-ingot": { "sortsize": [ 2.5, 2.5, 0 ], "weights": [ "<sup>69</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "—" ], "chanceany": 0.24006297600000004, "sizes": [ "1–4", "1–4", "—" ], "sortweight": [ 69, 3, 0 ], "armor": 0, "material": 2, "avgamount": 0.6599999999999999, "itemname": "iron-ingot" }, "golden-apple": { "itemname": "golden-apple", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 4 ], "weights": [ "—", "—", "<sup>4</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.08333333333333333, "chanceany": 0.08333333333333337 }, "level-enchanted-crossbow": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.06956521739130439, "sizes": [ 1, "—", "—" ], "sortweight": [ 200, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.06956521739130435, "itemname": "level-enchanted-crossbow" }, "empty": { "itemname": "empty", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 36 ], "weights": [ "—", "—", "<sup>36</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.75, "chanceany": 0.75 }, "diamond": { "itemname": "diamond", "sizes": [ "1–2", "1–2", "—" ], "sortsize": [ 1.5, 1.5, 0 ], "sortweight": [ 23, 1, 0 ], "weights": [ "<sup>23</sup>&frasl;<sub>2875</sub>", "<sup>1</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 0.132, "chanceany": 0.08526489599999997 }, "golden-carrot": { "itemname": "golden-carrot", "sizes": [ "1–2", "—", "—" ], "sortsize": [ 1.5, 0, 0 ], "sortweight": [ 200, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "—", "—" ], "avgamount": 0.10434782608695652, "chanceany": 0.06956521739130439 }, "level-enchanted-diamond-axe": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>100</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.034782608695652195, "sizes": [ 1, "—", "—" ], "sortweight": [ 100, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.034782608695652174, "itemname": "level-enchanted-diamond-axe" }, "trident": { "itemname": "trident", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>1</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.020833333333333332, "chanceany": 0.02083333333333337 }, "level-enchanted-bow-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>300</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.10434782608695647, "sizes": [ 1, "—", "—" ], "sortweight": [ 300, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.10434782608695652, "itemname": "level-enchanted-bow-2" }, "bolt-armor-trim-smithing-template": { "itemname": "bolt-armor-trim-smithing-template", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 3 ], "weights": [ "—", "—", "<sup>3</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.0625, "chanceany": 0.0625 }, "disc-precipice": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>2</sup>&frasl;<sub>48</sub>" ], "chanceany": 0.04166666666666663, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 2 ], "armor": 0, "material": 0, "avgamount": 0.041666666666666664, "itemname": "disc-precipice" }, "level-enchanted-diamond-chestplate-3": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>100</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.034782608695652195, "sizes": [ 1, "—", "—" ], "sortweight": [ 100, 0, 0 ], "armor": 2, "material": 4, "avgamount": 0.034782608695652174, "itemname": "level-enchanted-diamond-chestplate-3" }, "honey-bottle": { "sortsize": [ 1.5, 1.5, 0 ], "weights": [ "<sup>69</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "—" ], "chanceany": 0.24006297600000004, "sizes": [ "1–2", "1–2", "—" ], "sortweight": [ 69, 3, 0 ], "armor": 0, "material": 0, "avgamount": 0.39599999999999996, "itemname": "honey-bottle" }, "wind-charge-2": { "itemname": "wind-charge-2", "sizes": [ "4–12", "4–12", "—" ], "sortsize": [ 8, 8, 0 ], "sortweight": [ 23, 1, 0 ], "weights": [ "<sup>23</sup>&frasl;<sub>2875</sub>", "<sup>1</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 0.704, "chanceany": 0.08526489599999997 }, "tipped-arrow-poison": { "sortsize": [ 5, 5, 0 ], "weights": [ "<sup>92</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "—" ], "chanceany": 0.31004057600000007, "sizes": [ "2–8", "2–8", "—" ], "sortweight": [ 92, 4, 0 ], "armor": 0, "material": 0, "avgamount": 1.76, "itemname": "tipped-arrow-poison" }, "enchanted-book-rnd-trial-chambers": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.06956521739130439, "sizes": [ 1, "—", "—" ], "sortweight": [ 200, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.06956521739130435, "itemname": "enchanted-book-rnd-trial-chambers" }, "emerald": { "itemname": "emerald", "sizes": [ "2–4", "2–4", "—" ], "sortsize": [ 3, 3, 0 ], "sortweight": [ 392, 4, 0 ], "weights": [ "<sup>392</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 1.3690434782608696, "chanceany": 0.38441636730434786 }, "level-enchanted-iron-chestplate-0-10": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.06956521739130439, "sizes": [ 1, "—", "—" ], "sortweight": [ 200, 0, 0 ], "armor": 2, "material": 2, "avgamount": 0.06956521739130435, "itemname": "level-enchanted-iron-chestplate-0-10" }, "guster-banner-pattern": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>2</sup>&frasl;<sub>48</sub>" ], "chanceany": 0.04166666666666663, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 2 ], "armor": 0, "material": 0, "avgamount": 0.041666666666666664, "itemname": "guster-banner-pattern" } }, "display_name": "trial chambers vault and reward chest", "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Vault and reward chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "damaged-shield": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.02608695652173909, "sizes": [ 1, "—", "—" ], "sortweight": [ 75, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.02608695652173913, "itemname": "damaged-shield" }, "arrow": { "sortsize": [ 5, 5, 0 ], "weights": [ "<sup>368</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "—" ], "chanceany": 0.37846630400000003, "sizes": [ "2–8", "2–8", "—" ], "sortweight": [ 368, 4, 0 ], "armor": 0, "material": 0, "avgamount": 2.24, "itemname": "arrow" }, "enchanted-book-rnd-mending-trident": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.017391304347826098, "sizes": [ 1, "—", "—" ], "sortweight": [ 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.017391304347826087, "itemname": "enchanted-book-rnd-mending-trident" }, "level-enchanted-iron-axe": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.017391304347826098, "sizes": [ 1, "—", "—" ], "sortweight": [ 50, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.017391304347826087, "itemname": "level-enchanted-iron-axe" }, "ominous-bottle": { "itemname": "ominous-bottle", "sizes": [ 1, 1, "—" ], "sortsize": [ 1, 1, 0 ], "sortweight": [ 184, 2, 0 ], "weights": [ "<sup>184</sup>&frasl;<sub>2875</sub>", "<sup>2</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 0.224, "chanceany": 0.20593254400000002 }, "wind-charge": { "itemname": "wind-charge", "sizes": [ "1–3", "1–3", "—" ], "sortsize": [ 2, 2, 0 ], "sortweight": [ 276, 3, 0 ], "weights": [ "<sup>276</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 0.6719999999999999, "chanceany": 0.296123904 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1–4", "1–4", "—" ], "sortsize": [ 2.5, 2.5, 0 ], "sortweight": [ 276, 3, 0 ], "weights": [ "<sup>276</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 0.84, "chanceany": 0.296123904 }, "golden-apple": { "itemname": "golden-apple", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 4 ], "weights": [ "—", "—", "<sup>4</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.08333333333333333, "chanceany": 0.08333333333333337 }, "level-enchanted-crossbow": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.017391304347826098, "sizes": [ 1, "—", "—" ], "sortweight": [ 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.017391304347826087, "itemname": "level-enchanted-crossbow" }, "empty": { "itemname": "empty", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 36 ], "weights": [ "—", "—", "<sup>36</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.75, "chanceany": 0.75 }, "diamond": { "itemname": "diamond", "sizes": [ "1–2", "1–2", "—" ], "sortsize": [ 1.5, 1.5, 0 ], "sortweight": [ 92, 1, 0 ], "weights": [ "<sup>92</sup>&frasl;<sub>2875</sub>", "<sup>1</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 0.16799999999999998, "chanceany": 0.10739558399999999 }, "golden-carrot": { "itemname": "golden-carrot", "sizes": [ "1–2", "—", "—" ], "sortsize": [ 1.5, 0, 0 ], "sortweight": [ 50, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "—", "—" ], "avgamount": 0.02608695652173913, "chanceany": 0.017391304347826098 }, "level-enchanted-diamond-axe": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>25</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.008695652173912993, "sizes": [ 1, "—", "—" ], "sortweight": [ 25, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.008695652173913044, "itemname": "level-enchanted-diamond-axe" }, "trident": { "itemname": "trident", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>1</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.020833333333333332, "chanceany": 0.02083333333333337 }, "level-enchanted-bow-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.02608695652173909, "sizes": [ 1, "—", "—" ], "sortweight": [ 75, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.02608695652173913, "itemname": "level-enchanted-bow-2" }, "bolt-armor-trim-smithing-template": { "itemname": "bolt-armor-trim-smithing-template", "sizes": [ "—", "—", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 3 ], "weights": [ "—", "—", "<sup>3</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.0625, "chanceany": 0.0625 }, "disc-precipice": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>2</sup>&frasl;<sub>48</sub>" ], "chanceany": 0.04166666666666663, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 2 ], "armor": 0, "material": 0, "avgamount": 0.041666666666666664, "itemname": "disc-precipice" }, "level-enchanted-diamond-chestplate-3": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>25</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.008695652173912993, "sizes": [ 1, "—", "—" ], "sortweight": [ 25, 0, 0 ], "armor": 2, "material": 4, "avgamount": 0.008695652173913044, "itemname": "level-enchanted-diamond-chestplate-3" }, "honey-bottle": { "itemname": "honey-bottle", "sizes": [ "1–2", "1–2", "—" ], "sortsize": [ 1.5, 1.5, 0 ], "sortweight": [ 276, 3, 0 ], "weights": [ "<sup>276</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 0.504, "chanceany": 0.296123904 }, "wind-charge-2": { "itemname": "wind-charge-2", "sizes": [ "4–12", "4–12", "—" ], "sortsize": [ 8, 8, 0 ], "sortweight": [ 92, 1, 0 ], "weights": [ "<sup>92</sup>&frasl;<sub>2875</sub>", "<sup>1</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 0.896, "chanceany": 0.10739558399999999 }, "tipped-arrow-poison": { "sortsize": [ 5, 5, 0 ], "weights": [ "<sup>368</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "—" ], "chanceany": 0.37846630400000003, "sizes": [ "2–8", "2–8", "—" ], "sortweight": [ 368, 4, 0 ], "armor": 0, "material": 0, "avgamount": 2.24, "itemname": "tipped-arrow-poison" }, "enchanted-book-rnd-trial-chambers": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.017391304347826098, "sizes": [ 1, "—", "—" ], "sortweight": [ 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.017391304347826087, "itemname": "enchanted-book-rnd-trial-chambers" }, "emerald": { "itemname": "emerald", "sizes": [ "2–4", "2–4", "—" ], "sortsize": [ 3, 3, 0 ], "sortweight": [ 443, 4, 0 ], "weights": [ "<sup>443</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "—" ], "avgamount": 1.4222608695652172, "chanceany": 0.39706025182608695 }, "level-enchanted-iron-chestplate-0-10": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "—", "—" ], "chanceany": 0.017391304347826098, "sizes": [ 1, "—", "—" ], "sortweight": [ 50, 0, 0 ], "armor": 2, "material": 2, "avgamount": 0.017391304347826087, "itemname": "level-enchanted-iron-chestplate-0-10" }, "guster-banner-pattern": { "sortsize": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>2</sup>&frasl;<sub>48</sub>" ], "chanceany": 0.04166666666666663, "sizes": [ "—", "—", 1 ], "sortweight": [ 0, 0, 2 ], "armor": 0, "material": 0, "avgamount": 0.041666666666666664, "itemname": "guster-banner-pattern" } }, "poolsBedrock": [ { "items": { "damaged-shield": [ 1, 1, 75 ], "arrow": [ 2, 8, 368 ], "tipped-arrow-poison": [ 2, 8, 368 ], "level-enchanted-iron-axe": [ 1, 1, 50 ], "wind-charge": [ 1, 3, 276 ], "iron-ingot": [ 1, 4, 276 ], "level-enchanted-crossbow": [ 1, 1, 50 ], "diamond": [ 1, 2, 92 ], "golden-carrot": [ 1, 2, 50 ], "level-enchanted-diamond-axe": [ 1, 1, 25 ], "level-enchanted-bow-2": [ 1, 1, 75 ], "ominous-bottle": [ 1, 1, 184 ], "level-enchanted-diamond-chestplate-3": [ 1, 1, 25 ], "enchanted-book-rnd-mending-trident": [ 1, 1, 50 ], "level-enchanted-iron-chestplate-0-10": [ 1, 1, 50 ], "enchanted-book-rnd-trial-chambers": [ 1, 1, 50 ], "emerald": [ 2, 4, 443 ], "wind-charge-2": [ 4, 12, 92 ], "honey-bottle": [ 1, 2, 276 ] }, "rolls": [ 1, 1 ], "totalweight": 2875 }, { "items": { "diamond": [ 1, 2, 1 ], "arrow": [ 2, 8, 4 ], "tipped-arrow-poison": [ 2, 8, 4 ], "ominous-bottle": [ 1, 1, 2 ], "wind-charge-2": [ 4, 12, 1 ], "wind-charge": [ 1, 3, 3 ], "emerald": [ 2, 4, 4 ], "honey-bottle": [ 1, 2, 3 ], "iron-ingot": [ 1, 4, 3 ] }, "rolls": [ 1, 3 ], "totalweight": 25 }, { "items": { "disc-precipice": [ 1, 1, 2 ], "bolt-armor-trim-smithing-template": [ 1, 1, 3 ], "trident": [ 1, 1, 1 ], "empty": [ 1, 1, 36 ], "golden-apple": [ 1, 1, 4 ], "guster-banner-pattern": [ 1, 1, 2 ] }, "rolls": [ 1, 1 ], "totalweight": 48 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1, "1–3", 1 ], "itemDataBedrockUpcoming": [], "chest_type": "reward container", "header": "Vault and reward chest", "allRollsJava": [ 1, "1–3", 1 ], "link": "[[trial chambers]] vault", "structID": "trial-chambers" } } }

In Bedrock Edition, each trial chambers vault and reward chest contains items drawn from 3 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per container
[D]
Avg. # containers
to loot
[E]
1–3× 1–3×
👁 BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
1364875.0%0.7501.3
👁 Image
Emerald
2–42–4443287542539.7%1.4222.5
👁 Image
Arrow
2–82–8368287542537.8%2.2402.6
👁 Image
Arrow of Poison
2–82–8368287542537.8%2.2402.6
👁 Image
Iron Ingot
1–41–4276287532529.6%0.8403.4
👁 Image
Wind Charge
1–31–3276287532529.6%0.6723.4
👁 Image
Honey Bottle
1–21–2276287532529.6%0.5043.4
👁 Image
Ominous Bottle I - II[G]
11184287522520.6%0.2244.9
👁 Image
Wind Charge
4–124–1292287512510.7%0.8969.3
👁 Image
Diamond
1–21–292287512510.7%0.1689.3
👁 Image
Golden Apple
14488.3%0.08312.0
👁 Image
Bolt Armor Trim Smithing Template
13486.2%0.06216.0
👁 Image
Music Disc (Precipice)
12484.2%0.04224.0
👁 Image
Guster Banner Pattern
12484.2%0.04224.0
👁 Image
Damaged Shield[H]
17528752.6%0.02638.3
👁 Image
Enchanted Bow[I]
17528752.6%0.02638.3
👁 Image
Trident
11482.1%0.02148.0
👁 Image
Golden Carrot
1–25028751.7%0.02657.5
👁 Image
Enchanted Book[J]
15028751.7%0.01757.5
👁 Image
Enchanted Book[K]
15028751.7%0.01757.5
👁 Image
Enchanted Crossbow[L]
15028751.7%0.01757.5
👁 Image
Enchanted Iron Axe[I]
15028751.7%0.01757.5
👁 Image
Enchanted Iron Chestplate[M]
15028751.7%0.01757.5
👁 Image
Enchanted Diamond Axe[I]
12528750.9%0.009115.0
👁 Image
Enchanted Diamond Chestplate[I]
12528750.9%0.009115.0
{ "chestNames": [ "trial-chambers-reward" ], "gameVersion": "Bedrock", "loot": { "trial-chambers-reward": { "poolsJava": [ { "items": { "damaged-shield": [ 1, 1, 300 ], "arrow": [ 2, 8, 92 ], "tipped-arrow-poison": [ 2, 8, 92 ], "level-enchanted-iron-axe": [ 1, 1, 200 ], "wind-charge": [ 1, 3, 69 ], "iron-ingot": [ 1, 4, 69 ], "level-enchanted-crossbow": [ 1, 1, 200 ], "diamond": [ 1, 2, 23 ], "golden-carrot": [ 1, 2, 200 ], "level-enchanted-diamond-axe": [ 1, 1, 100 ], "level-enchanted-bow-2": [ 1, 1, 300 ], "ominous-bottle": [ 1, 1, 46 ], "level-enchanted-diamond-chestplate-3": [ 1, 1, 100 ], "enchanted-book-rnd-mending-trident": [ 1, 1, 200 ], "level-enchanted-iron-chestplate-0-10": [ 1, 1, 200 ], "enchanted-book-rnd-trial-chambers": [ 1, 1, 200 ], "emerald": [ 2, 4, 392 ], "wind-charge-2": [ 4, 12, 23 ], "honey-bottle": [ 1, 2, 69 ] }, "rolls": [ 1, 1 ], "totalweight": 2875 }, { "items": { "diamond": [ 1, 2, 1 ], "arrow": [ 2, 8, 4 ], "tipped-arrow-poison": [ 2, 8, 4 ], 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[ 1, 1, 25 ], "enchanted-book-rnd-mending-trident": [ 1, 1, 50 ], "level-enchanted-iron-chestplate-0-10": [ 1, 1, 50 ], "enchanted-book-rnd-trial-chambers": [ 1, 1, 50 ], "emerald": [ 2, 4, 443 ], "wind-charge-2": [ 4, 12, 92 ], "honey-bottle": [ 1, 2, 276 ] }, "rolls": [ 1, 1 ], "totalweight": 2875 }, { "items": { "diamond": [ 1, 2, 1 ], "arrow": [ 2, 8, 4 ], "tipped-arrow-poison": [ 2, 8, 4 ], "ominous-bottle": [ 1, 1, 2 ], "wind-charge-2": [ 4, 12, 1 ], "wind-charge": [ 1, 3, 3 ], "emerald": [ 2, 4, 4 ], "honey-bottle": [ 1, 2, 3 ], "iron-ingot": [ 1, 4, 3 ] }, "rolls": [ 1, 3 ], "totalweight": 25 }, { "items": { "disc-precipice": [ 1, 1, 2 ], "bolt-armor-trim-smithing-template": [ 1, 1, 3 ], "trident": [ 1, 1, 1 ], "empty": [ 1, 1, 36 ], "golden-apple": [ 1, 1, 4 ], "guster-banner-pattern": [ 1, 1, 2 ] }, "rolls": [ 1, 1 ], "totalweight": 48 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1, "1–3", 1 ], "itemDataBedrockUpcoming": [], "chest_type": "reward container", "header": "Vault and reward chest", "allRollsJava": [ 1, "1–3", 1 ], "link": "[[trial chambers]] vault", "structID": "trial-chambers" } } }
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.
  6. a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. a b Ominous bottle level between I and II
  8. a b The item has between 50% and 100% of its total durability.
  9. a b c d e f g h Enchantment probabilities are the same as a level-5 to level-15 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
  10. a b Enchanted with a random level of Mending, Riptide, Loyalty, Channeling, or Impaling.
  11. a b Enchanted with a random level of Sharpness, Bane of Arthropods, Efficiency, Fortune, Silk Touch, or Feather Falling.
  12. a b Enchantment probabilities are the same as a level-5 to level-20 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
  13. a b Enchantment probabilities are the same as a level-0 to level-10 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.

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Chiseled Copper

👁 Invicon Cut Copper Slab.png: Inventory sprite for Cut Copper Slab in Minecraft as shown in-game linking to Cut Copper Slab with description: Cut Copper Slab
👁 Invicon Exposed Cut Copper Slab.png: Inventory sprite for Exposed Cut Copper Slab in Minecraft as shown in-game linking to Exposed Cut Copper Slab with description: Exposed Cut Copper Slab
👁 Invicon Weathered Cut Copper Slab.png: Inventory sprite for Weathered Cut Copper Slab in Minecraft as shown in-game linking to Weathered Cut Copper Slab with description: Weathered Cut Copper Slab
👁 Invicon Oxidized Cut Copper Slab.png: Inventory sprite for Oxidized Cut Copper Slab in Minecraft as shown in-game linking to Oxidized Cut Copper Slab with description: Oxidized Cut Copper Slab
👁 Invicon Cut Copper Slab.png: Inventory sprite for Cut Copper Slab in Minecraft as shown in-game linking to Cut Copper Slab with description: Cut Copper Slab
👁 Invicon Exposed Cut Copper Slab.png: Inventory sprite for Exposed Cut Copper Slab in Minecraft as shown in-game linking to Exposed Cut Copper Slab with description: Exposed Cut Copper Slab
👁 Invicon Weathered Cut Copper Slab.png: Inventory sprite for Weathered Cut Copper Slab in Minecraft as shown in-game linking to Weathered Cut Copper Slab with description: Weathered Cut Copper Slab
👁 Invicon Oxidized Cut Copper Slab.png: Inventory sprite for Oxidized Cut Copper Slab in Minecraft as shown in-game linking to Oxidized Cut Copper Slab with description: Oxidized Cut Copper Slab

👁 Invicon Chiseled Copper.png: Inventory sprite for Chiseled Copper in Minecraft as shown in-game linking to Chiseled Copper with description: Chiseled Copper
👁 Invicon Exposed Chiseled Copper.png: Inventory sprite for Exposed Chiseled Copper in Minecraft as shown in-game linking to Exposed Chiseled Copper with description: Exposed Chiseled Copper
👁 Invicon Weathered Chiseled Copper.png: Inventory sprite for Weathered Chiseled Copper in Minecraft as shown in-game linking to Weathered Chiseled Copper with description: Weathered Chiseled Copper
👁 Invicon Oxidized Chiseled Copper.png: Inventory sprite for Oxidized Chiseled Copper in Minecraft as shown in-game linking to Oxidized Chiseled Copper with description: Oxidized Chiseled Copper
  • Has different levels of oxidation.
  • Oxidation can be reversed with an axe.
  • Honeycomb prevents oxidation from occurring.

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Copper Grate

👁 Invicon Block of Copper.png: Inventory sprite for Block of Copper in Minecraft as shown in-game linking to Block of Copper with description: Block of Copper
👁 Invicon Exposed Copper.png: Inventory sprite for Exposed Copper in Minecraft as shown in-game linking to Exposed Copper with description: Exposed Copper
👁 Invicon Weathered Copper.png: Inventory sprite for Weathered Copper in Minecraft as shown in-game linking to Weathered Copper with description: Weathered Copper
👁 Invicon Oxidized Copper.png: Inventory sprite for Oxidized Copper in Minecraft as shown in-game linking to Oxidized Copper with description: Oxidized Copper
👁 Invicon Block of Copper.png: Inventory sprite for Block of Copper in Minecraft as shown in-game linking to Block of Copper with description: Block of Copper
👁 Invicon Exposed Copper.png: Inventory sprite for Exposed Copper in Minecraft as shown in-game linking to Exposed Copper with description: Exposed Copper
👁 Invicon Weathered Copper.png: Inventory sprite for Weathered Copper in Minecraft as shown in-game linking to Weathered Copper with description: Weathered Copper
👁 Invicon Oxidized Copper.png: Inventory sprite for Oxidized Copper in Minecraft as shown in-game linking to Oxidized Copper with description: Oxidized Copper
👁 Invicon Block of Copper.png: Inventory sprite for Block of Copper in Minecraft as shown in-game linking to Block of Copper with description: Block of Copper
👁 Invicon Exposed Copper.png: Inventory sprite for Exposed Copper in Minecraft as shown in-game linking to Exposed Copper with description: Exposed Copper
👁 Invicon Weathered Copper.png: Inventory sprite for Weathered Copper in Minecraft as shown in-game linking to Weathered Copper with description: Weathered Copper
👁 Invicon Oxidized Copper.png: Inventory sprite for Oxidized Copper in Minecraft as shown in-game linking to Oxidized Copper with description: Oxidized Copper
👁 Invicon Block of Copper.png: Inventory sprite for Block of Copper in Minecraft as shown in-game linking to Block of Copper with description: Block of Copper
👁 Invicon Exposed Copper.png: Inventory sprite for Exposed Copper in Minecraft as shown in-game linking to Exposed Copper with description: Exposed Copper
👁 Invicon Weathered Copper.png: Inventory sprite for Weathered Copper in Minecraft as shown in-game linking to Weathered Copper with description: Weathered Copper
👁 Invicon Oxidized Copper.png: Inventory sprite for Oxidized Copper in Minecraft as shown in-game linking to Oxidized Copper with description: Oxidized Copper

👁 Invicon Copper Grate.png: Inventory sprite for Copper Grate in Minecraft as shown in-game linking to Copper Grate with description: Copper Grate
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👁 Invicon Exposed Copper Grate.png: Inventory sprite for Exposed Copper Grate in Minecraft as shown in-game linking to Exposed Copper Grate with description: Exposed Copper Grate
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👁 Invicon Weathered Copper Grate.png: Inventory sprite for Weathered Copper Grate in Minecraft as shown in-game linking to Weathered Copper Grate with description: Weathered Copper Grate
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👁 Invicon Oxidized Copper Grate.png: Inventory sprite for Oxidized Copper Grate in Minecraft as shown in-game linking to Oxidized Copper Grate with description: Oxidized Copper Grate
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  • Has its own exclusive breaking sound.
  • Has different levels of oxidation.
  • Oxidation can be reversed with an axe.
  • Honeycomb prevents oxidation from occurring.
  • Can be waterlogged.
  • Light shines through it.
  • Mobs cannot spawn on or be suffocated in it.

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Copper Bulb

👁 Invicon Block of Copper.png: Inventory sprite for Block of Copper in Minecraft as shown in-game linking to Block of Copper with description: Block of Copper
👁 Invicon Exposed Copper.png: Inventory sprite for Exposed Copper in Minecraft as shown in-game linking to Exposed Copper with description: Exposed Copper
👁 Invicon Weathered Copper.png: Inventory sprite for Weathered Copper in Minecraft as shown in-game linking to Weathered Copper with description: Weathered Copper
👁 Invicon Oxidized Copper.png: Inventory sprite for Oxidized Copper in Minecraft as shown in-game linking to Oxidized Copper with description: Oxidized Copper
👁 Invicon Block of Copper.png: Inventory sprite for Block of Copper in Minecraft as shown in-game linking to Block of Copper with description: Block of Copper
👁 Invicon Exposed Copper.png: Inventory sprite for Exposed Copper in Minecraft as shown in-game linking to Exposed Copper with description: Exposed Copper
👁 Invicon Weathered Copper.png: Inventory sprite for Weathered Copper in Minecraft as shown in-game linking to Weathered Copper with description: Weathered Copper
👁 Invicon Oxidized Copper.png: Inventory sprite for Oxidized Copper in Minecraft as shown in-game linking to Oxidized Copper with description: Oxidized Copper
👁 Invicon Blaze Rod.png: Inventory sprite for Blaze Rod in Minecraft as shown in-game linking to Blaze Rod with description: Blaze Rod
👁 Invicon Block of Copper.png: Inventory sprite for Block of Copper in Minecraft as shown in-game linking to Block of Copper with description: Block of Copper
👁 Invicon Exposed Copper.png: Inventory sprite for Exposed Copper in Minecraft as shown in-game linking to Exposed Copper with description: Exposed Copper
👁 Invicon Weathered Copper.png: Inventory sprite for Weathered Copper in Minecraft as shown in-game linking to Weathered Copper with description: Weathered Copper
👁 Invicon Oxidized Copper.png: Inventory sprite for Oxidized Copper in Minecraft as shown in-game linking to Oxidized Copper with description: Oxidized Copper
👁 Invicon Redstone Dust.png: Inventory sprite for Redstone Dust in Minecraft as shown in-game linking to Redstone Dust with description: Redstone Dust

👁 Invicon Copper Bulb.png: Inventory sprite for Copper Bulb in Minecraft as shown in-game linking to Copper Bulb with description: Copper Bulb
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👁 Invicon Exposed Copper Bulb.png: Inventory sprite for Exposed Copper Bulb in Minecraft as shown in-game linking to Exposed Copper Bulb with description: Exposed Copper Bulb
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👁 Invicon Weathered Copper Bulb.png: Inventory sprite for Weathered Copper Bulb in Minecraft as shown in-game linking to Weathered Copper Bulb with description: Weathered Copper Bulb
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👁 Invicon Oxidized Copper Bulb.png: Inventory sprite for Oxidized Copper Bulb in Minecraft as shown in-game linking to Oxidized Copper Bulb with description: Oxidized Copper Bulb
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Copper Door

👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot

👁 Invicon Copper Door.png: Inventory sprite for Copper Door in Minecraft as shown in-game linking to Copper Door with description: Copper Door
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  • Generates in trial chambers.
  • Can be opened by a player.
  • Can also be toggled opened and closed with redstone.
  • Has different levels of oxidation.
  • Oxidation can be reversed with an axe.
  • Honeycomb prevents oxidation from occurring.

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Copper Trapdoor

👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
👁 Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot

👁 Invicon Copper Trapdoor.png: Inventory sprite for Copper Trapdoor in Minecraft as shown in-game linking to Copper Trapdoor with description: Copper Trapdoor
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  • Generates in trial chambers.
  • Can be opened by a player.
  • Can also be toggled opened and closed with redstone.
  • Has different levels of oxidation.
  • Oxidation can be reversed with an axe.
  • Honeycomb prevents oxidation from occurring.

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Tuff Stairs

  • Can be crafted from tuff or can be obtained by cutting tuff using a stonecutter.

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Tuff Slab

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Tuff Wall

  • Can be crafted from tuff blocks or can be obtained by cutting tuff using a stonecutter.

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Chiseled Tuff

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Polished Tuff

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Tuff Bricks

Items

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Arrow of Infestation

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Arrow of Oozing

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Arrow of Weaving

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Arrow of Wind Charging

Banner Patterns

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Breeze Rod

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Mace

  • Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
    • This can be done by jumping towards the target and hitting them before the player hits the ground.
    • Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works.
    • Other entities near the struck enemy will receive knockback.
  • Can be repaired with breeze rods using an anvil.
  • Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.

Music Discs

Paintings

Picture Name Size Artist
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Meditative 1x1 Sarah Boeving
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Prairie Ride 1x2 Sarah Boeving
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Baroque 2x2 Sarah Boeving
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Humble 2x2 Sarah Boeving
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Unpacked 4x4 Sarah Boeving
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Bouquet 3x3 Kristoffer Zetterstrand
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Cavebird 3x3 Kristoffer Zetterstrand
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Cotán 3x3 Kristoffer Zetterstrand
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Endboss 3x3 Kristoffer Zetterstrand
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Fern 3x3 Kristoffer Zetterstrand
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Owlemons 3x3 Kristoffer Zetterstrand
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Sunflowers 3x3 Kristoffer Zetterstrand
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Tides 3x3 Kristoffer Zetterstrand
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Backyard 3x4 Kristoffer Zetterstrand
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Pond 3x4 Kristoffer Zetterstrand
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Changing 4x2 Kristoffer Zetterstrand
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Finding 4x2 Kristoffer Zetterstrand
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Lowmist 4x2 Kristoffer Zetterstrand
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Passage 4x2 Kristoffer Zetterstrand
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Orb 4x4 Kristoffer Zetterstrand

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Ominous Bottle

  • Can be consumed by players to give the Bad Omen effect for 100 minutes (120000 game ticks).
    • Has 5 variations, one for each Bad Omen level.
    • The bottle breaks when consumed.
    • Can be stacked to 64.
  • Can be found uncommonly in any vaults that are unlocked with trial keys, and is dropped by raid captains when defeated outside a raid.

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Ominous Trial Key

  • A new variant of the trial key which can only be obtained by defeating an ominous trial spawner.
    • They can be used to unlock ominous vaults.

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Potion of Infestation

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Potion of Oozing

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Potion of Weaving

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Potion of Wind Charging

Pottery Sherds

Smithing Templates

Spawn Eggs

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Trial Explorer Map

  • Can be traded from journeyman cartographers.
  • Points to a nearby trial chamber.

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Trial Key

  • A reward from the trial spawners after defeating mobs.
  • An item that can only be obtained from trial spawners and chests.
  • Trial keys are used to open up vault blocks.

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Wind Charge

  • The item form of the wind charge entity.
  • Can be crafted from breeze rods or can be obtained as a reward from vaults.

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Bogged

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Breeze

  • The Breeze is a hostile mob that can spawn via trial spawners in some rooms within the trial chambers.
  • The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
  • An aggressive adversary, the breeze shoots wind charge projectiles at its target.
  • Wind charges deal a small amount of damage when colliding directly with an entity.
  • After colliding with an entity or a block, wind charge projectiles produce a wind charge, which knocks back entities in the area by several blocks.
  • Drops 1-2 breeze rods when killed by a player.
    • The number of breeze rods dropped is affected by Looting enchantment.
  • Wind charges also have the effect of 'activating' certain blocks:
  • Wind bursts do not have any effect on iron doors, iron trapdoors, or any block being held in its position by a redstone signal.

Non-mob entities

[edit | edit source]

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Wind Charge

  • Fired by the breeze and players who use the wind charge item.
  • Explodes upon impact, emitting a large burst of gust particles and knocking entities back similar to a TNT explosion.
  • Its explosion interacts with certain blocks, including buttons and trapdoors.
  • Deals damage when colliding directly with a player or mob.
  • Can be deflected, just like fireballs.

World generation

[edit | edit source]

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Trial Chambers

  • Trial chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
    • Trial chambers are made out of a variety of copper and tuff blocks and can be found in different sizes from large to small.
    • Trial chambers are fairly common under deepslate layers underground.
  • The layout of each trial chamber is procedurally generated, and can include traps, rewards, and a variety of combat spaces.
    • Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
    • Decorated pots generate around the trial chambers, and can be smashed open to find a little loot inside.
    • Vaults and ominous vaults are guarded by combat challenges in most rooms, and require a trial key or ominous trial key to be opened. They can be a source of many high level enchanted books, consumables, and equipment.
    • Some rooms include hidden areas that can contain chests, beds for players to set their respawn point, and vaults. Some also contain passageways that players can crawl through and lead to other rooms.
  • Each trial chamber will include trial spawners with a melee, small melee, or ranged category:
Trial spawner configuration
Category Mob spawned Floor Blocks in/on the floor
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Melee 👁 Image
Zombie
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Husk
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Spider
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Silverfish
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Baby Zombie
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Slime
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Cave spider
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Ranged 👁 Image
Stray
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Skeleton
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Bogged
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  • Each trial spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.

Gameplay

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Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
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Crafters Crafting CraftersBe near a Crafter when it crafts a CrafterHave a crafter craft a crafter then pick up the newly-crafted crafter.10Bronze
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RevaultingUnlock an Ominous Vault with an Ominous Trial Key20Silver
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Who Needs Rockets?Use a Wind Charge to launch yourself upward 8 blocks10Bronze
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Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Ominous Events

  • Optional challenge obtained (triggered) by having Bad Omen.
    • They are designed to challenge the player and "shake up" the experience in new ways.
  • Bad Omen no longer triggers a raid directly.
  • A raid is now labelled as an ominous event.
  • Bad Omen transforms into Raid Omen when a player enters a village.
  • Bad Omen also transforms into Trial Omen when a player is seen by a trial spawner.
  • Ominous trials:
    • This mechanic can be described as a more challenging version of the battle that happens when an active trial spawners spawns mobs for the player to fight.
    • Triggered by Trial Omen.
    • Effectively lasts as long as the player has Trial Omen or as long as there are ominous trial spawners nearby.
    • The ominous trial spawners control the ominous trial, just like how normal trial spawners control a normal trial.
    • During the trial, random projects are spawned and dropped near any active ominous trial spawner.
    • The mobs spawned by ominous trial spawners usually wear armor if they can.

New Enchantments

  • Three new enchantments have been introduced that are unique to the mace.
    • Breach
      • Rare enchantment, accessible in the enchanting table and on enchanted books in loot.
      • Has 4 levels.
      • Maces enchanted with Breach reduce the effectiveness of armor on the target.
        • The effectiveness of the armor is reduced by 15% per Breach level.
    • Density
      • Common enchantment, accessible in the enchanting table and on enchanted books in loot.
      • Has 5 levels.
      • Maces enchanted with Density do more damage per fallen block per Density level.
        • Damage dealt per fallen block is increased by 1 per level of Density.
    • Wind Burst
      • Unique enchantment which can only be found in ominous vaults.
      • Has 3 levels.
      • Maces enchanted with Wind Burst will emit a burst of wind upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other.
      • Each level will bounce the attacker higher up in the air.

New Effects

New Game rules

  • Added tntExplosionDropDecay: controls the decay of drops from TNT explosions.
    • The rule can be set to true to re-enable the previous behavior where not all blocks would drop when exploded by TNT.
  • Added showDaysPlayed: controls whether show a HUD overlay that displays the number of days played in a world.

Music

[edit | edit source]
  • "Featherfall" can play in every "other" biome, but it also plays in the specific biomes listed above.
  • General

    [edit | edit source]

    Ambience

    • Added 4 new ambient cave sounds:
    Name Sound
    Cave 20
    Cave 21
    Cave 22
    Cave 23

    Particles

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      Trial Spawner Detection
      • Emitted by a trial spawner upon activation.
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      Ominous Trial Spawner Detection
      • Emitted by an ominous trial spawner upon activation.
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      Gust / Small Gust Emitter / Large Gust Emitter
      • Created in a large burst comparable to explosion particles when a wind charge explodes. The small emitter spawns a number of gust particles when a player wind charge explodes and the large emitter appears from a breeze wind charge.
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      Vault Connection
      • Created when a player stands near a vault they are yet to unlock.

    Changes

    [edit | edit source]

    Blocks

    [edit | edit source]

    Coral Block and Dead Coral Block

    • The different block states for the coral_block ID have now been split up into their own IDs.
    Old ID New ID
    👁 BlockSprite coral-blocks.png: Sprite image for coral-blocks in Minecraft
    coral_block
    👁 BlockSprite tube-coral-block.png: Sprite image for tube-coral-block in Minecraft
    tube_coral_block
    👁 BlockSprite brain-coral-block.png: Sprite image for brain-coral-block in Minecraft
    brain_coral_block
    👁 BlockSprite bubble-coral-block.png: Sprite image for bubble-coral-block in Minecraft
    bubble_coral_block
    👁 BlockSprite fire-coral-block.png: Sprite image for fire-coral-block in Minecraft
    fire_coral_block
    👁 BlockSprite horn-coral-block.png: Sprite image for horn-coral-block in Minecraft
    horn_coral_block
    👁 BlockSprite dead-tube-coral-block.png: Sprite image for dead-tube-coral-block in Minecraft
    dead_tube_coral_block
    👁 BlockSprite dead-brain-coral-block.png: Sprite image for dead-brain-coral-block in Minecraft
    dead_brain_coral_block
    👁 BlockSprite dead-bubble-coral-block.png: Sprite image for dead-bubble-coral-block in Minecraft
    dead_bubble_coral_block
    👁 BlockSprite dead-fire-coral-block.png: Sprite image for dead-fire-coral-block in Minecraft
    dead_fire_coral_block
    👁 BlockSprite dead-horn-coral-block.png: Sprite image for dead-horn-coral-block in Minecraft
    dead_horn_coral_block

    Grass and Fern

    • The different block states for the tallgrass ID have now been split up into their own IDs.
    Old ID New ID
    👁 BlockSprite short-grass.png: Sprite image for short-grass in Minecraft
    tallgrass
    👁 BlockSprite short-grass.png: Sprite image for short-grass in Minecraft
    short_grass
    👁 BlockSprite fern.png: Sprite image for fern in Minecraft
    fern

    Smooth Stone Slab, Sandstone Slab, Wooden Slab, Cobblestone Slab, Bricks Slab, Stone Bricks Slab, Quartz Slab, and Nether Brick Slab

    • The different stone slab type block states for the stone_block_slab ID have now been split up into their own IDs.
    Old ID New ID
    👁 BlockSprite smooth-stone-slab.png: Sprite image for smooth-stone-slab in Minecraft
    stone_block_slab
    👁 BlockSprite smooth-stone-slab.png: Sprite image for smooth-stone-slab in Minecraft
    smooth_stone_slab
    👁 BlockSprite sandstone-slab.png: Sprite image for sandstone-slab in Minecraft
    sandstone_slab
    👁 BlockSprite petrified-oak-slab.png: Sprite image for petrified-oak-slab in Minecraft
    petrified_oak_slab
    👁 BlockSprite cobblestone-slab.png: Sprite image for cobblestone-slab in Minecraft
    cobblestone_slab
    👁 BlockSprite brick-slab.png: Sprite image for brick-slab in Minecraft
    brick_slab
    👁 BlockSprite stone-brick-slab.png: Sprite image for stone-brick-slab in Minecraft
    stone_brick_slab
    👁 BlockSprite quartz-slab.png: Sprite image for quartz-slab in Minecraft
    quartz_slab
    👁 BlockSprite nether-brick-slab.png: Sprite image for nether-brick-slab in Minecraft
    nether_brick_slab

    Sunflower, Lilac, Double Tallgrass, Large Fern, Rose Bush, and Peony

    • The different double plant type block states for the double_plant ID have now been split up into their own IDs.
    Old ID New ID
    👁 BlockSprite sunflower.png: Sprite image for sunflower in Minecraft
    double_plant
    👁 BlockSprite sunflower.png: Sprite image for sunflower in Minecraft
    sunflower
    👁 BlockSprite lilac.png: Sprite image for lilac in Minecraft
    lilac
    👁 BlockSprite tall-grass.png: Sprite image for tall-grass in Minecraft
    tall_grass
    👁 BlockSprite large-fern.png: Sprite image for large-fern in Minecraft
    large_fern
    👁 BlockSprite rose-bush.png: Sprite image for rose-bush in Minecraft
    rose_bush
    👁 BlockSprite peony.png: Sprite image for peony in Minecraft
    peony

    Items

    [edit | edit source]

    Splash Potions

    • Now have the same duration as drinkable potions.

    Gameplay

    [edit | edit source]

    Achievements

    • "Wax on, Wax off" now requires waxing and removing wax on all new copper variants.
    • "We're being attacked" now requires walking in a village with the Raid Omen effect applied in 30 seconds.

    Bad Omen

    • Icon texture has been changed to 👁 Image
      .
    • No longer automatically granted when killing a raid captain.
    • Now caused by drinking an ominous bottle.
    • Will become Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.

    Oxygen bar

    • Added an empty state for air bubbles (👁 Image
      ) along with a wobble when the player is drowning.
    • Added a popping sound when bubbles pop on the oxygen bar.

    General

    [edit | edit source]

    Controls

    • Added slide-off persistence to new d-pad touch control scheme.
      • Changes positioning and scale of default new touch d-pad control scheme.
      • Also allows for moving the dpad closer to the hotbar when customizing touch controls.

    Game Tips

    • Improved game tip interruption handling. Different kinds of interruptions can now be tracked separately.
    • Added interruption for when player is in lava.
    • Added interruption when input mode is switched.
    • Added interruption when mobs are nearby.
    • Changed base timing for camera game tip to 15 seconds.
    • Changed base timing for movement game tip to 30 seconds.
    • Changed base timing for break block game tip to 2 minutes.
    • Changed base timing in survival for place block game tip to 5 minutes.
    • Deactivated swimming game tip for touch devices.

    Main Menu

    • Added new Cubemap background for 1.21.

    Education edition toggle

    • Chemistry items now appear in the Creative inventory when the Education edition toggle is on.

    Experiments

    • Removed the "Update 1.21" experimental toggle.
    • Removed the "Experimental Cameras" experimental toggle.

    Settings

    • Changed the default "Anti Aliasing" video setting to "2" instead of "4" for better performance with minimal visual degradation.

    Profile Screen

    • Updated the player Profile page.
      • Added the ability to view and manage:
        • Achievements
        • Friends
        • Followers
        • Stats
    • In the new Play Screen UI you can access Profile from the Play menu.
      • Open the Friends Drawer and click on your friends to see their profiles, or click "Search for Players" from the Friends Drawer to find new profiles.
    • In the old UI, click "Add Friends" from the Friends tab and search for friends. Click on them to view their profiles.
    👁 Image
    New Profile Screen.

    Loot table

    • The chances for mob equipment to drop has been brought closer to Java Edition.
      • Enchanted mob equipment no longer has double the chance to drop.
      • Each level of the Looting enchantment now gives a +1% chance for mob equipment to drop, down from +4%.

    Technical

    [edit | edit source]

    Add-Ons and Script Engine

    • Changed biome documentation to generate with a different system, which will cause the layout and order of those documentation elements to change.

    API

    • ScreenDisplay
      • Moved getHiddenHudElements(): HudElements[] from beta to 11.0.
      • Moved isForcedHidden(hudElement: HudElements): boolean from beta to 11.0.
      • Moved resetHudElements(): void from beta to 11.0.
      • Moved setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void from beta to 11.0.
      • Moved hideAllExcept(hudElements?: HudElements[]): void from beta to 11.0.
    • HudElement
      • Moved HudElementenum from beta to 11.0.
      • Moved HudElementsCount from beta to 11.0.
    • HudVisibility
      • Moved HudVisibilityenum from beta to 11.0.
      • Moved HudVisibilityCount from beta to 11.0.
    • Moved WeatherChangeBeforeEvent from beta to 11.0.
    • BlockPermutation
      • Removed function clone.
    • Creator Settings UI
      • Watchdog settings.
      • Increase script hang threshold.
      • Disable/Enable slow script warnings and adjust threshold.
      • Disable/Enable script spike warnings and adjust threshold.
      • Removed disableWatchdogmethod.
      • Added disableWatchdogTimingWarnings to disable spike and slow warnings per behavior pack.
    • Released ItemEnchantableComponent from beta to 11.0.
    • Released Enchantment APIs from beta to 11.0.
      • interface Enchantment.
      • enum EnchantmentSlot.
      • class EnchantmentType.
      • class EnchantmentTypes.
    • Added new interface EntityFilter with many of the existing options from EntityRaycastOptions.
    • EntityRaycastOptions now inherits from EntityFilter.
    • EntityQueryOptions now inherits from EntityFilter.
    • Removed property blockFilter (and several others, now moved to EntityFilter) from BlockRaycastOptions.
    • BlockRaycastOptions now inherits from BlockFilter.
    • Released BlockFilter to 4.0.
    • Released volume from beta to v1.11.0.
    • Moved typeId and Block.matches from beta to stable.
    • @minecraft/server.BlockType
      • Moved id API from beta to stable v1.11.0.
    • @minecraft/server.BlockTypes
      • Moved BlockTypes API from beta to stable v1.11.0.
      • Moved typeAPI from beta to stable v1.11.0.
    • @minecraft/server.Block
      • Moved type API from beta to stable v1.11.0.
    • GameRules
      • Released GameRules from beta to 1.11.0.
      • Released GameRuleChangeAfterEvent from beta to 1.11.0.
      • Released GameRuleChangeAfterEventSignal from beta to 1.11.0.
      • Released World.gameRules from beta to 1.11.0.
      • Released WorldAfterEvents.gameRuleChange from beta to 1.11.0.
    • EntityTameableComponent
      • Changed return type of getTameItems to ItemStack[]
      • Changed tame to take a player.
      • Added method tamedToPlayer, tamedToPlayerId, isTamed.
    • Released EntityColor2Component from beta to 1.11.0.
    • Released PaletteColor from beta to 1.11.0.
    • Released ItemStack.matches from beta to 1.11.0.
    • Released EntityNavigationComponent from beta to 1.11.0.
    • Released EntityNavigationClimbComponent from beta to 1.11.0.
    • Released EntityNavigationFloatComponent from beta to 1.11.0.
    • Released EntityNavigationFlyComponent from beta to 1.11.0.
    • Released EntityNavigationGenericComponent from beta to 1.11.0.
    • Released EntityNavigationHoverComponent from beta to 1.11.0.
    • Released EntityNavigationWalkComponent from beta to 1.11.0.
    • Moved setType API from beta to stable 1.11.0.
      • Added function waitTick(ticks?: number): Promise where the returned promise is resolved after "ticks" number of ticks or 1 tick if no ticks parameter is supplied.
    • Removed argument waterlogged from function setBlockPermutation and moved it from beta to 1.11.0.
    • Moved function saveToWorld from beta to 1.11.0.
    • Moved function saveAs from beta to 1.11.0.
    • Updated signature of createFromWorld and moved it from beta to 1.11.0.
    • Renamed function getIds to getWorldStructureIds and moved it from beta to 1.11.0.
    • Fixed GameRules rule property-setters so that changes are propagated to clients.
    • Moved startItemCooldown and player.getItemCooldown from beta to 1.11.0.
    • Released playSound from beta to 1.11.0.
    • playSound is now deprecated and will be removed in a future major version. Use Dimension.playSound as the alternative.
    • Released ListBlockVolume from beta to 1.11.0.
    • Released BlockVolumeBase from beta to 1.11.0
    • Released BlockLocationIterator from beta to 1.11.0.
    • Moved method getGameMode(): GameModefrom from beta to 1.11.0.
    • Moved method setGameMode(gameMode?: GameMode): void from beta to 1.11.0.
    • Moved member playerGameModeChange: PlayerGameModeChangeAfterEventSignal from beta to 1.11.0.
    • Moved member playerGameModeChange: PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0.
    • Moved class PlayerGameModeChangeAfterEvent from beta to 1.11.0.
    • Moved class PlayerGameModeChangeAfterEventSignal from beta to 1.11.0.
    • Moved class PlayerGameModeChangeBeforeEvent from beta to 1.11.0.
    • Moved class PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0.
    • Change waitTick(ticks?: number) to system.waitTicks(ticks: number);.
    • Renamed property selectedSlot to selectedSlotIndex and moved it from beta to 1.11.0.
    • Moved entity from beta to 1.11.0
    • Moved EntityTameMountComponent and method tame from beta to 1.11.0.

    Blocks

    • Updated block geometry to allow uv rotations.
      • This allows to rotate the specified uv rect in 90 degree increments before applying it to a block face.
      • Supported from minecraft:geometry format version 1.21.0 and up.
    • Added pivot for scale in the Block Transformation Component.
    • Added pivot for rotation in the Block Transformation Component.

    Components

    • The default values for the damage_sources field of behavior.panic have been updated.
      • This change only affects entities with a format version of 1.21.0 or higher.
    • Multiple items with the same custom component will now correctly trigger custom component logic.

    Entities

    • Updated entity geometry to allow UV rotations. This allows you to rotate the specified UV rect in 90 degree increments before applying it to a cube face of an entity model. Supported from minecraft:geometry format version 1.21.0 and up.

    General

    • The free camera experiment has been deprecated and the toggle removed as this feature has shipped.
      • Future improvements to the free camera preset will be found in new experimental toggles as those capabilities become available. Samples can be found in the document for the camera command.

    Items

    • Unlocking requirements are now sent to clients for minecraft:recipe_shapeless and minecraft:recipe_shaped.
      • It allows the UI to suggest recipes that are always unlocked when the game rule dolimitedcrafting is ON.

    Molang

    • Added Molang state_time -> number for animation controllers, which returns the time in seconds spent in the current controller state (inclusive of blend time). Requires "Upcoming Creator Features" experimental toggle.

    server.properties

    • Removed server-authoritative-block-breaking from the default server.properties.
    • Removed server-authoritative-sound from server.properties.

    Experimental

    [edit | edit source]

    These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.

    Changes

    [edit | edit source]

    Technical

    [edit | edit source]

    API

    • Added ItemComponentMineBlockEvent for beta.
    • Event Signals
      • Unsubscribe is no longer marked as @throws. It does not throw exceptions and never has.
    • Added getAll to beta.
    • Added PlayerInputPermissions and inputPermissions for enabling & disabling categories of player input permissions.
    • Added InputPermissionCategory.
    • Added afterEvents.playerInputPermissionCategoryChange for listening to changes to a players input permissions.
    • Added ignoreBlockCollision to EntityRaycastOptions which when true, will make the raycast not stop on block collision.
    • Added includePassableBlocks to EntityRaycastOptions which when true, passable blocks like vines and flowers will be considered as blocks that stop the raycast.
    • Added includeLiquidBlocks to EntityRaycastOptions which when true, liquid blocks will be considered as blocks that stop the raycast.
    • Added ItemComponentHitEntityEvent and ItemComponentBeforeDurabilityDamageEvent for beta.
    • API get will now handle items whose names have changed so that scripts referencing old names will still work as intended.
    • Added ItemComponentUseOnEvent for beta.
    • Updated JavaScript engine:
      • BigInt support.
      • hasOwn.
      • Array findLast and at.
      • Miscellaneous bug fixes.
    • Changed function from fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number to fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume
    • BlockFillOptions
      • Removed member matchingBlock?: BlockPermutation.
      • Added member blockFilter?: BlockFilter.
      • Added member ignoreChunkBoundErrors?: boolean.
    • Added ItemComponentUseCompleteEvent for beta.
    • Added ItemComponentConsumeEvent for beta.
    • EntityTameMountComponent
      • Added method tameToPlayer.
      • Added properties isTamed, isTamedToPlayer, tamedToPlayer, and tamedToPlayerId.
    • GameRules
      • Added property showDaysPlayed to beta.
    • Fixed PlayerInputPermissionsinput-lock category property-setters so that changes are propagated to clients.
    • Added new interface VectorXZ.
    • Added method getTopmostBlockwhich will perform a raycast from the top of the world downwards, trying to find the first solid block.
    • Added method getBlockAbovewhich will perform a raycast from a given position, trying to find the first solid block above.
    • Added method getBlockBelowwhich will perform a raycast from a given position, trying to find the first solid block below.
    • EntityAddRiderComponent
      • Moved property readonly entityType: string from beta to 1.11.0.
      • Moved property readonly spawnEvent: string from beta to 1.11.0.
    • EntityRideableComponent
      • Moved property readonly setCount: number from beta to 1.11.0.
      • Moved property readonly crouchingSkipInteract: boolean from beta to 1.11.0.
      • Moved property readonly interactText: string from beta to 1.11.0.
      • Moved property readonly controllingSeat: number from beta to 1.11.0.
      • Moved property readonly passengerMaxWidth: number from beta to 1.11.0.
      • Moved property readonly pullInEntities: boolean from beta to 1.11.0.
      • Moved property readonly riderCanInteract: boolean from beta to 1.11.0.
      • Moved property readonly seatCount: number from beta to 1.11.0.
      • Moved function addRider(rider: Entity): boolean from beta to 1.11.0.
      • Moved function ejectRider(rider: Entity): void from beta to 1.11.0.
      • Moved function ejectRiders(): void from beta to 1.11.0.
      • Moved function getFamilyTypes(): string[] from beta to 1.11.0.
      • Moved function getRiders(): Entity[] from beta to 1.11.0.
      • Moved function getSeats(): Seat[] from beta to 1.11.0.
    • Seat
      • Moved property readonly lockRiderRotation: number from beta to 1.11.0.
      • Moved property readonly maxRiderCount: number from beta to 1.11.0.
      • Moved property readonly minRiderCount: number from beta to 1.11.0.
      • Moved property readonly position: Vector3 from beta to 1.11.0.
      • Moved property readonly seatRotation: number from beta to 1.11.0.
    • EntityRidingComponent
      • Moved property readonly entityRidingOn: Entity from beta to 1.11.0.

    Fixes

    [edit | edit source]

    103 issues fixed

    From released versions before 2.11.24

    • MCPE-37112 – Thrown trident hurts perched ender dragon
    • MCPE-42310 – Players can spawn in and take damage or die before the world loads correctly.
    • MCPE-44845 – Crossbow missing "Draw" and "Release" tooltips.
    • MCPE-44848 – Lectern missing "Read Book" tooltip when not holding an item
    • MCPE-56036 – TNT Does Not Have 100% Drop Rate.
    • MCPE-99315 – Mobs cannot spawn on south or east slopes or in 1-wide tunnels made of solid blocks.
    • MCPE-105535 – Sinking through boat when jumping out the boat.
    • MCPE-118433 – "Castaway" achievement cannot be unlocked
    • MCPE-120687 – Player sinks through boat when standing on it while it moves up.
    • MCPE-128908 – Large Marketplace Content Creator Hats Display when wearing Mob Heads
    • MCPE-139168 – Tamed wolfs float when sliding down honey from a high place
    • MCPE-157688 – Switch can't place doors.
    • MCPE-159959 – Ui / Menu shrinks when switch is put back into the docking station.
    • MCPE-163023 – Xbox: No response when pressing some or all buttons on the controller.
    • MCPE-167513 – Various mobs panic when taking falling damage.
    • MCPE-170890 – Pressing in chat doesn't send messages or commands on Xbox.
    • MCPE-173632 – Mobile stack splitting bar is slightly offset.
    • MCPE-173919 – Black sun when using deferred pipeline technical preview.
    • MCPE-174648 – Unable to navigate to previously sent messages using keyboard arrow keys [on Xbox].
    • MCPE-175449 – Unable to Increase Fireworks Duration while DoLimitedCrafting is on.
    • MCPE-175550 – Game freezes at 35-41% after newest update.
    • MCPE-176362 – Tuff slabs, stairs, and walls use stone sounds instead of tuff sounds
    • MCPE-176434 – Polished Tuff Slab and Tuff Brick Slab breaks instantly
    • MCPE-176505 – key does not work on Android, iOS, [and iPadOS].
    • MCPE-176613 – Some Copper / Tuff recipes still missing.
    • MCPE-176878 – Right key is not registering.
    • MCPE-177037 – Breezes do not avoid dangerous blocks when jumping.
    • MCPE-177064 – Decorated pots in trial chambers drop loot after replaced by player.
    • MCPE-178507 – Sniffer, Camel, Breeze sound effects do not play when off-screen.
    • MCPE-178574 – Navigating to previous chat messages is glitched on iOS, [iPadOS], and Android
    • MCPE-178672 – Upper Copper Trapdoor moves to the bottom of block when waxing and unwaxing.
    • MCPE-178858 – The 1.20.60 update changed player sprint-jump behavior.
    • MCPE-178878 – Powder Snow block doesn't negate fall damage caused by using wind charge.
    • MCPE-178882 – Bogged has the same attack interval as normal skeletons and strays and not in parity with Java.
    • MCPE-178891 – Wind Charge's fall damage is not canceled by the slime block.
    • MCPE-178894 – Exiting the water using wind charge causes fall damage
    • MCPE-178900 – Wind charges can hit breezes.
    • MCPE-178902 – Bogged doesn't retaliate against attacks from other mobs
    • MCPE-178910 – "min_engine_version" causes vanilla resource pack of entities to not work correctly with entities that only have one file.
    • MCPE-179193 – Wind charges can collide with each other.
    • MCPE-179260 – Vault always generate facing south in trial chambers.
    • MCPE-179304 – Wind charges can destroys end crystals.
    • MCPE-179323 – The bogged skeleton variant is inconsistent with its other variants in texture location
    • MCPE-179358 – The off front of Vault texture is inconsistent.
    • MCPE-179379 – Breeze's wind charge negates fall damage
    • MCPE-179440 – Moving block cause crash.
    • MCPE-179650 – Banners no longer appear in the recipe book
    • MCPE-179679 – Mace cannot be enchanted with Unbreaking, Smite, Bane of Arthropods and Fire Aspect.
    • MCPE-179686 – Respawn Radius Still Defaults to 5 in Certain Circumstances.
    • MCPE-179689 – With the new control UI, it is impossible to continuously move and down in water without switching where fingers are touching on the screen.
    • MCPE-179777 – The "Play on Realms server" Button Text on the New Edit World Screen Does Not Match the Create New World Screen.
    • MCPE-179883 – Content Log error "[RuntimeCamera][warning]-Chunks will not load when the camera is moved outside the player chunk radius..." - when teleport to unloaded area.
    • MCPE-179904 – Switching perspectives while moving will briefly flash incorrect camera position and player animations.
    • MCPE-179910 – Heavy core will be broken when pushed by a piston.
    • MCPE-179911 – Heavy core cannot be pulled by a sticky piston.
    • MCPE-179920 – Cartographer doesn't sell Trial Chamber Exploration Map when enabling Villager Trade Rebalancing and Update 1.21 experiments toggle together.
    • MCPE-180109 – Cobweb Placing and breaking sounds does not have new sounds.
    • MCPE-180142 – Armadillos get stuck when constantly receiving damage from environment.
    • MCPE-180190 – Tuff Slabs do not appear on maps
    • MCPE-180918 – "There was a problem loading one of your packs"
    • MCPE-181000 – Diving with a Riptide Trident and then switching to a Mace mid-flight performs a smash attack upon landing on a mob
    • MCPE-181228 – Selecting "none" option for eyes in character creator corrupts the character and other character slots

    Others

    • Cauldrons filled with potions now keep the color of the potion when pushed by a piston.
    • Containers being cloned over no longer keep their container screens open and cause crashes.
    • Items drops from blocks destroyed in an explosion now get merged into bigger item stacks before spawning in the world.
    • On touch devices players can once again distribute a selected item stack over multiple slots by dragging it over them.
    • The Game Tip for sneaking now resolves itself properly when the player sneaks.
    • Fixed an issue where the ‘Let It Go’ trophy did not unlock on PlayStation®4.
    • When using an item on an entity, it is now necessary to release the use button before being able to use it again, which prevents players from inadvertently consuming items themselves when interacting with entities.
    • Fixed crashes that could occur when creating worlds on new Realms and backing out at the Online Safety dialog box.
    • Support prevention of app/flow restart when dark mode toggled on or off on across Android devices.
    • Removed faulty hotbar scale setting for Pocket UI.
    • Fixed a crash when entity identifier was too complex.
    • Fixed a problem where teleporting while using an item with a long use duration could leave it in an unresponsive state until the use duration elapsed.
    • Fixed a bug where users could not navigate through inventory using keyboard in touch devices.
    • Fixed hunger element so that its visibility can be changed with the /hud command.
    • Added missing indentation to list items in some models, which should make those lists easier to read.
    • On touch devices, when moving items between different slots, the icon no longer appears as duplicated between the moving item and the destination slot.
    • On touch devices, when moving enchanted items between different slots, the moving icon is now rendered correctly.
    • On touch devices, stack-splitting UI no longer appears for unstackable items.
    • On touch devices, items from Creative Inventory are now unselectable.
    • On touch devices, it is now possible to swap two identical items.
    • Fixed a crash that could occur when the player begins losing air.
    • Fixed some places in documentation generation where elements were accidentally overwritten. This caused a minor amount of documentation to appear or move in the Animations, Blocks, Entities, and Particles files.
    • When a player dies in a Nether Portal, they no longer spawn with a shaky camera.
    • Status effect particle colors are no longer blended into one particle color. Up to 8 active visible status effect particles are now rendered separately.
    • Made potion duration of the Wind Charged, Infested, Weaving, and Oozing effects match Java Edition (3 minutes).
    • Fixed the game inconsistently advertising free Realms trial based on multiple sources.
    • Fixed mob animations not playing when mobs were unloaded in split screen.
    • Copper trapdoor now oxidizes with time.
    • Fixed a recipe bug where any type of stone slab could be used to craft a grindstone with crimson, mangrove, or warped planks. It can now only accept the actual normal stone slab, no other type of stones.
    • When using touch controls, nether portals can once again be destroyed by destroying the portal surface.
    • Crafters now show the correct particle when broken.
    • Player-shot Wind Charges' burst sound is no longer affected by the "Hostile Creatures" sound setting.
    • Mobs under the Infested status effect no longer spawn Silverfish when blocking damage with a Shield.
    • The Breeze can now pathfind close to fire.
    • Fixed various broken or incorrect jigsaw data in Trial Chambers.
    • Fixed a bug where, if a block and item are registered with the same identifier, the block returns a null item when "picked".
    • Fixed an issue that could cause missing textures when placing paintings in some Marketplace worlds. Painting motifs from a version above the current session's will not be selected when placing a painting.
    • Fixed a bug where the Arrow projectiles randomly shot down in an Ominous Trial would have Harming II or Slow Falling as their effect instead of Poison or Slowness IV.
    • Fixed a bug where Arrows of Slow Falling could be found in Ominous Vaults instead of Arrows of Slowness IV.
    • Fixed a bug where the Looting enchantment could cause mob equipment with a 0% drop chance to still drop, such as Vex swords or equipment from Ominous Trials.
    • Fixed an issue where particle effect lifetime event timeline did not trigger events as expected.

    1 issue fixed

    From released versions before 2.11.24

    • REALMS-11707 – Blocks reappear after breaking in Creative if "delayed block breaking" is turned off

    Trivia

    [edit | edit source]
    • This update has the most releases in its update cycle, standing at 47 (including itself).

    Videos

    [edit | edit source]

    References

    [edit | edit source]
    1. "Tricky Trials Update official release date" by Sophie Austin – Minecraft.net, May 30, 2024.
    2. "Minecraft: Bedrock Edition - 1.21 (Tricky Trials)" – Minecraft Feedback, June 13, 2024.
    3. "Minecraft Bedrock 1.21 Update Notes for Creators" – Microsoft Learn, July 17, 2025.

    Navigation

    [edit | edit source]
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