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VOOZH | about |
| Health points | 20HP๐ โค๏ธ ร 10 40HP๐ โค๏ธ ร 20 to 100HP๐ โค๏ธ ร 50 (leaders)โ[JE only] |
|---|---|
| Armor points | 2 (๐ ๐ก ) |
| Behavior | Hostile |
| Mob type | ๐ Image Undead ๐ Image Monster |
| Attack strength |
Easy: 2.5HP๐ โค๏ธ ร 1.25 Normal: 3HP๐ โค๏ธ ๐ ๐ Hard: 4.5HP๐ โค๏ธ ร 2.25 Inflicts ๐ Image Hunger based on regional difficulty. |
| Hitbox size | Adult In Java Edition: Height: 1.95 blocks Width: 0.6 blocks Adult In Bedrock Edition: |
| Speed | 0.23 0.35 (baby) |
| Knockback resistance |
0%โ5% |
| Spawn |
|
| Natural equipment |
โ[JE only]; may be enchanted)
|
{
"title": "Husk",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร 10</span> <br> 40<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร 20</span> to 100<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร 50</span> (leaders)โ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult In (link to Java Edition article, displayed as ''Java Edition''):'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>\n'''Adult In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.98 blocks<br>Width: 0.49 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.23<br>0.35 (baby)",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "0%โ5%",
"label": "(link to Attribute#knockback_resistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite desert.png article, displayed as 16x16px|link=Desert|alt=|class=pixel-image|)</span>(link to Desert article, displayed as <span class=\"sprite-text\">Desert</span>)</span> at night or during thunderstorms.\n* When another husk spawns a (link to reinforcement article, displayed as reinforcement).โ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite trial-chambers.png article, displayed as 16x16px|link=Trial Chambers|alt=|class=pixel-image|)</span>(link to Trial Chambers article, displayed as <span class=\"sprite-text\">Trial Chambers</span>)</span>: from (link to trial spawner article, displayed as trial spawners).",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Husk Spawn Egg"
],
"images": [
"Husk.png",
"Baby Husk JE4 BE4.png"
]
}
A husk is a variant of the zombie that spawns in deserts. They function similarly to zombies, except they do not burn in sunlight, and they inflict Hunger with their unarmed attacks.
Husks spawn at a light level of 0 in the desert, mostly replacing zombies in these biomes.
In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies and zombie villagers spawned in desert biomes.
In Bedrock Edition, husks spawn on the surface in groups of 2-4 in place of 70% of all zombies and zombie villagers spawned in desert biomes.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| ๐ Image Desert[spawn 1] | 80โ515 | 15.53% | 4 | 240 | 2โ4 |
When spawning naturally, husks have a 10% chance to spawn as camel husk jockey if they spawn in a space that does not block the collision box required for a camel husk. This can only happen for up to one husk in each spawning pack. This can happen even when the husk spawns as a baby and was supposed to spawn as a chicken jockey. In that case, the chicken is spawned as a "jockey chicken" (i.e. it doesn't lay eggs and can despawn) but the husk spawns riding the camel husk instead.
Husks have a 1โ3 chance to be selected as the "melee" mob for trial spawners in trial chambers.
On Hard difficulty, all husks have a 0-10% chance to spawn other husks as reinforcements when receiving damage while targeting an entity. Additionally, up to 5% of husks spawn as leaders, getting a 50-75% boost to that chance. Just like for regular husk spawning, reinforcement husks can only spawn in places with direct sky exposure.
In Java Edition, there is a 5% chance for husks to spawn as babies, and baby husks have a chance to spawn as a chicken jockey.
In Bedrock Edition, 15% of naturally spawned baby husks ride:
Husks spawn with random values of knockback resistance between 0% and 5%.
Adult husks have a chance to spawn riding a camel husk, along with a parched, whilst holding an iron spear.
Some husks spawn wearing armor or holding weapons, both of which may be enchanted. In addition, husks may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a husk spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Husks cannot naturally spawn with netherite armor.
| Easy | Normal | Hard | |
|---|---|---|---|
| Can pick up loot | 0% | 0โ55%[note 1] | 6.875โ55%[note 1] |
| Armor | 0% | 0โ15%[note 1] | 1.875โ15%[note 1] |
| Armor enchantment[note 2] | 0% | 0โ50%[note 1] | 6.25โ50%[note 1] |
| Weapon[note 3] | 1% | 1% | 5% |
| Weapon enchantment[note 2] | 0% | 0โ25%[note 1] | 3.125โ25%[note 1] |
If a husk does spawn with armor, the chances of specific armor are as follows:
| Armor | Easy & Normal | Hard |
|---|---|---|
| Helmet | 100% | 100% |
| Helmet and chestplate | 75% | 90% |
| Helmet, chestplate, and leggings | 56.25% | 81% |
| Full set | 42.19% | 72.9% |
The chances of it being of a particular material are:
| Armor type | Chance |
|---|---|
| Leather | 23.60% |
| Copper | 32.23% |
| Gold | 33.29% |
| Chain | 9.73% |
| Iron | 1.10% |
| Diamond | 0.04% |
In Java Edition, the armor is not damaged by any damage source; it cannot "wear out" the way player armor does. Unlike other zombies, helmets worn by husks do not break if the husk is exposed to daylight. In Bedrock Edition, any armor piece is damaged as if the player is wearing it.[verify]
Husks also have a natural armor rating of 2 (๐ ๐ก
), giving 1.6 to 8% damage reduction from most sources. Husks can also wear mob heads, although they need to be dropped by the player before the husk can pick one up and put it on.
On Halloween, husks in Java Edition may spawn wearing a carved pumpkin or jack o'lantern. They are never dropped, even when the husks are killed with Looting.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Rotten Flesh | 0โ2 | 66.67% | 1.00 | 0โ3 | 83.33% | 1.50 | 0โ4 | 91.67% | 2.00 | 0โ5 | 94.44% | 2.50 |
| ๐ Image | Iron Ingot[A] | 0โ1 | 0.83% | 0.01 | 0โ1 | 1.17% | 0.01 | 0โ1 | 1.50% | 0.01 | 0โ1 | 1.83% | 0.02 |
| ๐ Image | Carrot[A] | 0โ1 | 0.83% | 0.01 | 0โ1 | 1.17% | 0.01 | 0โ1 | 1.50% | 0.01 | 0โ1 | 1.83% | 0.02 |
| ๐ Image | Potato[A][B] | 0โ1 | 0.83% | 0.01 | 0โ1 | 1.17% | 0.01 | 0โ1 | 1.50% | 0.01 | 0โ1 | 1.83% | 0.02 |
| ๐ Image | Baked Potato[A][C] | 0โ1 | 0.83% | 0.01 | 0โ1 | 1.17% | 0.01 | 0โ1 | 1.50% | 0.01 | 0โ1 | 1.83% | 0.02 |
| ๐ Image | Rabbit's Foot[D] | 0โ1 | 50.00% | 0.50 | 0โ2 | 75.00% | 1.00 | 0โ3 | 87.50% | 1.50 | 0โ4 | 91.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Rotten Flesh | 0โ2 | 2โ3 | 1 | 0โ3 | 5โ6 | 3โ2 | 0โ4 | 11โ12 | 2 | 0โ5 | 17โ18 | 5โ2 |
| ๐ Image | Iron Ingot[A] | 0โ1 | 1โ120 | 1โ120 | 0โ1 | 7โ600 | 7โ600 | 0โ1 | 3โ200 | 3โ200 | 0โ1 | 11โ600 | 11โ600 |
| ๐ Image | Carrot[A] | 0โ1 | 1โ120 | 1โ120 | 0โ1 | 7โ600 | 7โ600 | 0โ1 | 3โ200 | 3โ200 | 0โ1 | 11โ600 | 11โ600 |
| ๐ Image | Potato[A][B] | 0โ1 | 1โ120 | 1โ120 | 0โ1 | 7โ600 | 7โ600 | 0โ1 | 3โ200 | 3โ200 | 0โ1 | 11โ600 | 11โ600 |
| ๐ Image | Baked Potato[A][C] | 0โ1 | 1โ120 | 1โ120 | 0โ1 | 7โ600 | 7โ600 | 0โ1 | 3โ200 | 3โ200 | 0โ1 | 11โ600 | 11โ600 |
| ๐ Image | Rabbit's Foot[D] | 0โ1 | 1โ2 | 1โ2 | 0โ2 | 3โ4 | 1 | 0โ3 | 7โ8 | 3โ2 | 0โ4 | 11โ12 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Rotten Flesh | 0 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) |
| 1 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 5โ18 (27.78%) | ||
| 3 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 5โ18 (27.78%) | ||
| 4 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 1 (1.00) | 3โ2 (1.50) | 2 (2.00) | 5โ2 (2.50) | ||
| ๐ Image | Iron Ingot[A] | 0 | 119โ120 (99.17%) | 593โ600 (98.83%) | 197โ200 (98.50%) | 589โ600 (98.17%) |
| 1 | 1โ120 (0.83%) | 7โ600 (1.17%) | 3โ200 (1.50%) | 11โ600 (1.83%) | ||
| Average | 1โ120 (0.01) | 7โ600 (0.01) | 3โ200 (0.01) | 11โ600 (0.02) | ||
| ๐ Image | Carrot[A] | 0 | 119โ120 (99.17%) | 593โ600 (98.83%) | 197โ200 (98.50%) | 589โ600 (98.17%) |
| 1 | 1โ120 (0.83%) | 7โ600 (1.17%) | 3โ200 (1.50%) | 11โ600 (1.83%) | ||
| Average | 1โ120 (0.01) | 7โ600 (0.01) | 3โ200 (0.01) | 11โ600 (0.02) | ||
| ๐ Image | Potato[A][B] | 0 | 119โ120 (99.17%) | 593โ600 (98.83%) | 197โ200 (98.50%) | 589โ600 (98.17%) |
| 1 | 1โ120 (0.83%) | 7โ600 (1.17%) | 3โ200 (1.50%) | 11โ600 (1.83%) | ||
| Average | 1โ120 (0.01) | 7โ600 (0.01) | 3โ200 (0.01) | 11โ600 (0.02) | ||
| ๐ Image | Baked Potato[A][C] | 0 | 119โ120 (99.17%) | 593โ600 (98.83%) | 197โ200 (98.50%) | 589โ600 (98.17%) |
| 1 | 1โ120 (0.83%) | 7โ600 (1.17%) | 3โ200 (1.50%) | 11โ600 (1.83%) | ||
| Average | 1โ120 (0.01) | 7โ600 (0.01) | 3โ200 (0.01) | 11โ600 (0.02) | ||
| ๐ Image | Rabbit's Foot[D] | 0 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) |
| 1 | 1โ2 (50.00%) | 1โ2 (50.00%) | 3โ8 (37.50%) | 1โ4 (25.00%) | ||
| 2 | 0 | 1โ4 (25.00%) | 3โ8 (37.50%) | 1โ3 (33.33%) | ||
| 3 | 0 | 0 | 1โ8 (12.50%) | 1โ4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1โ12 (8.33%) | ||
| Average | 1โ2 (0.50) | 1 (1.00) | 3โ2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Rotten Flesh | 1.00 | 1.50 | 2.00 | 2.50 |
| ๐ Image | Iron Ingot[A] | 0.01 | 0.01 | 0.01 | 0.02 |
| ๐ Image | Carrot[A] | 0.01 | 0.01 | 0.01 | 0.02 |
| ๐ Image | Potato[A][B] | 0.01 | 0.01 | 0.01 | 0.02 |
| ๐ Image | Baked Potato[A][C] | 0.01 | 0.01 | 0.01 | 0.02 |
| ๐ Image | Rabbit's Foot[D] | 0.50 | 1.00 | 1.50 | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Rotten Flesh | 0โ2 | 66.67% | 1.00 | 0โ3 | 66.67% | 1.33 | 0โ4 | 66.67% | 1.67 | 0โ5 | 66.67% | 2.00 |
| ๐ Image | Iron Ingot[A] | 0โ1 | 0.83% | 0.01 | 0โ1 | 1.17% | 0.01 | 0โ1 | 1.50% | 0.01 | 0โ1 | 1.83% | 0.02 |
| ๐ Image | Carrot[A] | 0โ1 | 0.83% | 0.01 | 0โ1 | 1.17% | 0.01 | 0โ1 | 1.50% | 0.01 | 0โ1 | 1.83% | 0.02 |
| ๐ Image | Potato[A] | 0โ1 | 0.83% | 0.01 | 0โ1 | 1.17% | 0.01 | 0โ1 | 1.50% | 0.01 | 0โ1 | 1.83% | 0.02 |
| ๐ Image | Rabbit's Foot[B] | 0โ1 | 50.00% | 0.50 | 0โ2 | 50.00% | 0.75 | 0โ3 | 50.00% | 1.00 | 0โ4 | 50.00% | 1.25 |
| ๐ Image | Music Disc Lava Chicken[A][C][D] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Rotten Flesh | 0โ2 | 2โ3 | 1 | 0โ3 | 2โ3 | 4โ3 | 0โ4 | 2โ3 | 5โ3 | 0โ5 | 2โ3 | 2 |
| ๐ Image | Iron Ingot[A] | 0โ1 | 1โ120 | 1โ120 | 0โ1 | 7โ600 | 7โ600 | 0โ1 | 3โ200 | 3โ200 | 0โ1 | 11โ600 | 11โ600 |
| ๐ Image | Carrot[A] | 0โ1 | 1โ120 | 1โ120 | 0โ1 | 7โ600 | 7โ600 | 0โ1 | 3โ200 | 3โ200 | 0โ1 | 11โ600 | 11โ600 |
| ๐ Image | Potato[A] | 0โ1 | 1โ120 | 1โ120 | 0โ1 | 7โ600 | 7โ600 | 0โ1 | 3โ200 | 3โ200 | 0โ1 | 11โ600 | 11โ600 |
| ๐ Image | Rabbit's Foot[B] | 0โ1 | 1โ2 | 1โ2 | 0โ2 | 1โ2 | 3โ4 | 0โ3 | 1โ2 | 1 | 0โ4 | 1โ2 | 5โ4 |
| ๐ Image | Music Disc Lava Chicken[A][C][D] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Rotten Flesh | 0 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) |
| 1 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) | ||
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 2โ9 (22.22%) | ||
| 4 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 1 (1.00) | 4โ3 (1.33) | 5โ3 (1.67) | 2 (2.00) | ||
| ๐ Image | Iron Ingot[A] | 0 | 119โ120 (99.17%) | 593โ600 (98.83%) | 197โ200 (98.50%) | 589โ600 (98.17%) |
| 1 | 1โ120 (0.83%) | 7โ600 (1.17%) | 3โ200 (1.50%) | 11โ600 (1.83%) | ||
| Average | 1โ120 (0.01) | 7โ600 (0.01) | 3โ200 (0.01) | 11โ600 (0.02) | ||
| ๐ Image | Carrot[A] | 0 | 119โ120 (99.17%) | 593โ600 (98.83%) | 197โ200 (98.50%) | 589โ600 (98.17%) |
| 1 | 1โ120 (0.83%) | 7โ600 (1.17%) | 3โ200 (1.50%) | 11โ600 (1.83%) | ||
| Average | 1โ120 (0.01) | 7โ600 (0.01) | 3โ200 (0.01) | 11โ600 (0.02) | ||
| ๐ Image | Potato[A] | 0 | 119โ120 (99.17%) | 593โ600 (98.83%) | 197โ200 (98.50%) | 589โ600 (98.17%) |
| 1 | 1โ120 (0.83%) | 7โ600 (1.17%) | 3โ200 (1.50%) | 11โ600 (1.83%) | ||
| Average | 1โ120 (0.01) | 7โ600 (0.01) | 3โ200 (0.01) | 11โ600 (0.02) | ||
| ๐ Image | Rabbit's Foot[B] | 0 | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) |
| 1 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) | ||
| 2 | 0 | 1โ4 (25.00%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 0 | 0 | 1โ8 (12.50%) | 1โ6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1โ12 (8.33%) | ||
| Average | 1โ2 (0.50) | 3โ4 (0.75) | 1 (1.00) | 5โ4 (1.25) | ||
| ๐ Image | Music Disc Lava Chicken[A][C][D] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Rotten Flesh | 1.00 | 1.33 | 1.67 | 2.00 |
| ๐ Image | Iron Ingot[A] | 0.01 | 0.01 | 0.01 | 0.02 |
| ๐ Image | Carrot[A] | 0.01 | 0.01 | 0.01 | 0.02 |
| ๐ Image | Potato[A] | 0.01 | 0.01 | 0.01 | 0.02 |
| ๐ Image | Rabbit's Foot[B] | 0.50 | 0.75 | 1.00 | 1.25 |
| ๐ Image | Music Disc Lava Chicken[A][C][D] | 1.00 | 1.00 | 1.00 | 1.00 |
Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
Husks have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III). They cannot drop the diamond swords that they occasionally wield during ominous trials. These items include:
Additionally, in Bedrock Edition, all naturally spawned equipment always drops at full durability when the husk converts to a zombie.
Adult husks drop 5XP and an additional 1โ3XP per naturally-spawned equipment. Baby husks drop 12XP.
Like zombies, husks are hostile toward the player, iron golems, villagers, baby turtles, and wandering traders. They pursue these mobs on sight from up to 40 blocks away, as opposed to 16 blocks like most other hostile mobs. If any other mob attacks a husk on purpose, all other husks and zombie variants (except zombified piglins) within a 67ร67ร21 to 111ร111ร21 area become hostile toward the attacker. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.
Husks apply Hunger to any player or mob they hit using a melee attack, unless the husk is holding an item in its main hand or the player blocks the attack with a shield. This effect lasts for 7 ร floor (regional difficulty) seconds.
Husks are one of the few undead mobs that are immune to burning in sunlight, which allows them to stay around during the day.
Husks have a chance to spawn with the ability to break down doors on Hard difficulty.
Husks seek out any nearby turtle eggs and trample them.
Husks can pick up items if the game rule mobGriefing is set to true, which prevents them from despawning.
Husks attempt to avoid water, only entering it when there is no other path to their target.
A husk that is fully submerged in water for 30 seconds begins converting to a normal zombie, which takes an additional 15 seconds and cannot be stopped even if the husk leaves water. Once this process finishes, the zombie that it becomes has full health even if the husk has been damaged, and may further convert into a drowned if it remains submerged.
In Java Edition, husks are never spawned as part of a zombie siege, but if a husk naturally spawns nearby, it will join the siege and behave like all other zombies.
Husks wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.
Being an undead mob, they are:
As hostile mobs, golden dandelions don't work on baby husks.
15% of nearby baby zombies, husks, or drowned may ride an adult husk to form a jockey.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โHusk groans | Hostile Mobs | Randomly | entity.husk.ambient | subtitles.entity.husk.ambientโ | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โHusk hurts | Hostile Mobs | When a husk is damaged | entity.husk.hurt | subtitles.entity.husk.hurtโ | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โHusk dies | Hostile Mobs | When a husk dies | entity.husk.death | subtitles.entity.husk.deathโ | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โFootsteps | Hostile Mobs | While a husk is walking | entity.husk.step | subtitles.block.generic.footstepsโ | 0.15 | 1.0 | 16 | |
| โZombie infects | Hostile Mobs | When a husk infects a villager | entity.zombie.infect | subtitles.entity.zombie.infectโ | 2.0 | 0.8โ1.2 | 16 | |
| โDoor shakes | Hostile Mobs | While a husk is breaking a wooden door | entity.zombie.attack_wooden_door | subtitles.entity.zombie.attack_wooden_doorโ | 2.0 | 0.8โ1.2 | 16 | |
| โDoor breaks | Hostile Mobs | When a husk breaks a wooden door | entity.zombie.break_wooden_door | subtitles.entity.zombie.break_wooden_doorโ | 2.0 | 0.8โ1.2 | 16 | |
| โTurtle Egg stomped | Hostile Mobs | When a husk is jumping on turtle eggs | entity.zombie.destroy_egg | subtitles.entity.zombie.destroy_eggโ | 0.5 | 0.9โ1.1 | 16 | |
| โHusk converts to Zombie | Hostile Mobs | When a husk is drowned, converting to a zombie | entity.husk.converted_to_zombie | subtitles.entity.husk.converted_to_zombieโ | 1.6 | 0.8โ1.2 | 16 | |
| โBlock broken [sound 1] | ? | Unused sound event[sound 2] | entity.zombie.attack_iron_door | subtitles.block.generic.breakโโ[sound 1]โ | None | None | None | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Hostile Mobs | Randomly | mob.husk.ambient | โ ? | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | When a husk is damaged | mob.husk.hurt | โ ? | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | When a husk dies | mob.husk.death | โ ? | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Hostile Mobs | While a husk is walking | mob.husk.step | โ ? | 0.35 | 1.0 (Baby: 1.5) | |
| โ ? | Hostile Mobs | While a husk is breaking a wooden door | mob.zombie.wood | โ ? | 1.0 | 1.0 | |
| โ ? | Hostile Mobs | When a husk breaks a wooden door | mob.zombie.woodbreak | โ ? | 1.0 | 1.0 | |
| โ ? | Players | When a husk is jumping on turtle eggs | fall.egg | โ ? | 0.5 | 0.9โ1.0 | |
| โ ? | Hostile Mobs | When a husk is drowned, converting to a zombie | mob.husk.convert_to_zombie | โ ? | 1.0 | 0.8โ1.2 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| ๐ EntitySprite husk.png: Sprite image for husk in Minecraft Husk | husk | can_breathe_under_waterignores_poison_and_regeninverted_healing_and_harmno_anger_from_wind_chargeundeadwither_friendszombiessensitive_to_smite |
entity.minecraft.husk |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| ๐ EntitySprite husk.png: Sprite image for husk in Minecraft Husk | husk | 47 |
baby_undeadhuskmobmonsterundeadzombie | entity.husk.name |
Husks have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| ๐ Image | ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| ๐ Image | ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| ๐ Image ๐ Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| ๐ Image ๐ Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| ๐ Image ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. |
| ๐ Image ๐ Image | Arbalistic | Kill five unique mobs with one crossbow shot | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| ๐ Image ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10 | 16w20a | ๐ Image ๐ Image Added husks and baby husks. | |||||
| Added husk spawn eggs, which husks can be spawned from. | |||||||
| Husks share the same entity ID as zombies. | |||||||
| pre2 | The husk spawn egg has been removed. | ||||||
| release | Added exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies. | ||||||
| 1.11 | 16w32a | The husk spawn egg has been re-added. | |||||
| Husks now avoid water. | |||||||
| Husks can no longer spawn from zombie spawn eggs used in the desert. | |||||||
| Husks now have their own entity ID separate from zombies. | |||||||
| 1.13 | 18w19a | Husks now sink underwater. | |||||
| Husks no longer drown underwater. | |||||||
| 18w21b | ๐ Image Husks now convert into zombies when submerged for some time. | ||||||
| Husks now have sounds when converting to zombies. | |||||||
| 1.14 | 18w43a | ๐ Image ๐ Image The textures of husks and baby husks have been changed. | |||||
| 1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||||
| 19w41a | ๐ Image Husks now have completely black heads. | ||||||
| 19w42a | ๐ Image Husk heads now once again appear correctly.[1] | ||||||
| 19w46a | Baby husks can now be spawned by using their spawn egg on it.[2] | ||||||
| 1.17 | 21w13a | Husks drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source. | |||||
| 1.17.1 | pre1 | Husks no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid. | |||||
| 1.20.3 Experiment | 23w45a | Husks now spawn in trial chambers behind the "Update 1.21" experimental data pack. | |||||
| 1.20.5 Experiment | 24w04a | Husks no longer retaliate against attacks from the breeze. | |||||
| 1.21.2 | 24w33a | Husks now spawn more husks as zombie reinforcements instead of regular zombies and can only do that in the overworld.[3] | |||||
| Now naturaly spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[4] | |||||||
| 24w36a | Zombies converted from husk now has equal percentage of health as the husk's before conversion. | ||||||
| 24w37a | The change in 24w36a has been reverted | ||||||
| 1.21.11 | 25w41a | Husks can now use spears. | |||||
| Husks can now spawn wielding an iron spear. | |||||||
| 25w44a | ๐ Image Husks now have a 10% chance to spawn as a camel husk jockey. | ||||||
| A husk that spawns riding a camel husk now has a 50% chance of dropping a rabbit foot. | |||||||
| 26.1 | snap1 | Leader husks now spawn with their maximum health instead of 20 health.[5] | |||||
| snap7 | ๐ Image The model and texture of baby husks have been changed. | ||||||
| snap10 | ๐ Image The model and texture of baby husks have been changed to have their heads not be exactly like the adults. | ||||||
| 26.2 | snap5 | The height of baby husks have been changed from 0.99 blocks to 0.98 blocks, to match Bedrock Edition. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | ๐ Image ๐ Image Added husks and baby husks. | |||||
| v0.16.0 | build 5 | Husks now have their own sounds. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Husks are now slightly taller than zombies. | |||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.0 | Husks now sink underwater. | |||||
| ๐ Image Husks now convert into zombies when submerged. | |||||||
| beta 1.5.0.4 | Husks now try to stomp turtle eggs. | ||||||
| 1.8.0 | beta 1.8.0.8 | Baby husks can now ride adult stray cats and pandas. | |||||
| 1.10.0 | beta 1.10.0.3 | ๐ Image ๐ Image The textures of husks and baby husks have been changed. | |||||
| Husks are now hostile toward wandering traders. | |||||||
| 1.16.0 | beta 1.16.0.51 | Husks can now pick up items. | |||||
| 1.17.30 | beta 1.17.30.20 | Husks no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid. | |||||
| 1.19.20 | Preview 1.19.20.20 | 10% of husks that spawn can now break doors, instead of all of them.[6] | |||||
| 1.20.30 | Preview 1.20.30.21 | Husks now have sounds when converting to zombies. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Husks now spawn in trial chambers behind the "Update 1.21" experimental toggle. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Husks no longer retaliate against attacks from breezes. | |||||
| 1.21.130 | Preview 1.21.130.20 | Husks can now spawn holding iron spears. | |||||
| Preview 1.21.130.22 | Husks can now use the spear's charge attack. | ||||||
| Preview 1.21.130.24 | ๐ Image Husks can now spawn as a rider of a camel husk jockey, wielding an iron spear. | ||||||
| Preview 1.21.130.27 | Husk that have spawned riding camel husks now have a 50% chance of dropping rabbit feet. | ||||||
| 26.10 | Preview 26.10.23 | ๐ Image The model and texture of baby husks have been changed. | |||||
| Preview 26.10.24 | Baby husks no longer raise their arms when holding items.[7] | ||||||
| Preview 26.10.25 | ๐ Image The model and texture of baby husks have been changed to have their heads not be exactly like the adults. | ||||||
| 26.20 | Preview 26.20.22 | The hitboxes of baby husks have been changed, to closely match Java Edition.[8] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | ๐ Image ๐ Image Added husks and baby husks. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added husk spawn eggs, which husks can be spawned from. |
| Husks can no longer spawn from zombie spawn eggs used in the desert. | |||||||
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Baby husks now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Husks now sink underwater. | ||
| ๐ Image Husks now convert into zombies when submerged. | |||||||
| Husks now try to stomp turtle eggs. | |||||||
| 1.83 | Baby husks can now ride adult stray cats and pandas. | ||||||
| 1.91 | Husks are now hostile toward wandering traders. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image ๐ Image Added husks and baby husks. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Husks now have their own entity ID separate from zombies. | |||||
| 1.20.3 | 23w40a | Husks are now part of the #can_breathe_under_water, #undead and #zombies tags. | |||||
| Bedrock Edition | |||||||
| 1.21.130 | Preview 1.21.130.26 | Husks that have spawned riding camel husks are now part of a new family, husk_rider.
| |||||
Baby husks are now part of a new family, baby_husk. | |||||||
| 26.0 | Preview 26.0.23 | Adult husks that spawn now have the minecraft:as_adult event applied.[9] | |||||
Baby husks that spawn now have the minecraft:as_baby event applied.[9] | |||||||
Baby husks that find mounts that spawn now have the minecraft:as_baby_jockey event applied.[9] | |||||||
| Preview 26.0.27 | The baby_husk family has been removed and replaced with baby_undead. However, baby husks are not part of this family due to a typo. | ||||||
| 26.10 | Preview 26.10.24 | Fixed the baby_undead family typo preventing baby husks from mounting mobs. | |||||
Issues relating to "Husk" are maintained on the bug tracker. Issues should be reported and viewed there.
| Desert | |
|---|---|
| Environment | |
| Blocks | |
| Mobs | |