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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | ๐ SlotSprite Shovel Required.png: Sprite image for Shovel Required in Minecraft |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 2 SAND |
| Note block instrument | Snare Drum |
{
"title": "Sand",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Shovel Required.png article, displayed as 32x32px|link=|alt=SlotSprite Shovel Required.png: Sprite image for Shovel Required in Minecraft|class=pixel-image|)</span>",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(247, 233, 163); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 2 SAND</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Snare Drum",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Sand"
],
"images": [
"Sand.png"
]
}
Sand is a gravity-affected block found abundantly in deserts and beaches, and less commonly in or near surface water.
The suitable tool to break sand is a shovel.
Sand drops itself when it's destroyed.
Sand generates naturally in many biomes of the Overworld, in disk-like formations replacing dirt in shallow water, usually rivers, lakes, and oceans in most grassy biomes except swamps.
It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by sandstone below. Sand also generates as the ocean floor of lukewarm oceans and warm oceans, in a single layer not supported by sandstone.
Sand also generates as part of warm ocean ruins and some cold ocean ruins, some desert village houses, desert wells, desert pyramids, and has a chance to generate in trial chamber entrances.
Sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken). While floating, it emits the falling_dustโ[Java Edition only] or the falling_dust_sand_particleโ[Bedrock Edition only] particle.
An enderman holding a sand block drops the block upon death.
In Bedrock Edition, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 8 sand when killed while showing the item as trade offer, if the player holds an emerald.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| ๐ Image |
๐ Image Desert Pyramid |
Chest | 1โ8 | 59%{ "item": "Sand", "stacksize": "1โ8", "chance": 0.5904, "structure": "Desert Pyramid", "container": "Chest" }
|
Wandering traders may sell 8 sand for 1 emerald. This is the only renewable method of obtaining sand. Because new wandering traders require at least 20 minutes to spawn and have a limited number of trades per spawn, it is more practical to obtain sand by other means.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| ๐ Image Wandering Trader | Ordinary | 7% | 7% | ๐ Image Emerald | 8 ร ๐ Image | 8 | โ | โ |
Suspicious sand becomes regular sand when brushed.
If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If falling sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torch, rail, or redstone dust) or a block less than a full block tall (such as slab or soul sand[1]), the sand drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the sand becomes an item. Sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.
Though TNT does not break any blocks if it explodes underwater, if sand, concrete powder (in one-block-deep water only), or gravel falls and covers the TNT before it explodes, blocks are broken as normal.
In Bedrock Edition, if falling sand is stacked in cobweb is pushed with a piston, entities standing behind it teleports to the number of falling sand blocks stacked.[verify]
Sand is required for farming cactus and can also be used for farming bamboo, sugar cane, and kelp.
A turtle egg can hatch only if it is placed on sand, red sand, or suspicious sand.
Sand rarely emits ambient noises if there is sand or red sand 8 blocks away in at least 3 of the 4 horizontal directions. In order to emit sounds, the block directly above sand must be air.
๐ BlockSprite sand.png: Sprite image for sand in Minecraftsand sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block.sand.break | subtitles.block.generic.breakโ | 1.0 | 0.8 | 16 | |
| โBlock placed | Blocks | When the block is placed | block.sand.place | subtitles.block.generic.placeโ | 1.0 | 0.8 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block.sand.hit | subtitles.block.generic.hitโ | 0.25 | 0.5 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.sand.fall | subtitles.block.generic.fallโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block.sand.step | subtitles.block.generic.footstepsโ | 0.15 | 1.0 | 16 | |
๐ BlockSprite sand.png: Sprite image for sand in Minecraftsand sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Blocks | Once the block has broken | dig.sand | โ ? | 1.0 | 0.8โ1.0 | |
| โ ? | Blocks | When the block is placed | dig.sand | โ ? | 1.0 | 0.8โ1.0 | |
| โ ? | Blocks | While the block is in the process of being broken | hit.sand | โ ? | 0.23 | 0.5 | |
| โ ? | Players | Falling on the block with fall damage | fall.sand | โ ? | 0.4 | 1.0 | |
| โ ? | Players | Walking on the block | step.sand | โ ? | 0.15 | 1.0 | |
| โ ? | Blocks | Jumping from the block | jump.sand | โ ? | 0.05 | 1.0 | |
| โ ? | Blocks | Falling on the block without fall damage | land.sand | โ ? | 0.14 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โSandy sounds | Ambient/Environment | Randomly when there is a block of sand or red sand 8 blocks away in 3 of the 4 horizontal directions at the surface of the world | block.sand.idle | subtitles.block.sand.idleโ | 1.0 | 1.0 | ? | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| ๐ BlockSprite sand.png: Sprite image for sand in Minecraft Sand | sand | Block & Item | bamboo_plantable_onenderman_holdablesandlush_ground_replaceablemineable/shovel | sandsmelts_to_glass |
block.minecraft.sand |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| ๐ BlockSprite sand.png: Sprite image for sand in Minecraft Sand | sand | sand / 0 | 12 | Block & Giveable Item[i 2] | Identical[i 3] | tile.sand.default.name |
| Hitbox size | Height: 0.98 blocks Width: 0.98 blocks |
|---|
{
"title": "Falling Block",
"rows": [
{
"field": "Height: 0.98 blocks<br>Width: 0.98 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": []
}
DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.FallDistance to calculate the amount of damage to inflict. By default this value is 2HP๐ โค๏ธTime goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.| May 21, 2009 | Notch shows interest in adding sand. | ||||||
|---|---|---|---|---|---|---|---|
| May 23, 2009 | Notch says he accomplished adding sand. | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.14a | ๐ Image Added sand. | ||||||
| Sand behaves similarly to gravel, which was also added during this update. | |||||||
| Sand blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level. | |||||||
| Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev. | |||||||
| Map editors can be used to create floating sand, crashing the server if the sand was affected from its state. | |||||||
| 0.0.15a (Multiplayer Test 1) | ๐ Image The texture of sand has been changed. | ||||||
| 0.0.19a | Sand has been removed from the inventory (hotbar) because of a lack of space. | ||||||
| ๐ Image This version is the one that introduces the concept of inventory sprites, and the sprite here can be seen in later versions. | |||||||
| 0.0.20a | Sand has been re-added to the inventory. | ||||||
| 0.0.23a | A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood. | ||||||
| 0.24_SURVIVAL_TEST | The glitch from above was fixed. | ||||||
| Sand now falls through liquids instead of sitting atop them. | |||||||
| Java Edition Indev | |||||||
| 0.31 | 20100110 | Islands now have more sand. | |||||
| 20100124-2119 | Sand now generates in starting house chests. | ||||||
| 20100129-1447 | Sand no longer generates in starting house chests. | ||||||
| 20100130 | Sand is now used to craft TNT. | ||||||
| 20100201-0025 | Sand can now be smelted into glass. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Sand no longer generates in worlds due to map tests, making it unobtainable by normal means.[2] | ||||||
| 20100413-1951 | Sand now generates in worlds again. | ||||||
| 20100618 | Sand now falls realistically. | ||||||
| Sand can now be destroyed by falling onto a torch or a slab. | |||||||
| Java Edition Beta | |||||||
| 1.2 | Falling sand entities now behave better in multiplayer. | ||||||
| Sand can now be used to craft sandstone. | |||||||
| 1.3 | Sand now generates with sandstone under it. | ||||||
| 1.8 | Pre-release | Due to changes in the terrain generator, sand no longer appears in beaches. | |||||
| Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | ๐ Image The texture of sand has been slightly changed. | |||||
| 1.1 | 12w01a | Sand now appears in beaches again, which have been re-added as a biome, rather than terrain features. | |||||
| 1.4.2 | 12w38a | Sand now has new sounds when being walked on. | |||||
| 1.7.2 | 13w36a | Disks of sand are no longer found on ocean floors. | |||||
| 1.8 | 14w27b | Sand's textures now rotate randomly, making beaches and deserts look less uniform. | |||||
| 1.9 | 15w44a | Sand can now be found in desert pyramid chests. | |||||
| 1.10 | 16w20a | Falling dust particles for unsupported sand have been added. | |||||
| 1.12 | 17w06a | Sand can now be used to craft concrete powder. | |||||
| 1.13 | 18w07a | Turtles are added, which lay eggs on sand. | |||||
| 18w08b | Sand now generates on the floors of warm and lukewarm ocean biomes. | ||||||
| 18w09a | Sand can now generate in underwater ruins. | ||||||
| 1.14 | 18w43a | ๐ Image The textures of sand have been changed. | |||||
| 18w44a | ๐ Image The texture of sand has been changed, once again. | ||||||
| 19w05a | Sand is now renewable with the addition of wandering traders, which sell sand blocks. | ||||||
| 1.19.4 Experiment | 23w07a | Sand now generates in desert wells and desert pyramids. | |||||
| Sand can now be created after brushing suspicious sand. | |||||||
| 1.20 | 23w12a | Sand now generates in trail ruins. | |||||
| 23w16a | Sand no longer generates in trail ruins. | ||||||
| 1.20.3 Experiment | 23w45a | Sand can now generate in the entrances of trial chambers. | |||||
| 1.21.5 | 25w07a | Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |||||
| The sounds produced by sand and red sand are now categorized as ambient instead of block sounds. | |||||||
| 1.21.6 | 25w15a | Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
| |||||
Sand no longer makes ambient wind sounds (.block.sand.wind). | |||||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb sand, giving them the regular archetype. | |||||
| snap6 | Sulfur cubes can no longer absorb sand. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | ๐ Image Added sand. | ||||||
| v0.2.0 | ๐ Image The texture of sand has been changed. | ||||||
| v0.3.0 | Sand can now be used to craft sandstone. | ||||||
| v0.4.0 | Sand can now be used to craft TNT. | ||||||
| v0.6.0 | Sand is now affected by gravity. | ||||||
| v0.8.0 | build 8 | Falling sand now drops a resource when landing on a non-solid block. | |||||
| v0.10.0 | build 1 | Falling dust particles for unsupported sand have been added. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Sand can now be found inside desert pyramid chests.[verify] | |||||
| 1.1.0 | alpha 1.1.0.0 | Sand can now be used to craft concrete powder. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Sand now generates on the floors of warm and lukewarm ocean biomes. | |||||
| Sand now sometimes generates on top of buried treasure chests in beaches. | |||||||
| beta 1.2.20.1 | Sand can now generate in some warm underwater ruins. | ||||||
| 1.10.0 | beta 1.10.0.3 | ๐ Image The textures of sand have been changed. | |||||
| 1.11.0 | beta 1.11.0.4 | Sand can now be bought from wandering traders. | |||||
| 1.12.0 | beta 1.12.0.4 | Wandering traders no longer sell regular sand. | |||||
| 1.16.0 | beta 1.16.0.57 | Trading has changed, wandering trader can now sell regular sand, making it renewable again. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |||||
| 1.21.90 | Preview 1.21.90.21 | Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
| |||||
Sand no longer makes ambient wind sounds (.block.sand.wind). | |||||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb sand, providing the football/regular effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Sand can no longer be absorbed by sulfur cubes. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image Added sand. |
| TU3 | ๐ Image The textures of sand have been changed. | ||||||
| TU14 | 1.04 | The sound made when mining sand has been changed. | |||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Falling dust particles for unsupported sand have been added. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Sand can now be used to craft concrete powder. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Sand now generates on the floors of warm and lukewarm ocean biomes. | ||
| Turtles are added, which lay eggs on sand. | |||||||
| 1.90 | ๐ Image The textures of sand have been changed. | ||||||
| 1.91 | Sand can now be bought from wandering traders. | ||||||
| Sand can now be smelted in a blast furnace. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image Added sand. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Sand now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | |||||
| 14w10a | Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model ๐ Image rather than appearing identical to sand. | ||||||
| 14w25a | Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows: | ||||||
| 14w26a | Sand with metadata values 2 through 15 have now been completely removed from the game. | ||||||
| 1.13 | 17w47a | The different block states for the sand ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, this block's numeral ID was 12. | |||||||
| Bedrock Edition | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1.21.20 | Preview 1.21.20.22 | The different block states for the sand ID have now been split up into their own IDs. | ||||||||
Prior to this version, the block state variants of sand were as follows:
| ||||||||||
Issues relating to "Sand" are maintained on the bug tracker. Issues should be reported and viewed there.
falling_block entity, similar to ignited TNT blocks. This is not the case with gravel.falling_block is considered an entity, blocks of sand without supports may disappear for a split second and a falling_block entity is summoned. This is also the case when it is landing, but the entity (not the block) disappears instead before a block is placed.| Desert | |
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| Sand | |
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| Sandstone | |
| Soul | |