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VOOZH | about |
| Structures | π Image Abandoned Campβ[upcoming: Third Drop 2026] π Image Swamp Hut |
|---|---|
| Features | π Image Fossil π Image Swamp Oak π Image Huge Mushroomβ[BE only] |
| Blocks | π Image Grass Block π Image Water π Image Lily Pad π Image Blue Orchid π Image |
|
Climate | |
| Temperature | 0.8 |
| Downfall | 0.9β[Java Edition only] 0.5β[Bedrock Edition only] |
| Precipitation | Yes |
|
Colors | |
| Grass color | #6A7039 #4C763C |
| Foliage color | #6A7039 |
| Dry foliage color | #7B5334 |
| Water color | #617B64 |
| Water fog color | #232317 |
| Water fog distance | 30β[BE only] Decreasedβ[JE only] |
|
Vibrant Visuals | |
| Atmospherics | Swampland |
| Lighting | Default |
| Volumetric fog | Swampland |
| Color grading | Default |
{
"title": "Swamp",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite abandoned-camp.png article, displayed as 16x16px|link=Abandoned Camp|alt=|class=pixel-image|)</span>(link to Abandoned Camp article, displayed as <span class=\"sprite-text\">Abandoned Camp</span>)</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement applies only to upcoming versions of Minecraft.\">upcoming:</span> (link to Third Drop 2026 article, displayed as Third Drop 2026)</i>]</sup>(link to Category:Upcoming article, displayed as Category:Upcoming)<br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite swamp-hut.png article, displayed as 16x16px|link=Swamp Hut|alt=|class=pixel-image|)</span>(link to Swamp Hut article, displayed as <span class=\"sprite-text\">Swamp Hut</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.8",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.9β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as Java Edition) only</span></i>]</sup><br>0.5β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as Bedrock Edition) only</span></i>]</sup>",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #6A7039; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #6A7039</span><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4C763C; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4C763C</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #6A7039; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #6A7039</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #7B5334; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #7B5334</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #617B64; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #617B64</span>",
"label": "Water color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #232317; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #232317</span>",
"label": "Water fog color"
},
{
"field": "30β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup><br>Decreasedβ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
"label": "Water fog distance"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Swampland atmospherics article, displayed as Swampland)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Swampland)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Swamp.png",
"Swamp Vibrant Visuals.png"
]
}
A swamp or swampland is a wetland biome where slimes, frogs, and bogged can spawn, and it is the only biome where swamp huts can generate. It is vegetated by unique swamp oaks covered in vines, firefly bushes, lily pads, and more.
Swamp biomes are usually found in flat terrain near sea level in regions with very high erosion values, and they also replace rivers in these areas. Swamps never directly border the ocean, however, their water bodies are often connected to one.
The swamp biome generates at temperatures of -0.45 to 0.2, meaning it generates at the temperate and cold biome temperature noise values. Surrounding terrain is usually flat with biomes like plains, sunflower plains, most forests, and most taigas. Often, swamps are surrounded by ranges of windswept hills or windswept savannas, some islands of temperate biomes can generate within the swamp. At higher temperatures, swamps border mangrove swamps, while they end abruptly in frozen rivers at cold temperatures.
Swamps have sparse oak trees which can grow on land or in shallow water and generate with vines growing on them. Mushrooms are more common here than in most Overworld biomes, mostly generating in dark areas or under trees. In Bedrock Edition, huge mushrooms can generate as well. Sugar cane is found more commonly growing on shores, and seagrass litters the bottom of flooded areas. Firefly bushes and blue orchids grow among the grass, the latter of which are found exclusively in swamps. Lily pads are scattered across the surface of the water and dead bushes dot the surface of the land.
Swamp biomes, alongside mangrove swamps and deserts, can generate underground fossils. A swamp rarely generates swamp huts, housing a witch and a black cat. Only witches can spawn in and around the hut. Villages sometimes generate next to a swamp, where they spawn unique swamp villagers. Otherwise, the only way for these villagers to spawn is either by being bred in a swamp, or curing a zombie villager that spawned in a swamp.
Abandoned camps sometimes generate in swamps.β[upcoming: Third Drop 2026]
Swamps have elevations low enough to go below sea level throughout much of the area. A large portion of swamps is flooded, where patches of clay are found on the lakebed, although deeper water only has a gravel floor. The shores of swamps may have marsh-like terrain, where the shores are very irregular, often without smooth transition, and with some small puddles generated. Sand or gravel disks do not generate.
Water in swamps takes on a gray-green color. Underwater fog is thick here so that visibility is lower than in other biomes underwater. Additionally, unlike other Overworld biomes, swamps have varying tints for grass blocks, short grass, leaves, and other plants, following a noise algorithm.
With Vibrant Visuals, swamps have a unique brown-green sky color, and stronger volumetric fog effects, fading the sun and sunlight.
Slimes may spawn in swamps during the night, exclusively between Y=50 and Y=70, making swamps and mangrove swamps the only places where slimes can be found above ground. Their spawn rate is affected by the moon phase, spawning most often during full moon and not spawning at all during new moon. Bogged add an additional threat to the night, thunderstorms, or caves,β[JE only] as their poison arrows can increase the danger of hostile mobs.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β516 | 4 |
| π Image Skeleton | 70β516 | 4 |
| π Image Slime[note 1] | 100β516 | 4 |
| π Image Spider | 100β516 | 4 |
| π Image Zombie | 95β516 | 4 |
| π Image Bogged | 30β516 | 4 |
| π Image Enderman | 10β516 | 1β4 |
| π Image Witch | 5β516 | 1 |
| π Image Zombie Villager | 5β516 | 1 |
| π Image Slime[note 1] | 1β516 | 1 |
| Creature category | ||
| π Image Sheep | 12β50 | 4 |
| π Image Chicken | 10β50 | 4 |
| π Image Frog | 10β50 | 2β5 |
| π Image Pig | 10β50 | 4 |
| π Image Cow | 8β50 | 4 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned twice, once for slime chunks and once for the surface." }, "1": { "totalWeight": 516, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 70 }, { "note": "Slimes are spawned twice, once for slime chunks and once for the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "4", "mob": "Bogged", "weight": 30 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "note": "Slimes are spawned twice, once for slime chunks and once for the surface.", "mob": "Slime", "weight": 1, "notename": "Slime", "size": "1" } ], "category": "monster" }, "2": { "totalWeight": 50, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 4 |
| π Image Skeleton | 80 | 2 |
| π Image Bogged | 50 | 4 |
| π Image Enderman | 10 | 2β3 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 4 |
| Creature category | ||
| π Image Sheep | 12 | 2β3 |
| π Image Chicken | 10 | 2β4 |
| π Image Frog | 10 | 2β5 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Pig | 10 | 1β3 |
| π Image Cow | 8 | 2β3 |
| Ambient category | ||
| π Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned once, for both slime chunks and the surface." }, "1": { "totalWeight": 545, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Slimes are spawned once, for both slime chunks and the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "4", "mob": "Bogged", "weight": 50 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
These music tracks play while the player is in the swamp:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Ebb | 2 | 40% | β | β | |
| Shores | β | β | 2 | 40% | |
| Aerie | 1 | 20% | 1 | 20% | |
| Firebugs | 1 | 20% | 1 | 20% | |
| Labyrinthine | 1 | 20% | 1 | 20% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite swamp.png: Sprite image for swamp in Minecraft Swamp | swamp |
biome.minecraft.swamp |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite swamp.png: Sprite image for swamp in Minecraft [No displayed name] | swampland | 6 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added biomes, including swampland. However, the biome itself was completely different from its modern counterpart. | |||||
| Swamplands are defined by having a rainfall value of 40% or greater and a temperature value between 50% and 70%.[verify] | |||||||
| Java Edition Beta | |||||||
| 1.8 | September 3, 2011 | Notch teased a screenshot of the new swampland biome, with oak trees with vines. | |||||
| Pre-release | Swamplands were reworked as part of the biome overhaul. The new terrain generator replaced the old version with a new swampland biome. | ||||||
| Swampland generation has been overhauled. Swampland oak trees, vines, marsh-like areas and dead bushes now generate. Foliage and grass is now a lush green color, akin to forests. | |||||||
| Snow no longer generates in swamplands. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Grass, leaves and water blocks are now tinted a grayish green on swamplands. However, this change resulted in biome color and biome transitions becoming essentially nonexistent. | |||||
| π Image Water in swamplands receives a unique tint ( #E0FF70) that is applied to its base blue color. | |||||||
| Lily pads now generate in swamplands. | |||||||
| 1.1 | 12w01a | Color transitions in swamplands have been fixed and smoothed. | |||||
| π Image Changed the color of the water tint to #E0FFAE. | |||||||
| 1.4.2 | 12w40a | Added witch huts, which may generate in swamplands. | |||||
| Slimes now spawn in swamplands. | |||||||
| 1.7.2 | 13w36a | Swampland is now required for the new "Adventuring Time" achievement. | |||||
| 13w38b | Marsh-like areas and dead bushes no longer generate in swamplands. | ||||||
| 1.8 | 14w26a | Marsh-like areas and dead bushes generate in swamplands again. | |||||
| 1.10 | 16w20a | Added fossils, which can generate in swamplands. | |||||
| 1.13 | 18w14a | Seagrass now generates in swamplands. | |||||
| 18w15a | π Image #617B64 changed the color of swamp water. | ||||||
| 18w19a | "Swampland" has been renamed to "Swamp". | ||||||
| 1.14 | 18w43a | Drowned no longer spawn in swamps. | |||||
| September 28, 2019 | During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added. | ||||||
| 1.18 | Experimental Snapshot 1 | Swamp biomes currently do not generate correctly. | |||||
| experimental snapshot 2 | Swamp biome generation has been fixed. | ||||||
| experimental snapshot 3 | Swamps are less likely to overlap cold or dry biomes. | ||||||
| Hanging water is no longer placed in swamps. | |||||||
| experimental snapshot 4 | Swamps are less likely to extend far out from the coastline. | ||||||
| experimental snapshot 5 | Swamps have been moved slightly more inland. | ||||||
| Swamp oak trees are now able to generate in slightly deeper water than before. | |||||||
| experimental snapshot 6 | Swamps are now able to generate in dry areas, making them less fragmented overall. | ||||||
| October 16, 2021 | The Wild Update was announced at Minecraft Live 2021, showing in-game clips of previously-announced Biome Vote content, along with new features such as mud, fireflies, tadpoles, and frogs. | ||||||
| 1.19 | 22w11a | Added frogs, which spawn in swamps. | |||||
| 22w14a | Swamps in warm areas have now been replaced by mangrove swamps. | ||||||
| 1.20 | 23w17a | "A Familiar Room" may now be played in swamps. | |||||
| 1.20.5 Experiment | 24w07a | Bogged now spawn in swamps. | |||||
| 1.21.5 | 25w05a | Added firefly bushes, which can generate in swamps. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in swamps. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added swamps and swamp hills, along with many other biomes. | |||||
| v0.10.0 | build 1 | The water in swamps is now tinted dark gray. | |||||
| Huge mushrooms now generate in swamps. | |||||||
| v0.13.0 | build 1 | Marsh-like areas no longer generate in swamps. | |||||
| v0.14.0 | build 1 | Added witch huts, which generate in swamps. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which generate in swamps. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | Added drowned, which can spawn in swamps. | |||||
| 1.10.0 | beta 1.10.0.3 | Drowned no longer spawn in swamps during the day. | |||||
| 1.18.10 Experiment | beta 1.18.10.24 | Added frogs, which spawn in swamps. | |||||
| 1.20.70 Experiment | Preview 1.20.70.24 | Bogged now spawn in swamps. | |||||
| 1.21.60 | Preview 1.21.60.23 | Blue orchids now generate more frequently and in larger patches. | |||||
| Swamp oaks now generate slightly more frequently. | |||||||
| Swamp oaks no longer generate in direct contact with the ground. | |||||||
| Lily pads now generate more frequently. | |||||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added firefly bushes, which can generate in swamps. | |||||
| 1.21.90 | Preview 1.21.90.26 | Added unique green atmospherics and strong volumetric fog to swamps in Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Changed the color of water and underwater fog (old value: #4C6559) to match Java Edition. | |||||
| Mushrooms now properly generate under trees. | |||||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in swamps. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added swamps. |
| TU9 | Color transitions within swamps have been smoothed. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added witch huts, which generate only in swamps. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Generation of marsh-like areas in swamp biomes has been changed. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils, which can generate in swamps. | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | The ID swampland has been changed to swamp. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 6. | |||||
Issues relating to "Swamp" or "Swampland" are maintained on the bug tracker. Issues should be reported and viewed there.
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