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VOOZH | about |
| Structures | π Image Jungle pyramid |
|---|---|
| Features | π Image Jungle Tree π Image Mega Jungle Tree π Image Jungle Bush π Image Oak |
| Blocks | π Image Grass Block π Image Short Grass π Image Fern π Image Vines π Image Melon π Image Bamboo π Image Dandelion π Image Poppy |
|
Climate | |
| Temperature | 0.95 |
| Downfall | 0.9 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #59C93C |
| Foliage color | #30BB0B |
| Dry foliage color | #A36346 |
| Water color | #3F76E4β[JE only] #1B9ED8β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Warmish |
| Lighting | Warmish |
| Volumetric fog | Humid |
| Color grading | Warmish |
{
"title": "Jungle Hills",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite jungle-pyramid.png article, displayed as 16x16px|link=Jungle pyramid|alt=|class=pixel-image|)</span>(link to Jungle pyramid article, displayed as <span class=\"sprite-text\">Jungle pyramid</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.95",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.9",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #59C93C; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #59C93C</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #30BB0B; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #30BB0B</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A36346; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A36346</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1B9ED8; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #1B9ED8</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish atmospherics article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish lighting article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Humid)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish color grading article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Jungle Hills.png",
"Jungle Hills Vibrant Visuals.png"
]
}
The jungle hills biome is a hills variant of the jungle biome that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Similar to other hills biomes, the jungle hills featured steeper terrain, making it a more difficult variant of the already difficult jungle for survival purposes. The foliage generated was similar to its regular counterpart, with large or small jungle trees (sometimes with cocoa pods), large or small oak trees, melon patches, bamboo, and jungle bushes. Ocelots, parrots and pandas also spawned here and jungle pyramids generated here.
In Bedrock Edition, jungle hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They appear similar to the current jungle, spawning warm animal variants. However, trail ruins do not generate.
With Vibrant Visuals, jungle hills use a strong humid volumetric fog setting, which fades the distance in an orange tint. Jungle hills use warmish and color grading, which makes the biome look more humid and warm. The night sky is slightly brighter and moonlight colored more vibrant blue.
In Java Edition, jungle hills used the same mob spawning chances as jungles for ambient categories, and had different chances for the others, while in Bedrock Edition, jungle hills use the same mob spawning chances as jungles.
The following mobs spawned naturally here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| π Image Sheep | 12β63 | 4 |
| π Image Pig | 10β63 | 4 |
| π Image Chicken | 10β63 | 4 |
| π Image Cow | 8β63 | 4 |
| π Image Parrot | 10β63 | 1 |
| π Image Panda | 1β63 | 1β2 |
| π Image Chicken | 10β63 | 4 |
| π Image Ocelot | 2β63 | 1β1 |
| Monster category | ||
| π Image Spider | 100β515 | 4 |
| π Image Zombie | 95β515 | 4 |
| π Image Zombie Villager | 5β515 | 1 |
| π Image Skeleton | 100β515 | 4 |
| π Image Creeper | 100β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 63, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "1", "mob": "Parrot", "weight": 10 }, { "size": "1-2", "mob": "Panda", "weight": 1 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "1-1", "mob": "Ocelot", "weight": 2 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 80 | 1β2 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Parrot | 40 | 1β2 |
| π Image Ocelot | 30 | 1β2 |
| π Image Sheep | 12 | 2β3 |
| π Image Warm Chicken | 10 | 2β4 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Panda | 10 | 1β2 |
| π Image Warm Pig | 10 | 1β3 |
| π Image Warm Cow | 8 | 2β3 |
| Ambient category | ||
| π Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 130, "mobs": [ { "size": "1-2", "mob": "Parrot", "weight": 40 }, { "size": "1-2", "mob": "Ocelot", "weight": 30 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-2", "mob": "Panda", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
These music tracks play while the player is in the jungle hills.
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite jungle-hills.png: Sprite image for jungle-hills in Minecraft [No displayed name] | jungle_hills | 22 |
| January 18, 2012 | Jens Bergensten tweeted a teaser screenshot of a new jungle biome. | ||||||
|---|---|---|---|---|---|---|---|
| January 19, 2012 | Jens tweeted another jungle screenshot, showcasing the bright green foliage. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.1 | 12w03a | Added JungleHills. | |||||
| 12w04a | Ocelots were introduced, which spawn only in jungles. | ||||||
| 1.3.1 | 12w19a | Added cocoa pods, which generate on jungle trees. | |||||
| 12w22a | Added jungle pyramids, which can generate in all jungle variants. | ||||||
| 1.7.2 | 13w36a | Melons can now generate in all jungle variants. | |||||
| Jungle biomes have been made much rarer. | |||||||
| Jungle hills are now required for the new "Adventuring Time" achievement. | |||||||
| 1.12 | 17w13a | Added parrots, which spawn only in jungles. | |||||
| 1.13 | 18w16a | Renamed "JungleHills" to "Jungle Hills". | |||||
| 1.14 | 18w43a | Added bamboo, which can rarely grow within normal jungles and extensively grow in bamboo jungles. | |||||
| Added pandas, which can spawn in jungles. | |||||||
| 1.18 | Experimental Snapshot 1 | Jungle hills no longer generate naturally. | |||||
| 21w40a | Removed jungle hills. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added jungle biomes and their variants. | |||||
| Melons can now generate in all jungle variants. | |||||||
| v0.12.1 | build 1 | Ocelots can now spawn in jungles. | |||||
| v0.15.0 | build 1 | Added jungle pyramids. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added parrots, which spawn only in jungles. | |||||
| 1.8.0 | beta 1.8.0.8 | Added pandas to jungles. | |||||
| Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa beans can now be caught as a fishing item. | |||||||
| 1.9.0 | beta 1.9.0.0 | Bamboo shoots now rarely generate within jungle biomes. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Jungle hills no longer generate naturally. | |||||
| 1.21.60 | Preview 1.21.60.23 | Bamboo now generates in larger and denser patches. | |||||
| Trees are now denser. | |||||||
| Big jungle trees now generate more frequently. | |||||||
| Jungle bushes are now larger. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in jungle hills are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in jungle hills are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in jungle hills are now the warm variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added humid volumetric fog, warmish atmospherics, color grading, and lighting to jungle hills with Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU12 | Added jungle hills biomes. | ||||||
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Added jungle pyramids. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Melons may now generate in all jungle variants. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added parrots, which spawn exclusively in jungles. |
| 1.83 | Added pandas to jungles. | ||||||
| Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa beans can now be caught as a fishing item.[verify] | |||||||
| 1.88 | Bamboo shoots now rarely generate within jungle biomes.[is this the correct version?] | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 22. | |||||
Issues relating to "Jungle Hills" are maintained on the bug tracker. Issues should be reported and viewed there.
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