![]() |
VOOZH | about |
| Health points | 16HP👁 ❤️ × 8 |
|---|---|
| Behavior | Neutral |
| Mob type | 👁 Image Monster 👁 Image Arthropod |
| Attack strength |
Easy: 2HP👁 ❤️ Normal: 2HP👁 ❤️ Hard: 3HP👁 ❤️ 👁 💔 |
| Hitbox size | Height: 0.9 blocks Width: 1.4 blocks |
| Speed | 0.3 |
| Spawn |
|
{
"title": "Spider",
"rows": [
{
"field": "16<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 8</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite arthropod.png article, displayed as 16x16px|link=Arthropod|alt=|class=pixel-image|)</span>(link to Arthropod article, displayed as <span class=\"sprite-text\">Arthropod</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "Easy: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span><br>Normal: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span><br>Hard: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span><br>",
"label": "Attack<br/>strength"
},
{
"field": "Height: 0.9 blocks<br>Width: 1.4 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.3",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Spider Spawn Egg"
],
"images": [
"Spider.png"
]
}
A spider is a wall-climbing neutral arthropod (arachnid) that attacks players on sight in dark areas by jumping and biting them. They drop string and spider eyes on death.
Spiders can spawn in the Overworld at a light level of 0 within a 3×1×3 space centered on an opaque block. In Java Edition, the block above the spawning space cannot be a full solid block, including transparent ones such as leaves or glass, but non-full blocks, such as soul sand or slabs, are allowed.[1] Spiders do not spawn in mushroom fields and deep dark biomes, and they are replaced by cave spiders in sulfur caves. In Bedrock Edition, spiders also do not spawn in rivers, frozen rivers, and snowy plains and do not spawn in groups.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 👁 Image Bamboo Jungle | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Frozen Peaks | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Meadow | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Windswept Hills | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Grove | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Dappled Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Jagged Peaks | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Snowy Beach | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Jungle | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Eroded Badlands | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Flower Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Sparse Jungle | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Birch Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Stony Peaks | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Beach | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Taiga | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Lush Caves | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Snowy Slopes | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Wooded Badlands | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Snowy Taiga | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Badlands | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Old Growth Birch Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Windswept Gravelly Hills | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Pale Garden | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Windswept Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Ice Spikes | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Old Growth Spruce Taiga | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Cherry Grove | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Desert | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Dark Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Stony Shore | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Frozen River | 100⁄516 | 19.38% | 4 | — | — |
| 👁 Image Swamp | 100⁄516 | 19.38% | 4 | 100 | 1 |
| 👁 Image Mangrove Swamp | 100⁄516 | 19.38% | 4 | 100 | 1 |
| 👁 Image Lukewarm Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Warm Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Sunflower Plains | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Deep Cold Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Deep Frozen Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Snowy Plains | 100⁄520 | 19.23% | 4 | — | — |
| 👁 Image Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Deep Lukewarm Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Plains | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Deep Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Savanna Plateau | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Frozen Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Windswept Savanna | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Savanna | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Cold Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Old Growth Pine Taiga | 100⁄540 | 18.52% | 4 | 100 | 1 |
| 👁 Image Dripstone Caves | 100⁄610 | 16.39% | 4 | 100 | 1 |
| 👁 Image River | 100⁄615 | 16.26% | 4 | — | — |
Spiders spawn from monster spawners found in monster rooms (25% chance) as well as in secret rooms surrounded by cobwebs in woodland mansions.
Spiders have a 1⁄3 chance to be selected as the "melee" mob for trial spawners in trial chambers.
Spiders occasionally spawn with status effects in Hard difficulty. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. These spiders can spawn with one of the following effects:
The effect is then applied to all entities within the pack, lasting forever. If the Invisibility status effect is applied to a spider, its eyes remain visible.
There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In Bedrock Edition, the skeleton has an 80% chance to be replaced by a stray, bogged, parched, or wither skeleton in the biomes where they spawn. A spider jockey can also be spawned by the following commands:
/summon minecraft:spider ~ ~ ~ {Passengers:[{id:"minecraft:skeleton",equipment:{mainhand:{id:"minecraft:bow",count:1}}}]}./summon spider ~ ~ ~ ~ ~ minecraft:entity_spawned_with_default_jockey. This command only works if it's nighttime, or if the executer is underground.The skeleton controls how both mobs move. The spider can still climb walls, but the skeleton suffocates if the spider runs into a ceiling. The skeleton and the spider cannot damage each other. If they come into contact with water, they are separated.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | String | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| 👁 Image | Spider Eye[A] | 0–1 | 33.33% | 0.33 | 0–2 | 66.67% | 0.83 | 0–3 | 83.33% | 1.33 | 0–4 | 88.89% | 1.83 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | String | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| 👁 Image | Spider Eye[A] | 0–1 | 1⁄3 | 1⁄3 | 0–2 | 2⁄3 | 5⁄6 | 0–3 | 5⁄6 | 4⁄3 | 0–4 | 8⁄9 | 11⁄6 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | String | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| 👁 Image | Spider Eye[A] | 0 | 2⁄3 (66.67%) | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄9 (11.11%) |
| 1 | 1⁄3 (33.33%) | 1⁄2 (50.00%) | 5⁄12 (41.67%) | 5⁄18 (27.78%) | ||
| 2 | 0 | 1⁄6 (16.67%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄12 (8.33%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1⁄3 (0.33) | 5⁄6 (0.83) | 4⁄3 (1.33) | 11⁄6 (1.83) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | String | 1.00 | 1.50 | 2.00 | 2.50 |
| 👁 Image | Spider Eye[A] | 0.33 | 0.83 | 1.33 | 1.83 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | String | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Spider Eye[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | String | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Spider Eye[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | String | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Spider Eye[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | String | 1.00 | 1.33 | 1.67 | 2.00 |
| 👁 Image | Spider Eye[A] | 0.50 | 0.75 | 1.00 | 1.25 |
5XP experience orbs are dropped by a spider when it is killed by a player or tamed wolf.
A spider stays hostile toward the player or an iron golem as long as the light level immediately around the spider is 11 or less; otherwise, it does not attack unless attacked first. If a spider chases its target into an area where the light level immediately around the spider is above 11, it returns to a neutral state. However, spiders pursue targets regardless of the light level in retaliation to an attack. In Bedrock Edition, spiders become hostile to the player after a short while after noticing them, whereas in Java Edition they become hostile instantly.
Despite being hostile to iron golems in light below 12, villagers and wandering traders are ignored by spiders, regardless of light level. However, a spider can retaliate if a firework rocket set by a villager hits it.
Hostile spiders see up to 16 blocks, and pounce at close range.
Spiders can climb up over solid blocks that are not magma blocks[Bedrock Edition only], but do not climb on underside surfaces. A spider pursuing a player can detect a player through blocks. If a spider cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position and proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.
Spiders flee from armadillos that are not in a rolled-up state.
In Java Edition, if a spider tries to go through the world border, it starts climbing the world border instead.
Spider can also climb on full boats, full boats with chests and shulkers.
Even though normal spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.
Spiders flip onto their backs when they die, unlike most other mobs, which fall to one side.
The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.
When pathfinding, spiders often get stuck in corners and cannot be provoked.
Unlike other neutral mobs, spiders don't count towards the AngryAt tag.[2][3][4]
The regular texture of spiders makes the red eyes appear bright in contrast to the dark body, but with Vibrant Visuals, the eyes are actually emissive, making them easily distinguishable in dark areas where they spawn.
15% of nearby baby zombies, husks, or drowned may ride a spider that was not spawned as a spider jockey, to form a jockey.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Spider hisses | Hostile Mobs | Randomly | entity.spider.ambient | subtitles.entity.spider.ambient | 1.0 | 0.8–1.2 | 16 | |
| Spider dies | Hostile Mobs | When a spider dies | entity.spider.death | subtitles.entity.spider.death | 1.0 | 0.8–1.2 | 16 | |
| Spider hurts | Hostile Mobs | When a spider is damaged | entity.spider.hurt | subtitles.entity.spider.hurt | 1.0 | 0.8–1.2 | 16 | |
| Footsteps | Hostile Mobs | While a spider is walking | entity.spider.step | subtitles.generic.block.footsteps | 0.15 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Hostile Mobs | Randomly | mob.spider.say | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a spider dies | mob.spider.death | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a spider is damaged | mob.spider.say | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | While a spider is walking | mob.spider.step | ? | 0.35 | 0.9–1.1 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| 👁 EntitySprite spider.png: Sprite image for spider in Minecraft Spider | spider | arthropoddismounts_underwaterno_anger_from_wind_chargesensitive_to_bane_of_arthropods |
entity.minecraft.spider |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| 👁 EntitySprite spider.png: Sprite image for spider in Minecraft Spider | spider | 35 |
arthropodmobmonsterspider | entity.spider.name |
Spiders have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| 👁 Image 👁 Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| October 23, 2009 | Spiders were proposed in a blog post, where they would produce "web tiles". | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Classic | |||||||
| 0.26 SURVIVAL TEST/Development | 👁 Image Tested spiders. | ||||||
| They had a different texture, which is brown instead of black. | |||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.26 SURVIVAL TEST | 👁 Image Added spiders. | ||||||
| The texture of spiders was changed from brown on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.[5] | |||||||
| Spiders are the fifth mob added in Survival Test. | |||||||
| Spiders currently cannot jump far. | |||||||
| Killing spiders gives the player 10 points. | |||||||
| The eyes of spiders currently do not glow. | |||||||
| 0.27 SURVIVAL TEST | Spiders now give 105 points when killed. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Spiders and other mobs no longer spawn naturally. | |||||
| 20100202 | Spiders and other mobs now spawn naturally again. However, they are currently passive. | ||||||
| 20100204-2027 | Spiders are now hostile again. | ||||||
| 20100213 | 👁 Image The eyes on spiders now glow in the dark. | ||||||
| Spiders now don't attack the player in daylight unless provoked. | |||||||
| 20100219 | Spiders now drop 0–2 string upon death. | ||||||
| Java Edition Alpha | |||||||
| v1.0.3 | Added unique idle and hurt sounds for spiders. Previously, they had no idle sounds and used the hurt sound for players. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Spiders have been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down. | ||||||
| 1.4 | Spiders no longer trample crops.[6] | ||||||
| Spiders now make quieter step sounds.[7] | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Spiders now drop 0-1 spider eye when killed by a player or tamed wolf. | |||||
| The health points of spiders have been reduced from 20HP👁 ❤️ × 10 to 16HP👁 ❤️ × 8. | |||||||
| Beta 1.9 Prerelease 4 | Spiders are now immune to the Poison effect. | ||||||
| Spiders are now considered arthropods. | |||||||
| 1.3.1 | ? | Spiders now become aggressive toward the last mob or player that hit them. | |||||
| 1.4.2 | 12w39a | Spiders have been given a new walking sound. | |||||
| 1.6.1 | 13w24a | 👁 Image 👁 Image 👁 Image 👁 Image Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty. | |||||
| 1.7.2 | 1.7 | Spiders are no longer provoked when attacked by the player in creative mode. | |||||
| 1.8 | 14w06a | Spiders can no longer see the player through blocks. | |||||
| Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | |||||||
| 14w11a | Spiders now run away from creepers that are about to explode. | ||||||
| 1.8.1 | pre1 | Spiders no longer run away from creepers that are about to explode. | |||||
| 1.9 | 15w36a | Spiders can now draw lines of sight through blocks again. | |||||
| 1.14 | 18w43a | 👁 Image The texture of spiders has been changed. | |||||
| 👁 Image 👁 Image 👁 Image As a result of the spider texture change, the spiders that spawn with the Speed, Strength, or Regeneration status effects on Hard difficulty now have a different look. | |||||||
| 1.16 | 20w10a | Firework damage now provokes spiders.[8] | |||||
| 1.19 | 22w11a | 👁 Image Fixed texture mapping of spiders.[9] | |||||
| 1.19.4 | pre4 | Natural potion effects on spiders now last infinitely long instead of about 3.3 years.[10] | |||||
| 1.20.3 Experiment | 23w45a | Spiders now spawn in trial chambers. | |||||
| 1.20.5 | 24w03a | Spiders are now scared of armadillos when not in a rolled up state. | |||||
| 1.20.5 Experiment | 24w04a | No longer retaliates against attacks from the breeze. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.3.3 | 👁 Image Added spiders. | ||||||
| 👁 Image On Android mobile devices, the abdomen on spiders is sometimes missing.[11][12] | |||||||
| v0.7.3 | 👁 Image The eyes on spiders now glow in the dark. | ||||||
| v0.8.0 | build 1 | 👁 Image Spiders now have abdomens on Android mobile devices. | |||||
| build 3 | Spiders are a little faster. | ||||||
| v0.9.0 | build 1 | Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night. | |||||
| The spider's AI has been updated. | |||||||
| build 4 | The animation for spiders is now twice as fast. | ||||||
| v0.9.2 | Spiders no longer draw a line of sight through solid blocks. | ||||||
| v0.12.1 | build 1 | Spiders now drop spider eyes. | |||||
| v0.15.0 | build 1 | Baby husks can now mount spiders. | |||||
| Bedrock Edition | |||||||
| ? | Spiders can now draw lines of sight through blocks again. | ||||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image The texture of spiders has been changed. | |||||
| 1.18.30 | Preview 1.18.20.28 | Spiders now deal 2HP👁 ❤️ damage on Normal difficulty instead of 3HP👁 ❤️ 👁 💔 , matching Java Edition. | |||||
| 1.19.0 | Preview 1.19.0.21 | 👁 Image Fixed texture mapping of spiders.[13] | |||||
| 1.19.80 | Preview 1.19.80.20 | Spiders can no longer ride boats and boats with chests. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Spiders now spawn in trial chambers behind the "Update 1.21" experimental toggle. | |||||
| 1.20.70 Experiment | Preview 1.20.70.20 | Spiders now flee from armadillos that are not rolled up. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Spiders no longer retaliate against attacks from breezes. | |||||
| 1.21.130 | Preview 1.21.130.26 | Baby zombie villagers can no longer mount spiders. | |||||
| 26.0 | Preview 26.0.27 | Baby drowned can now search for spiders to mount. | |||||
| Due to a bug, baby husks can no longer mount spiders.[14] | |||||||
| 26.10 | Preview 26.10.24 | Baby husks can once again mount spiders. | |||||
| 26.30 | Preview 26.30.29 | Spiders no longer spawn in sulfur caves, being replaced by cave spiders. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image Added spiders. |
| TU14 | 1.04 | Spiders now become aggressive toward the last mob or player that hit them. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | 👁 Image 👁 Image 👁 Image 👁 Image Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Spiders can no longer see the player through blocks. | |
| Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | |||||||
| 1.90 | 👁 Image The texture of spiders has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image Added spiders. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has been changed from Spider to spider. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
Issues relating to "Spider" are maintained on the bug tracker. Issues should be reported and viewed there.