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Spider

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👁 Image
For other uses, see Spider (disambiguation).
Spider
Health points 16HP👁 ❤️
× 8
Behavior Neutral
Mob type 👁 Image
Monster

👁 Image
Arthropod
Attack
strength
Easy: 2HP👁 ❤️

Normal: 2HP👁 ❤️

Hard: 3HP👁 ❤️
👁 💔

Hitbox size Height: 0.9 blocks
Width: 1.4 blocks
Speed 0.3
Spawn
{
 "title": "Spider",
 "rows": [
 {
 "field": "16<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 8</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Neutral",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite arthropod.png article, displayed as 16x16px|link=Arthropod|alt=|class=pixel-image|)</span>(link to Arthropod article, displayed as <span class=\"sprite-text\">Arthropod</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "Easy: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span><br>Normal: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span><br>Hard: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span><br>",
 "label": "Attack<br/>strength"
 },
 {
 "field": "Height: 0.9 blocks<br>Width: 1.4 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.3",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 }
 ],
 "invimages": [
 "Spider Spawn Egg"
 ],
 "images": [
 "Spider.png"
 ]
}

A spider is a wall-climbing neutral arthropod (arachnid) that attacks players on sight in dark areas by jumping and biting them. They drop string and spider eyes on death.

Spawning

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Spiders can spawn in the Overworld at a light level of 0 within a 3×1×3 space centered on an opaque block. In Java Edition, the block above the spawning space cannot be a full solid block, including transparent ones such as leaves or glass, but non-full blocks, such as soul sand or slabs, are allowed.[1] Spiders do not spawn in mushroom fields and deep dark biomes, and they are replaced by cave spiders in sulfur caves. In Bedrock Edition, spiders also do not spawn in rivers, frozen rivers, and snowy plains and do not spawn in groups.

Spider spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
👁 Image
Bamboo Jungle
10051519.42%41001
👁 Image
Frozen Peaks
10051519.42%41001
👁 Image
Meadow
10051519.42%41001
👁 Image
Windswept Hills
10051519.42%41001
👁 Image
Grove
10051519.42%41001
👁 Image
Dappled Forest
10051519.42%41001
👁 Image
Jagged Peaks
10051519.42%41001
👁 Image
Snowy Beach
10051519.42%41001
👁 Image
Jungle
10051519.42%41001
👁 Image
Eroded Badlands
10051519.42%41001
👁 Image
Flower Forest
10051519.42%41001
👁 Image
Sparse Jungle
10051519.42%41001
👁 Image
Birch Forest
10051519.42%41001
👁 Image
Stony Peaks
10051519.42%41001
👁 Image
Beach
10051519.42%41001
👁 Image
Taiga
10051519.42%41001
👁 Image
Lush Caves
10051519.42%41001
👁 Image
Snowy Slopes
10051519.42%41001
👁 Image
Wooded Badlands
10051519.42%41001
👁 Image
Snowy Taiga
10051519.42%41001
👁 Image
Forest
10051519.42%41001
👁 Image
Badlands
10051519.42%41001
👁 Image
Old Growth Birch Forest
10051519.42%41001
👁 Image
Windswept Gravelly Hills
10051519.42%41001
👁 Image
Pale Garden
10051519.42%41001
👁 Image
Windswept Forest
10051519.42%41001
👁 Image
Ice Spikes
10051519.42%41001
👁 Image
Old Growth Spruce Taiga
10051519.42%41001
👁 Image
Cherry Grove
10051519.42%41001
👁 Image
Desert
10051519.42%41001
👁 Image
Dark Forest
10051519.42%41001
👁 Image
Stony Shore
10051519.42%41001
👁 Image
Frozen River
10051619.38%4
👁 Image
Swamp
10051619.38%41001
👁 Image
Mangrove Swamp
10051619.38%41001
👁 Image
Lukewarm Ocean
10052019.23%41001
👁 Image
Warm Ocean
10052019.23%41001
👁 Image
Sunflower Plains
10052019.23%41001
👁 Image
Deep Cold Ocean
10052019.23%41001
👁 Image
Deep Frozen Ocean
10052019.23%41001
👁 Image
Snowy Plains
10052019.23%4
👁 Image
Ocean
10052019.23%41001
👁 Image
Deep Lukewarm Ocean
10052019.23%41001
👁 Image
Plains
10052019.23%41001
👁 Image
Deep Ocean
10052019.23%41001
👁 Image
Savanna Plateau
10052019.23%41001
👁 Image
Frozen Ocean
10052019.23%41001
👁 Image
Windswept Savanna
10052019.23%41001
👁 Image
Savanna
10052019.23%41001
👁 Image
Cold Ocean
10052019.23%41001
👁 Image
Old Growth Pine Taiga
10054018.52%41001
👁 Image
Dripstone Caves
10061016.39%41001
👁 Image
River
10061516.26%4

Monster spawners

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Spiders spawn from monster spawners found in monster rooms (25% chance) as well as in secret rooms surrounded by cobwebs in woodland mansions.

Trial spawners

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Spiders have a 13 chance to be selected as the "melee" mob for trial spawners in trial chambers.

Status effects

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This feature is exclusive to Java Edition.
 

Spiders occasionally spawn with status effects in Hard difficulty. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. These spiders can spawn with one of the following effects:

The effect is then applied to all entities within the pack, lasting forever. If the Invisibility status effect is applied to a spider, its eyes remain visible.

Spider jockeys

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Main article: Spider Jockey

There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In Bedrock Edition, the skeleton has an 80% chance to be replaced by a stray, bogged, parched, or wither skeleton in the biomes where they spawn. A spider jockey can also be spawned by the following commands:

  • In Java Edition: /summon minecraft:spider ~ ~ ~ {Passengers:[{id:"minecraft:skeleton",equipment:{mainhand:{id:"minecraft:bow",count:1}}}]}.
  • In Bedrock Edition: /summon spider ~ ~ ~ ~ ~ minecraft:entity_spawned_with_default_jockey. This command only works if it's nighttime, or if the executer is underground.

The skeleton controls how both mobs move. The spider can still climb walls, but the skeleton suffocates if the spider runs into a ceiling. The skeleton and the spider cannot damage each other. If they come into contact with water, they are separated.

Drops

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On death

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Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
String0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
👁 Image
Spider Eye[A]0–133.33%0.330–266.67%0.830–383.33%1.330–488.89%1.83
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
String0–22310–356320–4111220–5171852
👁 Image
Spider Eye[A]0–113130–223560–356430–489116
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
String013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
👁 Image
Spider Eye[A]023 (66.67%)13 (33.33%)16 (16.67%)19 (11.11%)
113 (33.33%)12 (50.00%)512 (41.67%)518 (27.78%)
2016 (16.67%)13 (33.33%)13 (33.33%)
300112 (8.33%)29 (22.22%)
4000118 (5.56%)
Average13 (0.33)56 (0.83)43 (1.33)116 (1.83)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
String1.001.502.002.50
👁 Image
Spider Eye[A]0.330.831.331.83
  1. Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
String0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
👁 Image
Spider Eye[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
String0–22310–323430–423530–5232
👁 Image
Spider Eye[A]0–112120–212340–31210–41254
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
String013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
👁 Image
Spider Eye[A]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
String1.001.331.672.00
👁 Image
Spider Eye[A]0.500.751.001.25
  1. Only when killed by a player.

5XP experience orbs are dropped by a spider when it is killed by a player or tamed wolf.

Behavior

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A spider stays hostile toward the player or an iron golem as long as the light level immediately around the spider is 11 or less; otherwise, it does not attack unless attacked first. If a spider chases its target into an area where the light level immediately around the spider is above 11, it returns to a neutral state. However, spiders pursue targets regardless of the light level in retaliation to an attack. In Bedrock Edition, spiders become hostile to the player after a short while after noticing them, whereas in Java Edition they become hostile instantly.

Despite being hostile to iron golems in light below 12, villagers and wandering traders are ignored by spiders, regardless of light level. However, a spider can retaliate if a firework rocket set by a villager hits it.

Hostile spiders see up to 16 blocks, and pounce at close range.

Spiders can climb up over solid blocks that are not magma blocks[Bedrock Edition only], but do not climb on underside surfaces. A spider pursuing a player can detect a player through blocks. If a spider cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position and proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.

Spiders flee from armadillos that are not in a rolled-up state.

In Java Edition, if a spider tries to go through the world border, it starts climbing the world border instead.

Spider can also climb on full boats, full boats with chests and shulkers.

Even though normal spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.

Spiders flip onto their backs when they die, unlike most other mobs, which fall to one side.

The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.

When pathfinding, spiders often get stuck in corners and cannot be provoked.

Unlike other neutral mobs, spiders don't count towards the AngryAt tag.[2][3][4]

The regular texture of spiders makes the red eyes appear bright in contrast to the dark body, but with Vibrant Visuals, the eyes are actually emissive, making them easily distinguishable in dark areas where they spawn.

Jockey

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This feature is exclusive to Bedrock Edition.
 
👁 Image
A spider ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride a spider that was not spawned as a spider jockey, to form a jockey.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Spider hissesHostile MobsRandomlyentity.spider.ambientsubtitles.entity.spider.ambient1.00.8–1.216
​Spider diesHostile MobsWhen a spider diesentity.spider.deathsubtitles.entity.spider.death1.00.8–1.216
​Spider hurtsHostile MobsWhen a spider is damagedentity.spider.hurtsubtitles.entity.spider.hurt1.00.8–1.216
​FootstepsHostile MobsWhile a spider is walkingentity.spider.stepsubtitles.generic.block.footsteps0.151.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.spider.say​ ?1.00.8–1.2
​ ?Hostile MobsWhen a spider diesmob.spider.death​ ?1.00.8–1.2
​ ?Hostile MobsWhen a spider is damagedmob.spider.say​ ?1.00.8–1.2
​ ?Hostile MobsWhile a spider is walkingmob.spider.step​ ?0.350.9–1.1

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
👁 EntitySprite spider.png: Sprite image for spider in Minecraft
Spider
spiderarthropod
dismounts_underwater
no_anger_from_wind_charge
sensitive_to_bane_of_arthropods
entity.minecraft.spider

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
👁 EntitySprite spider.png: Sprite image for spider in Minecraft
Spider
spider35 arthropod
mob
monster
spider
entity.spider.name

Entity data

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Spiders have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
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👁 Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
👁 Image
👁 Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
👁 Image
👁 Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
👁 Image
👁 Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

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This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: Sounds from before Alpha v1.0.3

Development

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October 23, 2009Spiders were proposed in a blog post, where they would produce "web tiles".
Java Edition Classic
0.26 SURVIVAL TEST/Development👁 Image
Tested spiders.
They had a different texture, which is brown instead of black.

Java Edition

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Java Edition Classic
0.26 SURVIVAL TEST👁 Image
Added spiders.
The texture of spiders was changed from brown on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.[5]
Spiders are the fifth mob added in Survival Test.
Spiders currently cannot jump far.
Killing spiders gives the player 10 points.
The eyes of spiders currently do not glow.
0.27 SURVIVAL TESTSpiders now give 105 points when killed.
Java Edition Indev
0.3120091223-0040Spiders and other mobs no longer spawn naturally.
20100202Spiders and other mobs now spawn naturally again. However, they are currently passive.
20100204-2027Spiders are now hostile again.
20100213👁 Image
The eyes on spiders now glow in the dark.
Spiders now don't attack the player in daylight unless provoked.
20100219Spiders now drop 0–2 string upon death.
Java Edition Alpha
v1.0.3Added unique idle and hurt sounds for spiders. Previously, they had no idle sounds and used the hurt sound for players.
Java Edition Beta
1.2Spiders have been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down.
1.4Spiders no longer trample crops.[6]
Spiders now make quieter step sounds.[7]
Java Edition
1.0.0Beta 1.9 Prerelease 2Spiders now drop 0-1 spider eye when killed by a player or tamed wolf.
The health points of spiders have been reduced from 20HP👁 ❤️
× 10
to 16HP👁 ❤️
× 8
.
Beta 1.9 Prerelease 4Spiders are now immune to the Poison effect.
Spiders are now considered arthropods.
1.3.1?Spiders now become aggressive toward the last mob or player that hit them.
1.4.212w39aSpiders have been given a new walking sound.
1.6.113w24a👁 Image
👁 Image
👁 Image
👁 Image
Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty.
1.7.21.7Spiders are no longer provoked when attacked by the player in creative mode.
1.814w06aSpiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
14w11aSpiders now run away from creepers that are about to explode.
1.8.1pre1Spiders no longer run away from creepers that are about to explode.
1.915w36aSpiders can now draw lines of sight through blocks again.
1.1418w43a👁 Image
The texture of spiders has been changed.
👁 Image
👁 Image
👁 Image
As a result of the spider texture change, the spiders that spawn with the Speed, Strength, or Regeneration status effects on Hard difficulty now have a different look.
1.1620w10aFirework damage now provokes spiders.[8]
1.1922w11a👁 Image
Fixed texture mapping of spiders.[9]
1.19.4pre4Natural potion effects on spiders now last infinitely long instead of about 3.3 years.[10]
1.20.3
Experiment
Update 1.21
23w45aSpiders now spawn in trial chambers.
1.20.524w03aSpiders are now scared of armadillos when not in a rolled up state.
1.20.5
Experiment
Update 1.21
24w04aNo longer retaliates against attacks from the breeze.

Bedrock Edition

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Pocket Edition Alpha
v0.3.3👁 Image
Added spiders.
👁 Image
On Android mobile devices, the abdomen on spiders is sometimes missing.[11][12]
v0.7.3👁 Image
The eyes on spiders now glow in the dark.
v0.8.0build 1👁 Image
Spiders now have abdomens on Android mobile devices.
build 3Spiders are a little faster.
v0.9.0build 1Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night.
The spider's AI has been updated.
build 4The animation for spiders is now twice as fast.
v0.9.2Spiders no longer draw a line of sight through solid blocks.
v0.12.1build 1Spiders now drop spider eyes.
v0.15.0build 1Baby husks can now mount spiders.
Bedrock Edition
?Spiders can now draw lines of sight through blocks again.
1.10.0beta 1.10.0.3👁 Image
The texture of spiders has been changed.
1.18.30Preview 1.18.20.28Spiders now deal 2HP👁 ❤️
damage on Normal difficulty instead of 3HP👁 ❤️
👁 💔
, matching Java Edition.
1.19.0Preview 1.19.0.21👁 Image
Fixed texture mapping of spiders.[13]
1.19.80Preview 1.19.80.20Spiders can no longer ride boats and boats with chests.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Spiders now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20Spiders now flee from armadillos that are not rolled up.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Spiders no longer retaliate against attacks from breezes.
1.21.130Preview 1.21.130.26Baby zombie villagers can no longer mount spiders.
26.0Preview 26.0.27Baby drowned can now search for spiders to mount.
Due to a bug, baby husks can no longer mount spiders.[14]
26.10Preview 26.10.24Baby husks can once again mount spiders.
26.30Preview 26.30.29Spiders no longer spawn in sulfur caves, being replaced by cave spiders.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1👁 Image
Added spiders.
TU141.04Spiders now become aggressive toward the last mob or player that hit them.
TU19CU71.121.121.12👁 Image
👁 Image
👁 Image
👁 Image
Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty.
TU31CU191.221.221.22Patch 3Spiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
1.90 👁 Image
The texture of spiders has been changed.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0👁 Image
Added spiders.

Data history

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Java Edition
1.1116w32aThe entity ID has been changed from Spider to spider.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

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Issues relating to "Spider" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Spiders are able to climb walls because they are programmed by Jens Bergensten to treat the sides of blocks as ladders.[15]
  • In normal conditions, spiders actually float above the ground, but this is often not noticeable due to the difference between the player's height and a spider's height.
  • When a spider wanders inside an enclosed space, it often climbs up a wall until reaching the ceiling, after which it becomes stuck, unable to exit the climbing state even if it is attacked or becomes hostile to the player.[16]
  • Daniel Rosenfeld revealed that the spider sounds were created by distorting garden hose sounds.[17] Similarly, Daniel's downloads from Freesound reveal a leaking hydrant sound file, which matches the spider sounds, undistorted.[18][19]
  • Despite being animals in real life, spiders are considered monsters.

Gallery

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Renders

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Screenshots

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Textures

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In other media

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References

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  1. MC-188079
  2. MC-256289 – AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game
  3. MC-195278 – If the "universalAnger" is set to true, certain neutral mobs don't fight back when you attack them
  4. MC-187857 – New neutral mob behavior improvements were not implemented for llamas, dolphins, and spiders in the daylight
  5. http://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501
  6. "Changed so that wolves and spiders don't make step sounds, and don't destroy crops when they walk on them"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 30, 2011
  7. "@C418 Sure, if you think it would be better"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 30, 2011
  8. MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
  9. MC-127885 – resolved as "Fixed".
  10. MC-259637 – resolved as "Fixed".
  11. MCPE-15 – resolved as "Duplicate".
  12. MCPE-4736 – resolved as "Fixed".
  13. MCPE-152927 – resolved as "Fixed".
  14. MCPE-234690
  15. "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length"
  16. MC-154160 – resolved as "Works As Intended".
  17. [sfx: Minecraft spider] Daniel: That’s a water hose. I took a water hose, and I just put it in a synthesizer and pitched it around. [sfx: Minecraft spider]
  18. https://freesound.org/people/nicStage/sounds/2155/
  19. https://freesound.org/people/C418/downloaded_sounds/

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