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Crossbow

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πŸ‘ Image
Not to be confused with Bow.
Crossbow
Rarity tier
 
Common
Projectile damage πŸ‘ ItemSprite arrow.png: Sprite image for arrow in Minecraft
Arrow
:

JE: 7HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
to 11HPπŸ‘ ❀️
Γ— 5.5

BE: 9HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”

πŸ‘ ItemSprite firework-rocket.png: Sprite image for firework-rocket in Minecraft
Firework rocket
:

1πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
:
5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
to 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

2πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
:
6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
to 8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

3πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
:
7HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
to 10HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

4πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
:
8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
to 12HPπŸ‘ ❀️
Γ— 6

5πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
:
9HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
to 14HPπŸ‘ ❀️
Γ— 7

6πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
:
10HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
to 16HPπŸ‘ ❀️
Γ— 8

7πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
:
11HPπŸ‘ ❀️
Γ— 5.5
to 18HPπŸ‘ ❀️
Γ— 9
Charge time 1.25s[note 1][1]
1s (Quick Charge I)
0.75s (Quick Charge II)
0.5s (Quick Charge III)
Inaccuracy 1
Durability JE: 465
BE: 466
Enchantability 1
Renewable Yes
Stackable No
{
 "title": "Crossbow",
 "rows": [
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
 "label": "(link to Rarity article, displayed as Rarity tier)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Ranged attack#Projectile damage article, displayed as Projectile damage)"
 },
 {
 "field": "1.25s<br>1s ((link to Quick Charge article, displayed as Quick Charge) I)<br>0.75s ((link to Quick Charge article, displayed as Quick Charge) II)<br>0.5s ((link to Quick Charge article, displayed as Quick Charge) III)",
 "label": "(link to Ranged attack#Charge time article, displayed as Charge time)"
 },
 {
 "field": "1",
 "label": "(link to Ranged attack#Inaccuracy article, displayed as Inaccuracy)"
 },
 {
 "field": "'''(link to Java Edition article, displayed as JE):''' 465<br>'''(link to Bedrock Edition article, displayed as BE):''' 466",
 "label": "(link to Durability article, displayed as Durability)"
 },
 {
 "field": "1",
 "label": "(link to Enchantability article, displayed as Enchantability)"
 },
 {
 "field": "Yes",
 "label": "(link to Renewable resource article, displayed as Renewable)"
 },
 {
 "field": "No",
 "label": "Stackable"
 }
 ],
 "invimages": [
 "Crossbow",
 "[Crossbow]Arrow Loaded Crossbow",
 "[Crossbow]Firework Loaded Crossbow"
 ],
 "images": [
 "Crossbow.png",
 "Crossbow Pull 0.png",
 "Crossbow Pull 1.png",
 "Crossbow Pull 2.png",
 "Arrow Loaded Crossbow.png",
 "Firework Loaded Crossbow.png"
 ]
}

A crossbow is a ranged weapon that can load and fire arrows, arrow variants, and firework rockets. Holding use will load it and it will remain loaded until it is fired, after which it can be loaded again.

Obtaining

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Crafting

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Ingredients Crafting recipe
Stick +
Iron Ingot +
String +
Tripwire Hook
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String
πŸ‘ Invicon Tripwire Hook.png: Inventory sprite for Tripwire Hook in Minecraft as shown in-game linking to Tripwire Hook with description: Tripwire Hook
πŸ‘ Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick

πŸ‘ Invicon Crossbow.png: Inventory sprite for Crossbow in Minecraft as shown in-game with description: Crossbow

Generated loot

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Item Structure Container Quantity Chance
Java Edition
πŸ‘ Image
πŸ‘ Image
Bastion Remnant
Generic chest 1 9.8%
{ "item": "Crossbow", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
πŸ‘ Image
Pillager Outpost
Chest 1 50%
{ "item": "Crossbow", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" }
πŸ‘ Image
[A][B]
πŸ‘ Image
Bastion Remnant
Bridge chest 1 11.2%
{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
πŸ‘ Image
[A][C]
πŸ‘ Image
Bastion Remnant
Generic chest 1 6.7%
{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.0674157303370787, "structure": "Bastion Remnant", "container": "Generic chest" }
πŸ‘ Image
[D]
πŸ‘ Image
Trial Chambers
Vault and reward chest 1 7%
{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.06956521739130439, "structure": "Trial Chambers", "container": "Vault and reward chest" }
Ominous vault 1 11%
{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.1103448275862069, "structure": "Trial Chambers", "container": "Ominous vault" }
Bedrock Edition
πŸ‘ Image
πŸ‘ Image
Bastion Remnant
Generic chest 1 9.8%
{ "item": "Crossbow", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
πŸ‘ Image
Pillager Outpost
Chest 1 50%
{ "item": "Crossbow", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" }
πŸ‘ Image
[A][B]
πŸ‘ Image
Bastion Remnant
Bridge chest 1 11.2%
{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
πŸ‘ Image
[A][C]
πŸ‘ Image
Bastion Remnant
Generic chest 1 6.7%
{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.0674157303370787, "structure": "Bastion Remnant", "container": "Generic chest" }
πŸ‘ Image
[D]
πŸ‘ Image
Trial Chambers
Vault and reward chest 1 1.7%
{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.017391304347826098, "structure": "Trial Chambers", "container": "Vault and reward chest" }
Ominous vault 1 11%
{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.1103448275862069, "structure": "Trial Chambers", "container": "Ominous vault" }
  1. ↑ a b c d All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
  2. ↑ a b The item has between 10% and 50% of its total durability.
  3. ↑ a b The item has between 10% and 90% of its total durability.
  4. ↑ a b Enchantment probabilities are the same as a level-5 to level-20 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.

Mob loot

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Pillagers

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When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned.

Piglins

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Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.

Trading

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VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
πŸ‘ Image
Fletcher
πŸ‘ Image
Journeyman
100%100%3 Γ— πŸ‘ Image
Emerald
πŸ‘ Image
12100.05

Usage

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Attacking

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πŸ‘ Image
Shooting a crossbow in Java Edition.

Crossbows are similar to bows, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy.

Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by shields. A crossbow enchanted with Piercing fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with Piercing can be picked up and used again, creating an effect similar to the bow-exclusive Infinity enchantment. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.β€Œ[Java Edition only]

Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in Java Edition, explodes on contact with blocks and entities.[2] If the firework rocket has no firework stars, it deals no damage. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's offhand. Using a firework rocket uses 3 durability per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the Multishot enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. Piercing does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks.

A crossbow can first be loaded by using it, which starts charging it. While charging the crossbow, the player moves at sneaking speed. When the crossbow finishes charging, the arrow or firework rocket is then loaded into it and the player’s speed returns to normal. At this point, the crossbow must be used a second time to fire its projectile. Shooting a loaded crossbow does not delay any of the player's current actions like sprinting or swimming. Both arrows and firework rockets launched by crossbows are not augmented by the Strength effect.

In Java Edition, continuing to hold use after firing a crossbow causes it to begin recharging again. In Bedrock Edition, continuing to hold use after firing a crossbow does not cause it to begin recharging, as the input must be released and then inputed again. There is also a small delay after fully charging a crossbow where it cannot be fired despite being fully charged, and a similar delay after firing a crossbow where it cannot be recharged again.[3] These bugs cause crossbows to effectively charge and fire slower than in Java Edition.

A loaded crossbow keeps its projectile when placed in another inventory slot or into an item frame without the projectile being unloaded or fired. A loaded crossbow also remains charged after repairing or enchanting it using a grindstone, anvil, or enchanting table. In Java Edition, the crossbow’s tooltip also lists the loaded projectile and its effect, if any. Like with bows, the player can choose the type of arrow to fire based on its location in their inventory:

  • Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first.
  • If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.

Some mobs cannot be shot using an arrow, because the arrow either disappears or is deflected. However, by use of the explosion from an indirect firework rocket, these arrow-immune mobs can be damaged:

Statistics

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πŸ‘ ItemSprite arrow.png: Sprite image for arrow in Minecraft
Arrow
Java Edition
Projectile damage Enchantment Charge time Damage/second (DPS)
7HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
to 11HPπŸ‘ ❀️
Γ— 5.5
Unenchanted 1.25 s 5.25 to 8.25
Quick Charge I 1 s 7 to 11
Quick Charge II 0.75 s 8.75 to 13.75
Quick Charge III 0.5 s 10.5 to 16.5
Bedrock Edition
Projectile damage Enchantment Charge time Damage/second (DPS)
9HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
Unenchanted 1.25 s 6.75
Quick Charge I 1 s 9
Quick Charge II 0.75 s 11.25
Quick Charge III 0.5 s 13.5
πŸ‘ ItemSprite firework-rocket.png: Sprite image for firework-rocket in Minecraft
Firework Rocket
Firework stars Projectile damage Enchantment Charge time Damage/second (DPS)
1 πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
to 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
No enchantment 1.25 s 3.75 to 4.5
Quick Charge I 1 s 5 to 6
Quick Charge II 0.75 s 6.25 to 7.5
Quick Charge III 0.5 s 7.5 to 9
2 πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
to 8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
No enchantment 1.25 s 4.5 to 6
Quick Charge I 1 s 6 to 8
Quick Charge II 0.75 s 7.5 to 10
Quick Charge III 0.5 s 9 to 12
3 πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
7HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
to 10HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
No enchantment 1.25 s 5.25 to 7.5
Quick Charge I 1 s 7 to 10
Quick Charge II 0.75 s 8.75 to 12.5
Quick Charge III 0.5 s 10.5 to 15
4 πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
to 12HPπŸ‘ ❀️
Γ— 6
No enchantment 1.25 s 6 to 9
Quick Charge I 1 s 8 to 12
Quick Charge II 0.75 s 10 to 15
Quick Charge III 0.5 s 12 to 18
5 πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
9HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
to 14HPπŸ‘ ❀️
Γ— 7
No enchantment 1.25 s 6.75 to 10.5
Quick Charge I 1 s 9 to 14
Quick Charge II 0.75 s 11.25 to 17.5
Quick Charge III 0.5 s 13.5 to 21
6 πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
10HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
to 16HPπŸ‘ ❀️
Γ— 8
No enchantment 1.25 s 7.5 to 12
Quick Charge I 1 s 10 to 16
Quick Charge II 0.75 s 12.5 to 20
Quick Charge III 0.5 s 15 to 24
7 πŸ‘ ItemSprite firework-star.png: Sprite image for firework-star in Minecraft
11HPπŸ‘ ❀️
Γ— 5.5
to 18HPπŸ‘ ❀️
Γ— 9
No enchantment 1.25 s 8.25 to 13.5
Quick Charge I 1 s 11 to 18
Quick Charge II 0.75 s 13.75 to 22.5
Quick Charge III 0.5 s 16.5 to 27

Projectile motion

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The projectile motion of an arrow fired from a crossbow is dependent on the angle the user is facing, as well as the user's movement speed.

Arrow properties
Drag-H 0.99 Gravity -0.05 m/tick2
Drag-Y

0.99

Ticking order 1
Bow level

0 0

1 Critical charge
Launch angle calculator[calcnote 1]
Given a target coordinate and an initial speed, calculate the arrow launch angle to hit the target.
Target is hit after ticks and would deal avg. 6.00 πŸ‘ ❀️
Γ— 3
damage.
X 0 β€“ 10 Yaw deg
Y 0 β€“ 10 Pitch

degUnreachable
1 Direct hit

Z 0 β€“ 10 Speed 3.15 m/tick
  1. ↑ Yaw and pitch follow the Minecraft's convention, thus zero yaw is directed at +Z (south) and looking upwards corresponds to negative values of pitch.

The distance a launched firework rocket can travel is dependent on the rocket's flight duration. The amount of gunpowder used when crafting the firework rocket changes its flight duration.

Firework rocket range
Minimum Average Maximum Gunpowder
32m (20 ticks) 40.8m (25.5 ticks) 49.6m (31 ticks) 1 πŸ‘ ItemSprite gunpowder.png: Sprite image for gunpowder in Minecraft
48m (30 ticks) 56.8m (35.5 ticks) 65.6m (41 ticks) 2 πŸ‘ ItemSprite gunpowder.png: Sprite image for gunpowder in Minecraft
64m (40 ticks) 72.8m (45.5 ticks) 81.6m (51 ticks) 3 πŸ‘ ItemSprite gunpowder.png: Sprite image for gunpowder in Minecraft

Repairing

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Combining

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Ingredients Crafting recipe Description
Damaged Crossbow or
Damaged Arrow Loaded Crossbow or
Damaged Firework Loaded Crossbow
πŸ‘ Invicon Damaged Crossbow.png: Inventory sprite for Damaged Crossbow in Minecraft as shown in-game with description: Crossbow
πŸ‘ Invicon Damaged Arrow Loaded Crossbow.png: Inventory sprite for Damaged Arrow Loaded Crossbow in Minecraft as shown in-game linking to Arrow Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Damaged Firework Loaded Crossbow.png: Inventory sprite for Damaged Firework Loaded Crossbow in Minecraft as shown in-game linking to Firework Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Damaged Crossbow.png: Inventory sprite for Damaged Crossbow in Minecraft as shown in-game with description: Crossbow
πŸ‘ Invicon Damaged Arrow Loaded Crossbow.png: Inventory sprite for Damaged Arrow Loaded Crossbow in Minecraft as shown in-game linking to Arrow Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Damaged Firework Loaded Crossbow.png: Inventory sprite for Damaged Firework Loaded Crossbow in Minecraft as shown in-game linking to Firework Loaded Crossbow with description: Crossbow

πŸ‘ Invicon Crossbow.png: Inventory sprite for Crossbow in Minecraft as shown in-game with description: Crossbow

The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost.
Ingredients Grinding recipe Description
Damaged Crossbow or
Damaged Arrow Loaded Crossbow or
Damaged Firework Loaded Crossbow
πŸ‘ Invicon Damaged Crossbow.png: Inventory sprite for Damaged Crossbow in Minecraft as shown in-game with description: Crossbow
πŸ‘ Invicon Damaged Arrow Loaded Crossbow.png: Inventory sprite for Damaged Arrow Loaded Crossbow in Minecraft as shown in-game linking to Arrow Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Damaged Firework Loaded Crossbow.png: Inventory sprite for Damaged Firework Loaded Crossbow in Minecraft as shown in-game linking to Firework Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Damaged Crossbow.png: Inventory sprite for Damaged Crossbow in Minecraft as shown in-game with description: Crossbow
πŸ‘ Invicon Damaged Arrow Loaded Crossbow.png: Inventory sprite for Damaged Arrow Loaded Crossbow in Minecraft as shown in-game linking to Arrow Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Damaged Firework Loaded Crossbow.png: Inventory sprite for Damaged Firework Loaded Crossbow in Minecraft as shown in-game linking to Firework Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Crossbow.png: Inventory sprite for Crossbow in Minecraft as shown in-game with description: Crossbow
πŸ‘ Invicon Arrow Loaded Crossbow.png: Inventory sprite for Arrow Loaded Crossbow in Minecraft as shown in-game linking to Arrow Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Firework Loaded Crossbow.png: Inventory sprite for Firework Loaded Crossbow in Minecraft as shown in-game linking to Firework Loaded Crossbow with description: Crossbow
The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is kept.

Unit repair

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Ingredients Anvil recipe
Damaged  or 
Damaged Arrow Loaded Crossbow or 
Damaged Firework Loaded Crossbow
CrossbowArrow Loaded CrossbowFirework Loaded CrossbowπŸ‘ Invicon Damaged Crossbow.png: Inventory sprite for Damaged Crossbow in Minecraft as shown in-game with description: Crossbow
πŸ‘ Invicon Damaged Arrow Loaded Crossbow.png: Inventory sprite for Damaged Arrow Loaded Crossbow in Minecraft as shown in-game linking to Arrow Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Damaged Firework Loaded Crossbow.png: Inventory sprite for Damaged Firework Loaded Crossbow in Minecraft as shown in-game linking to Firework Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Damaged Crossbow.png: Inventory sprite for Damaged Crossbow in Minecraft as shown in-game with description: Crossbow
πŸ‘ Invicon Damaged Arrow Loaded Crossbow.png: Inventory sprite for Damaged Arrow Loaded Crossbow in Minecraft as shown in-game linking to Arrow Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Damaged Firework Loaded Crossbow.png: Inventory sprite for Damaged Firework Loaded Crossbow in Minecraft as shown in-game linking to Firework Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Crossbow.png: Inventory sprite for Crossbow in Minecraft as shown in-game with description: Crossbow
πŸ‘ Invicon Arrow Loaded Crossbow.png: Inventory sprite for Arrow Loaded Crossbow in Minecraft as shown in-game linking to Arrow Loaded Crossbow with description: Crossbow
πŸ‘ Invicon Firework Loaded Crossbow.png: Inventory sprite for Firework Loaded Crossbow in Minecraft as shown in-game linking to Firework Loaded Crossbow with description: Crossbow

A crossbow can be combined with another crossbow in an anvil, preserving the enchantments of both and the projectile of the target item.

Enchantments

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A crossbow can receive the following enchantments:

Name Description Max Level Method Weight
Quick Charge Decreases the reloading time. III πŸ‘ Image
Enchanting Table

πŸ‘ Image
Anvil
5
Multishot[note 2] Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. I πŸ‘ Image
Enchanting Table

πŸ‘ Image
Anvil
2
Piercing[note 2] Causes crossbow-shot arrows to pierce through targets. IV πŸ‘ Image
Enchanting Table

πŸ‘ Image
Anvil
10
Unbreaking Grants a chance to negate durability consumption. III πŸ‘ Image
Enchanting Table

πŸ‘ Image
Anvil
5
Mending Repairs the crossbow when obtaining experience. I πŸ‘ Image
Anvil
2
Curse of Vanishing The crossbow vanishes on death, not dropping as an item. I πŸ‘ Image
Anvil
1

A crossbow cannot be enchanted with Power, Punch, Flame, or Infinity in Survival mode. However, they can be applied via anvil in Creative mode in Java Edition or by using commands. When applied, each enchantment functions the same for the crossbow as it would for a bow.

  1. ↑ Due to a server-client desync bug, crossbows can occasionally be fired 1 tick earlier than their programmed 1.25 second charge time.
  2. ↑ a b Multishot and Piercing are mutually exclusive.

Crossbows can be used as fuel in furnaces, smelting 1.5 items per crossbow.

Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.[4]

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Crossbow charges upPlayersWhen a crossbow starts to loaditem.crossbow.loading_startsubtitles.item.crossbow.charge​0.151.016
​Crossbow charges upPlayersWhen a Quick Charge I crossbow starts to load [sound 1]item.crossbow.quick_charge_1subtitles.item.crossbow.charge​varies [sound 2]varies [sound 3]16
​Crossbow charges upPlayersWhen a Quick Charge II crossbow starts to load [sound 4]item.crossbow.quick_charge_2subtitles.item.crossbow.charge​varies [sound 6]varies [sound 5]16
​Crossbow charges upPlayersWhen a Quick Charge III crossbow starts to load [sound 4]item.crossbow.quick_charge_3subtitles.item.crossbow.charge​varies [sound 5]varies [sound 6]16
​Crossbow charges up[sound 7]PlayersWhile a crossbow is loading [sound 8]item.crossbow.loading_middlesubtitles.item.crossbow.charge​0.325varies [sound 9]16
​Crossbow loadsEntity-DependentWhen a crossbow stops loadingitem.crossbow.loading_endsubtitles.item.crossbow.load​1.013⁄15-1.216
​Crossbow firesEntity-DependentWhen a crossbow firesitem.crossbow.shootsubtitles.item.crossbow.shoot​0.8/0.9/0.91.0/1.0/0.9 [sound 10]16
​Arrow hitsFriendly MobsWhen an arrow hits a block or entityitem.crossbow.hitsubtitles.item.crossbow.hit​1.012⁄11-4⁄316
​Player hitPlayersWhen an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player​0.180.4516
​Firework launchesAmbient/EnvironmentWhen a crossbow fires a firework rocketentity.firework_rocket.launchsubtitles.entity.firework_rocket.launch​3.01.016
​Item breaksEntity-DependentWhen a crossbow's durability is exhaustedentity.item.breaksubtitles.entity.item.break​0.80.8–1.216
  1. ↑ quick1_3 occurs at half the frequency as the other sounds
  2. ↑ 0.325 for all except quick1_1 (pitch=0.9), which is 0.25
  3. ↑ quick1_1 can be 1.0 or 0.9; quick1_2 can be 1.0 or 0.95; quick1_3 can be 1.0
  4. ↑ a b _1 occurs at 2⁄3 the frequency as the other sounds
  5. ↑ a b 0.325 for all except _1 (pitch=0.95), which is 0.25
  6. ↑ a b _1 can be 1.0 or 0.95; _2 can be 1.0, 0.95, or 1.05; _3 can be 1.0, 0.9, or 1.05
  7. ↑ MC-203146
  8. ↑ loading_middle4 occurs at 1⁄4 the frequency as the other sounds
  9. ↑ loading_middle1 can be 1.0, 0.95, or 1.2; loading_middle2 and loading_middle3 can be 1.0, 0.9, or 1.05; loading_middle4 can be 1.0
  10. ↑ Multiplied by the loading percentage of the crossbow

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen a crossbow starts to loadcrossbow.loading.start​ ?1.01.0
​ ?PlayersWhile a crossbow is loading and when a crossbow stops loadingcrossbow.loading.middle​ ?1.01.0
​ ?PlayersUnused sound eventcrossbow.loading.end​ ?1.01.0
​ ?PlayersWhen a crossbow with Quick Charge starts to loadcrossbow.quick_charge.start​ ?1.01.0
​ ?PlayersWhile a crossbow with Quick Charge is loadingcrossbow.quick_charge.middle​ ?1.01.0
​ ?PlayersWhen a crossbow with Quick Charge stops loadingcrossbow.quick_charge.end​ ?1.01.0
​ ?PlayersWhen a crossbow firescrossbow.shoot​ ?1.01.0
​ ?PlayersWhen an arrow hits a block or entityrandom.bowhit​ ?1.01.09–1.3
​ ?Ambient/EnvironmentWhen a crossbow fires a firework rocketfirework.launch​ ?1.01.0
​ ?PlayersWhen a crossbow's durability is exhaustedrandom.break​ ?1.00.9

Data values

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Java Edition:

NameIdentifierForm Translation key
πŸ‘ ItemSprite crossbow.png: Sprite image for crossbow in Minecraft
Crossbow
crossbowItem item.minecraft.crossbow

Bedrock Edition:

NameIdentifierNumeric ID Form Translation key
πŸ‘ ItemSprite crossbow.png: Sprite image for crossbow in Minecraft
Crossbow
crossbow575Item item.crossbow.name

Item data

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Java Edition:

  • [NBT Compound / JSON Object] components: the item's components tag.
    • [NBT List / JSON Array] minecraft:charged_projectiles: The items loaded as projectiles into this crossbow. If there are item stacks in this component, the item name for item stack is listed in the tooltip of the item as "Projectile: [<name>]", and any duplicate item stack entries are grouped together as "Projectile: N x [<name>]". If not present, this crossbow is not charged.

Bedrock Edition:

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
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ArcherKill a creeper with arrows.β€”10Bronze
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BullseyeHit the bullseye of a Target blockβ€”15Bronze
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Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, stray, bogged, or parched from 50 or more blocks away, horizontally.30Bronze

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Ol' BetsyShoot a β€”
πŸ‘ Image
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Take AimShoot something with an ArrowUsing a bow or a , shoot a mob with an arrow, tipped arrow, or spectral arrow.
πŸ‘ Image
πŸ‘ Image
Two Birds, One ArrowKill two Phantoms with a piercing ArrowUse a enchanted with Piercing to kill two phantoms with a single arrow shot.
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Who's the Pillager Now?Give a Pillager a taste of their own medicineKill a pillager with a shot.
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ArbalisticKill five unique mobs with one shotπŸ‘ Image
Armor Stand
and πŸ‘ Image
Mannequin
also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
πŸ‘ Image
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Sniper DuelKill a Skeleton from at least 50 meters awayReceive kill credit for a skeleton that is at least 50 blocks away and is killed by a projectile.
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BullseyeHit the bullseye of a Target block from at least 30 meters awayBe at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player.

History

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Announcement

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September 29, 2018Crossbows are announced at MINECON Earth 2018.

Java Edition

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Java Edition
1.1418w43aπŸ‘ Image
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Added crossbows.
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Added pillagers, which can also spawn with and drop crossbows.
Crossbows can be enchanted with either the Quick Charge (Highest Level III), Piercing (Highest Level IV) or Multishot (Highest Level I).
18w47aCrossbows can now be found inside loot chests at the top of pillager outposts.
19w11aFletcher villagers now sell crossbows and enchanted crossbows.
1.1620w07aπŸ‘ Image
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Added piglins, which can spawn with and drop crossbows.
20w16aCrossbows now generate randomly enchanted in bastion remnants chests.
1.1821w37aCrossbow durability is increased to 465 to match Bedrock Edition.
1.19.423w07aThe crossbow recipes are no longer unlocked by sticks.
1.20.2
Experiment
Villager Trade Rebalance
23w31aEnchantments exclusive to crossbows are no longer obtainable from villager trading.
1.20.3
Experiment
Update 1.21
23w45aEnchanted crossbows can now generate in reward chests inside trial chambers.
1.20.5
Experiment
Update 1.21
24w05aEnchanted crossbows can now be ejected as loot from vaults.
1.20.524w09aInfinity, Flame, Punch, and Power enchantments now work on crossbows.
1.20.5
Experiment
Update 1.21
24w13aEnchanted crossbows can now be ejected as loot from ominous vaults.
1.21.525w04aCrossbows will now show all charged projectiles in their tooltip instead of just the first.
25w06aTooltips for crossbows now show a compact form of multiple repeated projectiles that are identical.
Java Edition Combat Tests
3Arrows no longer trigger the attack invulnerability timer, allowing multiple crossbow arrows to connect even if the entity is invulnerable.
This also allows all three arrows from a Multishot crossbow to connect against a single entity.
4Crossbow inaccuracy has been lessened from 1 to 0.25, increasing the accuracy of fired arrows.
6Vertical momentum no longer influences the flight path of arrows fired from crossbows.

Bedrock Edition

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Bedrock Edition
1.8.0
Experiment
Experimental Gameplay
beta 1.8.0.10πŸ‘ Image
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Added crossbows.
Crossbows are currently part of Experimental Gameplay.
1.9.0
Experiment
Experimental Gameplay
beta 1.9.0.0Added pillagers, which use and drop crossbows.
beta 1.9.0.3Crossbows now appear bigger in a pillager's hand.
1.10.0beta 1.10.0.3Crossbows are now fully implemented and separate from Experimental Gameplay.
Crossbows can now be found in pillager outpost chests.
1.11.0beta 1.11.0.4Unenchanted and enchanted crossbows can now be bought from fletcher villagers.
1.12.0beta 1.12.0.3Journeyman-level fletcher villagers now have 100% chance to sell unenchanted crossbow, rather than 50% chance.
1.16.0beta 1.16.0.51πŸ‘ Image
Added piglins, which can spawn with and drop crossbows.
beta 1.16.0.57Crossbows now generate randomly enchanted in bastion remnants chests.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Enchanted crossbows can now generate in reward chests inside trial chambers.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Enchanted crossbows can now be ejected as loot from vaults.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.20Enchanted crossbows can now be ejected as loot from ominous vaults.
26.40Preview 26.40.27Arrows fired by mobs with a crossbow now deal the same damage regardless of the shooting mobs.
Arrows fired by players or other mobs with a crossbow are no longer affected by difficulty.

PlayStation 4 Edition

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PlayStation 4 Edition
1.90πŸ‘ Image
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Added crossbows.
1.91Crossbows can now be found inside loot chests at the top of pillager outposts.

Issues

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Issues relating to "Crossbow" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Alongside pillagers, crossbows were inspired by Minecraft Dungeons, even though they were added in the base game first.[5]
  • Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
  • Although Piercing allows arrows to bypass shields, they cannot get through the wither's projectile armor or a shulker's shell.
  • The crossbow's first-person loading animation in Bedrock Edition is different from Java Edition.
  • In real life, crossbows do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.

Gallery

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Icons

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Renders

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Screenshots

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Development images

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In other media

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References

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  1. ↑ MC-302165 β€“ Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world β€“ resolved as "Unresolved".
  2. ↑ MCPE-52675 β€“ Fireworks do not explode on impact with entity and blocks β€“ resolved as "Unresolved".
  3. ↑ MCPE-238829 β€“ Continuing to hold the use key with a crossbow after firing it does not start the charging phase, and both firing and charging are delayed β€“ resolved as "Unresolved".
  4. ↑ MC-111738
  5. ↑ "March 2021 developper Q&A" – on Discord, March 11, 2021.

External links

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Navigation

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