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{
"title": "Crossbow",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Ranged attack#Projectile damage article, displayed as Projectile damage)"
},
{
"field": "1.25s<br>1s ((link to Quick Charge article, displayed as Quick Charge) I)<br>0.75s ((link to Quick Charge article, displayed as Quick Charge) II)<br>0.5s ((link to Quick Charge article, displayed as Quick Charge) III)",
"label": "(link to Ranged attack#Charge time article, displayed as Charge time)"
},
{
"field": "1",
"label": "(link to Ranged attack#Inaccuracy article, displayed as Inaccuracy)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 465<br>'''(link to Bedrock Edition article, displayed as BE):''' 466",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "1",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Crossbow",
"[Crossbow]Arrow Loaded Crossbow",
"[Crossbow]Firework Loaded Crossbow"
],
"images": [
"Crossbow.png",
"Crossbow Pull 0.png",
"Crossbow Pull 1.png",
"Crossbow Pull 2.png",
"Arrow Loaded Crossbow.png",
"Firework Loaded Crossbow.png"
]
}
A crossbow is a ranged weapon that can load and fire arrows, arrow variants, and firework rockets. Holding use will load it and it will remain loaded until it is fired, after which it can be loaded again.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image |
π Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Crossbow", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| π Image Pillager Outpost |
Chest | 1 | 50%{ "item": "Crossbow", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" }
| |
| π Image [A][B] |
π Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| π Image [A][C] |
π Image Bastion Remnant |
Generic chest | 1 | 6.7%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.0674157303370787, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| π Image [D] |
π Image Trial Chambers |
Vault and reward chest | 1 | 7%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.06956521739130439, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| Ominous vault | 1 | 11%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.1103448275862069, "structure": "Trial Chambers", "container": "Ominous vault" }
| ||
| Bedrock Edition | ||||
| π Image |
π Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Crossbow", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| π Image Pillager Outpost |
Chest | 1 | 50%{ "item": "Crossbow", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" }
| |
| π Image [A][B] |
π Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| π Image [A][C] |
π Image Bastion Remnant |
Generic chest | 1 | 6.7%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.0674157303370787, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| π Image [D] |
π Image Trial Chambers |
Vault and reward chest | 1 | 1.7%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.017391304347826098, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| Ominous vault | 1 | 11%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.1103448275862069, "structure": "Trial Chambers", "container": "Ominous vault" }
| ||
When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5β19 regardless of being enchanted when it spawned.
Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5β19 regardless of being enchanted when spawned.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Fletcher | π Image Journeyman | 100% | 100% | 3 Γ π Image Emerald | π Image | 12 | 10 | 0.05 |
Crossbows are similar to bows, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy.
Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by shields. A crossbow enchanted with Piercing fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with Piercing can be picked up and used again, creating an effect similar to the bow-exclusive Infinity enchantment. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.β[Java Edition only]
Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in Java Edition, explodes on contact with blocks and entities.[2] If the firework rocket has no firework stars, it deals no damage. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's offhand. Using a firework rocket uses 3 durability per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the Multishot enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. Piercing does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks.
A crossbow can first be loaded by using it, which starts charging it. While charging the crossbow, the player moves at sneaking speed. When the crossbow finishes charging, the arrow or firework rocket is then loaded into it and the playerβs speed returns to normal. At this point, the crossbow must be used a second time to fire its projectile. Shooting a loaded crossbow does not delay any of the player's current actions like sprinting or swimming. Both arrows and firework rockets launched by crossbows are not augmented by the Strength effect.
In Java Edition, continuing to hold use after firing a crossbow causes it to begin recharging again. In Bedrock Edition, continuing to hold use after firing a crossbow does not cause it to begin recharging, as the input must be released and then inputed again. There is also a small delay after fully charging a crossbow where it cannot be fired despite being fully charged, and a similar delay after firing a crossbow where it cannot be recharged again.[3] These bugs cause crossbows to effectively charge and fire slower than in Java Edition.
A loaded crossbow keeps its projectile when placed in another inventory slot or into an item frame without the projectile being unloaded or fired. A loaded crossbow also remains charged after repairing or enchanting it using a grindstone, anvil, or enchanting table. In Java Edition, the crossbowβs tooltip also lists the loaded projectile and its effect, if any. Like with bows, the player can choose the type of arrow to fire based on its location in their inventory:
Some mobs cannot be shot using an arrow, because the arrow either disappears or is deflected. However, by use of the explosion from an indirect firework rocket, these arrow-immune mobs can be damaged:
| π ItemSprite arrow.png: Sprite image for arrow in Minecraft Arrow | |||
|---|---|---|---|
| Java Edition | |||
| Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| 7HPπ β€οΈ π β€οΈ π β€οΈ π π to 11HPπ β€οΈ Γ 5.5 |
Unenchanted | 1.25 s | 5.25 to 8.25 |
| Quick Charge I | 1 s | 7 to 11 | |
| Quick Charge II | 0.75 s | 8.75 to 13.75 | |
| Quick Charge III | 0.5 s | 10.5 to 16.5 | |
| Bedrock Edition | |||
| Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| 9HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π π |
Unenchanted | 1.25 s | 6.75 |
| Quick Charge I | 1 s | 9 | |
| Quick Charge II | 0.75 s | 11.25 | |
| Quick Charge III | 0.5 s | 13.5 | |
| π ItemSprite firework-rocket.png: Sprite image for firework-rocket in Minecraft Firework Rocket | ||||
|---|---|---|---|---|
| Firework stars | Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| 1 π ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
5HPπ β€οΈ π β€οΈ π π to 6HPπ β€οΈ π β€οΈ π β€οΈ |
No enchantment | 1.25 s | 3.75 to 4.5 |
| Quick Charge I | 1 s | 5 to 6 | ||
| Quick Charge II | 0.75 s | 6.25 to 7.5 | ||
| Quick Charge III | 0.5 s | 7.5 to 9 | ||
| 2 π ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
6HPπ β€οΈ π β€οΈ π β€οΈ to 8HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ |
No enchantment | 1.25 s | 4.5 to 6 |
| Quick Charge I | 1 s | 6 to 8 | ||
| Quick Charge II | 0.75 s | 7.5 to 10 | ||
| Quick Charge III | 0.5 s | 9 to 12 | ||
| 3 π ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
7HPπ β€οΈ π β€οΈ π β€οΈ π π to 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ |
No enchantment | 1.25 s | 5.25 to 7.5 |
| Quick Charge I | 1 s | 7 to 10 | ||
| Quick Charge II | 0.75 s | 8.75 to 12.5 | ||
| Quick Charge III | 0.5 s | 10.5 to 15 | ||
| 4 π ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
8HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ to 12HPπ β€οΈ Γ 6 |
No enchantment | 1.25 s | 6 to 9 |
| Quick Charge I | 1 s | 8 to 12 | ||
| Quick Charge II | 0.75 s | 10 to 15 | ||
| Quick Charge III | 0.5 s | 12 to 18 | ||
| 5 π ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
9HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π π to 14HPπ β€οΈ Γ 7 |
No enchantment | 1.25 s | 6.75 to 10.5 |
| Quick Charge I | 1 s | 9 to 14 | ||
| Quick Charge II | 0.75 s | 11.25 to 17.5 | ||
| Quick Charge III | 0.5 s | 13.5 to 21 | ||
| 6 π ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ to 16HPπ β€οΈ Γ 8 |
No enchantment | 1.25 s | 7.5 to 12 |
| Quick Charge I | 1 s | 10 to 16 | ||
| Quick Charge II | 0.75 s | 12.5 to 20 | ||
| Quick Charge III | 0.5 s | 15 to 24 | ||
| 7 π ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
11HPπ β€οΈ Γ 5.5 to 18HPπ β€οΈ Γ 9 |
No enchantment | 1.25 s | 8.25 to 13.5 |
| Quick Charge I | 1 s | 11 to 18 | ||
| Quick Charge II | 0.75 s | 13.75 to 22.5 | ||
| Quick Charge III | 0.5 s | 16.5 to 27 | ||
The projectile motion of an arrow fired from a crossbow is dependent on the angle the user is facing, as well as the user's movement speed.
| Arrow properties | |||
|---|---|---|---|
| Drag-H | 0.99 | Gravity | -0.05 m/tick2 |
| Drag-Y |
0.99 | ||
| Ticking order | 1 | ||
| Bow level |
0 0 |
1 Critical charge | |
| Launch angle calculator[calcnote 1] | |||
| Given a target coordinate and an initial speed, calculate the arrow launch angle to hit the target. Target is hit after ticks and would deal avg. 6.00 π β€οΈ Γ 3 damage. | |||
| X | 0 β 10 | Yaw | deg |
| Y | 0 β 10 | Pitch |
degUnreachable |
| Z | 0 β 10 | Speed | 3.15 m/tick |
The distance a launched firework rocket can travel is dependent on the rocket's flight duration. The amount of gunpowder used when crafting the firework rocket changes its flight duration.
| Firework rocket range | |||
|---|---|---|---|
| Minimum | Average | Maximum | Gunpowder |
| 32m (20 ticks) | 40.8m (25.5 ticks) | 49.6m (31 ticks) | 1 π ItemSprite gunpowder.png: Sprite image for gunpowder in Minecraft |
| 48m (30 ticks) | 56.8m (35.5 ticks) | 65.6m (41 ticks) | 2 π ItemSprite gunpowder.png: Sprite image for gunpowder in Minecraft |
| 64m (40 ticks) | 72.8m (45.5 ticks) | 81.6m (51 ticks) | 3 π ItemSprite gunpowder.png: Sprite image for gunpowder in Minecraft |
A crossbow can be combined with another crossbow in an anvil, preserving the enchantments of both and the projectile of the target item.
A crossbow can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Quick Charge | Decreases the reloading time. | III | π Image Enchanting Table π Image Anvil |
5 |
| Multishot[note 2] | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. | I | π Image Enchanting Table π Image Anvil |
2 |
| Piercing[note 2] | Causes crossbow-shot arrows to pierce through targets. | IV | π Image Enchanting Table π Image Anvil |
10 |
| Unbreaking | Grants a chance to negate durability consumption. | III | π Image Enchanting Table π Image Anvil |
5 |
| Mending | Repairs the crossbow when obtaining experience. | I | π Image Anvil |
2 |
| Curse of Vanishing | The crossbow vanishes on death, not dropping as an item. | I | π Image Anvil |
1 |
A crossbow cannot be enchanted with Power, Punch, Flame, or Infinity in Survival mode. However, they can be applied via anvil in Creative mode in Java Edition or by using commands. When applied, each enchantment functions the same for the crossbow as it would for a bow.
Crossbows can be used as fuel in furnaces, smelting 1.5 items per crossbow.
Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.[4]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βCrossbow charges up | Players | When a crossbow starts to load | item.crossbow.loading_start | subtitles.item.crossbow.chargeβ | 0.15 | 1.0 | 16 | |
| βCrossbow charges up | Players | When a Quick Charge I crossbow starts to load [sound 1] | item.crossbow.quick_charge_1 | subtitles.item.crossbow.chargeβ | varies [sound 2] | varies [sound 3] | 16 | |
| βCrossbow charges up | Players | When a Quick Charge II crossbow starts to load [sound 4] | item.crossbow.quick_charge_2 | subtitles.item.crossbow.chargeβ | varies [sound 6] | varies [sound 5] | 16 | |
| βCrossbow charges up | Players | When a Quick Charge III crossbow starts to load [sound 4] | item.crossbow.quick_charge_3 | subtitles.item.crossbow.chargeβ | varies [sound 5] | varies [sound 6] | 16 | |
| βCrossbow charges up[sound 7] | Players | While a crossbow is loading [sound 8] | item.crossbow.loading_middle | subtitles.item.crossbow.chargeβ | 0.325 | varies [sound 9] | 16 | |
| βCrossbow loads | Entity-Dependent | When a crossbow stops loading | item.crossbow.loading_end | subtitles.item.crossbow.loadβ | 1.0 | 13β15-1.2 | 16 | |
| βCrossbow fires | Entity-Dependent | When a crossbow fires | item.crossbow.shoot | subtitles.item.crossbow.shootβ | 0.8/0.9/0.9 | 1.0/1.0/0.9 [sound 10] | 16 | |
| βArrow hits | Friendly Mobs | When an arrow hits a block or entity | item.crossbow.hit | subtitles.item.crossbow.hitβ | 1.0 | 12β11-4β3 | 16 | |
| βPlayer hit | Players | When an arrow shot by a player hits another player | entity.arrow.hit_player | subtitles.entity.arrow.hit_playerβ | 0.18 | 0.45 | 16 | |
| βFirework launches | Ambient/Environment | When a crossbow fires a firework rocket | entity.firework_rocket.launch | subtitles.entity.firework_rocket.launchβ | 3.0 | 1.0 | 16 | |
| βItem breaks | Entity-Dependent | When a crossbow's durability is exhausted | entity.item.break | subtitles.entity.item.breakβ | 0.8 | 0.8β1.2 | 16 | |
quick1_3 occurs at half the frequency as the other sounds
quick1_1 (pitch=0.9), which is 0.25
quick1_1 can be 1.0 or 0.9; quick1_2 can be 1.0 or 0.95; quick1_3 can be 1.0
_1 occurs at 2β3 the frequency as the other sounds
_1 (pitch=0.95), which is 0.25
_1 can be 1.0 or 0.95; _2 can be 1.0, 0.95, or 1.05; _3 can be 1.0, 0.9, or 1.05
loading_middle4 occurs at 1β4 the frequency as the other sounds
loading_middle1 can be 1.0, 0.95, or 1.2; loading_middle2 and loading_middle3 can be 1.0, 0.9, or 1.05; loading_middle4 can be 1.0
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When a crossbow starts to load | crossbow.loading.start | β ? | 1.0 | 1.0 | |
| β ? | Players | While a crossbow is loading and when a crossbow stops loading | crossbow.loading.middle | β ? | 1.0 | 1.0 | |
| β ? | Players | Unused sound event | crossbow.loading.end | β ? | 1.0 | 1.0 | |
| β ? | Players | When a crossbow with Quick Charge starts to load | crossbow.quick_charge.start | β ? | 1.0 | 1.0 | |
| β ? | Players | While a crossbow with Quick Charge is loading | crossbow.quick_charge.middle | β ? | 1.0 | 1.0 | |
| β ? | Players | When a crossbow with Quick Charge stops loading | crossbow.quick_charge.end | β ? | 1.0 | 1.0 | |
| β ? | Players | When a crossbow fires | crossbow.shoot | β ? | 1.0 | 1.0 | |
| β ? | Players | When an arrow hits a block or entity | random.bowhit | β ? | 1.0 | 1.09β1.3 | |
| β ? | Ambient/Environment | When a crossbow fires a firework rocket | firework.launch | β ? | 1.0 | 1.0 | |
| β ? | Players | When a crossbow's durability is exhausted | random.break | β ? | 1.0 | 0.9 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite crossbow.png: Sprite image for crossbow in Minecraft Crossbow | crossbow | Item | item.minecraft.crossbow |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite crossbow.png: Sprite image for crossbow in Minecraft Crossbow | crossbow | 575 | Item | item.crossbow.name |
<name>]", and any duplicate item stack entries are grouped together as "Projectile: N x [<name>]". If not present, this crossbow is not charged.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Archer | Kill a creeper with arrows. | β | 10 | Bronze | |
| π Image | π Image | Bullseye | Hit the bullseye of a Target block | β | 15 | Bronze | |
| π Image | π Image | Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, wither skeleton, stray, bogged, or parched from 50 or more blocks away, horizontally. | 30 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Ol' Betsy | Shoot a | β |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a , shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Two Birds, One Arrow | Kill two Phantoms with a piercing Arrow | Use a enchanted with Piercing to kill two phantoms with a single arrow shot. |
| π Image π Image | Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Kill a pillager with a shot. |
| π Image π Image | Arbalistic | Kill five unique mobs with one shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away and is killed by a projectile. |
| π Image π Image | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
| September 29, 2018 | Crossbows are announced at MINECON Earth 2018. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w43a | π Image π Image π Image π Image π Image π Image Added crossbows. | |||||
| π Image Added pillagers, which can also spawn with and drop crossbows. | |||||||
| Crossbows can be enchanted with either the Quick Charge (Highest Level III), Piercing (Highest Level IV) or Multishot (Highest Level I). | |||||||
| 18w47a | Crossbows can now be found inside loot chests at the top of pillager outposts. | ||||||
| 19w11a | Fletcher villagers now sell crossbows and enchanted crossbows. | ||||||
| 1.16 | 20w07a | π Image π Image π Image Added piglins, which can spawn with and drop crossbows. | |||||
| 20w16a | Crossbows now generate randomly enchanted in bastion remnants chests. | ||||||
| 1.18 | 21w37a | Crossbow durability is increased to 465 to match Bedrock Edition. | |||||
| 1.19.4 | 23w07a | The crossbow recipes are no longer unlocked by sticks. | |||||
| 1.20.2 Experiment | 23w31a | Enchantments exclusive to crossbows are no longer obtainable from villager trading. | |||||
| 1.20.3 Experiment | 23w45a | Enchanted crossbows can now generate in reward chests inside trial chambers. | |||||
| 1.20.5 Experiment | 24w05a | Enchanted crossbows can now be ejected as loot from vaults. | |||||
| 1.20.5 | 24w09a | Infinity, Flame, Punch, and Power enchantments now work on crossbows. | |||||
| 1.20.5 Experiment | 24w13a | Enchanted crossbows can now be ejected as loot from ominous vaults. | |||||
| 1.21.5 | 25w04a | Crossbows will now show all charged projectiles in their tooltip instead of just the first. | |||||
| 25w06a | Tooltips for crossbows now show a compact form of multiple repeated projectiles that are identical. | ||||||
| Java Edition Combat Tests | |||||||
| 3 | Arrows no longer trigger the attack invulnerability timer, allowing multiple crossbow arrows to connect even if the entity is invulnerable. | ||||||
| This also allows all three arrows from a Multishot crossbow to connect against a single entity. | |||||||
| 4 | Crossbow inaccuracy has been lessened from 1 to 0.25, increasing the accuracy of fired arrows. | ||||||
| 6 | Vertical momentum no longer influences the flight path of arrows fired from crossbows. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8.0 Experiment | beta 1.8.0.10 | π Image π Image π Image π Image π Image π Image Added crossbows. | |||||
| Crossbows are currently part of Experimental Gameplay. | |||||||
| 1.9.0 Experiment | beta 1.9.0.0 | Added pillagers, which use and drop crossbows. | |||||
| beta 1.9.0.3 | Crossbows now appear bigger in a pillager's hand. | ||||||
| 1.10.0 | beta 1.10.0.3 | Crossbows are now fully implemented and separate from Experimental Gameplay. | |||||
| Crossbows can now be found in pillager outpost chests. | |||||||
| 1.11.0 | beta 1.11.0.4 | Unenchanted and enchanted crossbows can now be bought from fletcher villagers. | |||||
| 1.12.0 | beta 1.12.0.3 | Journeyman-level fletcher villagers now have 100% chance to sell unenchanted crossbow, rather than 50% chance. | |||||
| 1.16.0 | beta 1.16.0.51 | π Image Added piglins, which can spawn with and drop crossbows. | |||||
| beta 1.16.0.57 | Crossbows now generate randomly enchanted in bastion remnants chests. | ||||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Enchanted crossbows can now generate in reward chests inside trial chambers. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Enchanted crossbows can now be ejected as loot from vaults. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Enchanted crossbows can now be ejected as loot from ominous vaults. | |||||
| 26.40 | Preview 26.40.27 | Arrows fired by mobs with a crossbow now deal the same damage regardless of the shooting mobs. | |||||
| Arrows fired by players or other mobs with a crossbow are no longer affected by difficulty. | |||||||
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.90 | π Image π Image π Image π Image π Image π Image Added crossbows. | ||||||
| 1.91 | Crossbows can now be found inside loot chests at the top of pillager outposts. | ||||||
Issues relating to "Crossbow" are maintained on the bug tracker. Issues should be reported and viewed there.
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