![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Reality Vision",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Reality Vision"
],
"images": [
"Reality Vision.png"
]
}
The reality vision is a joke helmet in 1.RV-Pre1.
Zombies, zombie villagers, skeletons, creepers, and endermen can spawn with reality vision on their head. They have a chanceβ[more information needed] to drop it when killed by the player.
Reality vision is equipped via the helmet slot. When equipped, it shows a minimap in the bottom-center of the screen (which moves when the player's camera moves). The minimap shows all chunks that were currently rendered. The player's location is represented by a light green beacon beam marker on the map.
The reality vision displays a vision overlay when worn, similar to the carved pumpkin overlay. Unlike the carved pumpkin overlay, it can not be disabled by pressing and can only be disabled by going into third-person view. The overlay is called cantseeshitcaptain.png in the assets folder.
The reality vision activates a shader when equipped (scan_pincushion), which makes the screen appear like an old television screen. This shader can be toggled by pressing , it is also automatically activated when going from first person to third person.
Signs use the texture with the text "OBEY" while reality vision is equipped, a reference to the movie They Live.
Mobs wearing reality vision are nearly passive to the player. Undead mobs do not burn in sunlight when wearing reality vision, since reality vision counts as a helmet.
Creepers wearing reality vision completely ignore the player, ocelots and snow golems. They can still be lit with flint and steel, however.
Zombies and zombie villagers wearing reality vision do not attack the player normally, but still attack villagers. However, zombies without reality vision could "call" zombies with reality vision to attack the player, tamed wolves, snow golems and iron golems.
Endermen wearing reality vision do not attack the player when hit, but are still angered when looked at without a pumpkin.
Skeletons wearing reality vision are completely passive.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βNone | Players | When equipped | item.reality_vision.use | Noneβ | 1.0 | 1.0 | 16 | |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite reality-vision.png: Sprite image for reality-vision in Minecraft Reality Vision | reality_vision | 500 | Item | item.realityVision.name |
Issues relating to "Reality Vision" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".
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