![]() |
VOOZH | about |
| Health points | None |
|---|---|
| Behavior | None |
| Hitbox size | Varies (at LODs higher than 0 is 2 blocks) |
{
"title": "Stencil Display",
"rows": [
{
"field": "None",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "None",
"label": "Behavior"
},
{
"field": "Varies (at LODs higher than 0 is 2 blocks)",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Stencil lod0.png"
]
}
Stencil Displays are entities exclusive to the April Fools' snapshot 23w13a_or_b. They can only be created with the /summon command. It shares a lot of data tags with other Display entities.
It is unknown what the use of the entity is, if any at all.
When spawned in with no data specified, it ppears solid white, and is unaffected by lighting.
The Stencil Display appears as a flat surface unless intersecting with a block, if it intersects with a block, it attempts to wrap itself to the surface.
Stencil Display has a data tag called lod that affects how it appears. It is set to 0 by default, but can be modified using commands. Starting off as a square at lod 0, and becoming a higher quality polygon, then circle as the lod value increases, seeming to stop at 4, although the value can still be set higher.
It also affects the color of the block outline when covering part of a block.
Stencil Display has a data tag called shape that affects how the geometry is made up. It is set to 0 by default, making it start as a square. It can be modified using commands. Setting shape to 1 will make it start off as a triangle, and each level of lod adds 1 more triangle of detail, e.g. square, pentagon, hexagon, etc.
Stencil Display has a data tag called color, this differs from other decimal color fields as it also deals with transparency of the stencil too.
| Entity | Identifier | Translation key |
|---|---|---|
| 👁 BlockSprite air.png: Sprite image for air in Minecraft Stencil Display | stencil_display |
entity.minecraft.stencil_display |
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