![]() |
VOOZH | about |
| Health points | 24HPπ β€οΈ Γ 12 |
|---|---|
| Armor points | 2 (π π‘ )β[BE only] |
| Behavior | Hostile |
| Mob type | π Image Illager π Image Monster |
| Attack strength |
π EntitySprite evoker-fangs.png: Sprite image for evoker-fangs in Minecraft Evoker Fangs: Java Edition: π Image |
| Hitbox size | Java Edition: Height: 1.95 blocks Bedrock Edition: |
| Spawn | π Image Woodland Mansion |
{
"title": "Evoker",
"rows": [
{
"field": "24<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 12</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span>)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite illager.png article, displayed as 16x16px|link=Illager|alt=|class=pixel-image|)</span>(link to Illager article, displayed as <span class=\"sprite-text\">Illager</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''''(link to Java Edition article, displayed as Java Edition)'':'''<br>\nHeight: 1.95 blocks<br>Width: 0.6 blocks\n\n'''''(link to Bedrock Edition article, displayed as Bedrock Edition)'':'''<br>\nHeight: 1.9 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite woodland-mansion.png article, displayed as 16x16px|link=Woodland Mansion|alt=|class=pixel-image|)</span>(link to Woodland Mansion article, displayed as <span class=\"sprite-text\">Woodland Mansion</span>)</span><br>\n(link to Raid article, displayed as Raids)",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Evoker Spawn Egg"
],
"images": [
"Evoker.png",
"Evoker JE2 BE2.png",
"Evoker Summoning Vexes.png"
]
}
An evoker is a spell-casting illager that can be found in woodland mansions and as part of raids. They are the only source of totems of undying. Evokers use two spells to attack: one that summons armor-piercing fangs and one that summons vexes. This is the only way for vexes to spawn (without using Creative mode or commands).
Evokers spawn during the generation of particular woodland mansion rooms. They only spawn on floor 2 and 3. They do not respawn after their initial spawn.
Evokers spawned with mansions do not naturally despawn (unless the world difficulty is switched to Peaceful).
In Normal and Hard difficulty, evokers can spawn during raids by themselves or riding ravagers.
Evokers spawn during raids starting at wave 5. On Hard difficulty, evokers can also spawn riding a ravager at wave 7. Up to five evokers spawn on Hard difficulty. During these events, they may also spawn as a raid captain.
Up to five evokers spawn during raids, with one evoker spawning during waves five and six, and three evokers spawning during wave seven. One of them rides a ravager during wave seven.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Totem of Undying | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| π Image | Emerald[A] | 0β1 | 50.00% | 0.50 | 0β2 | 75.00% | 1.00 | 0β3 | 87.50% | 1.50 | 0β4 | 91.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Totem of Undying | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| π Image | Emerald[A] | 0β1 | 1β2 | 1β2 | 0β2 | 3β4 | 1 | 0β3 | 7β8 | 3β2 | 0β4 | 11β12 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Totem of Undying | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Emerald[A] | 0 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) |
| 1 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 2 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Totem of Undying | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Emerald[A] | 0.50 | 1.00 | 1.50 | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Totem of Undying | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| π Image | Emerald | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Totem of Undying | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| π Image | Emerald | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Totem of Undying | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Emerald | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Totem of Undying | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Emerald | 0.50 | 0.75 | 1.00 | 1.25 |
An evoker moves at the player's sprinting speed, crosses its arms and does not show its hands.
Evokers attack players, adult villagers, iron golems, snow golems,β[BE only] and wandering traders within 12 blocks by raising and waving both of their arms while looking at their target and summoning magical fangs or vexes, creating different colored particles for the different attacks.
If the player is within a ten block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.
If an evoker is attacked, all evokers in a twelve block radius become alerted and start attacking the player, even if they are behind walls. In Java Edition, the alerted evokers can attack the player from an infinite distance away, even if the player switches to Creative or Spectator mode[2]; this can be fixed by relogging the world, or by setting the game rule universalAnger to True. This is only true for the alerted evokers, not the initially attacked evoker.
An evoker is passive to other illagers even if it is harmed. Any evoker can search for and join a patrol if sufficiently near a patrol captain.
In Java Edition, evokers and illusioners are faster without any effects during raids.
In Java Edition, evokers are given three seconds of the Glowing effect if a bell is rung within 32 blocks of them. This applies to both evokers spawned in raids and evokers spawned in woodland mansions.
Evokers flee from creakings when within 8 blocks of them.
The evoker signals this attack by producing purplish-grey particles (π EffectSprite particle-evoker-attack.png: Sprite image for particle-evoker-attack in Minecraft
) and a low-pitched sound.
A number of fangs rise out of the ground around the player, then snap shut and vanish. The fangs also produce brown particle effects when they close.
Players or mobs caught in the attack are dealt 6HPπ β€οΈ
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π β€οΈ
damage, regardless of difficultyβ[Bedrock Edition only]. This harm is not mitigated by armor but is mitigated by enchantments such as Protection. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob (except illagers and goats) is caught in the attack, the mob retaliates and attacks the evoker.
Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on water cannot summon fangs against a player swimming or floating in a boat because there are no opaque blocks from which the fangs can appear.
The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.
The evoker signals this attack by producing purplish-white particles (π EffectSprite particle-evoker-summon.png: Sprite image for particle-evoker-summon in Minecraft
) for two seconds and a higher-pitched sound. After that, three vexes appear nearby. The evoker can summon vexes as long as there are fewer than eight vexes within sixteen blocks centered on the evoker.
This spell resets the evoker's spell cooldown to five seconds and resets the cooldown for summoning vexes to seventeen seconds.
Non-air blocks that obstruct a vex's attempted spawning point will prevent it from spawning, meaning it is possible that a summoning can result in only one or two vexes spawning.[verify]
In Java Edition, evokers may summon two circle fangs while summoning vexes, without any cooldown. It usually happens when a player melee attacks an evoker while it is summoning vexes.
When an evoker is not engaged in combat, it can change the wool color of any blue sheep within sixteen blocks from blue to red. This is disabled when the mob_griefing game rule in Java Edition is set to false; however, in Bedrock Edition, evokers can still change a sheep's color even when the mobgriefing game rule is set to false.
The evoker signals this spell by producing brownish-orange particles (π EffectSprite particle-evoker-wololo.png: Sprite image for particle-evoker-wololo in Minecraft
) and making a "wololo" sound.
This spell resets the evoker's spell cooldown to 3 seconds (60 game ticks) and resets the cooldown for the sheep color conversion spell to 7 seconds (140 game ticks). Evokers look at the sheep they are using the spell on while they are doing the spell until they finish the spell.
| Type | Weight | Min activation range (distance) | Max activation range (distance) | Entities spawned (amount) | Size | Summon cap | Summon cap radius |
|---|---|---|---|---|---|---|---|
| Fangs attack (line) | 3 | 3.0 | N/A | 16 Fangs | 20 | N/A | |
| Fangs attack (inside circle) | 3 | 0.0 | 3.0 | 5 Fangs | 1.5 | N/A | |
| Fangs attack (outside circle) | 3 | 0.0 | 3.0 | 8 Fangs | 2.5 | N/A | |
| Summoning vexes | 1 | N/A | 3 Vexes | 1.0 | 8 | 16.0 | |
| Color conversion spell | 3 | 0.0 | 16.0 | N/A | |||
| Type | Base delay | Delay per summon | Cooldown time | Cast duration | Entity lifespan |
|---|---|---|---|---|---|
| Fangs attack (line) | 1.0 | 0.05 | 5.0 | 2.0 | 1.1 |
| Fangs attack (inside circle) | 1.0 | 0.0 | 5.0 | 2.0 | 1.1 |
| Fangs attack (outside circle) | 0.15 | 0.0 | 5.0 | 2.0 | 1.1 |
| Summoning vexes | 2.0 | N/A | 17.0 | 5.0 | N/A |
| Sheep color conversion spell | N/A | 5.0 | 3.0 | N/A | |
| Hitbox size | Height: 0.8 blocks Width: 0.5 blocks |
|---|
{
"title": "Evoker Fangs",
"rows": [
{
"field": "Height: 0.8 blocks<br>Width: 0.5 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Evoker Fangs.png"
]
}
Evoker fangs are entities that evokers use to attack the player (or adult villagers, iron golems, snow golems, and wandering traders) with their fang attack.
The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing 6HPπ β€οΈ
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π β€οΈ
magic damage to all mobs standing on the spot.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEvoker murmurs | Hostile Mobs | Randomly | entity.evoker.ambient | subtitles.entity.evoker.ambientβ | 1.0 | 0.8β1.2 | 16 | |
| βEvoker casts spell | Hostile Mobs | When an evoker attacks | entity.evoker.cast_spell | subtitles.entity.evoker.cast_spellβ | 1.0 | 1.0 | 16 | |
| βEvoker cheers | Hostile Mobs | When an evoker has won a raid | entity.evoker.celebrate | subtitles.entity.evoker.celebrateβ | 1.0 | 0.8β1.2 | 16 | |
| βEvoker dies | Hostile Mobs | When an evoker dies | entity.evoker.death | subtitles.entity.evoker.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βEvoker hurts | Hostile Mobs | When an evoker is damaged | entity.evoker.hurt | subtitles.entity.evoker.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| βEvoker prepares summoning | Hostile Mobs | When an evoker signals to summon vexes | entity.evoker.prepare_summon | subtitles.entity.evoker.prepare_summonβ | 1.0 | 1.0 | 16 | |
| βEvoker prepares attack | Hostile Mobs | When an evoker signals to use a fang attack | entity.evoker.prepare_attack | subtitles.entity.evoker.prepare_attackβ | 1.0 | 1.0 | 16 | |
| βEvoker prepares charming | Hostile Mobs | When an evoker converts a sheep's color | entity.evoker.prepare_wololo | subtitles.entity.evoker.prepare_wololoβ | 1.0 | 1.0 | 16 | |
| βFangs snap | Friendly Mobs | When an evoker fang is summoned | entity.evoker_fangs.attack | subtitles.entity.evoker_fangs.attackβ | 1.0 | 0.85β1.05 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Hostile Mobs | Randomly | mob.evocation_illager.ambient | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | Randomly while in a raid | mob.evocation_illager.ambient | β ? | 3.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When an evoker attacks | mob.evocation_illager.cast_spell | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When an evoker has won a raid | mob.evocation_illager.celebrate | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When an evoker dies | mob.evocation_illager.death | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When an evoker is damaged | mob.evocation_illager.hurt | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When an evoker signals to summon vexes | mob.evocation_illager.prepare_summon | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When an evoker signals to use a fang attack | mob.evocation_illager.prepare_attack | β ? | 1.0 | 0.8β1.2 | |
| βEvoker prepares charming | Hostile Mobs | When an evoker converts a sheep's color | mob.evocation_illager.prepare_wololo | β ? | 1.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When an evoker fang is summoned | mob.evocation_fangs.attack | β ? | 0.8 | 0.8β1.2 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite evoker.png: Sprite image for evoker in Minecraft Evoker | evoker | illagerillager_friendsraiders |
entity.minecraft.evoker |
| π EntitySprite evoker-fangs.png: Sprite image for evoker-fangs in Minecraft Evoker Fangs | evoker_fangs | None | entity.minecraft.evoker_fangs |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite evoker.png: Sprite image for evoker in Minecraft Evoker | evocation_illager | 104 |
evocation_illagerillagermobmonster | entity.evocation_illager.name |
| π EntitySprite evoker-fangs.png: Sprite image for evoker-fangs in Minecraft Evoker Fangs | evocation_fang | 103 |
None | entity.evocation_fang.name |
Evokers have entity data associated with them that contains various properties.
Evoker fangs have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w39a | π Image π Image Added evokers and evocation fangs. | |||||
| 16w43a | Added the [NBT Compound / JSON Object] Owner tag to evocation fangs. | ||||||
| 1.13 | pre5 | The name of "Evocation Fangs" have been changed to "Evoker Fangs". | |||||
| 1.14 | 18w43a | π Image π Image The textures of evokers and evoker fangs have been changed. | |||||
| 18w47a | Evokers can now spawn in raids. | ||||||
| 19w05a | Evokers are now hostile toward the new wandering traders. | ||||||
| 19w13a | Evokers can now open doors during raids. | ||||||
| π Image If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air. | |||||||
| 19w14a | Evokers can no longer open doors during raids. | ||||||
| 1.18 | 21w37a | Evokers no longer attack baby villagers. | |||||
| pre5 | Changed the texture to remove its hood. | ||||||
| 1.19 | 22w17a | π Image Changed its models, now the last two rows of pixels on its robes can render. | |||||
| 1.20.2 | 23w32a | Evokers evoking vexes or fangs now emit an entity_place vibration of frequency 14. | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | π Image π Image Added evokers and evocation fangs. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image The textures of evokers and evocation fangs have been changed. | |||||
| Evokers are now hostile to the new wandering traders. | |||||||
| 1.11.0 | beta 1.11.0.1 | Evokers can now spawn during raids. | |||||
| Evokers are no longer hostile to baby villagers. | |||||||
| 1.13.0 | ? | Evokers now have smoother casting animations. | |||||
| beta 1.13.0.9 | π Image If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air. | ||||||
| 1.18.10 | beta 1.18.10.22 | Changed the texture by removing the hood. | |||||
| 1.20.50 | Preview 1.20.50.20 | Evokers no longer spawn in Peaceful difficulty. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | π Image π Image Added evokers and evocation fangs. |
| ? | ? | ? | ? | ? | ? | ? | The size of evocation fangs has been increased to be about 2 blocks high.β[more information needed] |
| 1.91 | Evokers can now spawn in raids. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.19 | π Image π Image Added evokers and evocation fangs. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| pre5 | The entity ID has been changed from evocation_illager to evoker.
| ||||||
| The ID of "Evocation Fangs" have been changed to "Evoker Fangs". | |||||||
Issues relating to "Evoker" are maintained on the bug tracker. Issues should be reported and viewed there.
| π Image Villagers | |||||
|---|---|---|---|---|---|
| Villager professions | |||||
| Workstations | |||||
| Mechanics |
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| Structures | |||||
| Related mobs |
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