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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft |
| Blast resistance | 5 |
| Hardness | 5 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 30 GOLD |
| Note block instrument | Default (Harp) |
{
"title": "Bell",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Pickaxe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but a pickaxe is the quickest)</span>",
"label": "Tool"
},
{
"field": "5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(250, 238, 77); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 30 GOLD</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Bell"
],
"images": [
"Bell.png",
"Bell BE.png",
"Ceiling Bell.png",
"Wall Bell.png",
"Double Wall Bell.png"
]
}
A bell is a block that can be rung by hand, with a projectile or using a redstone signal to make all nearby villagers run to their beds. In Java Edition, this also reveals all illager-related mobs in a large radius. It can be found in villages or purchased from villagers, and cannot be crafted.
A bell can be mined with anything, but pickaxes are the fastest. A bell also breaks and drops itself if the block it is attached to is moved or destroyed, and, in Java Edition, if a piston extends or pushes a block into its location.
Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Ruined Portal |
Chest | 1 | 1.5%{ "item": "Bell", "stacksize": 1, "chance": 0.014974764874937763, "structure": "Ruined Portal", "container": "Chest" }
|
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Armorer | π Image Apprentice | 50% | 33% | 36 Γ π Image Emerald | π Image | 12 | 5 | 0.2 |
| π Image Toolsmith | π Image Apprentice | 100% | 100% | 36 Γ π Image Emerald | π Image | 12 | 5 | 0.2 |
| π Image Weaponsmith | π Image Apprentice | 100% | 100% | 36 Γ π Image Emerald | π Image | 12 | 5 | 0.2 |
Bells are only renewable through trading with villagers as they cannot be crafted.
Bells can be anchored to the side of blocks, ceilings, and floors and drop as an item if the sustain block is broken or moved by a piston. They can also be attached to trapdoors but break if the trapdoor is opened.
When the use control is pressed while looking at the side of a bell, it produces a sound as well as a "swaying" animation. A bell can also be rung using a redstone signal, by any projectile, or by dropping an item on it.β[Bedrock Edition only]
If the player rings the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung by players only from certain angles (villagers are not subject to this restriction); trying from an incorrect angle does not cause the bell to ring.
Villagers ring the bell only during raids.
A villager can detect a bell within 48 blocks euclidean distance horizontally and 6 blocks vertically (either up or down) from the base of its hitbox. The villager can claim the bell if it gets within 6 blocks taxicab distance of the bell and there is a valid path that can lead them to be in the block beside the bell. Baby villagers do not claim nor ring a bell.
When villagers spawn and have not already claimed a bed or workstation, they will automatically claim any bell within 6 blocks of them, even if they cannot reach it. Additionally, when a bell is placed within 48 blocks from the pillow of a claimed bed and there is a valid path a villager can walk through, the bell gets automatically claimed in the afternoon (between 9000t and 12000t), which is displayed by green particles appearing above the bell. This does not work with claimed workstations.
Claimed bells are POIs and determine the position of a village center among claimed beds and workstations.
When a player subject to the Bad Omen effect enters a village with a bell, the claiming mechanisms are forced no matter the time, meaning that if the bell is close enough either from a villager or from a claimed bed, it becomes part of the village.
A claimed bell defines a gathering site of a village, and villagers pathfind close to it in the afternoon.
If the bell is broken, anger particles appear above the village leader's head.β[Bedrock Edition only]
If a player rings a bell, the villagers run to their beds even if there is no raid. Villagers can activate a bell even through blocks, but only if it was previously claimed and at least 2 blocks (also diagonal) from the base of their hitbox.
When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately.
In Java Edition, when a raid's first wave appears, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before running to their beds. In Bedrock Edition, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their beds.
If a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks for 3 seconds, and π EffectSprite particle-bell-highlight-1.png: Sprite image for particle-bell-highlight-1 in Minecraft
π EffectSprite particle-bell-highlight-2.png: Sprite image for particle-bell-highlight-2 in Minecraft
particles appear. It produces a resonating sound once this process is complete. The raid mobs do not have to be actively participating in a raid to receive the Glowing effect; the effect applies to illagers in woodland mansions, or witches that naturally spawn in the Overworld.
Piglins run toward any bell item on the ground, and inspect it for 6 seconds in Java Edition or 8 seconds in Bedrock Edition[1] before putting it in their inventory. Breaking or ringing a bell does not aggravate them.[2]
In Java Edition, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the powered block state). Observers cannot detect when a bell is activated by the player or other entities. Sculk sensors, however, can detect a bell being rung in any way, or when placed or broken. Bells are transparent blocks and cannot be powered.
In Bedrock Edition, observers can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered. Bells also conduct redstone power in Bedrock Edition.
In Bedrock Edition, bells can only activate on the input/consume redstone tick (C-tick).
In Java Edition, bells are destroyed when pistons push them. It also can not be pulled by sticky pistons.
In Bedrock Edition, bells can be pushed and pulled by both pistons and sticky pistons, but breaks if unsupported, turning into drops when applicable.
π BlockSprite anvil.png: Sprite image for anvil in Minecraftanvil sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.anvil.break | subtitles.block.generic.breakβ | 0.65 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.anvil.place | subtitles.block.generic.placeβ | 0.65 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.anvil.hit | subtitles.block.generic.hitβ | 0.1625 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.anvil.fall | subtitles.block.generic.fallβ | 0.15 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.anvil.step | subtitles.block.generic.footstepsβ | 0.045 | 1.0 | 16 | |
π BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraftmetal sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 1.1β1.2 | |
| βBlock placed | Blocks | When the block is placed | use.stone | subtitles.block.generic.placeβ | 1.0 | 1.2β1.25 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.3 | 0.75 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.35 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBell rings | Blocks | When a bell is hit | block.bell.use | subtitles.block.bell.useβ | 24.0 | varies [sound 1] | 16 | |
| βBell resonates | Blocks | When a bell is rung and raiders are nearby | block.bell.resonate | subtitles.block.bell.resonateβ | 1.0 | varies [sound 2] | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBell rings | Blocks | When a bell is hit | block.bell.hit | subtitles.block.bell.useβ | 1.0 | varies [sound 1] | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| π BlockSprite bell.png: Sprite image for bell in Minecraft Bell | bell | Block & Item | piglin_loved |
block.minecraft.bell |
| Name | Identifier |
|---|---|
| π BlockSprite bell.png: Sprite image for bell in Minecraft Block entity | bell |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Block tags | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite bell.png: Sprite image for bell in Minecraft Bell | bell | 461 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -206) | minecraft:is_pickaxe_item_destructible |
tile.bell.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite bell.png: Sprite image for bell in Minecraft Block entity | Bell |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| attachment | floor | ceilingdouble_wallfloorsingle_wall | What the bell is attached to. |
| facing | north | eastnorthsouthwest | The direction the bell is facing. Opposite from the direction the player faces when placing a bell. |
| powered | false | truefalse | Whether the bell is attached to a power source, such as a redstone torch. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| attachment | 0x40x8 | standing | standinghangingsidemultiple | 0123 | What the bell is attached to. |
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the bell is facing. Opposite from the direction a player faces when placing the block.
|
| toggle_bit | 0x10 | false | falsetrue | 01 | Each time the bell is rung, this value toggles between true and false. |
A bell has a block entity associated with it that holds additional data about the block.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Sound the Alarm! | Ring the in a village after a villager has been hurt. | β | 20 | Bronze | |
| π Image | π Image | Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold itemβ[more information needed] while it is aggressive toward the player. | 30 | Silver | |
For a history of changes to textures and models for each block state, see /Asset history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w44a | π Image π Image π Image π Image Added bells, with " floor", "wall" and "ceiling" attachments. The "wall" attachment is inaccessible, and has no model. | |||||
| 18w47a | π Image π Image Planks textures have been updated, changing the appearance of bells. | ||||||
| 18w48a | Bells now generate in the updated plains villages. | ||||||
| 18w49a | Bells now generate in the updated savanna villages and the new snowy tundra villages. | ||||||
| 18w50a | π Image π Image The models for floor and ceiling bells have changed, matching Bedrock Edition in the former case. | ||||||
| π Image Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (a curiosity shared with cocoa). | |||||||
| π Image Bells with two wall attachments have also been added. | |||||||
| Bells now generate in the updated desert and taiga villages. | |||||||
| Added sounds for bells. | |||||||
| Bells now have a shaking animation when hit. | |||||||
| π Image π Image π Image π Image Since the bell is now rendered as an entity, falling block entities representing bell render only as the stone pillars and wooden attachments.[3] | |||||||
| 19w03a | More cullface arguments have been added to bell model. | ||||||
| 19w11a | Bells are now sold by armorer, toolsmith and weaponsmith villagers, making them renewable. | ||||||
| Bells now ring when hit by arrows, spectral arrows, tipped arrows, and tridents. | |||||||
| 19w13b | Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell. | ||||||
| pre3 | π Image π Image π Image π Image The models of bells has been changed. | ||||||
| 1.15 | 19w36a | Bells now ring if powered with a redstone signal. | |||||
| 1.16 | 20w11a | Bells now ring when hit by any projectile. | |||||
| 20w16a | Bells now generate in ruined portal chests. | ||||||
| 20w22a | Bells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.[4] | ||||||
| 1.21.4 | 24w44a | Bells now drop when broken with any tool. Before, they needed at least a wooden pickaxe, or to have their supporting block removed. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.0 Experiment | beta 1.9.0.2 | π Image π Image Added bells behind Experimental Gameplay. | |||||
| Unlike in Java Edition, the side texture of bells is currently made of stone rather than planks. | |||||||
| 1.10.0 Experiment | beta 1.10.0.3 | Bells can now generate in the new villages. | |||||
| 1.11.0 | beta 1.11.0.1 | Functionality has been added to bells. The player can now interact with the bell by shooting it with projectiles such as arrows, tridents, splash potions, firework rockets, snowballs and throwing dropped items, or activating it when wired to redstone. | |||||
| Bells are no longer locked behind Experimental Gameplay. | |||||||
| beta 1.11.0.4 | Bells can now be obtained from trading with armorer, toolsmith, and weaponsmith villagers. | ||||||
| Villagers now run into their houses when a bell is rung. | |||||||
| 1.16.0 | beta 1.16.0.57 | Bells now generate in ruined portal chests. | |||||
| 1.19.20 | Preview 1.19.20.22 | Bells can no longer catch on fire or be destroyed by fire. | |||||
| 1.20.30 | Preview 1.20.20.21 | Increased the hardness of bells from 1 to 5. | |||||
| Increased the blast resistance of bells from 3 to 5. | |||||||
| 1.21.50 | Preview 1.21.50.24 | Bells are mined faster when using an improper tool. | |||||
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.91 | π Image π Image Added bells. | ||||||
| Bells can be obtained from trading with armorer, toolsmith, and weaponsmith villagers. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w50a | The block states face=ceiling|floor|wall of bells have been changed to attachment=ceiling|double_wall|floor|single_wall. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.0 | beta 1.9.0.2 | π Image π Image π Image There are unused bells with the side textures of granite, polished granite and diorite that can be obtained via commands. These are without a doubt due to rotation metadata being misinterpreted as variant data, as granite, polished granite, and diorite are simply metadata variants of stone in this version. | |||||
| 1.10.0 | beta 1.10.0.3 | The bells with granite, polished granite, and diorite textures have been removed. Existing bells with these textures are automatically converted to rotated standing bells. | |||||
Issues relating to "Bell" are maintained on the bug tracker. Issues should be reported and viewed there.
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