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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | JE: Yes (60) BE: Yes (30) |
| Catches fire from lava |
No |
| Map color | 7 PLANT |
| Note block instrument | Default (Harp) |
{
"title": "Dandelion",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' Yes (60)<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes (30)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(0, 124, 0); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 7 PLANT</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Dandelion"
],
"images": [
"Dandelion.png"
]
}
A dandelion is a flower that can be crafted into yellow dye, suspicious stew, and golden dandelions, and used to breed and lure rabbits.
A dandelion can be broken instantly with any item or by hand, dropping itself.
A dandelion also breaks if water or lava runs over its location, if a piston extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
| Block | π Image | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
Dandelions generate naturally on dirt and grass blocks as part of vegetation features next to poppies. This is most common in grassy biomes like plains and windswept hills, but they can also generate on dirt. They can generate in any Overworld biome, except:
In jungles, bamboo jungles, sparse jungles, savannas and savanna plateaus, dandelions are twice as common as in other biomes. In flower forests, meadows, and plains, dandelions generate as part of gradients.
Natural dandelions are found in plains and savanna villages. Potted dandelions can also generate in woodland mansions.
When bone meal is applied to a grass block in one of the biomes listed above (except those marked as β[Bedrock Edition only]), dandelions have a chance of generating on the targeted block and adjacent grass blocks in a 15Γ5Γ15 area. In meadows and flower forests, dandelions can generate only in specific locations depending on the flower gradient. In plains, sunflower plains, dripstone caves, and the deep dark, dandelions cannot generate in tulip-only areas.
When bone meal is applied to a grass block in any biome except swamp, pale garden, and flower forest, dandelions have a chance of generating on the targeted block and adjacent grass blocks in a 7Γ5Γ7 area. Unlike Java Edition, bone meal can generate dandelions anywhere within a meadow biome. In plains and sunflower plains, dandelions cannot generate in tulip-only areas.
When bone meal is applied to a dandelion in any biome, more dandelions appear on top of nearby grass blocks. Poppies can also occasionally appear, and dandelions can occasionally appear when bone meal is applied to poppies. The flowers can appear up to 3 blocks away from the original, forming a 7Γ7 square.
Endermen can pick up dandelions, like any other one-block-tall flower, and drop it if killed while holding it.
In Bedrock Edition, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 dandelion when killed while showing the item as trade offer, if the player holds an emerald.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Village |
Plains house chest | 1 | 22.8%{ "item": "Dandelion", "stacksize": 1, "chance": 0.22790559614142292, "structure": "Village", "container": "Plains house chest" }
|
Wandering traders may sell a dandelion for 1 emerald.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Wandering Trader | Ordinary | 7% | 7% | π Image Emerald | π Image | 12 | β | β |
Like other flowers, dandelions can be used as decoration and planted on grass blocks, dirt, coarse dirt, rooted dirt, farmland, podzol, mycelium, moss blocks, mud, or muddy mangrove roots.
Dandelions can also be placed in flower pots.
Suspicious stew that is created using a dandelion imparts the Saturation effect for 0.35 seconds in Java Edition or 0.3 seconds in Bedrock Edition. The Saturation effect restores an additional 7 (π π
π π
π π
π π
) hunger and 14 saturation in Java Edition, or 6 (π π
π π
π π
) hunger in Bedrock Edition. The suspicious stew can be crafted using a dandelion or produced by feeding a dandelion to a brown mooshroom and then milking it with a bowl.
Bees engage in a pollinating behavior with dandelions, increasing the honey level in beehives and bee nests by 1.
Dandelions can be used to breed, grow, and lead bees and rabbits.
Oak, birch, and cherry trees grown from saplings that are within 2 blocks of a dandelion have a 5% chance to grow with a bee nest and 2-3 bees in it.
Placing a dandelion into a composter has a 65% chance of raising the compost level by 1. A stack of dandelions yields an average of 5.94 bone meal.
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakβ | 0.7 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeβ | 0.8 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitβ | 0.3 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βShovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flattenβ | 1.0 | 0.8 | |
| βFootsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footstepsβ | 0.11 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footstepsβ | 0.21 | 1.0 | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite dandelion.png: Sprite image for dandelion in Minecraft Dandelion | dandelion | Block & Item | flowerssmall_flowers | flowerssmall_flowers |
block.minecraft.dandelion |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite dandelion.png: Sprite image for dandelion in Minecraft Dandelion | dandelion | yellow_flower | 37 | Block & Giveable Item[i 2] | Identical[i 3] | tile.yellow_flower.dandelion.name |
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.20a | π Image Added dandelions. | ||||||
| Dandelions can be placed on all block types, including lava and on top of a rose or another dandelion. Dandelions can also "float" when the block beneath them is broken. | |||||||
| August 25, 2009 | Notch showed dandelions generating naturally in worlds. | ||||||
| 0.24_SURVIVAL_TEST | Added dandelions to world generation. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | π Image Dandelions now have a stretched model with wider texture planes. | |||||
| Java Edition Infdev | |||||||
| 20100327 | Dandelions can no longer generate, due to changes in the terrain generator. | ||||||
| 20100616-1808 | Dandelions can now naturally generate again. | ||||||
| Java Edition Beta | |||||||
| 1.0 | The addition of tooltips has given dandelions their official names - they are currently generically called "Flower". | ||||||
| 1.2 | Dandelions can now be crafted into 2 dandelion yellow dyes. | ||||||
| 1.6.6 | Dandelions can now be regrown. | ||||||
| Bone meal can now generate dandelions when used on a grass block. | |||||||
| 1.8 | Pre-release | Dandelions have now become more abundant. | |||||
| Java Edition | |||||||
| 1.4.2 | 12w34a | π Image Dandelions can now be placed inside flower pots. | |||||
| 1.7.2 | 13w36a | "Flower" has been renamed to "Dandelion". | |||||
| Dandelions are now discentered like grass. | |||||||
| Dandelions are now flammable. | |||||||
| 13w37a | Each dandelion now only yields 1 dye, instead of 2.[1] | ||||||
| 1.8 | 14w04a | Dandelions no longer generate as a massive group at the world origin.[2] | |||||
| 14w07a | π Image Dandelion texture planes are no longer stretched by a factor of sqrt2. | ||||||
| 14w17a | π Image Dandelion texture planes are now the same size as they were before 14w07a. | ||||||
| Dandelions now generate in flower forest biomes. | |||||||
| 14w25a | π Image Dandelions are now affected by the same shading full blocks are. | ||||||
| 14w26a | π Image Dandelions are no longer subject to shading. | ||||||
| 14w27a | Dandelions can now be used to breed tamed rabbits. | ||||||
| 1.8.1 | pre1 | Rabbits now follow players holding dandelions.[3] | |||||
| 1.11 | 16w39a | Dandelions now generate in flower pots in woodland mansions. | |||||
| July 19, 2017 | Jeb tweets image of new dandelion textures. | ||||||
| 1.14 | 18w43a | π Image π Image The texture of dandelions has been changed. | |||||
| Dandelions can now be used to craft suspicious stew, giving it the Saturation effect. | |||||||
| 18w48a | Dandelions now generate in the updated plains villages. | ||||||
| Dandelions can now be found in chests in plains village houses. | |||||||
| 18w49a | Dandelions now generate in the updated savanna villages. | ||||||
| 19w03a | Placing a dandelion into the new composter has a 50% chance of raising the compost level by 1. | ||||||
| 19w05a | Dandelions now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
| Added wandering traders, which sell dandelions. | |||||||
| 1.15 | 19w34a | Dandelions can now be used to breed bees. | |||||
| Bees can now pollinate dandelions. | |||||||
| 1.18 | Experimental Snapshot 1 | Added meadows, in which dandelions can generate in. | |||||
| 26.1 | snap5 | Dandelions can now be used to craft golden dandelions. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | π Image Added dandelions. | ||||||
| v0.3.0 | Added dye recipe for dandelions. | ||||||
| v0.8.0 | build 5 | The position of dandelions is now randomized. | |||||
| v0.12.1 | build 1 | Dandelions can now occupy the same space as snow layers. | |||||
| v0.13.0 | build 1 | Whether or not a dandelion is created using bone meal now depend on the biome. | |||||
| Dandelions can now be used to breed tamed rabbits. | |||||||
| build 3 | The hitbox of dandelions no longer occupies the entire block. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Dandelions now generate in woodland mansions. | |||||
| Dandelions are no longer craftable, except in the Classic UI.[4] | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | The dye recipe for dandelions has been re-added, except in the Classic UI. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of dandelions has been changed. | |||||
| Dandelions now generate in new villages. | |||||||
| Dandelions can now be sold by the wandering trader. | |||||||
| 1.11.0 | beta 1.11.0.1 | Dandelions can be used to fill a composter. | |||||
| 1.13.0 | beta 1.13.0.9 | Dandelions can now be used to make suspicious stew, giving it the Saturation effect. | |||||
| 1.14.0 | beta 1.14.0.1 | Dandelions can now be used to breed bees. | |||||
| Bees can now pollinate dandelions. | |||||||
| 1.16.220 Experiment | beta 1.16.220.50 | Added meadows, in which dandelions can generate in. | |||||
| 1.21.60 | Preview 1.21.60.21 | Dandelions no longer appear mirrored when viewed from certain angles.[5] | |||||
| 26.10 | Preview 26.10.21 | Dandelions can now be used to craft golden dandelions. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added dandelions. |
| TU14 | 1.04 | Dandelions can now be placed inside flower pots. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Dandelions can now be used to breed rabbits. | |
| "Flower" has been renamed to "Dandelion".[is this the correct version?] | |||||||
| Each dandelion now only yields 1 dye, instead of 2. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Dandelions now generate in flower pots in woodland mansions. |
| 1.90 | π Image The texture of dandelions has been changed. | ||||||
| 1.91 | Dandelions now generate in new villages. | ||||||
| Added wandering traders, which sell dandelions. | |||||||
| Dandelions can be used to fill a composter. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added dandelions. | ||||||
| 1.9.19 | Dandelions now generate in flower pots in woodland mansions. | ||||||
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.0 | π Image Added dandelions.[is this the correct version?] | ||||||
| 1.12 | π Image The texture of dandelions has been changed. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Dandelions now use the newly-implemented model json file models/block/flower.json; previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | The ID of dandelions has been changed from yellow_flower to dandelion.
| |||||
| Prior to The Flattening, this block's numeral IDs was 37. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | ? | Dandelions with a damage/metadata value of 1+ would display the following name in-game: tile.flower1..name. | |||||
| v0.15.0 | ? | Dandelions with a damage/metadata value of 1+ now display the following name in-game: tile.yellow_flower..name. | |||||
| Bedrock Edition | |||||||
| 1.21.20 | Preview 1.21.20.21 | The ID of dandelions has been changed from yellow_flower to dandelion. | |||||
Issues relating to "Dandelion" are maintained on the bug tracker. Issues should be reported and viewed there.
| Flower | |
|---|---|
| Tiny | |
| Normal | |
| Tall | |
| Other | |