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Bedrock Edition 1.18.0

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For Caves and Cliffs Part I, see Bedrock Edition 1.17.0.
v1.18.0
Edition Bedrock Edition
Official name Caves & Cliffs: Part II
Release date November 30, 2021
Server version 1.18.0.02
Internal version Windows: 1.18.2.0
Android: 1.18.0.02
Xbox One: 1.18.2.70
PlayStation 4: 2.34
Version code iOS:
845290009

Android:

  • 951800002 (armeabi-v7a)
  • 961800002 (x86)
  • 971800002 (arm64-v8a)
  • 981800002 (x86_64)
Development versions
Downloads Server
Windows Linux
Protocol version 475
β—„β—„  1.17.0 1.18.0 1.19.0 β–Ίβ–Ί

β—„  1.17.41

1.18.1 β–Ί

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There is a guide for this update!
 
See Bedrock Edition guides/Caves & Cliffs: Part II for a guide to all of the new features introduced in Caves & Cliffs: Part II.

1.18.0, the first release of Caves & Cliffs: Part II, is a major update to Bedrock Edition released on November 30, 2021.[1] It was first announced alongside the release of the Java Edition 1.17 snapshot 21w15a when Mojang Studios stated the Caves & Cliffs update would be split in two.[2] Features from 1.18.0 were being developed alongside 1.17.0 through Experimental Gameplay. This is the third major update for Bedrock Edition that is split into several updates since Village & Pillage in 2019.

Additions

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Items

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Music Disc

  • Added a new music disc from Lena Raine titled "otherside".
    • Can be found on rare occasions in stronghold corridor chests, or much more rarely in dungeon chests.
    • Has a blue and green color to the ring area of the disc.

World generation

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Caves

  • Completely overhauled.
  • Now stretch down to Y=-64.
  • The caves now generate in 2 layers of different stone bases depending on the depth.
    • The layer above Y=9 is made up of regular stone.
    • Stone transitions to deepslate from Y=8 to Y=0.
    • Deepslate completely replaces stone from Y=0 to bedrock.
  • Biomes such as the dripstone caves and lush caves now generate in the underground.
  • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
    • Aquifers below Y=0 sometimes generate with lava instead of water.
  • Improved old caves to blend in with the new generations of caves better
  • New noise caves, coming in 3 forms, "cheese", "spaghetti", and "noodle".
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top, and are often large enough to allow safe elytra flight.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
    • Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.

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Mountains

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Ore veins

Upgrading of old worlds

  • Terrain from new chunks now blend with existing terrain from old chunks. Any player-made structures in these chunks are either intact, buried, or deteriorated.
  • The old bedrock layer between Y=0 and Y=4 in old chunks gets replaced with deepslate.
  • If there is bedrock at Y=0, lower places in old chunks are filled with deepslate and caves.
  • A new bedrock layer is placed at Y=-64.

Gameplay

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Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
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Caves and CliffsFreefall from the top of the world (build limit) to the bottom of the world and survive.β€”30Gold
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Sound of MusicMake the Meadows come alive with the sound of music from a jukebox.Use a music disc on a jukebox in the Meadow biome.10Bronze
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Star traderTrade with a villager at the build height limit.β€”20Silver
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Feels Like HomeTake a Strider for a loooong [sic] ride on a lava lake in the Overworld.In the Overworld, use a strider to ride on a lava lake for a distance of 50 blocks from the point where the ride starts.20Silver

General

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Music

  • Added new music to the Overworld (when playing in survival mode), distributed to the new biomes, and to the main menu.
    • By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst":
      • "Stand Tall" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as well as the menu screen.
      • "Left to Bloom" plays in the meadow and lush caves biomes, as well as the menu screen.
      • "One More Day" plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.
      • "Wending" plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well as the menu screen.
      • "Infinite Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen.
    • By Kumi Tanioka (谷岑 δΉ…ηΎŽ): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
      • "Floating Dream" plays in the jagged peaks and lush caves biomes.
      • "Comforting Memories" plays in the grove biome.
      • "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes.

Changes

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Blocks

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Copper Ore

  • Now drops 2-5 Raw Copper when mining instead of 2-3.

Magma Blocks

  • Slightly increased the frequency of underwater magma.

Stonecutter

Axolotls

Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins

  • Now spawn only in water from Y=50 to Y=64.
  • Additionally, tropical fishes now also spawn in lush caves at any height.

Drowned

  • Now can spawn in aquifers inside dripstone caves.

Glow Squids

  • Now spawn only in water blocks under Y=30.

Goat

General

World generation

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Amethyst Geodes

  • Now generate up to Y=30.

Badlands

  • Now can generate in mountain peaks.
  • Red sand generates a bit higher.

Beaches

  • Beaches are generally wider.
    • In some places there is a chance where no beaches generate at all, to provide some variation.

Biomes

  • Because the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and become unused in the game:
Unused biomes
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Badlands Plateau
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Bamboo Jungle Hills
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Birch Forest Hills
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Dark Forest Hills
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Desert Hills
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Desert Lakes
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Giant Spruce Taiga Hills
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Giant Tree Taiga Hills
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Gravelly Mountains+
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Jungle Hills
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Modified Badlands Plateau
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Modified Jungle
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Modified Jungle Edge
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Modified Wooded Badlands Plateau
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Mountain Edge
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Mushroom Field Shore
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Shattered Savanna Plateau
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Snowy Mountains
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Snowy Taiga Hills
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Snowy Taiga Mountains
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Swamp Hills
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Taiga Hills
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Taiga Mountains
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Tall Birch Hills
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Wooded Hills
  • As a result of this change:
    • All deserts are now eligible for village and desert pyramid generation.
    • All taigas are now eligible for village and outpost generation.
    • All swamps are now eligible for swamp hut generation.
    • All snowy taigas are now eligible for igloo generation.
    • Worlds made in previous versions that generated these biomes will be converted into their default variants.

Dripstone Caves

  • Now generate naturally underground and inside hills or mountains.
  • Drowned can spawn in aquifers inside dripstone caves.

Dungeons

  • Increased the amount of dungeons, especially below Y=0.

Lakes

  • Water lakes were removed, because aquifers could provide local water levels.

Lush Caves

  • Now generate naturally underground and inside hills or mountains.

Mineshafts

  • Mineshaft pieces no longer generate if they were fully floating in the air.
  • Corridors now generate with wooden logs as pillars for support, or chains and oak fences as hanging support if needed.
  • Cobwebs no longer generate floating without an adjacent block.
  • Now generate higher up in badlands.

Ocean

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Ore distribution changes.

Ore distribution

  • Changed ore generation of all ores making them have a spread value like lapis lazuli ore. Some still retain a linear generation alongside a spread generation.
    • Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
    • Copper ore generates between Y=-16 and Y=112, generating the most at Y=48 and like all other ores, uses spread. It peaks at Y=48. Bigger blobs of copper ore generate in dripstone caves.
    • Iron ore attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=80; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
    • Gold ore generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. Also, extra gold generates below Y=-48. The extra gold that generates in the badlands biome was increased, with a top height limit from Y=79 to Y=256, and increased number of blobs.
    • Lapis lazuli ore attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like ancient debris.
    • Redstone ore attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
    • Diamond ore now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.
    • Emerald ore generates above Y=-16 as a spread, peaking at Y=256 and decreasing in quantity as the altitude decreases.

Pillager outposts

  • Now generate in all the new mountain biomes.

Springs

  • Lava springs can now generate amid calcite, dirt, snow, powder snow and packed ice.
    • These changes allow lava springs to generate in mountains and snowy terrain.
  • Water springs don't generate higher than Y=192, and are less common.

Stony Shore

  • Now generate with strips of gravel.
  • Can generate alongside any biome instead of just extreme hills.

Strongholds

  • Now try to generate fully encased in stone, or deepslate at low y-levels.

Villages

General

  • The overworld now uses the multi-noise biome source type.
  • Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[4]
    • This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
      • For example, forests and deserts could form up on a hill without needing a special biome just for that purpose.
    • This additionally allows for smoother transitions between biomes.
  • Terrain is now smoother and more extreme.
  • New random number generator is used for overworld generation.

Gameplay

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Patrols

Raids

  • Changed raid boss bar color from pink to red.
  • Raid mobs now despawn after a raid ends if the players move too far away

Status effects

  • Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village.

General

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Android External Storage

  • Players with external storage will be migrated to the new location at startup, due to storage changes required by Google.
    • Players can still play if the migration fails by closing the results window.

Clouds

  • Raised cloud level from 128 to 192.

Height limit

  • Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 319 being the height limit and -64 being the depth limit.

Menu screen

  • Main menu background is changed to reflect Caves & Cliffs: Part II update.

World creation screen

  • Removed the Old world types.
    • Existing world with old world types are still playable, but do not get updated with 1.18 features.

Experimental

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These additions and changes are accessible by enabling the "Vanilla Experiments" and "Enable GameTest Framework" experimental toggle.

Additions

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Blocks

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Sculk

  • Has an animated texture.
  • Drops only experience when broken without Silk Touch.
  • Sculk blocks grow underneath when a mob dies around a sculk catalyst.

Sculk Catalyst

  • Spread Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
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    Blooms when activated.
  • Drops only experience when broken without Silk Touch.
  • Emits light.
  • Emits soul particles after a mob dies and grows sculk.

Sculk Vein

  • Can be placed in a layer on top of blocks and in all directions, like glow lichen.
  • Has an animated texture.
  • Drops nothing when broken without Silk Touch.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.

Sculk Shrieker

  • Has 2 soul-shaped patterns in the center.
  • Has the ability to 'shriek', emitting ring-like/sonic particles.
  • It is activated by the sculk sensor.

Gameplay

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Effects

  • Darkness
    • A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting vision.

Changes

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1.18.0 experimental changes block and item additionsπŸ‘ Invicon Sculk Sensor.png: Inventory sprite for Sculk Sensor in Minecraft as shown in-game linking to Sculk Sensor with description: Sculk Sensor
πŸ‘ Invicon Goat Horn.png: Inventory sprite for Goat Horn in Minecraft as shown in-game linking to Goat Horn with description: Ponder
πŸ‘ Invicon Goat Horn.png: Inventory sprite for Goat Horn in Minecraft as shown in-game linking to Goat Horn with description: Sing
πŸ‘ Invicon Goat Horn.png: Inventory sprite for Goat Horn in Minecraft as shown in-game linking to Goat Horn with description: Seek
πŸ‘ Invicon Goat Horn.png: Inventory sprite for Goat Horn in Minecraft as shown in-game linking to Goat Horn with description: Feel
πŸ‘ Invicon Goat Horn.png: Inventory sprite for Goat Horn in Minecraft as shown in-game linking to Goat Horn with description: Admire
πŸ‘ Invicon Goat Horn.png: Inventory sprite for Goat Horn in Minecraft as shown in-game linking to Goat Horn with description: Call
πŸ‘ Invicon Goat Horn.png: Inventory sprite for Goat Horn in Minecraft as shown in-game linking to Goat Horn with description: Yearn
πŸ‘ Invicon Goat Horn.png: Inventory sprite for Goat Horn in Minecraft as shown in-game linking to Goat Horn with description: Dream
πŸ‘ Invicon Goat Horn.png: Inventory sprite for Goat Horn in Minecraft as shown in-game linking to Goat Horn with description: Fly

Blocks

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Sculk Sensor

  • Moved from "Caves & Cliffs" to "Vanilla Experiments" experimental toggle.

Items

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Goat Horn

  • Moved from "Caves & Cliffs" to "Vanilla Experiments" experimental toggle.

Technical

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GameTest Framework

  • New Item API updates: ItemStack
    • Exposed interfaces for accessing script-enabled ItemComponents on ItemStack. Note that these item components only work in conjunction with custom items defined via the Holiday Creator Features experiment
    • hasComponent(componentId: string) - returns true if the ItemStack has the component [componentId] attached to it
    • getComponent(componentId: string) - returns a handle to the component attached to this ItemStack. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script
    • getComponents() - returns an array of all attached script-enabled components on this ItemStack
  • Script Enabled Item Components
    • minecraft:food
      • Read-only property nutrition - number that describes how much nutrition this food item gives the player when eaten
      • Read-only property saturationModifier - number that is the saturation modifier used to apply the saturation buff when eaten
      • Read-only property canAlwaysEat - if true the player can always eat this item (even when not hungry)
      • Read-only property usingConvertsTo - string name of the Item this will be converted to when eaten. If empty, the item will not convert to anything else
    • minecraft:durability
      • Read-only property maxDurability - the number amount of damage this item can take before breaking
      • Read-only property damageRange - a NumberRange describing the chance of the item losing durability
      • Property damage - gets or sets the current damage on the ItemStack
    • getDamageChance(unbreaking: number = 0) - gets the maximum chance that this item would be damaged using the damageRange property if given an unbreaking level. Incoming unbreaking parameter must be greater than 0
  • Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds

Fixes

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Performance / Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when loading certain world chunks (MCPE-138139)
  • Fixed a crash that could occur when going through portals with tamed pets (MCPE-129738)
  • Optimized the time it takes to place Vines in the Overworld during world generation

General

  • Replaced the missing "Always Day" option in world settings (MCPE-137790)
  • Players with higher than recommended render distance settings are now prompted to change it to the recommended value
  • Render distance default and max settings have been updated for better performance, including improvements to the slider in video settings
  • A prompt now warns players that they get taken back to the main menu if they sign-in while in-game
  • Increased Realm upload and download timeouts to 15 minutes

Gameplay

  • Corrected Portal locations when the Portal was moved but the location was not updated (MCPE-28765)
  • Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village (MCPE-53384)
  • Fixed an issue where terrain could be seen through
  • Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925)
  • Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031)

Mobs

  • Mobs can now path over trapdoors
  • Fixed issues with mobs and entities disappearing from chunks (MCPE-144208)
  • Mobs no longer walk through campfires (MCPE-142054)
  • Axolotls now animate correctly when airborne (MCPE-131322)
  • Axolotls can no longer spawn in The End, as well as The Nether if there is a large amount of water. (MCPE-130734)
    • This fix was not mentioned in the changelog.
  • Sweet Berry Bushes now damage mobs, with the exception of foxes (MCPE-56142, MCPE-140012)
  • Mobs no longer try to path through sweet berry bushes
  • The riding position of llamas no longer shifts after being tamed (MCPE-143006)
  • Raid mobs now despawn after a raid ends, if the player moves too far away
  • Vindicators no longer naturally spawn in Illager Patrols
  • Lightning bolts no longer have shadows (MCPE-140689)
  • Fish now attempt to avoid axolotls
  • Magma cubes are now correctly aggressive toward iron golems, and slimes are no longer aggressive toward snow golems (MCPE-51162)
  • Phantoms should now be able to free themselves after getting stuck when trying to pathfind into mountains (MCPE-119773)
  • Villagers keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative (MCPE-98361)
  • Education Edition: NPCs no longer have idle sounds (MCPE-141856)

Blocks

  • Breaking a block below fire no longer creates an invisible fire block when the 'doFireTick' gamerule is disabled (MCPE-101371)
  • Players can once again continuously place water, lava, and Powder Snow by holding down the 'Place' button (MCPE-139671)
  • Light blocks no longer support blocks that need support, e.g. Beds and Paintings (MCPE-144311)
  • Light blocks now survive a Long or Creeper explosion
  • All ground vegetation can now be placed on Mycelium (MCPE-125928)
  • Fixed shallow water turning brighter when aimed at while holding a Small Drip Leaf (MCPE-123373)
  • Tall flowers now drop only one item when broken by water placed in the upper half of the flower (MCPE-142799)
  • Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected (MCPE-139467)
  • In the Stonecutter, a Block of Copper can now be crafted into four Cut Copper (MCPE-144067)
  • Copper Ore now drops 2-5 (from 2-3) Raw Copper items (MCPE-144071)
  • Nether Sprouts can once again generate when using Bone Meal on Warped Nylium (MCPE-139672)
  • Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022)
  • Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs (MCPE-139213, MCPE-53731)
  • Fixed face culling of blocks placed below Leaf blocks, fixing an x-ray effect

Items

  • Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o' Enchanting when far from players (MCPE-101102)
  • Fire Charges are no longer consumed when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire
  • Multiple Education Edition items no longer show the "craftingScreen.tab.none" tooltip (MCPE-102444)
  • Ender Pearls can no longer generate as Glow Sticks in Woodland Mansion chests (MCPE-137440)

Accessibility

  • Added missing screen reader on the "Controller lost connection" prompt

Graphical

  • The Carved Pumpkin enchantment glint now covers just the item instead of the entire slot
  • Fixed a bug that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
  • Updated item rendering so enchanted are no longer be invisible in the Nether (MCPE-116880)
  • Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered (MCPE-143661)
  • Water drips now trigger splash effects
  • Shield blocking animation now plays smoothly (MCPE-125951)

User Interface

  • Fixed Java Edition parity while lying in bed in multiplayer game. A message shows how many players are lying in bed while waiting for all players to fall asleep
  • Updated the "out of storage" message with additional clarity when a device is out of storage for saving new worlds
  • The raid boss bar color has changed from purple to red, matching Java Edition (MCPE-46047)
  • Raid boss bars now decrease whenever a raider takes damage
  • Structure Blocks can now be saved and loaded properly within current dimension height limits (MCPE-122643)
  • All setting changes made to a new world are carried over when creating it on a new Realm
  • Renamed some occurrences of "level" in the user interface to the more accurate "world"
  • The store update prompt no longer appears for no internet connection or session start failure
  • Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer
  • Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message
  • Fixed overlapping text on Marketplace offerings occurring on 4:3 resolution screens
  • Fixed the rendering of the icons in text, making the colors not appear distorted

Technical

  • Players are disconnected if server and client have different Runtime Block IDs
  • Fixed a rendering error that could occur when attempting to render a Vanilla mob in a base game version prior to the version that mob was introduced through JSON files
  • Most content errors and warnings now display once per world (MCPE-135153)
  • Improved performance in 'RangedAttackGoal' for mobs that do not move
  • Fixed mobs' default summonability when not specified in JSON
  • Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on Marketplace worlds with an animation controller version 1.7.0
  • Order of function calls triggered by '/execute' inside a function are now consistent (MCPE-111849)
  • Fixed the "cone" shape that could occur at 536,870,912 blocks out, it now occurs at one vigintillion blocks out.

References

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Navigation

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