![]() |
VOOZH | about |
| Structures | π Image Woodland mansion |
|---|---|
| Features | π Image Huge Mushroom π Image Dark Oak π Image Oak π Image Birch |
| Blocks | π Image Grass Block π Image Leaf Litter π Image Rose Bush π Image Peony π Image Lilac π Image Lily of the Valley |
|
Climate | |
| Temperature | 0.7 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #507A32 |
| Foliage color | #59AE30 |
| Dry foliage color | #7B5334 |
| Water color | #3F76E4β[JE only] #3B6CD1β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Roofed Forest |
| Lighting | Roofed Forest |
| Volumetric fog | Roofed Forest |
| Color grading | Default |
{
"title": "Dark Forest",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite woodland-mansion.png article, displayed as 16x16px|link=Woodland mansion|alt=|class=pixel-image|)</span>(link to Woodland mansion article, displayed as <span class=\"sprite-text\">Woodland mansion</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.7",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #507A32; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #507A32</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #59AE30; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #59AE30</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #7B5334; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #7B5334</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3B6CD1; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3B6CD1</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Roofed Forest atmospherics article, displayed as Roofed Forest)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Roofed Forest lighting article, displayed as Roofed Forest)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Roofed Forest)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Dark Forest.png",
"Dark Forest Vibrant Visuals.png"
]
}
A dark forest or roofed forest is a forested biome with dense leaf canopies that block sunlight, allowing hostile mobs to spawn and hide from the sun during daytime. Dark forests are one of the two biomes that woodland mansions can generate in.
Dark forests generate in areas with medium temperature and very high humidity values and are usually bordered by birch forests, but they can also border jungles and bamboo jungles. Dark forests border old growth taigas but not regular taigas.
They can generate at any type of terrain, near swamps and windswept biomes, in flatland, bordering oceans with beaches or cliffs, near plateaus and fjords, or high mountain valleys. Plateaus and mountain slopes in dark forests are replaced by the pale garden variant.
Dark forests are one of the only biomes that can never border biomes with villages.
Due to their very high humidity value, dark forests almost always have lush caves generate below them, unless they generate very far inland.
Dark forests feature a much higher density of trees compared to other forest biomes, which oftentimes blocks direct view of the sky entirely. Oak, dark oak, and sometimes birch trees generate in these biomes, with leaf litter covering the ground. Bee nests are not generated with trees. Additionally, both types of huge mushrooms generate among the trees, though the red variants are more common. Unlike regular forests, wolves do not spawn in dark forests.
Unique to dark forests are woodland mansions, enormous dungeon-like structures that rarely generate within the trees. Woodland mansions are home to the dangerous evoker and vindicator mobs and are one of the only places where said mobs spawn. Mansions contain many rooms and valuable loot.
The dark forest has a unique darker sky color and atmospheric effects with Vibrant Visuals. Sunlight is also less bright, and volumetric fog is slightly denser with stronger light shafts.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β515 | 4 |
| π Image Skeleton | 100β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Spider | 100β515 | 4 |
| π Image Zombie | 95β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| π Image Zombie Villager | 5β515 | 1 |
| Creature category | ||
| π Image Sheep | 12β40 | 4 |
| π Image Chicken | 10β40 | 4 |
| π Image Pig | 10β40 | 4 |
| π Image Cow | 8β40 | 4 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 2β4 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 4 |
| π Image Skeleton | 80 | 2 |
| π Image Enderman | 10 | 2β3 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Sheep | 12 | 2β3 |
| π Image Chicken | 10 | 2β4 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Pig | 10 | 1β3 |
| π Image Cow | 8 | 2β3 |
| Ambient category | ||
| π Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 50, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
These music tracks play while the player is in the dark forest:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 8% | 2 | 8% | |
| Shores | 2 | 8% | 2 | 8% | |
| Aerie | 1 | 4% | 1 | 4% | |
| Broken Clocks | 1 | 4% | 1 | 4% | |
| Bromeliad | 1 | 4% | 1 | 4% | |
| Clark | 1 | 4% | 1 | 4% | |
| Comforting Memories | 1 | 4% | 1 | 4% | |
| Danny | 1 | 4% | 1 | 4% | |
| Dry Hands | 1 | 4% | 1 | 4% | |
| Firebugs | 1 | 4% | 1 | 4% | |
| Floating Dream | 1 | 4% | 1 | 4% | |
| Haggstrom | 1 | 4% | 1 | 4% | |
| Key | 1 | 4% | 1 | 4% | |
| Labyrinthine | 1 | 4% | 1 | 4% | |
| Left to Bloom | 1 | 4% | 1 | 4% | |
| Living Mice | 1 | 4% | 1 | 4% | |
| Mice on Venus | 1 | 4% | 1 | 4% | |
| Minecraft | 1 | 4% | 1 | 4% | |
| One More Day | 1 | 4% | 1 | 4% | |
| Oxygène | 1 | 4% | 1 | 4% | |
| Subwoofer Lullaby | 1 | 4% | 1 | 4% | |
| Sweden | 1 | 4% | 1 | 4% | |
| Wet Hands | 1 | 4% | 1 | 4% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite dark-forest.png: Sprite image for dark-forest in Minecraft Dark Forest | dark_forest |
biome.minecraft.dark_forest |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite dark-forest.png: Sprite image for dark-forest in Minecraft [No displayed name] | roofed_forest | 29 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Roofed forest biome added, along with many other biomes. | |||||
| 1.11 | 16w39a | Added woodland mansions, which can rarely generate in roofed forests. | |||||
| 1.13 | 18w19a | Renamed Roofed Forest to Dark Forest. | |||||
| 1.14 | 18w43a | Added lily of the valley that can generate in dark forests. | |||||
| 1.18 | Experimental Snapshot 1 | Plains clearings no longer generate within dark forests. | |||||
| 1.20 | 23w17a | "A Familiar Room" may now be played in dark forests. | |||||
| 1.21.5 | 25w02a | Added leaf litter, which can generate in dark forests. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added roofed forests, along with many other biomes. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Added woodland mansions, which generate in roofed forests. | |||||
| Bedrock Edition | |||||||
| 1.9.0 | beta 1.9.0.0 | Added lily of the valley that can generate in dark forests. | |||||
| 1.19.40 | Preview 1.19.40.20 | Dark forests now use the same grass color as Java Edition.[1] | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added leaf litter, which can generate in dark forests. | |||||
| 1.21.120 | Preview 1.21.120.22 | Added unique darker atmospherics, lighting, and volumetric fog to dark forests with Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added roofed forests, along with many other biomes. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added woodland mansions, which generate in roofed forests. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID roofed_forest to dark_forest. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 29. | |||||
Issues relating to "Dark Forest" or "Roofed Forest" are maintained on the bug tracker. Issues should be reported and viewed there.
| Biomes | |||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||