"Living Mice"
{
"title": "\"Living Mice\"",
"images": [],
"rows": [
{
"field": "(link to C418 article, displayed as C418)",
"label": "Song by"
},
{
"field": "March 4, 2011",
"label": "Track released"
},
{
"field": "02:57",
"label": "Length"
},
{
"field": "Ambient",
"label": "Genre"
},
{
"field": "C418",
"label": "Songwriter(s)"
},
{
"field": "\n* [https://c418.bandcamp.com/track/living-mice Bandcamp]\n* [https://open.spotify.com/track/4x79cjezqX3yd15rSrAVFF Spotify]\n* [https://music.youtube.com/watch?v=aQKGqzjno2g YouTube Music]",
"label": "Link"
}
],
"invimages": [],
"footer": "'''Part of ''[[Minecraft - Volume Alpha]]''<br><span class=\"explain \" title=\"Number\">No.</span> 5'''<br><div style=\"display:inline-block;padding:0 .4em\">◄ \"[[Death (song)|Death]]\"</div>\n<div style=\"display:inline-block;padding:0 .4em\">\"[[Moog City]]\" ►</div>"
}
"Living Mice" is a song composed by C418 that plays in the Overworld and when the player is in Creative mode in Java Edition.
Previews of tracks in
Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "
11" and "
Magnetic Circuit" are exempt from this.
"Living Mice" is an inquisitive tune that begins with a looping 4-note pattern being played on an electric piano that can be heard throughout the track. The electric piano and some warm synths play a melody over this pattern.
The piece later intensifies, with a harp, grand string chords, a piano, and a glockenspiel playing a more emotional section before the track ends by fading out with the same 4-note pattern, but with the addition of the harp and the glockenspiel.
Java Edition:
| Soundtrack Title
|
File name
|
Sound events
|
| "Living Mice"
|
living_mice.ogg
|
music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.desert,
music.overworld.flower_forest,
music.overworld.forest,
music.overworld.frozen_peaks,
music.overworld.jagged_peaks,
music.overworld.jungle,
music.overworld.meadow,
music.overworld.old_growth_taiga,
music.overworld.snowy_slopes,
music.overworld.sparse_jungle,
music.overworld.stony_peaks,
music.creative[dv 1]
|
Bedrock Edition:
| Soundtrack Title
|
File name
|
Sound events
|
| "Living Mice"
|
hal2.ogg
|
music.game,
music.game.jagged_peaks,
music.game.meadow,
music.game.frozen_peaks,
music.game.snowy_slopes,
music.game.stony_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.desert,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.flower_forest,
music.overworld.jungle,
music.overworld.jungle_edge
|
- ↑ Included in
music.creative via event-type sound music.game
In Java Edition, the music files can be found in .minecraft/assets/objects.[a]
In Bedrock Edition and Minecraft Education, it can be found in:
- Mobile:
com.mojang/resource_packs/music/vanilla_music/sounds/music/game/
- Windows:
%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_<version>_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\
All music files are in Ogg Vorbis.
| Java Edition Alpha |
|---|
| v1.2.0 | Added "Living Mice", as "hal2.ogg" |
|---|
| v1.2.1 | "hal2" now plays in multiplayer. |
|---|
| Java Edition |
|---|
| 1.6.1 | June 13, 2013 | "hal2" is now stored in assets/music. |
|---|
| 1.7.2 | October 17, 2013 | "hal2" is now stored in assets/sounds/music. |
|---|
| 1.7.4 | December 5, 2013 | "hal2" is now stored in an indexed hash, rather than stored directly in the .minecraft folder. |
|---|
| 1.18 | October 20, 2021 | "hal2" can now play in frozen peaks, jagged peaks, meadows, snowy slopes, and stony peaks biomes. |
|---|
| 1.19 | April 27, 2022 | "hal2" can now play in forests, flower forests, jungles, and old growth taiga biomes. |
|---|
| 1.20 | April 26, 2023 | "hal2" can now play in badlands and desert biomes. |
|---|
| 1.20.3 | November 8, 2023 | "hal2.ogg" was renamed to "living_mice.ogg". |
|---|
“
“Living Mice,” or the opposite would be deadmau5, hah. Joel did help me a bit with making this album, so there’s that reference.
„
— C418 on c418.org
Issues relating to "Living Mice" are maintained on the bug tracker. Issues should be reported and viewed there.