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Desert

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Desert
Structures πŸ‘ Image
Desert Pyramid

πŸ‘ Image
Desert village

πŸ‘ Image
Pillager Outpost
Features πŸ‘ Image
Desert Well

πŸ‘ Image
Fossil
Blocks πŸ‘ Image
Sand

πŸ‘ Image
Sandstone

πŸ‘ Image
Cactus

πŸ‘ Image
Cactus Flower

πŸ‘ Image
Short Dry Grass

πŸ‘ Image
Tall Dry Grass

πŸ‘ Image
Dead Bush

πŸ‘ Image
Sugar Cane

Climate

Temperature 2.0
Downfall 0.0
Precipitation No

Colors

Grass color
 #BFB755
Foliage color
 #AEA42A
Dry foliage color
 #A38046
Water color
 #3F76E4
β€Œ[JE only]

 #32A598
β€Œ[BE only]

Vibrant Visuals

Atmospherics Desert
Lighting Desert
Volumetric fog Default
Color grading Desert
{
 "title": "Desert",
 "rows": [
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 "label": "(link to Structure article, displayed as Structures)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-well.png article, displayed as 16x16px|link=Desert Well|alt=|class=pixel-image|)</span>(link to Desert Well article, displayed as <span class=\"sprite-text\">Desert Well</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite fossil.png article, displayed as 16x16px|link=Fossil|alt=|class=pixel-image|)</span>(link to Fossil article, displayed as <span class=\"sprite-text\">Fossil</span>)</span>",
 "label": "(link to Feature article, displayed as Features)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Blocks"
 },
 {
 "field": "",
 "label": "Climate"
 },
 {
 "field": "2.0",
 "label": "(link to Biome#Temperature article, displayed as Temperature)"
 },
 {
 "field": "0.0",
 "label": "(link to Biome#Downfall article, displayed as Downfall)"
 },
 {
 "field": "No",
 "label": "(link to Biome#Precipitation article, displayed as Precipitation)"
 },
 {
 "field": "",
 "label": "Colors"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #BFB755; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #BFB755</span>",
 "label": "Grass color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #AEA42A; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #AEA42A</span>",
 "label": "Foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A38046; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A38046</span>",
 "label": "Dry foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #32A598; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #32A598</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "Water color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Desert atmospherics article, displayed as Desert)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Desert lighting article, displayed as Desert)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Desert color grading article, displayed as Desert)",
 "label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
 }
 ],
 "invimages": [],
 "images": [
 "Desert.png",
 "Desert Vibrant Visuals.png"
 ]
}
πŸ‘ Image
There is a related tutorial page for this topic!
 

A desert is an expansive arid biome mainly consisting of sand. It is notable for its many structures such as desert pyramids and villages, and its dangerous hostile mob variants.

Generation

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Deserts are uncommon, making up around 3% of the Overworld by area. However, they tend to be large when they do occur.

Deserts generate in areas with very high temperatures and are more likely to generate in areas with medium to high erosion values. They can generate in lower erosions, but usually as a separation between a badlands biome and the oceans with stony shores.

Deserts are often found bordering all badlands variants or mangrove swamps. Other biomes they can border include all jungles, savannas, windswept savannas, plains and forests.

In coastal areas, deserts border warm oceans. Unlike most biomes, they do not generate beach biomes along the coastline, though stony shores do generate if erosion is low. Rivers are common, and tend to have less water and more dry grassland, with oak trees.

At high humidity values, lush caves can sometimes generate underneath deserts, with easily spottable azalea trees on the surface.

Description

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The surface is made entirely of sand, with sandstone generating underneath the sand. The terrain is usually flat, but with occasional hills and cliffs.

Among the animals that can spawn in the desert, only rabbits and camels spawn in the wild, while villagers, cats, and farm animals appear in the common desert villages.

Cacti and dead bushes generate frequently across the landscape, with cacti sometimes featuring a cactus flower on top of them. Sugar cane generates more commonly along water which is equally common to other flatland biomes. Unique desert wells generate occasionally with water as well as desert pyramids and pillager outposts. Deserts are one of the only biomes where fossils generate underground.

This large amount of structures makes desert a valuable source of treasure loot. In contrast, the desert is also one of the most dangerous biomes because of its hostile mob variants. Husks and parched spawn at nighttime or during dry thunderstorms, sometimes on jockey mounts or camel husks. These mobs do not despawn during the daytime.

With Vibrant Visuals, deserts have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night. Moonlight is much more vibrant blue than in any other biome. Deserts use the warmest color grading temperature of all biomes, tinting everything yellow/orange.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Skeleton
50⁄5154
πŸ‘ Image
Slime
[note 1]
100⁄5154
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Husk
[note 2]
80⁄5154
πŸ‘ Image
Parched
50⁄5154
πŸ‘ Image
Zombie
19⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
πŸ‘ Image
Zombie Villager
1⁄5151
Creature category
πŸ‘ Image
Rabbit
12⁄132–3
πŸ‘ Image
Camel
1⁄131
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Husks have a 10% chance of spawning wielding an iron spear mounted on a camel husk with a parched passenger.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Husk": "Husks have a 10% chance of spawning wielding an [[iron spear]] mounted on a [[camel husk]] with a [[parched]] passenger." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 50 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "note": "Husks have a 10% chance of spawning wielding an [[iron spear]] mounted on a [[camel husk]] with a [[parched]] passenger.", "mob": "Husk", "weight": 80, "notename": "Husk", "size": "4" }, { "size": "4", "mob": "Parched", "weight": 50 }, { "size": "4", "mob": "Zombie", "weight": 19 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 1 } ], "category": "monster" }, "2": { "totalWeight": 13, "mobs": [ { "size": "2-3", "mob": "Rabbit", "weight": 12 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Husk
2402–4
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
401–2
πŸ‘ Image
Parched
401–2
πŸ‘ Image
Camel Husk
[note 2]
251
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Rabbit
42–3
πŸ‘ Image
Camel
11
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Camel husks will always spawn being ridden by a husk wielding an iron spear with a parched passenger.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Camel Husk": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger." }, "1": { "totalWeight": 760, "mobs": [ { "size": "2-4", "mob": "Husk", "weight": 240 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 40 }, { "size": "1-2", "mob": "Parched", "weight": 40 }, { "note": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger.", "mob": "Camel Husk", "weight": 25, "notename": "Camel Husk", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 15, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in the desert:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Memories218.18%218.18%
Crescent Dunes19.09%19.09%
Danny19.09%19.09%
Fireflies19.09%19.09%
Haggstrom19.09%19.09%
Key19.09%19.09%
Living Mice19.09%19.09%
One More Day19.09%19.09%
Oxygène19.09%19.09%
Subwoofer Lullaby19.09%19.09%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite desert.png: Sprite image for desert in Minecraft
Desert
desert biome.minecraft.desert

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite desert.png: Sprite image for desert in Minecraft
[No displayed name]
desert2

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

[edit | edit source]

History

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Java Edition

[edit | edit source]
Java Edition Alpha
v1.2.0previewAdded biomes, including deserts.
Deserts are defined by having a rainfall value of less than 20% and a temperature value over 95%.
Java Edition Beta
1.3Added sandstone to deserts.
1.6Test Build 3Added dead bushes to deserts.
September 2, 2011Notch teases a screenshot of the new desert biome.
1.8Pre-releaseDeserts were reworked as part of the biome overhaul. The new terrain generator replaced the old version with a new desert biome.
Added villages to deserts.
As a result of the new world generator, deserts became larger and flatter.
Java Edition
1.2.112w04aAdded desert wells to deserts.
1.3.112w19aHills in deserts are now taller.
12w21aAdded desert pyramids to deserts.
Desert villages are now made of sandstone instead of wood and cobblestone.
1.6.113w17aWater lakes no longer generate in deserts.
1.7.213w36aDesert is now required for the new "Adventuring Time" achievement.
1.1016w20aAdded husks, which replace most zombies in deserts.
Added fossils, which may generate in deserts.
1.1418w47aAdded pillager outposts, which can spawn in desert biomes.
18w50aThe look of desert villages has been updated.
1.18Experimental Snapshot 1Deserts are now statistically rarer as a side-effect of multinoise-based generation.
experimental snapshot 4Desert biomes are now larger and less likely to show up as "microbiomes."
1.2023w17a"A Familiar Room" and "Crescent Dunes" can now be played in deserts.
1.21.525w05aAmbient sounds have been added to deserts and badlands.
25w06aShort dry grass, tall dry grass and cactus flowers now generate in deserts.
25w07aCamels now spawn in deserts instead of only desert villages.
1.21.1125w44aAdded parched, which replace some skeletons in deserts.
Added camel husk jockeys, which only spawn in deserts.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.1.0Added biomes, including deserts.
v0.1.3Cacti now generate in deserts.
v0.9.0build 1Added Desert M variant, along with many other biomes.
Added desert villages to deserts.
Added dead bushes to deserts.
v0.11.0build 1Added desert wells to deserts.
v0.13.0build 1Added desert pyramids to deserts.
Added rabbits, which can spawn in deserts.
v0.15.0build 1Added husks, which replace most zombies in deserts.
Pocket Edition
1.1.3alpha 1.1.3.0Added fossils, which may generate in deserts.
Bedrock Edition
1.10.0beta 1.10.0.3Added pillager outposts, which can spawn in desert biomes.
1.11.0beta 1.11.0.1Added illager patrols, which can spawn in deserts.
1.18.0beta 1.18.0.20Deserts are now statistically rarer as a side-effect of multinoise-based generation.
The desert hills and desert lakes biomes no longer generate naturally.
1.21.60Preview 1.21.60.23Dead bushes now generate more frequently.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Ambient sounds have been added to deserts and badlands.
Preview 1.21.70.22Short dry grass, tall dry grass and cactus flowers now generate in deserts.
Preview 1.21.70.23Camels now spawn in deserts instead of only desert villages.
1.21.90Preview 1.21.90.26Added unique warm atmospherics, lighting, and color grading to deserts with Vibrant Visuals.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Added desert biomes.
TU12Desert wells have been added to deserts.
TU141.04Added desert pyramids to deserts.
Hills in deserts have been made taller.
TU19CU71.121.121.12Water lakes no longer generate in deserts.
TU31CU191.221.221.22Patch 3Added Desert M variant, along with many other biomes.
TU43CU331.361.361.36Patch 13Added fossils, which may generate in deserts.
1.91 Added pillager outposts, which can spawn in desert biomes.
The look of desert villages has been updated.

Data history

[edit | edit source]
Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 2.

Issues

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Issues relating to "Desert" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

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Screenshots

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Historical screenshots

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Mojang screenshots

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In other media

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See also

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References

[edit | edit source]
  1. ↑ "Soothing Minecraft Stories" by Sophie Austin – Minecraft.net, December 22, 2023.

External links

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Navigation

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