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VOOZH | about |
| Structures | π Image Desert Pyramid π Image Desert village π Image Pillager Outpost |
|---|---|
| Features | π Image Desert Well π Image Fossil |
| Blocks | π Image Sand π Image Sandstone π Image Cactus π Image Cactus Flower π Image Short Dry Grass π Image Tall Dry Grass π Image Dead Bush π Image Sugar Cane |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #BFB755 |
| Foliage color | #AEA42A |
| Dry foliage color | #A38046 |
| Water color | #3F76E4β[JE only] #32A598β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Desert |
| Lighting | Desert |
| Volumetric fog | Default |
| Color grading | Desert |
{
"title": "Desert",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-pyramid.png article, displayed as 16x16px|link=Desert Pyramid|alt=|class=pixel-image|)</span>(link to Desert Pyramid article, displayed as <span class=\"sprite-text\">Desert Pyramid</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-village.png article, displayed as 16x16px|link=Desert village|alt=|class=pixel-image|)</span>(link to Desert village article, displayed as <span class=\"sprite-text\">Desert village</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pillager-outpost.png article, displayed as 16x16px|link=Pillager Outpost|alt=|class=pixel-image|)</span>(link to Pillager Outpost article, displayed as <span class=\"sprite-text\">Pillager Outpost</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-well.png article, displayed as 16x16px|link=Desert Well|alt=|class=pixel-image|)</span>(link to Desert Well article, displayed as <span class=\"sprite-text\">Desert Well</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite fossil.png article, displayed as 16x16px|link=Fossil|alt=|class=pixel-image|)</span>(link to Fossil article, displayed as <span class=\"sprite-text\">Fossil</span>)</span>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "No",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #BFB755; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #BFB755</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #AEA42A; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #AEA42A</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A38046; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A38046</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #32A598; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #32A598</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Desert atmospherics article, displayed as Desert)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Desert lighting article, displayed as Desert)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Desert color grading article, displayed as Desert)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Desert.png",
"Desert Vibrant Visuals.png"
]
}
A desert is an expansive arid biome mainly consisting of sand. It is notable for its many structures such as desert pyramids and villages, and its dangerous hostile mob variants.
Deserts are uncommon, making up around 3% of the Overworld by area. However, they tend to be large when they do occur.
Deserts generate in areas with very high temperatures and are more likely to generate in areas with medium to high erosion values. They can generate in lower erosions, but usually as a separation between a badlands biome and the oceans with stony shores.
Deserts are often found bordering all badlands variants or mangrove swamps. Other biomes they can border include all jungles, savannas, windswept savannas, plains and forests.
In coastal areas, deserts border warm oceans. Unlike most biomes, they do not generate beach biomes along the coastline, though stony shores do generate if erosion is low. Rivers are common, and tend to have less water and more dry grassland, with oak trees.
At high humidity values, lush caves can sometimes generate underneath deserts, with easily spottable azalea trees on the surface.
The surface is made entirely of sand, with sandstone generating underneath the sand. The terrain is usually flat, but with occasional hills and cliffs.
Among the animals that can spawn in the desert, only rabbits and camels spawn in the wild, while villagers, cats, and farm animals appear in the common desert villages.
Cacti and dead bushes generate frequently across the landscape, with cacti sometimes featuring a cactus flower on top of them. Sugar cane generates more commonly along water which is equally common to other flatland biomes. Unique desert wells generate occasionally with water as well as desert pyramids and pillager outposts. Deserts are one of the only biomes where fossils generate underground.
This large amount of structures makes desert a valuable source of treasure loot. In contrast, the desert is also one of the most dangerous biomes because of its hostile mob variants. Husks and parched spawn at nighttime or during dry thunderstorms, sometimes on jockey mounts or camel husks. These mobs do not despawn during the daytime.
With Vibrant Visuals, deserts have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night. Moonlight is much more vibrant blue than in any other biome. Deserts use the warmest color grading temperature of all biomes, tinting everything yellow/orange.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β515 | 4 |
| π Image Skeleton | 50β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Spider | 100β515 | 4 |
| π Image Husk[note 2] | 80β515 | 4 |
| π Image Parched | 50β515 | 4 |
| π Image Zombie | 19β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| π Image Zombie Villager | 1β515 | 1 |
| Creature category | ||
| π Image Rabbit | 12β13 | 2β3 |
| π Image Camel | 1β13 | 1 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Husk": "Husks have a 10% chance of spawning wielding an [[iron spear]] mounted on a [[camel husk]] with a [[parched]] passenger." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 50 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "note": "Husks have a 10% chance of spawning wielding an [[iron spear]] mounted on a [[camel husk]] with a [[parched]] passenger.", "mob": "Husk", "weight": 80, "notename": "Husk", "size": "4" }, { "size": "4", "mob": "Parched", "weight": 50 }, { "size": "4", "mob": "Zombie", "weight": 19 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 1 } ], "category": "monster" }, "2": { "totalWeight": 13, "mobs": [ { "size": "2-3", "mob": "Rabbit", "weight": 12 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Husk | 240 | 2β4 |
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 40 | 1β2 |
| π Image Parched | 40 | 1β2 |
| π Image Camel Husk[note 2] | 25 | 1 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Glow Squid | 10 | 2β4 |
| π Image Rabbit | 4 | 2β3 |
| π Image Camel | 1 | 1 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Camel Husk": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger." }, "1": { "totalWeight": 760, "mobs": [ { "size": "2-4", "mob": "Husk", "weight": 240 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 40 }, { "size": "1-2", "mob": "Parched", "weight": 40 }, { "note": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger.", "mob": "Camel Husk", "weight": 25, "notename": "Camel Husk", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 15, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" } }
These music tracks play while the player is in the desert:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 18.18% | 2 | 18.18% | |
| Crescent Dunes | 1 | 9.09% | 1 | 9.09% | |
| Danny | 1 | 9.09% | 1 | 9.09% | |
| Fireflies | 1 | 9.09% | 1 | 9.09% | |
| Haggstrom | 1 | 9.09% | 1 | 9.09% | |
| Key | 1 | 9.09% | 1 | 9.09% | |
| Living Mice | 1 | 9.09% | 1 | 9.09% | |
| One More Day | 1 | 9.09% | 1 | 9.09% | |
| Oxygène | 1 | 9.09% | 1 | 9.09% | |
| Subwoofer Lullaby | 1 | 9.09% | 1 | 9.09% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite desert.png: Sprite image for desert in Minecraft Desert | desert |
biome.minecraft.desert |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite desert.png: Sprite image for desert in Minecraft [No displayed name] | desert | 2 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added biomes, including deserts. | |||||
| Deserts are defined by having a rainfall value of less than 20% and a temperature value over 95%. | |||||||
| Java Edition Beta | |||||||
| 1.3 | Added sandstone to deserts. | ||||||
| 1.6 | Test Build 3 | Added dead bushes to deserts. | |||||
| September 2, 2011 | Notch teases a screenshot of the new desert biome. | ||||||
| 1.8 | Pre-release | Deserts were reworked as part of the biome overhaul. The new terrain generator replaced the old version with a new desert biome. | |||||
| Added villages to deserts. | |||||||
| As a result of the new world generator, deserts became larger and flatter. | |||||||
| Java Edition | |||||||
| 1.2.1 | 12w04a | Added desert wells to deserts. | |||||
| 1.3.1 | 12w19a | Hills in deserts are now taller. | |||||
| 12w21a | Added desert pyramids to deserts. | ||||||
| Desert villages are now made of sandstone instead of wood and cobblestone. | |||||||
| 1.6.1 | 13w17a | Water lakes no longer generate in deserts. | |||||
| 1.7.2 | 13w36a | Desert is now required for the new "Adventuring Time" achievement. | |||||
| 1.10 | 16w20a | Added husks, which replace most zombies in deserts. | |||||
| Added fossils, which may generate in deserts. | |||||||
| 1.14 | 18w47a | Added pillager outposts, which can spawn in desert biomes. | |||||
| 18w50a | The look of desert villages has been updated. | ||||||
| 1.18 | Experimental Snapshot 1 | Deserts are now statistically rarer as a side-effect of multinoise-based generation. | |||||
| experimental snapshot 4 | Desert biomes are now larger and less likely to show up as "microbiomes." | ||||||
| 1.20 | 23w17a | "A Familiar Room" and "Crescent Dunes" can now be played in deserts. | |||||
| 1.21.5 | 25w05a | Ambient sounds have been added to deserts and badlands. | |||||
| 25w06a | Short dry grass, tall dry grass and cactus flowers now generate in deserts. | ||||||
| 25w07a | Camels now spawn in deserts instead of only desert villages. | ||||||
| 1.21.11 | 25w44a | Added parched, which replace some skeletons in deserts. | |||||
| Added camel husk jockeys, which only spawn in deserts. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | Added biomes, including deserts. | ||||||
| v0.1.3 | Cacti now generate in deserts. | ||||||
| v0.9.0 | build 1 | Added Desert M variant, along with many other biomes. | |||||
| Added desert villages to deserts. | |||||||
| Added dead bushes to deserts. | |||||||
| v0.11.0 | build 1 | Added desert wells to deserts. | |||||
| v0.13.0 | build 1 | Added desert pyramids to deserts. | |||||
| Added rabbits, which can spawn in deserts. | |||||||
| v0.15.0 | build 1 | Added husks, which replace most zombies in deserts. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which may generate in deserts. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Added pillager outposts, which can spawn in desert biomes. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in deserts. | |||||
| 1.18.0 | beta 1.18.0.20 | Deserts are now statistically rarer as a side-effect of multinoise-based generation. | |||||
| The desert hills and desert lakes biomes no longer generate naturally. | |||||||
| 1.21.60 | Preview 1.21.60.23 | Dead bushes now generate more frequently. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Ambient sounds have been added to deserts and badlands. | |||||
| Preview 1.21.70.22 | Short dry grass, tall dry grass and cactus flowers now generate in deserts. | ||||||
| Preview 1.21.70.23 | Camels now spawn in deserts instead of only desert villages. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added unique warm atmospherics, lighting, and color grading to deserts with Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added desert biomes. |
| TU12 | Desert wells have been added to deserts. | ||||||
| TU14 | 1.04 | Added desert pyramids to deserts. | |||||
| Hills in deserts have been made taller. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Water lakes no longer generate in deserts. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added Desert M variant, along with many other biomes. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils, which may generate in deserts. | |
| 1.91 | Added pillager outposts, which can spawn in desert biomes. | ||||||
| The look of desert villages has been updated. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 2. | |||||
Issues relating to "Desert" are maintained on the bug tracker. Issues should be reported and viewed there.
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