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Lush Caves

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Lush Caves
Structures πŸ‘ Image
Woodland Mansion
β€Œ[BE only]
Features πŸ‘ Image
Azalea Tree
Blocks πŸ‘ Image
Moss Block

πŸ‘ Image
Moss Carpet

πŸ‘ Image
Short Grass

πŸ‘ Image
Tall Grass

πŸ‘ Image
Azalea

πŸ‘ Image
Flowering Azalea

πŸ‘ Image
Vines

πŸ‘ Image
Cave Vines

πŸ‘ Image
Spore Blossom

πŸ‘ Image
Water

πŸ‘ Image
Clay

πŸ‘ Image
Small Dripleaf

πŸ‘ Image
Big Dripleaf

πŸ‘ Image
Rooted Dirt

Climate

Temperature 0.5β€Œ[JE only]
0.9β€Œ[BE only]
Downfall 0.5β€Œ[JE only]
0.0β€Œ[BE only]
Precipitation Yesβ€Œ[JE only]
Noβ€Œ[BE only]

Colors

Grass color
 #8EB971
β€Œ[JE only]

 #B9B75B
β€Œ[BE only]
Foliage color
 #71A74D
β€Œ[JE only]

 #A6A432
β€Œ[BE only]
Dry foliage color
 #A17448
β€Œ[JE only]

 #A37E46
β€Œ[BE only]
Water color
 #3F76E4
β€Œ[JE only]

 #44AFF5
β€Œ[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Humid
Color grading Lush Caves
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The lush caves is a temperate cave biome with unique fauna and flora found underground below humid biomes, indicated above ground by azalea trees. Exclusive mobs, such as axolotls, glow squid, and tropical fish can spawn here.

Generation

[edit | edit source]

Lush caves generate underground at any altitude and temperature, underneath biomes with high humidity values (β‰₯ 0.7). This makes them most commonly found beneath dark forests, jungles, old growth taigas, wooded badlands, and taigas within frozen biomes.

Less commonly, they generate under windswept forests, mangrove swamps, birch forests, other taigas, and snowy taigas. When these biomes generate far inland, however, dripstone caves may generate instead.

It is not possible for lush caves to generate beneath forests and grassland biomes like plains and savanna as they are not humid enough.

Lush caves can sometimes generate beneath oceans and deserts, whose generation is independent of humidity values.

Description

[edit | edit source]

Azalea trees generate on any empty space above a lush cave, with roots consisting of rooted dirt and hanging roots that generate down until reaching the lush cave. This is most common at the surface, but they can sometimes generate inside caves if there is enough room.

Underground, moss covers the floors and ceilings, along with moss carpets, short grass, tall grass, and azalea bushes on the ground. On the ceiling, vines and cave vines with glow berries grow down and light up the caves, and spore blossoms grow from the ceiling and fill the caves with particles.

Shallow lakes lined with clay generate between the moss on the ground, filled with dripleaf plants. Tropical fish and axolotls are unique to these pools, whereas common cave mobs like bats and glow squid can also spawn. While hostile mobs can spawn throughout the biome, many areas have a light level greater than 0 due to the pervasive glow berries.

Stone and variants containing ores are sparsely exposed between the vegetation.

Asides from the regular underground structures that can generate in all biomes, woodland mansions rarely generate on the surface above lush caves in Bedrock Edition.

In Bedrock Edition, lush caves are arid biomes with no rain and dry grass colors, although this is barely noticable underground.

With Vibrant Visuals, lush caves biomes use a strong humid volumetric fog setting similar to jungles, which fades the distance in an orange tint. Lush caves have default atmospherics and lighting, and warmish color grading, which makes the biome look more humid and warm, while also notably increasing the color contrast.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Skeleton
100⁄5154
πŸ‘ Image
Slime
[note 1]
100⁄5154
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Zombie
95⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
πŸ‘ Image
Zombie Villager
5⁄5151
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Axolotl category
πŸ‘ Image
Axolotl
14–6
Water ambient category
πŸ‘ Image
Tropical Fish
18
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Axolotl", "weight": 10 } ], "category": "axolotl" }, "4": { "totalWeight": 25, "mobs": [ { "size": "8", "mob": "Tropical Fish", "weight": 25 } ], "category": "waterambient" }, "5": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Glow Squid
12–4
Water creature category
πŸ‘ Image
Tropical Fish
[note 2]
753–5
πŸ‘ Image
Tropical Fish
[note 2]
251–3
πŸ‘ Image
Axolotl
104–6
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ a b Tropical fish are spawned twice.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Tropical Fish": "Tropical fish are spawned twice." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" }, "3": { "totalWeight": 110, "mobs": [ { "note": "Tropical fish are spawned twice.", "mob": "Tropical Fish", "weight": 75, "notename": "Tropical Fish", "size": "3-5" }, { "size": "1-3", "notename": "Tropical Fish", "mob": "Tropical Fish", "weight": 25 }, { "size": "4-6", "mob": "Axolotl", "weight": 10 } ], "category": "watercreature" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in lush caves.

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Shores212.50%212.50%
Aerie16.25%16.25%
An Ordinary Day16.25%16.25%
Clark16.25%16.25%
Echo in the Wind16.25%16.25%
Featherfall16.25%16.25%
Firebugs16.25%16.25%
Floating Dream16.25%16.25%
Labyrinthine16.25%16.25%
Left to Bloom16.25%16.25%
Mice on Venus16.25%16.25%
Minecraft16.25%16.25%
O's Piano16.25%16.25%
One More Day16.25%16.25%
Sweden16.25%16.25%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite lush-caves.png: Sprite image for lush-caves in Minecraft
Lush Caves
lush_caves biome.minecraft.lush_caves

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite lush-caves.png: Sprite image for lush-caves in Minecraft
[No displayed name]
lush_caves187

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

[edit | edit source]

History

[edit | edit source]

Reveal

[edit | edit source]
October 3, 2020The lush caves biome is shown at Minecraft Live 2020.
November 27, 2020Agnes Larsson shows a prototype of lush caves in which calcite can be seen.
March 9, 2021Agnes Larsson tweaked some values for the lush caves.

Java Edition

[edit | edit source]
Java Edition
1.1721w10aAdded lush caves. Ambient cave noises are not played in this biome yet.
Currently the biome is accessible only in buffet or custom world type.
21w11aReduced the amount of floating water in lush caves.
1.18Experimental Snapshot 1Lush caves now generate naturally.
experimental snapshot 2Lush caves are now slightly smaller and slightly less common.
experimental snapshot 5Lush cave biomes were unintentionally made smaller and more fragmented.[1]
experimental snapshot 6Lush cave generation has been fixed.
21w40aTropical fish now spawn in lush caves.
21w44aLush caves are now required for the "Adventuring Time" advancement.
1.2023w17a"A Familiar Room" and "Echo in the Wind" can now be played in lush caves.

Bedrock Edition

[edit | edit source]
Bedrock Edition
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.52Added the lush caves. They don't naturally generate yet and are accessible only through add-ons.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.52Vines now generate in lush caves.
beta 1.17.0.50Lush caves now generate throughout the Overworld behind experimental gameplay toggle.
1.17.20
Experiment
Caves and Cliffs
beta 1.17.20.22Lush caves can now generate below Y=0 to Y=-64.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Vines now generate inside of lush caves instead of above them on the surface.[2]
1.18.0beta 1.18.0.20Lush caves can now generate naturally by default, and no longer have to be enabled with experimental gameplay toggle.
beta 1.18.0.21Tropical fish now spawn in lush caves.
1.21.90Preview 1.21.90.26Added humid volumetric fog and unique warmish color grading to lush caves with Vibrant Visuals.

Data history

[edit | edit source]
Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 175.

Issues

[edit | edit source]

Issues relating to "Lush Caves" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]
  • The Swedish painter John Bauer was one of the main inspirations behind the design and idea of the lush caves biome, specifically Bauer's 'Oskuldens Vandring' (Innocent's Journey) painting.[3]

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

Mojang screenshots

[edit | edit source]

In other media

[edit | edit source]

References

[edit | edit source]
  1. ↑ "Minecraft 1.18 experimental snapshot 6 is out!" – u/MrHenrik2 on Reddit, September 1, 2021
  2. ↑ MCPE-125800 β€“ [Experimental] Vines from lush caves can generate on the surface β€“ resolved as "Fixed".
  3. ↑ "Minecraft Live: Caves & Cliffs - First Look @ 6:07" – Minecraft on YouTube, October 10, 2020

External links

[edit | edit source]

Navigation

[edit | edit source]
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